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any ww2/pacific mods currently available to complement the Corsair?


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Posted
35 minutes ago, fargo007 said:

So far I'm using the zero skin on the Fw-190, and the B29 and Akizuki (Japanese destroyer) mods from here, which do work:

 

http://virtualcockpits.web.fc2.com/mod/mod.html

 

Any others ones you all are using, post em up. I'd really love to find an enemy plane to act at least a little like a real zero that will die without taking 4000 rounds. 

 

I'm suspicious of the flight modeling on the Zero mod on that site. I've tried it, and watched a Zeke follow me through a power-on dive to 400kts IAS.

I've seen another mod elsewhere for a G4M2, but it apparently has no hit box and can't be shot down.

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Posted
3 hours ago, Saxman said:

I'm suspicious of the flight modeling on the Zero mod on that site. I've tried it, and watched a Zeke follow me through a power-on dive to 400kts IAS.

I've seen another mod elsewhere for a G4M2, but it apparently has no hit box and can't be shot down.

 

The raiden21 from there is unbeatable. Endless power.

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Posted
47 minutes ago, fargo007 said:

 

The raiden21 from there is unbeatable. Endless power.

I'm firmly of the opinion that when Japanese aircraft get modeled, they should be modeled based on their ACTUAL performance, not their "on-paper" specs.

No Homare engine ever produced its rated power for the Ki-84 on that 87/91 gas the Japanese had.

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Posted

All AI in DCS fly like UFOs. This isn't limited to mods, and it won't be fixed until we get the long-promised GFM that was talked about for the past five years or so (with no updates as to its progress). 

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Posted (edited)
16 hours ago, Saxman said:

I'm suspicious of the flight modeling on the Zero mod on that site. I've tried it, and watched a Zeke follow me through a power-on dive to 400kts IAS.

I've seen another mod elsewhere for a G4M2, but it apparently has no hit box and can't be shot down.

Downloaded the Betty bomber mod and it’s invincible and

Yes the performance of the AI zero on this mod is insane 🤣

Edited by westr

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Posted
16 hours ago, fargo007 said:

 

The raiden21 from there is unbeatable. Endless power.

Well... Here's a vid of me playing with the Raiden 1-v-1. Raiden is set to "veteran" (may have been "ace") but I did give myself a 70% fuel while the J2M3 is flying with 100% fuel.

https://youtu.be/FIK1e9z5a7E

My problem with this mod is that it's too easily damaged/destroyed - a couple of hits on the wing or something and it's going down. By comparison, the fake "Zero" (Fw190A8) can take all kinds of punishment and still flies. The Zeke mod from the above website is unusable: Even on "rookie", the thing flies like a UFO - far worse than the Raiden. The B-29 is ok, but flies more like a fighter than a heavy bomber. The Japanese carrier is awesome. Regardless of all the quirks, I'm very thankful to the creator of these mods for all the work he/she has put in. Too bad they've haven't kept them updated for the newer DCS versions, but for the most part, the mods are still fairly usable. 

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Posted (edited)
2 hours ago, Doc3908 said:

Well... Here's a vid of me playing with the Raiden 1-v-1. Raiden is set to "veteran" (may have been "ace") but I did give myself a 70% fuel while the J2M3 is flying with 100% fuel.

https://youtu.be/FIK1e9z5a7E

My problem with this mod is that it's too easily damaged/destroyed - a couple of hits on the wing or something and it's going down. By comparison, the fake "Zero" (Fw190A8) can take all kinds of punishment and still flies. The Zeke mod from the above website is unusable: Even on "rookie", the thing flies like a UFO - far worse than the Raiden. The B-29 is ok, but flies more like a fighter than a heavy bomber. The Japanese carrier is awesome. Regardless of all the quirks, I'm very thankful to the creator of these mods for all the work he/she has put in. Too bad they've haven't kept them updated for the newer DCS versions, but for the most part, the mods are still fairly usable. 

That's great dogfighting Doc. Nice work there. I will give it another try with those fuel params. 

I'm going to say that not requiring a substantial amount of hits is actually way more realistic here than the UFO like flight characteristics it shows. Just like the zero, it had no armor at all. The Fw on the other hand was very heavily armored. German steel and all. I live in Pensacola and there's a 262 in the museum here. I touched it and was surprised how thick the metal was.

The video above has some really encouraging mods in progress. Looking forward to those.

Edited by fargo007
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Posted
1 hour ago, fargo007 said:

That's great dogfighting Doc. Nice work there. I will give it another try with those fuel params. 

I'm going to say that not requiring a substantial amount of hits is actually way more realistic here than the UFO like flight characteristics it shows. Just like the zero, it had no armor at all. The Fw on the other hand was very heavily armored. German steel and all. I live in Pensacola and there's a 262 in the museum here. I touched it and was surprised how thick the metal was.

The video above has some really encouraging mods in progress. Looking forward to those.

Yeah, IIRC the early J2Ms especially had durability issues.

It'd be nice if someone could fix the flight models on some of these mods, at least to the point they were reasonably usable. It's not fun losing every advantage you're supposed to have because the modeling is off.

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Posted

The "UFO effect" can, usually, be mitigated by adding mass using setUnitInternalCargo ... The skill level is a factor in determining how much it needs but it is a trial and error process.

