HitchHikingFlatlander Posted June 16, 2010 Posted June 16, 2010 Amazing stuff can't wait to try it out. I Guess we're waiting till DCS-A10C at the earliest right (I mean in respect to adding new maps to the DCS world)? http://dcs-mercenaries.com/ USA Squad
636_Castle Posted June 21, 2010 Posted June 21, 2010 This is looking simply amazing....Looking forward to seeing it released! :thumbup: [sIGPIC][/sIGPIC] How To Fix Your X-52's Rudder!
ED Team JimMack Posted June 21, 2010 ED Team Posted June 21, 2010 Yes i am still working on low altitude texture to have better transition. Has any progress been made on making a typical small Afghan village with walled compounds (see http://www.metavr.com/downloads/MetaVR_AfghanistanTerrain-Brochure.pdf), with levels of destruction? Having problems? Visit http://en.wiki.eagle.ru/wiki/Main_Page Dell Laptop M1730 -Vista- Intel Core 2 Duo T7500@2.2GHz, 4GB, Nvidia 8700MGT 767MB Intel i7 975 Extreme 3.2GHZ CPU, NVidia GTX 570 1.28Gb Pcie Graphics.
Michelange Posted June 21, 2010 Posted June 21, 2010 (edited) For the latest news Batou intended to extend the map (East or Sud). He continues to work on Rivers and roads. After that the next step should be airports. Has any progress been made on making a typical small Afghan village with walled compounds No, he didn't start this issue. Amazing stuff can't wait to try it out. I Guess we're waiting till DCS-A10C at the earliest right He's working with ED's terrain tools for DCS BS and FC. Don't know if DCS A-10C is compatible. On my side I continue to work the new countries to add in. (recently added the ground troops (Vehicles)) Some skins for the Su-27 (Done 2 Uzbekistan and 1 Azerbaidjan skins), and think add China and Indian skins. Su-25 skins are also programmed. And hoping that a New Mig-29 and F-16 3Dmodel will be avalaible to skin. There are many Mig-29 in the region. Edited June 21, 2010 by Michelange EVAC : French fighter school on LockOn: Flaming Cliffs Moding tutorials at C6
GUMAR Posted June 21, 2010 Posted June 21, 2010 Great work, Batou! I know 2 pilots, one of them has flown on Su-25, and another on Mi-8. They'll be very happy to see your work! By the way, their base was Baghram AB. Do you have any plans to extend your map to south? [sIGPIC][/sIGPIC] Реальные хотелки к ЛО3 по Су-25 в основном... ASRock PG9, i-5 9600KF, MSI 2080Ti, 32GB 3466
Almazi Posted June 21, 2010 Posted June 21, 2010 Hello. Well done! :) But it seems to me that the texture of the noise is too large stones. Maybe they need to do less? I would suggest to add a shrubs and elements of corrosion. Good luck! Terra Incognita
Batou Posted June 21, 2010 Author Posted June 21, 2010 Hello. Well done! :) But it seems to me that the texture of the noise is too large stones. Maybe they need to do less? I would suggest to add a shrubs and elements of corrosion. Good luck! It is a quiclky made noise texture. I have to do it better... CE EVAC Asus P5K - Intel E8500 - 8Go RAM - NVIDIA GTX260 896Mo - SB Audigy 2 ZS - TrackIR4 - Warthog - Pro Fligth Rudder Pedals - LED 3D Samsung 40" - Seven64
Krisidous Posted August 1, 2010 Posted August 1, 2010 hi all... I'm a 3D modeler and would love to help on this if there is any need. looks great can't wait to see the final.
Batou Posted August 3, 2010 Author Posted August 3, 2010 I have finished the basic mesh of the map. (with border) I works on airport now. There are some screen (WIP) of Mazar e sharif airport 1 CE EVAC Asus P5K - Intel E8500 - 8Go RAM - NVIDIA GTX260 896Mo - SB Audigy 2 ZS - TrackIR4 - Warthog - Pro Fligth Rudder Pedals - LED 3D Samsung 40" - Seven64
Nate--IRL-- Posted August 3, 2010 Posted August 3, 2010 Looks great! Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
Distiler Posted August 3, 2010 Posted August 3, 2010 How detailed can be the elevation mesh? (I mean, like 15 meters/pixel for example). For the record, somebody at ED said the engine is limited to 300k vertex. AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2
Batou Posted August 3, 2010 Author Posted August 3, 2010 Difficult to said. I use DEM data with 90m by pixel of resolution. But i have optimized the mesh so i had loose resolution. For the moment the total map is 515 524 verticles and 806 913 faces/ CE EVAC Asus P5K - Intel E8500 - 8Go RAM - NVIDIA GTX260 896Mo - SB Audigy 2 ZS - TrackIR4 - Warthog - Pro Fligth Rudder Pedals - LED 3D Samsung 40" - Seven64
Distiler Posted August 3, 2010 Posted August 3, 2010 (edited) I'm so used to 15-20m meshes in FSX that my eyes bleed looking at DCS/FC2 :( It'll be a nice addon for sure, thanks a lot! Edited August 3, 2010 by Distiler AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2
