twistking Posted Thursday at 03:56 AM Posted Thursday at 03:56 AM 13 hours ago, MAESTR0 said: Le pont de Solférino Wow, that was fast! Great work! 3 My improved* wishlist after a decade with DCS *now with 17% more wishes compared to the original
MAXsenna Posted Thursday at 04:12 AM Posted Thursday at 04:12 AM Wow, that was fast! Great work! Was thinking the same! Sent from my SM-A536B using Tapatalk 1
NRG-Vampire Posted Thursday at 06:07 AM Posted Thursday at 06:07 AM 15 hours ago, MAESTR0 said: We're always closely monitoring your feedback and discussions on the forum. Big THANKS for the Tram but please include the big steam loco too TY 2
waterman Posted Thursday at 06:39 AM Posted Thursday at 06:39 AM (edited) Edited Friday at 09:59 AM by waterman 1
NRG-Vampire Posted Friday at 08:50 AM Posted Friday at 08:50 AM (edited) On 10/9/2025 at 8:39 AM, waterman said: Yeah, I like trains. By the way: about the 3 Ugra map: Normandy 2.x is the only map which does not have/uses procedural surfacedatail objects. (you know guys: this is the new "smallsh*t" stuff what (can) install small trees, bushes, shrubs, flowers, stones, rocks, mushrooms, branches, and other diverse small 3D objects on the surface "above graas": visible only in short range and cannot be adjustable the visibility range currently - not to be confused with the grass visibility range what got tweaking slider in the options menu/windows) Normandy 2.x .sd5 is empty, has no splatlayer-placement-protocol (yet), however on the old Normandy 1.x map .sd2 "planted" 4 different size of stones and 2 types of branches on the surface (amongst the sparse blades of grass). So, it would be good to remedy this shortcoming and see some surfacedetail objects update on the Normandy 2.0 map (and on the Caucasus and Modern-Marianas maps as well: and a new surfacedetail-visibility-range slider in the Options what is the duty of ED next to a new map-object-ref-model GLASS material+shader ) pic/gif by swartbyron (CW Germany map) : showing grass with/without surfacedetail objects: (flowers, bushes, shrubs) Edited Saturday at 03:25 PM by NRG-Vampire 1
MAESTR0 Posted Friday at 03:14 PM Author Posted Friday at 03:14 PM Hi fighters War leaves scars not only on the battlefields but also on the streets of great cities. We’ve added new ruin objects in London and Paris that will make your flights over the cities even more atmospheric. Get ready for new challenges in DCS: Normandy 2.0! We added German radar points and air defense positions. The radars were laid out based on historical data, maps and reports including materials kindly provided by our community. Get ready to take off! … and check your flight plans so you don’t become a target yourself. 10 6
ThorBrasil Posted Friday at 03:18 PM Posted Friday at 03:18 PM You must be sick of hearing that the Normandy map is looking fantastic! Yes! The map is fantastic! 4 |Motherboard|: Asus TUF Gaming X570-PLUS, |WaterCooler|: Corsair H115i Pro, |CPU|: AMD Ryzen 7 3800X, |RAM|: Corsair Vengeance LPX 32GB 3200MHz DDR4, |SSD|: Kingston A2000 500GB M.2 NVMe, |SSD|: Kingston 2.5´ 480GB UV400 SATA III, |SSHD|: Seagate Híbrido 2TB 7200RPM SATA III, |GPU|: MSI Gaming 980Ti, |Monitor|: LG UltraWide 34UM68, |Joystick 1|: Thrustmaster Hotas Warthog, |Joystick 2|: T.Flight Rudder Pedals, |Head Motion|: TrackIr 5.
swartbyron Posted Friday at 03:30 PM Posted Friday at 03:30 PM This update keeps getting better and better! Fantastic job Urga! 2
peachmonkey Posted Friday at 03:42 PM Posted Friday at 03:42 PM (edited) 30 minutes ago, MAESTR0 said: Hi fighters War leaves scars not only on the battlefields but also on the streets of great cities. We’ve added new ruin objects in London and Paris that will make your flights over the cities even more atmospheric.plans so you don’t become a target yourself. this looks very cool. Quick question though: are these ruined objects Dynamic in nature, i.e. they appear after a bomb explosion? Or they are static 'theme' that'll always just be there? Or are they based on the mission editor trigger (there's some triggers for damaged scenery something)? Edited Friday at 03:45 PM by peachmonkey 3
motoadve Posted Friday at 07:45 PM Posted Friday at 07:45 PM 4 hours ago, MAESTR0 said: Hi fighters War leaves scars not only on the battlefields but also on the streets of great cities. We’ve added new ruin objects in London and Paris that will make your flights over the cities even more atmospheric. Get ready for new challenges in DCS: Normandy 2.0! We added German radar points and air defense positions. The radars were laid out based on historical data, maps and reports including materials kindly provided by our community. Get ready to take off! … and check your flight plans so you don’t become a target yourself. This is great, now looks more like WWII London, what about ruins in Caen? 2 1
Mav87th Posted 13 hours ago Posted 13 hours ago Make a small zone at areas in Caen and use the destroy objects on mission start on hose zones. You can also use explosions instead and have different levels of destruction in the zones.
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