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Nosewheel steering and rudder


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Posted

Can you have your joystick twist axis be both rudder and nosewheel steering axis like other modules?

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Posted (edited)

No, at least not currently. Quite a few players have asked for such an option, maybe it'll be implemented later.

In the meantime, you can use a modifier button on your stick and use nosewheel steering with the modifier depressed and rudder without the modifier (or vice versa 😉). Takes some practice but works pretty well for me.

Edited by Yurgon
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Posted
7 minutes ago, Yurgon said:

No, at least not currently. Quite a few players have asked for such an option, maybe it'll be implemented later.

In the meantime, you can use a modifier button on your stick and use nosewheel steering with the modifier depressed and rudder without the modifier (or vice versa 😉). Takes some practice but works pretty well for me.

thanks for letting me know

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Posted
3 hours ago, Yurgon said:

No, at least not currently. Quite a few players have asked for such an option, maybe it'll be implemented later.

In the meantime, you can use a modifier button on your stick and use nosewheel steering with the modifier depressed and rudder without the modifier (or vice versa 😉). Takes some practice but works pretty well for me.

Yep, I did the same; I used the RCtrl modifier with my MFG Crosswind rudder pedals.  A slight pain as I have to hold that key down while I steer with my pedals, but it was a better option than using a hat switch or something similar.

Posted

Modifier works just fine. I have mapped one of my flip switches on my throttle base as a modifier and when I'm on the ground I flip it on, which turns my rudder pedals into the nose gear steering wheel and when I'm airborne I flip the switch to off, which turns my rudder pedals into actual rudder pedals.

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Posted

The problem with using a modifier (I used a fixed position switch on my Virpil Orion throttle) is that other commands are masked (or at least that's what I'm experienced in my first flight, ymmv)

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Posted

Yea exactly this, using a modifier would be fine and somewhat add an element of challenge/realism as the real Herc has the issue of having to have hands on tiller and thrust during the initial takeoff run or during rollout, however, the fact that the modifier prevents you from being able to look around with a hat switch is a major issue when taxing around. Plus we are single pilot unless in multicrew so we can't keep the wings level in windy conditions without an option to bind the NWS and Rudder to one axis.

A special option to bind both to one axis would help resolve a lot of sim hardware issues.

Posted
42 minutes ago, TGP14 said:

Yea exactly this, using a modifier would be fine and somewhat add an element of challenge/realism as the real Herc has the issue of having to have hands on tiller and thrust during the initial takeoff run or during rollout, however, the fact that the modifier prevents you from being able to look around with a hat switch is a major issue when taxing around. Plus we are single pilot unless in multicrew so we can't keep the wings level in windy conditions without an option to bind the NWS and Rudder to one axis.

A special option to bind both to one axis would help resolve a lot of sim hardware issues.

I personally use a toggle modifier instead of the one where you hold it down. This has worked wonders as i just press a hotas button and my rudder controls the tiller, then I lineup on the runway- start thundering down the runway and toggle it off as i get to 40 knots and my rudder becomes alive.

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Posted (edited)
5 hours ago, davidp57 said:

The problem with using a modifier (I used a fixed position switch on my Virpil Orion throttle) is that other commands are masked (or at least that's what I'm experienced in my first flight, ymmv)

58 minutes ago, TGP14 said:

Yea exactly this, using a modifier would be fine and somewhat add an element of challenge/realism as the real Herc has the issue of having to have hands on tiller and thrust during the initial takeoff run or during rollout, however, the fact that the modifier prevents you from being able to look around with a hat switch is a major issue when taxing around. Plus we are single pilot unless in multicrew so we can't keep the wings level in windy conditions without an option to bind the NWS and Rudder to one axis.

A special option to bind both to one axis would help resolve a lot of sim hardware issues.


You can solve this issue easily by just double maping those other commands that you need in both situations (e.g. looking around) by assigning them with and without the modifier.

Edited by QuiGon
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Posted

ok so i got it where I can hold left shift+twist joystick and I can turn the nosewheel. then after I've gained some speed on takeoff i let shift go and now the twist controls the rudder. is this what everyone was talking about?

is there a way where I don't have to hold shift, but can just press it once to change twist actions?

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Posted
2 hours ago, QuiGon said:


You can solve this issue easily by just double maping those other commands that you need in both situations (e.g. looking around) by assigning them with and without the modifier.

Yes I've considered that and probably will for now, but that's a work around not a solution.

It really should be an option to tie NWS and Rudder into one axis.

