Majesco Posted December 3, 2009 Posted December 3, 2009 Will LOFC 2.0 support Windows 7 (32bit & 64bit) ?
weasel75 Posted December 3, 2009 Posted December 3, 2009 Will LOFC 2.0 support Windows 7 (32bit & 64bit) ? The question is: Will Windows 7 support FC2.0? If not, Windows 7 is dead to me .... :music_whistling: Naaa, honestly, the question remains: will FC2.0 run with Windows 7? basic for translators ...
AustinN360 Posted December 3, 2009 Posted December 3, 2009 If I can run run LoFC 1.12b AND DCS Blackshark on windows 7 then I'm sure LoFC 2.0 will work! Hell I've even got HalfLife 2 and SSI Flanker 2.0 working with Win7. lol
Frazer Posted December 3, 2009 Posted December 3, 2009 Cloud Base Question about clouds in FC2.0 - Improved clouds Is this only texture wise or will the weather engine be improved aswell? The main thing I want to point at is that clouds (not speaking of overcast situations) never appear lower than 2000 meters. That while you setup 300 meter in the mission options. To me it appears that cumulus clouds are restricted to the highest mountain (to prevent clouds inside mountains). Sidenote: at typical summer days, clouds start to develop at around 300 meter and rize during the day to around 1300 meter. I always found that this "lack" of reality destroys the sensation of speed and altitude. Lack of speed sensation when flying between the ground and cloud base, and lack of altitude sensation when flying at high altitude as the clouds still appear to be close. Next to that, it would be really nice to have cirrus clouds implented aswell! Wags? Forum | Videos | DCS:BS Demo1 / Demo2 | YouTube Channel [sIGPIC][/sIGPIC]
A.S Posted December 3, 2009 Posted December 3, 2009 The clouds really need a work-on. They all look like puffy patterns spread around...not variety, no sphere clouds......true. [sIGPIC][/sIGPIC]
Squid Posted December 3, 2009 Posted December 3, 2009 Question about clouds in FC2.0 I always found that this "lack" of reality destroys the sensation of speed and altitude. Lack of speed sensation when flying between the ground and cloud base, and lack of altitude sensation when flying at high altitude as the clouds still appear to be close. Next to that, it would be really nice to have cirrus clouds implented aswell! Wags? interesting ..... . i7 880 | HD 7870 | 8 Gb DDR3 1600 | ECS P55H-A | OCZ Vertex 2 180 | Intel 330 180 | WD 500 AAKS | 2x WD 2T Green | Enermax Liberty 620 | CH Combatstick & Throttle | TrackIR 3 | HP ZR24W | Windows 7 x64
ED Team Glowing_Amraam Posted December 3, 2009 ED Team Posted December 3, 2009 I think it's safe to assume that we won't see any huge difference in the "clouds" area in FC 2, compared to 1.12 (maybe just a little better-looking clouds). More or less, it will be exactly as they appear in Black Shark. We've already seen that the clouds for DCS A-10C has got'n a pretty good makeup, so i think it's better to say that, the "weather engine" for clouds, fog, rain, snow etc, will be improved as the DCS series evolve. ;) https://www.youtube.com/channel/UCgJRhtnqA-67pKmQ3A2GsgA ED youtube channel https://www.facebook.com/glowingamraam My facebook page
S77th-konkussion Posted December 3, 2009 Posted December 3, 2009 Will LOFC 2.0 support Windows 7 (32bit & 64bit) ? Cmon, man. It's right there in the FAQ. First post. 1 [sIGPIC]http://forums.eagle.ru/attachment.php?attachmentid=43337&d=1287169113[/sIGPIC]
joey45 Posted December 3, 2009 Posted December 3, 2009 FC1.12 runs okay on my system.... and Im still on the RC 64bit, so why shouldn't FC2.0 not work on Win7..? The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
jacobs Posted December 3, 2009 Posted December 3, 2009 To ED: are you planning any way for the community to make new cockpits and/or customizing avionics? I think making it open to new cockpits would keep FC2 alive for much time (just look at F4 and ThirdWire sims).
sunwolf Posted December 5, 2009 Posted December 5, 2009 (edited) To LOFC2.0: 1.Add canon funnel mode in F-15C.So the players can use canon with radar silent.I believe it's easy because there was already the mode in A-10A. 2.When the missile is ready to launch,the Russian pilot's headphone has a betty voice.But If I disable "radio tips" in game option,the voice is disable too.It should be detach from game option. 3.Add voice link between pilot and GAI like AWACS.I believe it's easy too. Edited December 5, 2009 by sunwolf == Welcome to 3GO Cyber Air Force == http://bbs.3gofly.com/en
AustinN360 Posted December 5, 2009 Posted December 5, 2009 To LOFC2.0: 1.Add canon funnel mode in F-15C.So the players can use canon with radar silent.I believe it's easy because there was already the mode in A-10A. 2.When the missile is ready to launch,the Russian pilot's headphone has a betty voice.But If I disable "radio tips" in game option,the voice is disable too.It should be detach from game option. 3.Add voice link between pilot and GAI like AWACS.I believe it's easy too. 1. I'm not too sure about this but if it's not in the real F15 then you won't get it in game! 2. I beleive this is set server side. 3. Have you tried calling the awacs using the hash key menu, or get yourself VAC (Voice Activated Commands) and programming that so you can call awacs with your own voice?