HungaroJET Posted August 3, 2010 Posted August 3, 2010 This map would be sweet for a Soviet-Afghan campaign featuring the Su-25. Yep, and also would B great 4 featuring DCS:Mi-24 HIND :thumbup: 1 Atop the midnight tarmac, a metal beast awaits. To be flown below the radar, to bring the enemy his fate. HAVE A BANDIT DAY ! [sIGPIC][/sIGPIC] "When I'm working on a problem, I never think about beauty. I think only how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong." - R. Buckminster Fuller (1895 - 1983), American Architect, Author, Designer, Inventor, and Futurist
Batou Posted August 10, 2010 Author Posted August 10, 2010 First Airbases with functionnal lights Fayzabad Termez Konduz Mazar e sharif 1 CE EVAC Asus P5K - Intel E8500 - 8Go RAM - NVIDIA GTX260 896Mo - SB Audigy 2 ZS - TrackIR4 - Warthog - Pro Fligth Rudder Pedals - LED 3D Samsung 40" - Seven64
Aliboy Posted August 10, 2010 Posted August 10, 2010 Oh man awesome work!Can't wait to fly Indian Mig-29 out of Ayni Air Base in Tajikistan.Its the only airbase IAF has outside India. [sIGPIC][/sIGPIC]
71st_Mastiff Posted August 10, 2010 Posted August 10, 2010 So let me understand this, we can make new maps for the FC2? With the terrain tools but how are we to use them in the sim is there going to be a new battlefield menu to choose area? or is this going to over write the other map? What are the terrain tools for then? "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-128gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Asus||
sobek Posted August 10, 2010 Posted August 10, 2010 So let me understand this, we can make new maps for the FC2? With the terrain tools but how are we to use them in the sim is there going to be a new battlefield menu to choose area? or is this going to over write the other map? I don't know about FC2 but in DCS the editor will have a list to choose from. Incredible work batou, really looking awesome! Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
T-Bone Posted August 11, 2010 Posted August 11, 2010 Batou, Is your team using ground tiles that are 512x512 or 1024x1024? Nevada guys started doing 1024x1024 for their terrain and I'm combining 30m resolution satellite imagery with terragen textures for 1024x1024. I started out using 512x512 but then tried 1024 and the detail improved drastically. You can consider 1024x1024 textures for more detail. T-Bone [sIGPIC][/sIGPIC] Asus G72GX | CPU: Core 2 Duo Overclocked @ 2.9Ghz | Memory 6GB DDR2 | Graphics Card: nVidia GTX 260m 1GB | OS: Windows 7 Home Premium | Monitor: Samsung 32" LCD LOMAC 1.0 to FC 1.12 System RIP (2003-2010) | AMD Athlon 64 3000+ overclocked to 2565MHz | NVidia Geforce 7800 GS AGP 256 MB | 1GB Kingston PC2700 DDR DRAM | Windows 2000 with SP4
Batou Posted August 11, 2010 Author Posted August 11, 2010 i use 512 pixel texture but i probably not upgrade to 1024, because the cdds texture is 382 Mo already. I am not sure if the game can work with 1Go of texture files 1 CE EVAC Asus P5K - Intel E8500 - 8Go RAM - NVIDIA GTX260 896Mo - SB Audigy 2 ZS - TrackIR4 - Warthog - Pro Fligth Rudder Pedals - LED 3D Samsung 40" - Seven64
T-Bone Posted August 11, 2010 Posted August 11, 2010 Yep it can but I advise on having a 64bit system. Maybe do 1024 and 512 versions? [sIGPIC][/sIGPIC] Asus G72GX | CPU: Core 2 Duo Overclocked @ 2.9Ghz | Memory 6GB DDR2 | Graphics Card: nVidia GTX 260m 1GB | OS: Windows 7 Home Premium | Monitor: Samsung 32" LCD LOMAC 1.0 to FC 1.12 System RIP (2003-2010) | AMD Athlon 64 3000+ overclocked to 2565MHz | NVidia Geforce 7800 GS AGP 256 MB | 1GB Kingston PC2700 DDR DRAM | Windows 2000 with SP4
Krippz Posted August 24, 2010 Posted August 24, 2010 Great work Batou. Thank you for your time and dedication to the community! [sIGPIC][/sIGPIC] 64th "Scorpions" Aggressor Squadron Discord: 64th Aggressor Squadron TS: 195.201.110.22
SEwhiteG Posted September 19, 2010 Posted September 19, 2010 Hello everyone. I am new in this thread and I can say that this is fantastic. Salute to all that participate and contribute to create a new maps for FC. I can propose to you the next challenge should be map of the Balkan, because we can rightfully say that the Balkan is gunpowder barrell that can explode at any moment.
Bobby47 Posted September 19, 2010 Posted September 19, 2010 Very nice, totlay looking forward to Afhganistan map first though, is it releases? and what a greaat idea for the Balkans... I can't wait to fly from Italy (Aviano AB) with the Cdn forces :pilotfly: Balkan Rats.... keep up the good work and thx so much this is truly awesome! :thumbup:
revalence Posted September 19, 2010 Posted September 19, 2010 (edited) Awesome! I can't wait to fly the F-15C on CAP over Afghanistan, shooting down any opposition... This is great! And you could also import it into DCS A-10C after its release via the map builder included in the game. Edited February 22, 2011 by revalence
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