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Posted (edited)
1 hour ago, dresoccer4 said:

ok so i got it where I can hold left shift+twist joystick and I can turn the nosewheel. then after I've gained some speed on takeoff i let shift go and now the twist controls the rudder. is this what everyone was talking about?

Yup, exactly!

1 hour ago, dresoccer4 said:

is there a way where I don't have to hold shift, but can just press it once to change twist actions?

Yes, instead of setting up a modifier, you can set it up as a switch in that same modifiers panel:

DCS_modifiers+switches.png

But be aware that a key can not be both a switch and a modifier. It's either or. So rebinding your left SHF key will break all keybinds that use LSHF as a modifier. Something like the CapsLock or "Apps" key (that opens the context menu as if the right mouse button was pressed on the mouse cursor) might still be free.

Note, when you Alt-Tab out of DCS, DCS will typically consider a switch to be off, regardless of whether it was on or off before. So in case you use CapsLock, the CapsLock light on your keyboard (and how Windows uses it) might go out of sync with how DCS sees it. This is of course true for all modifier-switches, but most don't have a light on the keyboard and don't interfere with how Windows interprets keyboard actions.

2 hours ago, QuiGon said:

You can solve this issue easily by just double maping those other commands that you need in both situations (e.g. looking around) by assigning them with and without the modifier.

Haha, that's smart! 🙂

But to be fair, I agree with TGP14, that's a wild excursion into workaround-country. 😉

Edited by Yurgon
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Posted
1 hour ago, Yurgon said:

Yup, exactly!

Yes, instead of setting up a modifier, you can set it up as a switch in that same modifiers panel:

But be aware that a key can not be both a switch and a modifier. It's either or. So rebinding your left SHF key will break all keybinds that use LSHF as a modifier. Something like the CapsLock or "Apps" key (that opens the context menu as if the right mouse button was pressed on the mouse cursor) might still be free.

Note, when you Alt-Tab out of DCS, DCS will typically consider a switch to be off, regardless of whether it was on or off before. So in case you use CapsLock, the CapsLock light on your keyboard (and how Windows uses it) might go out of sync with how DCS sees it. This is of course true for all modifier-switches, but most don't have a light on the keyboard and don't interfere with how Windows interprets keyboard actions.

 

great, I never knew about the 'switch' functions, I've only ever used the modifier. I assigned the 'backspace' key as my switch since I wasn't using it for anything. It now functions to switch between NGS and rudder. 

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Posted
Can you have your joystick twist axis be both rudder and nosewheel steering axis like other modules?

Get a cheap old second hand racing wheel.

Sent from my SM-A536B using Tapatalk

Posted
4 hours ago, dresoccer4 said:

great, I never knew about the 'switch' functions, I've only ever used the modifier. I assigned the 'backspace' key as my switch since I wasn't using it for anything. It now functions to switch between NGS and rudder. 

It is very handy.  I use it so I can have my NVG and JHMCS brightness etc on the same knob (since you can only use one of them at a time in the Hornet).  Press the switch and it controls NVG's.  If I don't then it defaults to looking after my JHMCS.

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Posted
9 hours ago, MAXsenna said:


Get a cheap old second hand racing wheel. emoji6.png

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I tried binding my logitech FFB steering wheel.  It showed up in the controls menu, but it didn’t recongize the axis being turned, so it didn’t set the binding.   Anybody else have success trying with a FFB wheel?

Posted
I tried binding my logitech FFB steering wheel.  It showed up in the controls menu, but it didn’t recongize the axis being turned, so it didn’t set the binding.   Anybody else have success trying with a FFB wheel?
Try to select the axis manually in the drop down. Sometimes DCS has a hard time if the axis is not turned completely all the way, both ways.

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Posted

Using my Turtle Beach pedals with the LShift as a modifier works really nicely. I have added 68% saturation to the Y axis.

 

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Posted (edited)

The modifier works great but like they said above you lose functionality on a bunch of stuff cause the modifier is pressed. How does the switch work? I'm going to try that and see what happens.

Edit about 15 secs later:

Nevermind...Just tried it. I like that better than having to hold a button down the whole time and my zoom and look around still work. Sold for now!!

Edited by H60MTI
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Posted

One slider does it, setup in Axis commands and reduce Saturation Y  to 50%.....

Case of moving the the slider up and down to rotate the wheel left and right...... reducing the vertical allows the wheel to get to the end point accurately  turning left and right.

If you look at the wheel there are two red markers, if the axis goes past these, the nosewheel overturns and stops functioning.
Tune the axis so that is stays between the end markers and it works sweet as a nut.

Regards

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