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BUG: Mi‑24P Doppler moving Map annotations use a fixed, oversized font and become unreadable


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Posted (edited)

Module: Mi‑24P Hind
Build: DCS latest as of Aug 2025
Resolution: 2D (1440p/2160p) 
Severity: Usability/UX issue
Reproducibility: 100%

The Mi‑24P doppler based moving map displays measurements for course, distance, ETE with a very large, fixed-size font.

-On routes with multiple legs labels overlap and become unreadable.

-The issue is most pronounced in the Large Map view of the Mi‑24P map. Changing the map scale does not affect label size.

-Zooming does not improve legibility, as the font size remains the same.

-Currently it is hard or near impossible to to use on anything but the simplest routes. A scaling/declutter option would make a huge difference.

I attach an example image (Outpost Campaign)

Pls fix this bug, the Hind deserves it.

Digital Combat Simulator  Black Shark Screenshot 2025.08.08 - 11.43.18.46.jpg

IMG_7155.jpeg

Edited by Slice313
clarity, images
  • Slice313 changed the title to Mi‑24P Doppler moving map: Map annotations use a fixed, oversized font and become unreadable
  • Slice313 changed the title to BUG: Mi‑24P Doppler moving Map annotations use a fixed, oversized font and become unreadable
Posted (edited)
14 hours ago, Slice313 said:

Module: Mi‑24P Hind
Build: DCS latest as of Aug 2025
Resolution: 2D (1440p/2160p) 
Severity: Usability/UX issue
Reproducibility: 100%

The Mi‑24P doppler based moving map displays measurements for course, distance, ETE with a very large, fixed-size font.

-On routes with multiple legs labels overlap and become unreadable.

-The issue is most pronounced in the Large Map view of the Mi‑24P map. Changing the map scale does not affect label size.

-Zooming does not improve legibility, as the font size remains the same.

-Currently it is hard or near impossible to to use on anything but the simplest routes. A scaling/declutter option would make a huge difference.

I attach an example image (Outpost Campaign)

Pls fix this bug, the Hind deserves it.

Digital Combat Simulator  Black Shark Screenshot 2025.08.08 - 11.43.18.46.jpg

With such a planned route (especially at this map scale), even smaller fonts will blend together. You'd have to use a micro font, which you wouldn't be able to read without a magnifying glass. I've flown many missions on various maps and never had a problem reading the route.

Edited by Raffi75

baner.jpg

Posted
59 minutes ago, Raffi75 said:

With such a planned route (especially at this map scale), even smaller fonts will blend together. You'd have to use a micro font, which you wouldn't be able to read without a magnifying glass. I've flown many missions on various maps and never had a problem reading the route.

you’re kinda missing the point here. The Mi-24P’s doppler map is a mess because the font for course, distance, and ETE is way too big and doesn’t scale.

It’s not about wanting tiny text I’d need a magnifying glass. The campaign route’s totally normal (in fact it's big long route), and the map’s failing at giving clear info, which is a big deal for navigation. Saying you’ve never had an issue doesn’t change the fact that this is a clear, repeatable problem.

So I don't understand your answer dismissing the problem. 

39 minutes ago, Kang said:

I'd say it's less of a bug and more of a design flaw. After all, you can only write stuff with a grease pen so small.

It is a bad design that causes issues. I would say that clipping marks are a bug indeed.
 

The intention of the post is to request a revision of the design so that the font scales better for all types of routes.

  • Like 1
Posted (edited)

An easy fix could be using tiny fonts and a button bind for a semi fullscreen view the map to quickly check information. It would be a compromise, but easier than proper scaling and decluttering techniques. 
 

But seeing that they didn't bother yet to fix the screen export map bug (for years now), I wouldn't expect too much effort on this.

Edited by Slice313
  • Like 1
Posted
1 hour ago, Slice313 said:

 

It's not about the length of the route, but the density of the straight sections that overlap. If you can't read the map, you can always use F10. War Thunder and World of Warplain have a map that takes up half the screen, you can always fly there. 😋 I'm not downplaying the issue; I've had experience with these maps and the mapmaker, and I know how it looked and worked in real life.

baner.jpg

Posted (edited)
5 minutes ago, Raffi75 said:

It's not about the length of the route, but the density of the straight sections that overlap. If you can't read the map, you can always use F10. War Thunder and World of Warplain have a map that takes up half the screen, you can always fly there. 😋 I'm not downplaying the issue; I've had experience with these maps and the mapmaker, and I know how it looked and worked in real life.

Suggesting I switch to the F10 map or, lol, play War Thunder or whatever is a total troll move. Your real life mapmaker experience is cool, but it doesn’t change anything.

If you are not into adding anything of interest to the conversation I would recommend you to go read your maps. This is a bug (or design issue) report, not your trolling retreat area. 

Edited by Slice313
Posted

I'm not trolling. I'm just amused by some of the issues you're reporting here. This is Russian equipment from the 1980s, and that's how it worked. It's like the behavior of a child who needs everything handed to them on a plate because if something requires a little more effort, it's definitely broken. 😂

Cheers.

  • Like 1

baner.jpg

Posted
3 minutes ago, Raffi75 said:

I'm not trolling. I'm just amused by some of the issues you're reporting here. This is Russian equipment from the 1980s, and that's how it worked. It's like the behavior of a child who needs everything handed to them on a plate because if something requires a little more effort, it's definitely broken. 😂

Cheers.

Throwing insults instead of engaging with the problem just shows you’ve got nothing useful to say. This is the last reply you will get from me.

Posted
34 minutes ago, Slice313 said:

Throwing insults instead of engaging with the problem just shows you’ve got nothing useful to say. This is the last reply you will get from me.

Please show me where I hurled insults. 🤔

baner.jpg

Posted
1 hour ago, Raffi75 said:

Please show me where I hurled insults. 🤔

Your previous post. While I don't necessarily disagree with the sentiment, it wasn't conveyed in the most tactful of ways.

  • Like 2
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Posted

The root of the problem is the paper (and not the equipment like was mentioned earlier) The mechanical aspect of the moving map system is fine as it is. The paper maps, though, could use a system that makes the markings more visible. If I were to draw on this map, I’d do it so everything remains visible (not with so much clipping). If I need a smaller font, I’ll use a smaller font; if I need to declutter and omit some info, that’s fine too. There must be a way to improve how routes are drawn. 

Maybe letting us to draw the maps manually, that could be a solution, giving us the ability to edit the font size, color and thickness of the lines for example.

Posted

Not only that, but IRL if you need you can put more sheets in, which would have just certain parts of the route, making it easier to read.

IMO, having separate paper map on your lap (F10 in DCS) or with your CPG doing navigation is the best way to do it.

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Posted

@Raffi75 please try to be nice, its a forum for everyone to discuss, we wont always agree with each other, but lets play nice. 

thank you 

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Posted

Perhaps the easy solution is to just not have as many waypoints that closely together. In your example picture you seem to be following the coastline. Surely there is no need for 5 (?) major course corrections within a couple miles.

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