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Posted

Yep, tried it and same issue. In order for me to hit the target it seems that I need to let the pipper pass the target by about one pipper size before pressing the weapon release. I got reliable hits that way both in CCIP and CCRP. Attached track for anyone who wants to see.

MIG29 Air-To-Ground.trk

Posted (edited)

Beside the cannon on the MIG-29A Fulcrum module being bad I can see that deployment of bombs (all kinds) is extremely bad as well, I have tried RBK, KMGU, FAB & ODAB (or maybe the last one has a different name, I can't remember now but its not relevant to this issue) and all of them drop way too short of the aiming point on the HUD... I mean all of them, all the time. I thought maybe its the map issue somehow (maybe terrain elevation is off on some maps) so I tried Caucuses map also and I can see the same thing.

Screen_251006_164356.jpg

Screen_251006_164410.jpg

FAB500 deployment.trk

Edited by Kuky
typo
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Posted

Another issue I found was that when switch is in ALL position (to drop all bombs of the same type at the same time) in case of KMGU bomblets canisters only 12 of them drop from 2 inner canisters at the time, so in order to drop more of them you have to quickly press the weapon release button again and again in order to release 12 more, then 12 more again etc.

I believe these canisters should drop whole 96 bomblets in one go (which is perfect for targeting columns of vehicles in straight road) and when the switch is in ALL position it should drop them all from all 4 canisters... but it doesn't.

KMGU deployment.trk

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Posted

Here also...

Screen_251006_163050.jpg

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Posted
1 hour ago, Kuky said:

Another issue I found was that when switch is in ALL position (to drop all bombs of the same type at the same time) in case of KMGU bomblets canisters only 12 of them drop from 2 inner canisters at the time, so in order to drop more of them you have to quickly press the weapon release button again and again in order to release 12 more, then 12 more again etc.

I believe these canisters should drop whole 96 bomblets in one go (which is perfect for targeting columns of vehicles in straight road) and when the switch is in ALL position it should drop them all from all 4 canisters... but it doesn't.

KMGU deployment.trk 429.52 kB · 0 downloads

Nine line said they are changing this 

 

1 hour ago, Kuky said:

Beside the cannon on the MIG-29A Fulcrum module being bad I can see that deployment of bombs (all kinds) is extremely bad as well, I have tried RBK, KMGU, FAB & ODAB (or maybe the last one has a different name, I can't remember now but its not relevant to this issue) and all of them drop way too short of the aiming point on the HUD... I mean all of them, all the time. I thought maybe its the map issue somehow (maybe terrain elevation is off on some maps) so I tried Caucuses map also and I can see the same thing.

Screen_251006_164356.jpg

Screen_251006_164410.jpg

FAB500 deployment.trk 1.12 MB · 0 downloads

I also have bong in-accuracy and this is off topic, but you know you can correct for moving targeted with pre-designation

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Posted

Predesignation also falls short.

Not so bad than CCIP but is also inaccurated.

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Posted (edited)

I tried several different ways , but - short. If you set the QFE of the target, the "ОТВ" indication appears, with minimum range values, and the lower distance mark depends on the QFE of the target. Changing the QFE of the target to QNE leads to better accuracy, but the "OTВ" is turned off even at the ground itself. If you have not set the QFE as the target and the current QFE is below the height of the target, you are constantly "OТВ" and you cannot use the weapon at the target mark.
 

Update: Some videos of marker position depended of QFE. I think it would help to find issue.  What is 'zero' altitude for target ?

Спойлер

 

Спойлер

 

 

Edited by TeddyThePilot
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Posted (edited)
В 06.10.2025 в 08:56, Kuky сказал:

Beside the cannon on the MIG-29A Fulcrum module being bad I can see that deployment of bombs (all kinds) is extremely bad as well, I have tried RBK, KMGU, FAB & ODAB (or maybe the last one has a different name, I can't remember now but its not relevant to this issue) and all of them drop way too short of the aiming point on the HUD... I mean all of them, all the time. I thought maybe its the map issue somehow (maybe terrain elevation is off on some maps) so I tried Caucuses map also and I can see the same thing.