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Posted
24 minutes ago, Draken35 said:

The "UFO effect" can, usually, be mitigated by adding mass using setUnitInternalCargo ... The skill level is a factor in determining how much it needs but it is a trial and error process.

Brilliant. Giving that a try.

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Posted (edited)
23 minutes ago, fargo007 said:

Brilliant. Giving that a try.

It is indeed brilliant and I wish I could claim the credit but it goes to @SorelRo... He posted about it in his F-5E Black Sea Resolve '79 Campaign.

Share the mass/skill values please... I'll do the same when I get to test it.

Edited by Draken35
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Posted
53 minutes ago, Draken35 said:

The "UFO effect" can, usually, be mitigated by adding mass using setUnitInternalCargo ... The skill level is a factor in determining how much it needs but it is a trial and error process.

I do that on the 109K4 when i want it to be more like a G6. Without weighing it down. It can come past you at 450mph do a 180° 11g turn while keeping 400knots. Then overtake you and shoot you down.

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Posted

I did some experimenting.

The raiden mod requires a whopping 2250kg of extra weight to keep it from going straight up and coming back down on you. 

OTOH, I find the P47 out of the box to be a pretty game opponent for the corsair. It can't zoom you like you're standing still but if you lose sight of it you'll definitely take some lead.

I think I'm kinda done with that raiden mod.

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Posted
16 minutes ago, fargo007 said:

I did some experimenting.

The raiden mod requires a whopping 2250kg of extra weight to keep it from going straight up and coming back down on you. 

OTOH, I find the P47 out of the box to be a pretty game opponent for the corsair. It can't zoom you like you're standing still but if you lose sight of it you'll definitely take some lead.

I think I'm kinda done with that raiden mod.

What about the Zero? And are the regular loaded weights on the mod even accurate to start with?

Posted (edited)
17 hours ago, Saxman said:

What about the Zero? And are the regular loaded weights on the mod even accurate to start with?

I haven't tried the zero. No I don't think the default is at all accurate. There's no way this plane can go from a sustained turn straight into the vertical time after time.

There are zero skins for the corsair, so I may try that. The AI corsair is so powerful we would have a hard time killing it with a jet.

ETA - it takes 1550kg of weight on the AI Corsair with 100% fuel in it to make it a somewhat evenly matched opponent at the "Trained" level. Even with this, it's still going to flagrantly use the vertical against you in a "one way street," since you can't follow him. 

If I could get a jap p47 skin that would be ideal. 

 

There are a couple japanese p47 skins in the user files. Trying them out.

Edited by fargo007

 

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Posted

I just tried the setUnitInternalCargo on the Zero from the Japanese website. With weight set to 2000kg, the Zero barely moves, so it's not a challenge even on "ace". At 1200kg it's very competitive and challenging but not a UFO. At 1500kg it's adequate as an opponent, but not as lively and fun. So, depending on your preference and skill, it looks like 1200kg to 1500kg is where you need to be to have the Zero fly like a Zero. I may post a video later. Cheers and thanks again for the tip about setUnitInternalCargo!!

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Posted

Been installing them all weekend! Check this out and the link below. HIGHLY recommend going to the discord in Hawkeye60's forum below.  TONS of Pacific stuff in there.  All the mods in the video below were downloaded from the links in his thread.  However, I started finding updated ones on his discord after I shot the video.  More videos to come.  Even saw WW2 deck crew in there. 

 

 

 

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Posted
8 hours ago, Devil 505 said:

Been installing them all weekend! Check this out and the link below. HIGHLY recommend going to the discord in Hawkeye60's forum below.  TONS of Pacific stuff in there.  All the mods in the video below were downloaded from the links in his thread.  However, I started finding updated ones on his discord after I shot the video.  More videos to come.  Even saw WW2 deck crew in there. 

 

 

 

Really nice, thank you!

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Posted
6 minutes ago, fargo007 said:

Really nice, thank you!

Anytime! Just downloaded the new SBD from discord.  Looks a lot better than the one in my video.  Also found a Japanese Zero.  As of now, I have a Zero, Val, Kate, and one other I am not as familiar with.  More videos to come! Doing a little more work on the fleet. Probably add deck crew to if the mod works well, 

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Posted

Looks like there's a glitch with the Tony: DCS thinks it's a bomber, so you can't assign it to fighter missions.

Posted

Update:

I went into the Ki-61's LUA file and added the missing mission types in.

I'm also looking through the Zero's file. It looks like the Max G for AI pilots was set to 8. From what I can gather, the Zero was rated for 6G. It's also giving it 8000kg of thrust. That's as much thrust as one engine on the F-4 Phantom!

So I'm going to try tweaking those settings on the Zero. I've set Max G (for AI) to 6, and I ran the horsepower at sea level through a converter to get about 582kg of thrust at SL. I'm gonna see what happens if I run those settings.

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Posted
4 hours ago, Saxman said:

Update:

I went into the Ki-61's LUA file and added the missing mission types in.

I'm also looking through the Zero's file. It looks like the Max G for AI pilots was set to 8. From what I can gather, the Zero was rated for 6G. It's also giving it 8000kg of thrust. That's as much thrust as one engine on the F-4 Phantom!

So I'm going to try tweaking those settings on the Zero. I've set Max G (for AI) to 6, and I ran the horsepower at sea level through a converter to get about 582kg of thrust at SL. I'm gonna see what happens if I run those settings.

Will be very interesting to see the outcome!

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