Aeroscout Posted December 5, 2009 Posted December 5, 2009 To LOFC2.0: 1.Add canon funnel mode in F-15C.So the players can use canon with radar silent.I believe it's easy because there was already the mode in A-10A. 2.When the missile is ready to launch,the Russian pilot's headphone has a betty voice.But If I disable "radio tips" in game option,the voice is disable too.It should be detach from game option. 3.Add voice link between pilot and GAI like AWACS.I believe it's easy too. 1) Does the F-15 have a gun funnel? 2) Is this the "Launch Authorized" voice that used to be in Flanker 2.5? I wouldn't mind that... 3) Oh, god! The Voices! Too many! jk. Actually, this would be fine, I just think AWACS (And GAI) should speak less than it does. ATM, it says everything twice and the voice over is not very fast (It takes a long time). DCS Wishlist: 1) FIX THE DAMN RIVERS!!! 2) Spherical or cylindrical panorama view projection. 3) Enhanced input options (action upon button release, etc). 4) Aircraft flight parameter dump upon exit (stick posn, attitude, rates, accel, control volume, control-surface positions, SAS bias, etc). 5) ADS-33 maneuver courses as static objects. 6) Exposed API or exports of trim position and stick force for custom controllers. 7) Select auto multiple audio devices
GGTharos Posted December 5, 2009 Posted December 5, 2009 AFAIK no, at least I haven't seen that representation on an F-15 HUD anywhere, including the -1. 1) Does the F-15 have a gun funnel? [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
RedTiger Posted December 5, 2009 Posted December 5, 2009 AFAIK no, at least I haven't seen that representation on an F-15 HUD anywhere, including the -1. Strangely, for being an air to air-only top dog, it seems like there's not much HUD footage lying around. You can trip and hurt yourself on the F-16 stuff, but no F-15! Does the F-15 have anything besides whatever it is we have in LOMAC? I would say LCOS, but it doesn't seem to work how LCOS is supposed to. It looks more like what the Su/Mig have, just a different "skin".
GGTharos Posted December 5, 2009 Posted December 5, 2009 For a gunsight? I think it's just the radar director ... but there is really a huge volume of things that are simply not known about the F-15 as well, so who knows. Strangely, for being an air to air-only top dog, it seems like there's not much HUD footage lying around. You can trip and hurt yourself on the F-16 stuff, but no F-15! Does the F-15 have anything besides whatever it is we have in LOMAC? I would say LCOS, but it doesn't seem to work how LCOS is supposed to. It looks more like what the Su/Mig have, just a different "skin". [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Vault Posted December 5, 2009 Posted December 5, 2009 I've never seen HUD footage/pictures of an F-15 with a funnel gunsight. The diagram below is the only cannon modes I know exsist on the Eagle. [sIGPIC][/sIGPIC]
GGTharos Posted December 5, 2009 Posted December 5, 2009 Yep, same thing I've seen - and now confirmed by people in the know, no gun funnel for F-15. 1 [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Squid Posted December 5, 2009 Posted December 5, 2009 we should get ourselves F-16s then :D . i7 880 | HD 7870 | 8 Gb DDR3 1600 | ECS P55H-A | OCZ Vertex 2 180 | Intel 330 180 | WD 500 AAKS | 2x WD 2T Green | Enermax Liberty 620 | CH Combatstick & Throttle | TrackIR 3 | HP ZR24W | Windows 7 x64
RedTiger Posted December 5, 2009 Posted December 5, 2009 (edited) For a gunsight? I think it's just the radar director ... but there is really a huge volume of things that are simply not known about the F-15 as well, so who knows. My surprise is at the thought that the F-15 doesn't have more types of air to air gunsights. The F-16 has several, one of which -- EEGS -- that is fairly complex an information-heavy compared to the F-15. Never understood why all that information was necessary, though. Edited December 5, 2009 by RedTiger
GGTharos Posted December 5, 2009 Posted December 5, 2009 I don't know the answer either ... I like the F-15 presentation. Death dot is all you need. My surprise is at the thought F-15 doesn't have more types of air to air gunsights. The F-16 has several, one of which -- EEGS -- that is fairly complex an information-heavy compared to the F-15. Never understood why all that information was necessary, though. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
RvETito Posted December 5, 2009 Posted December 5, 2009 Speaking about guns- FC2.0 will bring totaly diferent story in the guns only dogfights. Along with the advanced balistics the damage effect of guns is as it should be. No more few-hits-without-a-scratch thingy. One hit- engine fire, few more- wing is falling appart. So be careful ;) "See, to me that's a stupid instrument. It tells what your angle of attack is. If you don't know you shouldn't be flying." - Chuck Yeager, from the back seat of F-15D at age 89. =RvE=
GGTharos Posted December 5, 2009 Posted December 5, 2009 Yep. At the same time, no more lasers-at-two-miles. :D Speaking about guns- FC2.0 will bring totaly diferent story in the guns only dogfights. Along with the advanced balistics the damage effect of guns is as it should be. No more few-hits-without-a-scratch thingy. One hit- engine fire, few more- wing is falling appart. So be careful ;) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Arrowhead Posted December 5, 2009 Posted December 5, 2009 If I have a European hardcopy of Flaming Cliffs 1.12 and I buy what I assume will be the North American version of Flaming Cliffs 2.0 online since I live in Canada, will they work with eachother? Intel i9 12900K ROG Ryujin II Hydro Cooler PNY GeForce RTX 5090 OC EpicX 64GB RAM DDR5-6000
A.S Posted December 5, 2009 Posted December 5, 2009 (edited) @ Post 525: Hmm, dunno how i have to understand this. Will test it as soon as i have it in my fingers (few other aspects might be cruicial too...let´s be suprised), but somehow cool to know that you dont have to chase already hurt bandits running supersonic-push-pulll-rudder-righ-left-push-pull halleluyaa over whole afghanistan :megalol: ...but also sounds like better "spray and pray" chances.... :huh:. Edited December 5, 2009 by A.S [sIGPIC][/sIGPIC]
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