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Posted

I might have found a solution to the problem of not beeing able to get a trap on the Essex when setting it up in ME. I've set up a mission where the carrier was part of a carrier group with support vessels. One of the support vessels was "number 1" in this group. I wasn't able to get a trap in this scenario. When I removed the other vessels (carrier in number 1 again) landing works fine. 

Posted

Another video maybe of interest. No audio, but some interesting footage for those interested in Corsair carrier operations. I hope one day we also get a deck crew and evermore so  pitching deck simulation. 

 

  • Like 3
  • 3 weeks later...
Posted

I have the same problem with arresting on the Essex in the Marianas WW2 map.

I have spent hours practising with a wind of 28 kn. Across the deck, with full flaps and despite regular ( about 20-30) good approaches at 90 – 100 kn. The hook refuses to catch. I have tried setting flaps 2 with no benefit.

I have carefully examined my replay footage on an outside (F2) view and I believe my problem is the flight model at low speeds: If on short finals you reduce speed to 90 Kn. The aircraft becomes very unstable by touchdown. If you fly any faster and try to flare a little at the last second to lower the tail, you lift off and miss altogether.

Possible developer solutions:

Check that there is no inherent problem with the Essex model.

Tune the Corsair's flight model to allow more stability and sink at speeds under 100 Kn.

Raise the Essex's wires a couple of inches. (It wouldn't even be visually noticeable)

Lengthen the hook.

Meanwhile, I'll continue to practise.

Regards,

Myself.

Posted
19 minutes ago, michelip said:

I have the same problem with arresting on the Essex in the Marianas WW2 map.

I have spent hours practising with a wind of 28 kn. Across the deck, with full flaps and despite regular ( about 20-30) good approaches at 90 – 100 kn. The hook refuses to catch. I have tried setting flaps 2 with no benefit.

I have carefully examined my replay footage on an outside (F2) view and I believe my problem is the flight model at low speeds: If on short finals you reduce speed to 90 Kn. The aircraft becomes very unstable by touchdown. If you fly any faster and try to flare a little at the last second to lower the tail, you lift off and miss altogether.

Possible developer solutions:

Check that there is no inherent problem with the Essex model.

Tune the Corsair's flight model to allow more stability and sink at speeds under 100 Kn.

Raise the Essex's wires a couple of inches. (It wouldn't even be visually noticeable)

Lengthen the hook.

Meanwhile, I'll continue to practise.

Regards,

Myself.

As many people have no issues catching wires on the Essex, there might be a technique error on your side. Best thing you can do is upload a short track of one of your attempts, that way we can give you precise tipps what to improve.

  • Like 1
Posted
Am 27.7.2025 um 09:00 schrieb michelip:

I have the same problem with arresting on the Essex in the Marianas WW2 map.

I have spent hours practising with a wind of 28 kn. Across the deck, with full flaps and despite regular ( about 20-30) good approaches at 90 – 100 kn. The hook refuses to catch. I have tried setting flaps 2 with no benefit.

I have carefully examined my replay footage on an outside (F2) view and I believe my problem is the flight model at low speeds: If on short finals you reduce speed to 90 Kn. The aircraft becomes very unstable by touchdown. If you fly any faster and try to flare a little at the last second to lower the tail, you lift off and miss altogether.

Possible developer solutions:

Check that there is no inherent problem with the Essex model.

Tune the Corsair's flight model to allow more stability and sink at speeds under 100 Kn.

Raise the Essex's wires a couple of inches. (It wouldn't even be visually noticeable)

Lengthen the hook.

Meanwhile, I'll continue to practise.

Regards,

Myself.

Without having seen the footage and having heard of a 'bug' with catching the wire if the carrier is moving in a certain direction on the map, I would suggest not to flare. A carrier aircraft you do not flare, but but fly into the deck. Setup the correct AoA in advance (speed and trim) should ensure that your aircraft (and hook) hit the deck at the right angle to catch the wires. If there is the need to adjust the rate of descend, adjust power and not pitch. Keep on practicing, I took me a while as well. I find this bird more challenging to land on a carrier than your average jet. However, good fun and very rewarding once you figure it out. 

  • Like 1
Posted
19 hours ago, Maddog-1969 said:

Without having seen the footage and having heard of a 'bug' with catching the wire if the carrier is moving in a certain direction on the map, I would suggest not to flare. A carrier aircraft you do not flare, but but fly into the deck. Setup the correct AoA in advance (speed and trim) should ensure that your aircraft (and hook) hit the deck at the right angle to catch the wires. If there is the need to adjust the rate of descend, adjust power and not pitch. Keep on practicing, I took me a while as well. I find this bird more challenging to land on a carrier than your average jet. However, good fun and very rewarding once you figure it out. 

