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Posted (edited)

Function keys are often just a glance so it would be good if they had a toggle function rather than having to hunt for F-1 or whatever to get back to the cockpit.

Edited by Lixma 06
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Posted

Good shout.  Especially in VR when counting keys on the keyboard.

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Posted
Not a toggle but i use Voice Attack in the meantime.  I simply say Map and it goes to the map.  I say cockpit and it goes back.  

Same, except I add "view" to both so it's susceptible for recognition. One can even make a "map glance" command, that will take you to the map for Xseconds, and then bring you back to the cockpit. Endless possibilities.

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Posted

Why not put a press command for map and upon release the command puts you back in the pit?  You can easily do it with key bindings on a stick, than as long as the button is held you see the map.

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Posted (edited)
On 11/13/2025 at 5:54 PM, Nodak said:

Why not put a press command for map and upon release the command puts you back in the pit?  You can easily do it with key bindings on a stick, than as long as the button is held you see the map.

Because it takes up yet another button, that makes 3 buttons when we only want to use 1.  As there will always be times when we don't want to keep holding a button down to study the map.  This is one of the things that I have never understood about DCS and have raised before (years ago), to no avail.  It should be a no brainer and is readily available in other flight simulator titles.  It is just common sense to have a map toggle button, but sometimes common sense doesn't prevail, unfortunately. 

Edited by Talisman_VR
  • Like 1

Bell_UH-1 side.png

Posted

But you already have the toggle structure programming built right into the game key assignments.  Every key command can be defined for button press and a seperate command action for the button release.  Works the same way for a switch.

With that ability your almost limitless in what can be done, you just have to be clever about it.

Put your map on a button to turn it on, put a piggyback command on your return to cockpit from external view to shut it off.  Even though external views are off online the key still works to shut the map off.

Who doesn't fly a HOTAS without an external view?  No stick buttons wasted.

Posted
11 minutes ago, Nodak said:

But you already have the toggle structure programming built right into the game key assignments.  Every key command can be defined for button press and a seperate command action for the button release.  Works the same way for a switch.

Hmmm... How do you do this with a button without keeping it depressed?

For a switch it's simple of course. Button_22_On = F10. Button-22_Off = F1. Simple. While you can do this for a button too, then you have to keep pressing it. Unless I'm missing something, and I want to learn. 😊 

 

Posted
2 hours ago, draconus said:

Add modifier (switch) as Button_1.

Bind cockpit view command to Button_2_OFF.

Bind map view command to Button_2_OFF+Button_1.

Button_1 should toggle the F10 map... ⚠️ not tested ⚠️

That's two buttons. I'm under the impression from @Nodak that this can be achieved without keep pressing the button. 

On 11/15/2025 at 10:46 PM, Nodak said:

Who doesn't fly a HOTAS without an external view?  No stick buttons wasted.

Not sure what you mean by this. I would never ever waste my precious HOTAS buttons on external views. And it's easier with VoiceAttack in any case. 

Cheers! 

Posted
On 11/12/2025 at 7:51 PM, MAXsenna said:


Same, except I add "view" to both so it's susceptible for recognition. One can even make a "map glance" command, that will take you to the map for Xseconds, and then bring you back to the cockpit. Endless possibilities. emoji6.png

Sent from my SM-A536B using Tapatalk

 

Yep. I have "map" as my f-10 voice command. Never thought of the glance command, good idea. I'm going to set that up. I do have that set up for some MFDs though.

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Some of the planes, but all of the maps!

Posted
Second binding is only for logic to work - it can be anything, does not have to be a button. First one works as a switch/toggle - you don't have to keep pressing it. But again...  not tested
To make a real one button toggle you have to create such a bind manually in lua.

Aha! Gotcha!

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Posted
1 hour ago, MAXsenna said:

Aha! Gotcha! emoji1303.png

Nah, scratch it, doesn't work as I thought.

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  • Lixma 06 changed the title to Function keys TOGGLE
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