john_X Posted May 27, 2010 Posted May 27, 2010 seeing what details involves this 3d model it's hard to believe it will be imported in lockon or in any other sim. this kind of work is usually done for high quality renders and it has a high number of polys that an actual sim can't support. i hope i'm wrong because it looks awesome!
59th_Krieger Posted May 27, 2010 Posted May 27, 2010 Hi, This model's number of poliy stay under the the K chopper's poly (120.000) number by our plane. The present state is (if i right remember) 50.000-60.000, so i believe it create from max 80.000-100.000 poly. If it will hard to engine, i can cut the non-usable details from any parts of model (like from surface of wings, engine low vis part details), so by one word: we can decrease poly num if we have to do this. Why did i create these useless parts and polys? -> I think these parts give the unique details, and realistic pictures from airplane. This details make many crash when you want to see more closer in the air, and steal your time on ground when analyse the details and we believe todays hardware and the new engine can cope with that. Now you can tell me that i'm a fanatic or mad man it may be that you are right:D. Regards, Krieger
Vekkinho Posted May 27, 2010 Posted May 27, 2010 Why did i create these useless parts and polys? -> I think these parts give the unique details, and realistic pictures from airplane. This details make many crash when you want to see more closer in the air, and steal your time on ground when analyse the details and we believe todays hardware and the new engine can cope with that. Now you can tell me that i'm a fanatic or mad man it may be that you are right:D. Regards, Krieger Useless?!! Not if you ask me! :smilewink: BTW what's your system spec, I wonder why you're having crashes zooming on details? Might be the computer (CPU, GPU, RAM) unable to deal with it? [sIGPIC][/sIGPIC]
Presing Posted July 2, 2010 Posted July 2, 2010 Hope this model didn't die it's a great one. Presing Rocket brigade who retired F-117
59th_Krieger Posted July 30, 2010 Posted July 30, 2010 No, the project not died, just i running in the summer and created one of 59th inner project what i can not publicate this place now.
SVKSniper Posted July 30, 2010 Posted July 30, 2010 HI Thanks, its good news for all.....:thumbup: Support my work
59th_Krieger Posted August 9, 2010 Posted August 9, 2010 (edited) Hi, some new pic from almost finished flaps. Edited August 9, 2010 by 59th_Krieger 2
Blaze Posted August 9, 2010 Posted August 9, 2010 Incredible work Krieger! :thumbup: i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. "
Moa Posted August 9, 2010 Posted August 9, 2010 Flaps look great ... no Emmer, no need to post again :) Looking forward to this model if you decide to share - it just might turn some of us Eagle and Hog folk into regular MiG drivers.
Kuky Posted August 9, 2010 Posted August 9, 2010 Now that is going to be one DCS standard looking MiG :thumbup: Can't wait for this one ! :) PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
Vekkinho Posted August 10, 2010 Posted August 10, 2010 Nice, please don't forget the MiG-29G. thx ?!?:huh:?!? MiG-29G = MiG-29A [sIGPIC][/sIGPIC]
MoGas Posted August 10, 2010 Posted August 10, 2010 ?!?:huh:?!? MiG-29G = MiG-29A thats what I mean :smartass:, skins etc.....
59th_Reaper Posted August 10, 2010 Author Posted August 10, 2010 (edited) thats what I mean :smartass:, skins etc..... Some antenna, nav lights, pilot helmet, and of course the weapons/pods (like R-27T) etc... Edited August 10, 2010 by 59th_Reaper 1 Two tails, two engines! [sIGPIC][/sIGPIC]
59th_Krieger Posted August 12, 2010 Posted August 12, 2010 Hi, i create a slider and the turnin center on flaps and finish the left wing (the other side will be mirroring and got a new axles and controllers for easier animation). The pilon's places will be creating in one of the last phases. I modified the following parts from last post: - more trailing edge details - refinement on space between flaps and main body - connected hydraulic cylinder to flaps The next step: stabilizers (+ mechanics) Regards, Krieger 2
TOMCATZ Posted August 12, 2010 Posted August 12, 2010 :censored:cking great stoff:notworthy::notworthy: Dont use to many polys `course it have to be playable. Great stoff Born to fly but forced to work.
Kuky Posted August 12, 2010 Posted August 12, 2010 Don't listen to TOMCATZ, the detail on that model is awesome and I think you should stick with the way you've been making it so far :thumbup: 3 PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
Recommended Posts