Vakarian Posted 9 hours ago Posted 9 hours ago Can we get some sort of customization where the AB detent actually is? I do get that we have the option of using the gates, but it really feels bad when the AB gate in-game doesn't match my physical controller and if I use those gates than there's always a bit of travel that's left unused. Having to manually guess where it would be and setting the user curve on the throttle axis is really cumbersome and it's mostly guessing which leaves the throttle response to be "bumpy" 3
Raven (Elysian Angel) Posted 8 hours ago Posted 8 hours ago Yes, I had to set "Saturation Y" to 80, same as what I have on the FC3 version. 1 Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
MAXsenna Posted 7 hours ago Posted 7 hours ago Very strange they just don't go the RB and Aerges route with their Mirages for all their modules.While I guess they want it in the controls settings like they tried to implement a few years ago. Sent from my SM-A536B using Tapatalk 1
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