ED Team BIGNEWY Posted Wednesday at 12:12 PM ED Team Posted Wednesday at 12:12 PM (edited) RSBN/PRMG ground units usage guide We have prepared additional units for RSBN/PRMG navigation and landing systems. These will help you to set up RSBN/PRMG environment in any airfield. We have made it so these units can be placed freely anywhere on the map which will give some additional freedom for mission makers. The set of this system consists of three individual components/units: · RSBN trailer/car (You can compare it with TACAN beacon) · PRMG Glidepath trailer/car (Glidepath signal for landing) · PRMG Localizer trailer/car (Localizer signal for landing) You can find them in relevant countries in Mission Editor under Ground Unit > Unarmed category. Let’s list nuances for each one of those components so you will get good understanding of how you can use them. RSBN car This unit is origin of RSBN signal. To activate RSBN on it you need to add Advanced waypoint action > Perform Command > Activate RSBN/PRMG beacon. Channel field in this command corresponds to the channel aircraft equipped with compatible system will tune into. 40 channels available in total. Callsign field corresponds to transmitted callsign over radio via Morse code. This unit can be installed anywhere within airfield, bearing in mind it is an origin of RSBN signal for the vectoring aircraft. PRMG Localizer car This unit is origin of the PRMG localizer vector signal. Follow the rule of installing it 200 meters after the end of the runway to which landing is performed to. Bear in mind that landing aircraft need to have clean line of sight to that unit to get the signal from it. If unit is placed on the slope and covered by the terrain hill for instance, landing aircraft won’t be able to get a good signal from it. PRMG units should be placed on the same elevation plane as the runway. Also, it is important to set unit heading to be aligned with runway landing heading. Additional symbology in mission editor is available when unit is highlighted, and we also added ability to fine tune heading with decimal numbers. To activate PRMG signal on it you need to add Advanced waypoint action > Perform Command > Activate RSBN/PRMG beacon. The general rule for the operators of these systems was to set channels as: RSBN channel + 2 = PRMG channel PRMG glidepath car This unit is origin of the PRMG glidepath vector signal. The rule of installing it is 300 meters after the runway start and on the side. This distance is important to adhere to in order to have correct landing vectors for glidepath. Distance on the side can be various and main practical point is to have this localizer car on the same altitude and plane as runway, otherwise landing glideslope will be inaccurate. To activate PRMG signal on it you need to add Advanced waypoint action > Perform Command > Activate RSBN/PRMG beacon. The general rule for the operators of these systems was to set channels as: RSBN channel + 2 = PRMG channel Overall setup example PRMG Glidepath and PRMG Localizer units operating for same location should be set to the same PRMG channel. Here is full setup example on the Beslan airfield Edited Wednesday at 05:15 PM by NineLine changed glideslope car to glidepath car to match ME 13 13 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Beirut Posted Wednesday at 03:43 PM Posted Wednesday at 03:43 PM Very cool! 3 1 Some of the planes, but all of the maps!