Screen_251006_164356.jpg

Screen_251006_164410.jpg

FAB500 deployment.trk 1.12 \u041c\u0411 · 0 загрузок

Have you tried to find the barometric altitude of the target in QFE at which you will hit the target? And compare it with the altitude of the target itself, is there a big difference? You can look at the post above to understand what I am talking about

Edited by TeddyThePilot

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Posted (edited)

Guys shouldn't the target's altitude setting be ignored all along with laser rangefinder working? There is no mention of it in combat employment manual, and, say, in MiG-21 target elevation is only needed when radar rangefinder is off.

Edited by Кош
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Posted (edited)
8 hours ago, TeddyThePilot said:

Have you tried to find the barometric altitude of the target in QFE at which you will hit the target? And compare it with the altitude of the target itself, is there a big difference? You can look at the post above to understand what I am talking about

Nah, thats not it, not in the quick mission I tried this and where track is from, anyway... the targets are on coastline flat area so maybe few m difference at most, which should not be the cause of it. My guess is, looking at that screenshot of HUD, that aiming reticle and line are shifted above horizont line, I think the top of the line should be level with aircraft line, not anove it, and if you shift that line down to the aircraft line on the HUD the aiming circle comes right above the area where the bombs actually hit.

EDIT: ignore the crossed out part, I realised what I wrote and thought was the issue, makes no sense so just ignore it

8 hours ago, Кош said:

Guys shouldn't the target's altitude setting be ignored all along with laser rangefinder working? There is no mention of it in combat employment manual, and, say, in MiG-21 target elevation is only needed when radar rangefinder is off.

Yes, good point 

Edited by Kuky
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Posted
20 hours ago, Кош said:

Guys shouldn't the target's altitude setting be ignored all along with laser rangefinder working? There is no mention of it in combat employment manual, and, say, in MiG-21 target elevation is only needed when radar rangefinder is off.

And yet, Wags in his A/G tutorial video sets the target point via DTC and talks vaguely about target altitude.

 

To be honest, I have tried only my custom mission that I built on GCW map and I set up the target point just like Wags explained, I have got wind in the mission 5m/s at ground and minimal turbulence, I still suck at holding a steady aim but I don't miss my targets in CCIP predesignate more than I would expect from my current skill level. I am following this thread and I am glad that ED is also investigating it. 

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Posted
4 минуты назад, Gierasimov сказал:

And yet, Wags in his A/G tutorial video sets the target point via DTC and talks vaguely about target altitude.

 

To be honest, I have tried only my custom mission that I built on GCW map and I set up the target point just like Wags explained, I have got wind in the mission 5m/s at ground and minimal turbulence, I still suck at holding a steady aim but I don't miss my targets in CCIP predesignate more than I would expect from my current skill level. I am following this thread and I am glad that ED is also investigating it. 

For targeting solution you basically need range from nose to target and ownship orientation and speed. What is target's elevation needed for? to calculate distance to target as a side of right triangle. (own altitude - target elevation)*sin(pitch angle). With laser you don't need that. Discussed previously years ago in threads about MiG-21 and Su-25.

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Posted
11 minutes ago, Кош said:

For targeting solution you basically need range from nose to target and ownship orientation and speed. What is target's elevation needed for? to calculate distance to target as a side of right triangle. (own altitude - target elevation)*sin(pitch angle). With laser you don't need that. Discussed previously years ago in threads about MiG-21 and Su-25.

I know all that, however I am thinking that maybe ED coded something in to "fake" bombing calculation and as a side effect you need both the target point in ME  / DTC as well as laser ?

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Posted
4 минуты назад, Gierasimov сказал:

I know all that, however I am thinking that maybe ED coded something in to "fake" bombing calculation and as a side effect you need both the target point in ME  / DTC as well as laser ?

whatever they did they mixed two modes together, it's a mistake.

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Posted

This might be relevant (or a red herring)

The FC3 Mig-29 and FF version have very different zero points for the guns. The FC3 is zeroed to the roll axis; the FF is zeroed to the top of the aircraft datum. No idea why.

zeropoint.jpg

Might this strange offset be a clue to the bombing inaccuracy?

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Posted

Hi all, 

this is reported and we are already testing a fix internally that looks good, should be in the next patch. 

thank you for the track replays and the video. 

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