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Posted

A small whish to have a correctly located and structured Amiens Prison on the Normandy 2 map. Its on the Channels map all right, but it would be nice if it was on the otherwise highly realistic Normandy 2 map.

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Posted (edited)

Interesting, I've been trying to make a Jericho mission myself, and so far this is my best effort creating a stand-in for Amiens Prison.  See the wall and machine gun bunker at the bottom?  That's what makes it a prison! Eh, eh, genius, amirite?

Now, I know what you're thinking, "damn, I wanted realistic but that's a little TOO realistic ... if any WW2 veterans see it, their PTSD may get triggered" ... but I decided to take the risk, and go all-in on immersiveness.

If you look real hard, you might just spot George and Weezy Jefferson on the top floor, in their dee-lux apartment, in the sky high-high.  Apparently, they were both spies for the frogs.  Who knew?  Except for Florence, that is.  Who do you think turned them in?

See?  With ingenuity like this, I hardly think Ugra needs to trouble themselves with making an Amiens Prison.  I mean, I highly-doubt a better one could be made.

 

image.png

Edited by Rex

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Posted

Question for you guys, can you destroy the walls around buildings in Normandy?

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Posted
On 8/21/2025 at 9:12 AM, Mav87th said:

A small whish to have a correctly located and structured Amiens Prison on the Normandy 2 map. Its on the Channels map all right, but it would be nice if it was on the otherwise highly realistic Normandy 2 map.

I think your wish was just granted! 😄 👍🏻 

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Posted (edited)

OMG you're right!  I didn't see it in the release notes so I assumed it wasn't there, but sure enough. What an awesome surprise!  Thanks guys!  It looks outstanding.  Identical the actual compound.

Now we can make Operation Jericho missions!

 

Historical:

image.png

DCS Normandy 2:

image.png

Edited by Rex
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Posted
On 8/27/2025 at 10:57 AM, Mr_sukebe said:

Question for you guys, can you destroy the walls around buildings in Normandy?

Does the building have a damage model? Be a shame if it doesn’t.

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Posted
6 hours ago, Slippa said:

Does the building have a damage model? Be a shame if it doesn’t.

Partially; I've thrown a lot of bombs at it's walls and 1 out of 10 times I got a wall breach, despite most bomb explosions within inches of the walls. The small outbuildings seem to burn more easily with bombs not nearly so close. It's a bit inconsistent.

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Posted (edited)
On 11/11/2025 at 4:05 PM, DD_Fenrir said:

Partially; I've thrown a lot of bombs at it's walls and 1 out of 10 times I got a wall breach, despite most bomb explosions within inches of the walls. The small outbuildings seem to burn more easily with bombs not nearly so close. It's a bit inconsistent.

If you put trigger zones on the Amiens Prison walls, you'll notice that they break down into sub-sections, 31 sections in total (about 40 feet of wall to a section).

This is awesome because in Operation Jericho the pilots targeted sections of walls and the way it was designed in DCS, it gives us the ability to recreate the mission with quite compelling precision.  Remember, if the building demolishes when you hit the walls, the mission is ruined, so they made the buildings more resilient so we could hit the walls without leveling the entire compound.  By the way, I don't know if you noticed, but the individual sections of walls have good damage models ... they don't just fall straight down, a realistic-looking chunk is taken out of the wall instead, with a fire-scorched outline.  Sublime!

The damage model of Amiens Prison is totally correct for the mission that took place there.  The building catches on fire, but doesn't fall to the ground like most buildings in DCS.  So yes, it is very hard to demolish the building, but most buildings in DCS come down too easily, so this is exactly what we need to focus our attention on the walls.  Huge props to Ugra because they clearly know they history of the mission, and they knew what the needed to do to help us recreate it.  The attention to detail on this one small property desperately wanted by probably only a handful of us is just outstanding and truly appreciated!

They obvioulsy created Amiens with the needs of mission-makers in mind, and it's a bg reason Normandy 2.0 is my favorite map.   Although, come on, there's also, what ... London, Paris, the Eiffel freaking Tower, Arch Du Triumph, Big effing Ben, Windsor Castle, Palace of Westminster ... did you check out the trams running in Paris now?  Another unexpected helping of bad assery served up.

I've even learned from the map.  I had no idea Mont St. Michael even exists until I flew over it, was intrigued, then looked it up.

Ugra did an exemplary job with this map, and things like this really increase my enjoyment of DCS.

I don't know why they didn't brag about Amiens Prison in the release notes but they definitely should have. It's real quality work!

Edited by Rex
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Posted
On 8/27/2025 at 2:57 AM, Mr_sukebe said:

Question for you guys, can you destroy the walls around buildings in Normandy?

You can at Amiens Prison!  31 segments at a time!

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Posted (edited)

The south wall has been breached!  Run for it!

 

image.png

Edited by Rex

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Posted (edited)

The prison building is more robust than a normal DCS building (which is necessary to recreate the mission more realistically), but the prison building does indeed take damage too.

image.png

Edited by Rex
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