59th_Reaper Posted November 15, 2009 Posted November 15, 2009 (edited) Hi everyone! My teammate, 59th_Krieger is working on new MiG-29 models (with my contribution:D). It's an early view of this project. We'll update this thread (with screens and infos), when we've some news. At now the MiG-29A model looks like this: Edited March 12, 2010 by 59th_Reaper 8 Two tails, two engines! [sIGPIC][/sIGPIC]
MAD MAX Posted November 15, 2009 Posted November 15, 2009 WOW!!!! Goood job!!!! Keep going!!!! 1 http://www.ukrfalcons.com [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic3246_1.gif[/sIGPIC] Сквад UVAF проводит набор пилотов на Су-27/МиГ-29/F-15. По всем вопросам обращаться в: http://www.ukrfalcons.com
Lucas_From_Hell Posted November 15, 2009 Posted November 15, 2009 Excellent news, it's looking great! Just a question here, what A/C you think the MiG-29UB will replace in-game?
X-man Posted November 15, 2009 Posted November 15, 2009 Finally, someone makes the MiG :thumbup: Keep it up! 1 64th Aggressor Squadron Discord: 64th Aggressor Squadron TS: 135.181.115.54
59th_Reaper Posted November 15, 2009 Author Posted November 15, 2009 (edited) Excellent news, it's looking great! Just a question here, what A/C you think the MiG-29UB will replace in-game? I think the UB model will be in the A's LOM file, but this question is very early...;) Back to the A (and UB) version, of course we'll making different versions too, like slovakian, polish, serbian versions (differents are not too big: antennas, strobe lights, etc.). Thinkable the creating of new versions, like MiG-35, OVT, K, etc. Edited November 15, 2009 by 59th_Reaper Two tails, two engines! [sIGPIC][/sIGPIC]
BS01_WinteR Posted November 15, 2009 Posted November 15, 2009 Nice!!! It would be very nice to have UB model in lock on!!! WinteR | Virtual Smokey Bandits | Virtual Czech MiG-15UTI Solo Display
Pilotasso Posted November 15, 2009 Posted November 15, 2009 I think the UB model will be in the A's LOM file, but this question is very early...;) Back to the A (and UB) version, of course we'll making different versions too, like slovakian, polish, serbian versions (differents are not too big: antennas, strobe lights, etc.). Thinkable the creating of new versions, like MiG-35, OVT, K, etc. Make it the G, its rarely used ingame and germany no longer flying them. :) .
Vekkinho Posted November 15, 2009 Posted November 15, 2009 (edited) Excellent news, keep it up guys... I believe MiG-29A/UB should share same entry with shapes depending on the skin selector (camo). Like in Su-27 case ,Test pilots skin has a 3D models with no EOS! Now, lua scripts might provide constant/instant radar failure in UB as soon as the player spawns, right? I know it's too early but I'll start with my wishes, I wish for orange smokepods like the one from Beczl's Fishbed on stations 8 and 9 (inside engine bays) for you know what! Beczl can proide more date on creating a .lua file for animating smoke for various throttle settings! Edited November 15, 2009 by Vekkinho [sIGPIC][/sIGPIC]
MiGgressor Posted November 15, 2009 Posted November 15, 2009 OMG this is incredible! That rear end looks sexy :lol: Please don't forget the izd. 9.13 'Fulcrum C' MiG29 series.
104th_Crunch Posted November 15, 2009 Posted November 15, 2009 Best of luck on your project. It looks great already!! Thanks
Kuky Posted November 15, 2009 Posted November 15, 2009 Very impressive start on the model... No longer active in DCS...
MikeMS Posted November 16, 2009 Posted November 16, 2009 Hi! Great work! But, I see high detalization here - this model not for games?