That's counter to the training, which has you dip the nose slightly right as you get over the deck, and then flare for a three-point trap.

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Posted (edited)
vor 4 Stunden schrieb Saxman:

That's counter to the training, which has you dip the nose slightly right as you get over the deck, and then flare for a three-point trap.

Hi Saxman, I am sure you're right. However, just sharing what works for me after watching several Royal Navy carrier Ops video's and practicing the FAA curved approach

Edited by Maddog-1969
Posted
7 hours ago, Maddog-1969 said:

Hi Saxman, I am sure you're right. However, just sharing what works for me after watching several Royal Navy carrier Ops video's and practicing the FAA curved approach

It's just "the curved approach." VF-17 was already doing it when they completed their carrier qualifications in April, 1943 (the FAA didn't begin training on Corsairs until June...under VF-17's tutelage).

Posted

I'm following the manuals curved approach.
pretty scary stuff when you first try it, around 250' in the circuit.

But it means with flaps down you are already at the 3 point attitude and with plenty of power on, no wollowing and full view of the deck.

Cross the stern at 200 plus, cut power and it will plonk on the deck.

Better than freelancing and very satisfying.

..

  • Like 1
ASUS 2600K 3.8. P8Z68-V. ASUS ROG Strix RTX 2080Ti, RAM 16gb Corsair. M2 NVME 2gb. 2 SSD. 3 HDD. 1 kW ps. X-52. Saitek pedals.


..
 
Posted
On 7/9/2025 at 10:03 AM, Maddog-1969 said:

Another video maybe of interest. No audio, but some interesting footage for those interested in Corsair carrier operations. I hope one day we also get a deck crew and evermore so  pitching deck simulation. 

 

The instantaneous acceleration when they are using the cat shot seems pretty intense.  I get a  headache just watching it lol.

Posted
On 7/27/2025 at 2:00 AM, michelip said:

I have the same problem with arresting on the Essex in the Marianas WW2 map.

I have spent hours practising with a wind of 28 kn. Across the deck, with full flaps and despite regular ( about 20-30) good approaches at 90 – 100 kn. The hook refuses to catch. I have tried setting flaps 2 with no benefit.

I have carefully examined my replay footage on an outside (F2) view and I believe my problem is the flight model at low speeds: If on short finals you reduce speed to 90 Kn. The aircraft becomes very unstable by touchdown. If you fly any faster and try to flare a little at the last second to lower the tail, you lift off and miss altogether.

Possible developer solutions:

Check that there is no inherent problem with the Essex model.

Tune the Corsair's flight model to allow more stability and sink at speeds under 100 Kn.

Raise the Essex's wires a couple of inches. (It wouldn't even be visually noticeable)

Lengthen the hook.

Meanwhile, I'll continue to practise.

Regards,

Myself.

The few times that I've landed on the carrier, I've been able to catch a wire for the most part.  But I have noticed that it takes full pitch input with nearly full nose up trim to get nose angle high enough for a three point arrival on the deck.   Seems to fly like a very nose-heavy aircraft with full nose-up trim.

Posted

Gear and flaps fully down, trim to 10 deg elevator pitch on the downwind.  That should put you right at 90-100 knots.  Maintain climb rate with throttle. Your goal is to touch the elevator stick almost never.  Throttle inputs all the way down to the deck.  At 90 knots your plane is at the right attitude to catch a wire.  No flare needed.  I’ve watched the same training videos as you where it talks about dropping the nose and then flaring.  This approach is dangerous unless you are quick to act on the rudder pedals.  I never use this technique.  I just fly it down at a stable 90 knots until hitting the deck and it works great.  Correct technique or not, I would have to assume that the real pilots only cared about the end result… “Did I catch that wire?”

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Posted (edited)
On 8/4/2025 at 3:11 PM, GTFreeFlyer said:

Gear and flaps fully down, trim to 10 deg elevator pitch on the downwind.  That should put you right at 90-100 knots.  Maintain climb rate with throttle. Your goal is to touch the elevator stick almost never.  Throttle inputs all the way down to the deck.  At 90 knots your plane is at the right attitude to catch a wire.  No flare needed.  I’ve watched the same training videos as you where it talks about dropping the nose and then flaring.  This approach is dangerous unless you are quick to act on the rudder pedals.  I never use this technique.  I just fly it down at a stable 90 knots until hitting the deck and it works great.  Correct technique or not, I would have to assume that the real pilots only cared about the end result… “Did I catch that wire?”