joker62 Posted Wednesday at 05:15 PM Posted Wednesday at 05:15 PM I've been waiting for something like this for a long time. Thank you so much. 3
TGP14 Posted Wednesday at 11:47 PM Posted Wednesday at 11:47 PM Thanks a ton ED for 3 absolutely phenomenal additions in this update (Mig-29/PRMG & RSBN Units/R-27 Updates), these are all obviously major steps forward for DCS! If you guys still have the steam to cook-up a few more desperately needed units an ILS, TACAN, ICLS set of vehicles would be fantastic additions as well (especially for the Hornet/Tomcat which obviously can't use an ILS anyway)! Adding an FCLP Box with a land based IFOLS system would be the absolute cherry on top! 3 1
Logan54 Posted yesterday at 08:37 AM Posted yesterday at 08:37 AM RSBN and PRMG is awesome, but will you guys add ARK? Its more important for Soviet helicopters. 2
ASW Posted 23 hours ago Posted 23 hours ago 2 часа назад, Logan54 сказал: RSBN and PRMG is awesome, but will you guys add ARK? Its more important for Soviet helicopters. https://www.youtube.com/watch?v=ooT-qFhasLg GreyCat_SPb
Esac_mirmidon Posted 22 hours ago Posted 22 hours ago Those new RSBN-PRMG vehicles are also compatible with the L-39 Albatros or the Mig-21? If not, any plans to make it work? 1 " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
ED Team BIGNEWY Posted 22 hours ago Author ED Team Posted 22 hours ago 17 minutes ago, Esac_mirmidon said: Those new RSBN-PRMG vehicles are also compatible with the L-39 Albatros or the Mig-21? If not, any plans to make it work? L-39 should work as it uses our system, the MiG-21 as mentioned in the change log will need to be adjusted (note: MiG-21bis from Magnitude3 is not compatible with this RSBN/PRMG system yet). 2 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Esac_mirmidon Posted 21 hours ago Posted 21 hours ago Thanks for the info, good to know the L-39 can use it. 1 " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
Beta Sokol Posted 20 hours ago Posted 20 hours ago Confirmed, It works for the L-39 but you have to place 3 different units, you can't place them in a group. So many thanks to ED, requested long time ago ! Question, what about the other FC planes like the Su-25, would be a nice addition ? Thanks for this ! 1
Northstar98 Posted 15 hours ago Posted 15 hours ago Thank you so much for this - it was sorely needed 1 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
gulredrel Posted 15 hours ago Posted 15 hours ago Thanks ED, great addition to DCS having now the equivalent to the portable TACAN unit. Also many thanks at @BIGNEWY for making this guide for correct placement of the new units. Just downloaded the update and didn't have time to try out but I guess it's important to set the frequencies to different ones than the ones already being in the map? I remember having trouble with portable / shipborne TACAN frequencies which where interfering with corresponding DME channels on Syria map.
christopher m Posted 8 hours ago Posted 8 hours ago (edited) what planes are compatible with RSBN system? are all FC3 compatible with New RSBN/PRMG Airfield's in Cold War Germany Map and Caucasus Map? Edited 8 hours ago by christopher m [sIGPIC][/sIGPIC] Christopher M
tpisko Posted 2 hours ago Posted 2 hours ago (edited) Hi, no matter which map, era I cannot get these units to display on the list? Removed mods, no change. They dont appear under unarmed at all. Any ideas? EDIT: When I open MIG29 "Final approach" quick mission in ME, I can see the cars and edit them. though they still not appear on the list. When one car is selected, only that type (of the three) is visible. trying to add new one to another airfield is not possible, they don't show up in the list. Edited 2 hours ago by tpisko
gulredrel Posted 2 hours ago Posted 2 hours ago 38 minutes ago, tpisko said: Hi, no matter which map, era I cannot get these units to display on the list? Removed mods, no change. They dont appear under unarmed at all. Any ideas? EDIT: When I open MIG29 "Final approach" quick mission in ME, I can see the cars and edit them. though they still not appear on the list. When one car is selected, only that type (of the three) is visible. trying to add new one to another airfield is not possible, they don't show up in the list. Have you checked the clock symbol for historical mode being off? Also check the country. It works for me with Russia, USSR or the combined forces red/blue. But will not work with GDR (even this should be possible, as they operated these equipment).
tpisko Posted 2 hours ago Posted 2 hours ago That was it! Thank you. Though why are these not available in historical missions? I tried years from 70s to 00s and it doesn't work in any.
buur Posted 16 minutes ago Posted 16 minutes ago Hi guys, here a small script to determine the exact heading of the runways. Simply execute in a DO SCRPT trigger and change the airport name in the first line. Think could be helpful for the exact alignment. myAirbase = Airbase.getByName("Pferdsfeld") rny = myAirbase:getRunways() name = myAirbase:getName() if rny then for j = 1, #rny do local bearing = rny[j].course * -1 degree = bearing*180/math.pi if degree < 0 then degree = 180+ degree end antidegree = degree + 180 if antidegree > 360 then antidegree = antidegree -360 end rnyname = rny[j].Name local text = string.format( '%s runway %s heading: %.2f ; anti heading: %.2f',name,rnyname,degree, antidegree) trigger.action.outText( text , 20 , false) end end null
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