59th_Reaper Posted November 16, 2009 Author Posted November 16, 2009 Hi! Great work! But, I see high detalization here - this model not for games? These models are making for Lock On (and DCS?:-D). Don't be afraid, we'll optimizing. Two tails, two engines! [sIGPIC][/sIGPIC]
71st_Mastiff Posted November 16, 2009 Posted November 16, 2009 how come you cant just place them into a new slot and not bother removing the other planes from there spots? "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-128gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Asus||
Vekkinho Posted November 16, 2009 Posted November 16, 2009 You mean like having 2 separate MiG-29 entries?!! What for?! [sIGPIC][/sIGPIC]
104th_Crunch Posted November 17, 2009 Posted November 17, 2009 You mean like having 2 separate MiG-29 entries?!! What for?! For the planned UB version http://forums.eagle.ru/showpost.php?p=781757&postcount=5 1
shaggy Posted November 17, 2009 Posted November 17, 2009 Isent there a possibility to use the Mig-29K entries in that case? 1 Intel Core i7-8700 3,20GHz - EVGA GeForce GTX 1080 Ti SC2 - 32Gb Ram - DCS on 500 GB SSD - Windows 10 - Thrusmaster Warthog - Thrustmaster TPR pedals - Track Ir 5 - Samsung Odyssey+ [sIGPIC][/sIGPIC] http://www.virtualredarrows.com
Vekkinho Posted November 17, 2009 Posted November 17, 2009 For the planned UB version http://forums.eagle.ru/showpost.php?p=781757&postcount=5 Not a bad idea! That way we can have ALL production and proto MiG-29 (35) versions in LOFC :music_whistling: [sIGPIC][/sIGPIC]
Vekkinho Posted November 17, 2009 Posted November 17, 2009 Isent there a possibility to use the Mig-29K entries in that case? MiG-29K should be kept for MiG-29K, otherwise hook would be compromised! Just ask Alfa! :music_whistling: [sIGPIC][/sIGPIC]
Alfa Posted November 17, 2009 Posted November 17, 2009 how come you cant just place them into a new slot and not bother removing the other planes from there spots? Only static objects can be added without overwriting existing ones. For active entities(aircraft, ships or vehicles), the "slots" are linked(via predefined CLSIDs) to code defining varies aspects of their "behavior" and since the source code isn't accessible to modders, it is not possible to define e.g. MiG-29 code for a new entry. So in order to have new MiG-29 versions you would need to use existing slots for the purpose. JJ
Alfa Posted November 17, 2009 Posted November 17, 2009 MiG-29K should be kept for MiG-29K, otherwise hook would be compromised! Just ask Alfa! :music_whistling: Yeah I agree - while I like the idea of a MiG-29UB in the game, I think it would be a waste to use the MiG-29K slot for it. 1 JJ
czarnyolek Posted November 18, 2009 Posted November 18, 2009 Yeah I agree - while I like the idea of a MiG-29UB in the game, I think it would be a waste to use the MiG-29K slot for it. Check out gripen mod and vnao mod, where there is two 3d models implemented onto one clsid entry by using invisibility argument. UB version of mig could be then used parallel with single seater
Alfa Posted November 18, 2009 Posted November 18, 2009 Check out gripen mod and vnao mod, where there is two 3d models implemented onto one clsid entry by using invisibility argument. UB version of mig could be then used parallel with single seater Yes I know but this solution does not come without issues - while you can change the appearance of an aircraft model under the same "slot", you cannot change characteristics assigned to it in the code nor can you diversify loadouts and make restrictions depending on difference in capabilities between the versions depicted. So IMO this is only a useful procedure if the flight characteristics and combat cabilities are all but identical between versions such as with e.g. F-15C/F-15D or Su-27/Su-27UB. In the case of the MiG-29/MiG-29UB flight charactersitics are not a problem, but combat capabilities are - the MiG-29UB has no radar. But I guess it is all about preferences - personally I would use the MiG-29G slot since the MiG-29G entry IMHO is rather redundant anyway. That way you can diversify the payload(remove the R-27R) and change the display name to "MiG-29UB" JJ
Vekkinho Posted November 19, 2009 Posted November 19, 2009 ^^^^ Not bad, not bad...tell me is there a chance of disabling radar permanently for certain 3D models?! I thought of .lua script to achieve this based on a MiG-21bis .lua Bezcl made to limit AoA and G and include engine smoke animation based on a Throttle setting. Of course Lefty, make sure your engines smoke by placing orange smoke pods inside engine bays! [sIGPIC][/sIGPIC]
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