Good advice, but where should the MAP and blade pitch (RPM) be at when on final leg to the carrier?  This is where I struggle massively; I seem to always come in too fast or too slow during the last few dozen feet before landing, always either ending up fast, at around 110kts, or too slow, at under 90kts.  I'll try to correct last second with throttle, before hitting the deck, but that thing just yaws wildly left/right, depending on if I'm increasing or decreasing throttle.

Anyhow, it's frustrating as hell lol! I can't seem to get the last leg down to where I can consistently land.  I have landed and hooked the wire, but it's like 2 our of 20 times.  I think I need to get the MAP and RPM setting dialed in during the final approach, as well as the 10 degree pitch trim, and that should get me on the deck safely. 

  

Edited by DrDetroit
  • Like 1
Posted
2 hours ago, DrDetroit said:

Good advice, but where should the MAP and blade pitch (RPM) be at when on final leg to the carrier?  This is where I struggle massively; I seem to always come in too fast or too slow during the last few dozen feet before landing, always either ending up fast, at around 110kts, or too slow, at under 90kts.  I'll try to correct last second with throttle, before hitting the deck, but that thing just yaws wildly left/right, depending on if I'm increasing or decreasing throttle.

Anyhow, it's frustrating as hell lol! I can't seem to get the last leg down to where I can consistently land.  I have landed and hooked the wire, but it's like 2 our of 20 times.  I think I need to get the MAP and RPM setting dialed in during the final approach, as well as the 10 degree pitch trim, and that should get me on the deck safely. 

  

RPM should be at 2300, IIRC. It's hard to read, but the placards on the instrument cluster give many of the proper settings for takeoff and landing.

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Posted
4 hours ago, DrDetroit said:

Good advice, but where should the MAP and blade pitch (RPM) be at when on final leg to the carrier?  This is where I struggle massively; I seem to always come in too fast or too slow during the last few dozen feet before landing, always either ending up fast, at around 110kts, or too slow, at under 90kts.  I'll try to correct last second with throttle, before hitting the deck, but that thing just yaws wildly left/right, depending on if I'm increasing or decreasing throttle.

Anyhow, it's frustrating as hell lol! I can't seem to get the last leg down to where I can consistently land.  I have landed and hooked the wire, but it's like 2 our of 20 times.  I think I need to get the MAP and RPM setting dialed in during the final approach, as well as the 10 degree pitch trim, and that should get me on the deck safely. 

  

@DrDetroit you are doing better than me at this (i am struggling with very similar challenges - too fast or too slow and uncontrolled yaw at the last few seconds); i am lucky to get 3 wire hooks in 50 tries. Many thanks for the advice @Saxman, looking forward to trying out these techniques and generally reducing the amount of extreme profanity i have been uttering lately.

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Posted
5 hours ago, DrDetroit said:

Good advice, but where should the MAP and blade pitch (RPM) be at when on final leg to the carrier?  This is where I struggle massively; I seem to always come in too fast or too slow during the last few dozen feet before landing, always either ending up fast, at around 110kts, or too slow, at under 90kts.  I'll try to correct last second with throttle, before hitting the deck, but that thing just yaws wildly left/right, depending on if I'm increasing or decreasing throttle.

Anyhow, it's frustrating as hell lol! I can't seem to get the last leg down to where I can consistently land.  I have landed and hooked the wire, but it's like 2 our of 20 times.  I think I need to get the MAP and RPM setting dialed in during the final approach, as well as the 10 degree pitch trim, and that should get me on the deck safely

Generally speaking the prop pitch should be set to max RPM on approach so you’ve got the optimum setting for a go around, and also the best response when making power adjustments at a relatively low airspeed.  (However, I know little about high-powered warbirds and it’s possible the SOP was to have the recommended RPM set a bit lower so there was less torque when applying full power for a go-around? - one for the experts!)

But if you’re trimmed out properly then the idea is to react instantly to any deviation from glideslope and airspeed, so things don’t get out of hand and you don’t need any major control inputs which de-stabilise you.  Convention is to use elevator to maintain airspeed, and power to maintain rate of descent - but bear in mind that at low short-field approach speeds power is more or less the most important control, because you are speed-unstable.  Hence power adjustments are your primary control for both airspeed and rate of descent.

  • Like 1
Posted
vor 14 Stunden schrieb DrDetroit:

Good advice, but where should the MAP and blade pitch (RPM) be at when on final leg to the carrier?  This is where I struggle massively; I seem to always come in too fast or too slow during the last few dozen feet before landing, always either ending up fast, at around 110kts, or too slow, at under 90kts.  I'll try to correct last second with throttle, before hitting the deck, but that thing just yaws wildly left/right, depending on if I'm increasing or decreasing throttle.

