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Posted

But can we reverse the argument?! It would be more realistic!

 

hmmm...now it got me thinking but I can't say now for sure, I've got no FC/FC2.0 installed on computer I use ATM but IIRC there's no nozzle animation during throttle transition from 65% thru 100% RPM, right? Nozzles are only animated during AB use!

[sIGPIC][/sIGPIC]

Posted
But can we reverse the argument?! It would be more realistic!

 

Well not the argument, but it is of course possible to animate nozzle movement in the reverse order. The problem is...

 

hmmm...now it got me thinking but I can't say now for sure, I've got no FC/FC2.0 installed on computer I use ATM but IIRC there's no nozzle animation during throttle transition from 65% thru 100% RPM, right? Nozzles are only animated during AB use!

 

.....that :) .

 

Because if just animated in the reverse order, then the nozzles would be fully extended until afterburner kicks in and only then start to retract - looking right at idle, but not through the rest of the regime.

 

Really annoying!

JJ

Posted (edited)

Uhm, you guys know there are a separate argument exactly for this purpose right? So its possible, I've done it on one of my models, and it works. ;)

Cant remember what the argument is called right now, but take a look at the F-18 in model viewer and try some arguments in the range of 70-100.

 

EDIT: I think maybe it was 89 and 90

Edited by OldCrow
Posted
Uhm, you guys know there are a separate argument exactly for this purpose right?

 

What purpose is that?

 

I can see that the afterburner animation is separated into two sets of arguments for the F-18(not so for the MiG-29)- one that controls movement of the nozzles and another that controls "glow".

 

But I can also see that the nozzles of the F-18 aren't moving at all until afterburn stage in the game....i.e. the same as with the MiG.

 

So its possible, I've done it on one of my models, and it works. ;)

 

Again how is it possible - if the arguments aren't called until afterburn stage, what will activate nozzle animation from idle to full mill?

JJ

Posted
So its possible, I've done it on one of my models, and it works. ;)

 

Can you make a short video of your model with such feature?

[sIGPIC][/sIGPIC]

Posted

I'll be honest, I havent tried if it works in FC2, but in FC1, the stock 18 has this feature. When the power is at idle, the nozzels are "open" and when you power up, to lets say 50% power, they close. I saw the same thing on the Tornado in FC2. I know its not 100% real, but its better then nothing..

The plane I did this to myself is a F-16 made over the F-15 slot in game, and even though the stock plane didn't have this feature, it worked on my model, no problem. Besides, its not the afterburner arguments you use for this purpose, as you say those doesn't get active until the afterburner is engaged (kinda obvious). Its another set of arguments, and I think it was 89 and 90

Posted
I'll be honest, I havent tried if it works in FC2, but in FC1, the stock 18 has this feature.

 

You are right! :) . I cannot believe I never noticed this before. It isn't animated that way for the MiG-29, so I made a simple shape swap(renaming the F-18 shape) to see if it would work under the MiG-29 entry too......it does :) .

 

When the power is at idle, the nozzels are "open" and when you power up, to lets say 50% power, they close. I saw the same thing on the Tornado in FC2. I know its not 100% real, but its better then nothing..

 

It certainly is! :)

 

The plane I did this to myself is a F-16 made over the F-15 slot in game, and even though the stock plane didn't have this feature, it worked on my model, no problem.

 

Yes it seems that it works on a "global" scale, but that only some models are animated like that.

 

Besides, its not the afterburner arguments you use for this purpose, as you say those doesn't get active until the afterburner is engaged (kinda obvious). Its another set of arguments, and I think it was 89 and 90

 

Well thats what tricked me - because for the MiG-29 arguments 28 and 29 are controlling both nozzle movement and afterburn glow combined as a gradual sequence. For the F-18 those arguments only adds/removes planes textured with the core afterburn glow, while its 89 and 90 that control nozzle movement.

 

But thats great! - then you are right that it is indeed possible to make a decent depiction of this with a custom-made MiG-29 model :) .

JJ

Posted

Yea, it can be pretty cool havinf that feature on the mig-29. I did encounter a minor porblem when using this method though, as it seemes the 89 and 90 arguments are also activated when the burner is engaged. So the work around I found was to make two separate nossles, one animated in the afterburner argument (with the glowing textures applied) and one in hte 89 and 90 argument without these glowing textures. There probably is a way to combine it into one model, but you need to have separate models for the glowing textures anyways (if someone havent figured out how to animate materials as arg based that is ;) )

Posted

Well there is another thing that could be a little harder to fix - namely to avoid having the nozzle extend fully at afterburn(it should only be partial).

 

The problem is that nozzle movement under arg 89 and 90 is animated simply from retracted -> extended and not; extended->retracted->extended.....meaning that the game code reverse the animation sort of half way through the sequence.

 

But I think I have figured a way to fix this - doing what you said(having two sets of nozzles) and apply two levels of animation for them.

 

Nozzles for movement at idle to full military:

 

- under argument 28 and 29 apply visibility on/off (made invisible at afterburn)

- under argument 89 and 90 animate retraction -> full extension

 

Nozzles for the afterburn stage:

 

- under argument 28 and 29 apply visibility off/on (made visible at afterburn)

- under same argument animate retraction -> partial extension

 

Could work? :)

 

I think I will give it a try..

JJ

Posted (edited)

Hi All!

 

Sorry, i can't upload new pic from modell now.:noexpression:

 

Until working the mig the most part is missing because many segments created with symmetric tool and i will not fixing those finaly state for a littel news.

I think the project's development is important than the exhibitionism, I'm not showing every little changes end of the days. I have time to working on it

after my working time sadly (only in the evening and on the weekends).:(

Because i want to create near to real plane or without fault, spend less than half of modelling time addition with the photos analysis.

 

I hope can upload some news on this weekend,

so i'm asking your little patiences.

 

Thank you for your interests,:thumbup:

 

Regards:

Krieger

 

ps: sry for my english skill:D

Edited by 59th_Krieger
Posted

many thanks for updating us!!

 

pics are not necessary at every step you do, absolutely no problem in my opinion. do it your way, i think the pictures you already posted say everything regarding the absolutely high level of your work. . . it only can be a beautiful model at the end! :-) take the time you need.

 

best regards

Posted
This rear end too..........:smilewink:

 

yelena-isinbayeva-67062002.jpg

 

Just kiddin' a little.............:)

 

lol! you got that right. :p Nicee.... :D!! :megalol: :megalol::thumbup: :thumbup:

WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro |

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  • 2 weeks later...
Posted

that rear end above is still there... no progress :D

 

Seriously.. I am wondering the same :)

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