Anyhow, it's frustrating as hell lol! I can't seem to get the last leg down to where I can consistently land.  I have landed and hooked the wire, but it's like 2 our of 20 times.  I think I need to get the MAP and RPM setting dialed in during the final approach, as well as the 10 degree pitch trim, and that should get me on the deck safely. 

  

Set RPM to about ±2400 (or full) and leave it. There is no need to re-adjust once set. Keep MAP around ±28, using the throttle to control your rate of descent (maximum 500 ft/min). The key is to position yourself correctly in the Groove so that only minimal corrections are required.

Many forget that propeller-driven aircraft—especially high-performance props—demand significant stick-and-rudder coordination. This is very different from most jets or FBW aircraft in DCS, which often need little or no rudder input. I fly with rudder pedals myself, and it takes practice to coordinate throttle changes with rudder adjustments so they cancel each other out. It’s a challenging aircraft to master for most people… but isn’t that part of the fun? It also make you appreciate what the veterans did under much more challenging circumstances.

NOTE: I’ve noticed that some who were struggling with handling had internal fuel above 50% plus an external load. This will noticeably change your aircraft’s attitude and behavior.

  • Like 1
Posted (edited)
On 8/7/2025 at 6:15 PM, DrDetroit said:

Good advice, but where should the MAP and blade pitch (RPM) be at when on final leg to the carrier?  This is where I struggle massively; I seem to always come in too fast or too slow during the last few dozen feet before landing, always either ending up fast, at around 110kts, or too slow, at under 90kts.  I'll try to correct last second with throttle, before hitting the deck, but that thing just yaws wildly left/right, depending on if I'm increasing or decreasing throttle.

Anyhow, it's frustrating as hell lol! I can't seem to get the last leg down to where I can consistently land.  I have landed and hooked the wire, but it's like 2 our of 20 times.  I think I need to get the MAP and RPM setting dialed in during the final approach, as well as the 10 degree pitch trim, and that should get me on the deck safely. 

  

I’m at 2400 RPM starting like 10 miles out from landing, all the way down to the ground.  Set it at 2400 and leave it.  2300?  2500?  Doesn’t matter. Pick one you like, set it for landing and don’t touch it.   Come into the pattern at 120 kts. 
 

After your upwind to downwind break, go full flaps, gear down, and 10 deg of elev trim as I mentioned before.  SLOWLY adjust the throttle so that your climb rate is steady at zero.  Do not use elevator to adjust your altitude.  This is important.   If you aren’t hands free by the time you are abeam the landing point.  It’s going to get ugly for base and final, so just extend your downwind during these practice runs and make sure you are stable before coming around.  You want to be able to arc to the runway to see over the nose, so the extended downwinds will hurt you, but don’t worry about that for your training.  Getting the plane stable for landing is more important.  With the 10 deg of elev trim, you’ll find yourself right at 90-100 knots.  Again, don’t touch the elevator, only the throttle.  
 

You mentioned your airspeed is all over the place before touchdown.  This is because you are using your elevator stick to try and keep yourself on desired glide slope.  Just remember basic slow flight rules: “Pitch for airspeed, throttle for altitude.”


Once you get this in your veins, you won’t even look at your manifold, that’s why I haven’t answered that question until now.  Just keep the throttle where needed to maintain altitude on the upwind/downwind, and then play with it very gently in base to final turn.   Again, your plane almost automatically holds 90-100 knots with 10 deg of trim, so you don’t even have to look at your instruments.  Keep eyes on runway and other traffic in pattern.  Just be cognizant that if you touch the elevator stick, your airspeed will change.  In your head think, “Stick centered, I know I’m at the right speed.  Pulled stick back, I know I’m too slow.”  You hardly have to look at your airspeed or manifold once you get it.


Now for your nose swinging all over the place:  Everything in your landing needs to be smooth.  Really smooth.   Very small changes to pitch or throttle.  You can’t just jam things around like in jets.  And here’s the tip that will help you the most:  

 

Your right foot must follow your left arm.  

 

Push right rudder any time you push throttle forward, and vice versa.   This also applies in flight, not just for landings.  
 

Practice practice practice. Let me know how it goes.  I know you’ve got this!  Cheers 🙂

 


 

Edited by GTFreeFlyer

My DCS Missions: Band of Buds series | The End of the T-55 Era | Normandy PvP | Host of the Formation Flight Challenge server

 

Supercarrier Reference Kneeboards

 

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