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Posted
Here is a (perhaps little old but still) useful unclassified document from USAF on missile

evasion teqniques and the possible results of such.

 

It is suggested that quick jinks are more powerful than for example

long sustained turns or barrel rolls for that matter

 

Thanks Yoda!

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Posted

Thanks Wags :)

 

And we couldn't have done it without your support and the willingness of the devs to work with us.

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I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

The problem with jinking is that the textures of the missile disappear in-current form of FC1.12b, and you cant see a missile trail or which way the missile is? As in real life you would see that.

you would see the flash of the launch also if your looking at your RWR and looking outside your cockpit to at least try to pick up the approximate area of the flash or missile trail.:joystick:

"any failure you meet, is never a defeat; merely a set up for a greater come back",  W Forbes.

"Success is not final, failure is not fatal, it is the courage to continue that counts",
"He who never changes his mind, never changes anything," Winston Churchill.

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Posted

You mean the missile contrails don't hang around long enough?

I would imagine it's an attempt to avoid murdering your GPU :)

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

First round of battle goes to me as I say:

 

No release date :D

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

Can someone please provide, an explanation as to why a SARH would be more vulnerable to CM vs ARH? (not based on P-27 vs AIM-120/P-77 due to the obvious age difference of the missiles, just purely theoretically)

 

I thought with the host's radar pinpointing the target, the SARH has to be less worried about hitting chaff rather than the actual target.

 

Thanks in advance.

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Posted

These SARH missiles are 10 years older technology than the ARH. That's all there is to it.

 

If you want to get a more technical answer, it's really a lot of guess-work - but no, the fact that the aircraft is illuminating the target vs. the missile itself doing so isn't a big factor here as far as I've been able to tell except that the ARH might be able to peform better ECCM. As far as chaff goes, it could more to do with seekers and their processors being more modern, thus leading to less seeker settling time, less time to filter out chaff, newer and more interesting algorithms, newer and more interesting hardware, etc etc.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
These SARH missiles are 10 years older technology than the ARH. That's all there is to it.

 

If you want to get a more technical answer, it's really a lot of guess-work - but no, the fact that the aircraft is illuminating the target vs. the missile itself doing so isn't a big factor here as far as I've been able to tell except that the ARH might be able to peform better ECCM. As far as chaff goes, it could more to do with seekers and their processors being more modern, thus leading to less seeker settling time, less time to filter out chaff, newer and more interesting algorithms, newer and more interesting hardware, etc etc.

 

Gotcha, thanks!

 

Interesting topic nonetheless. (the electronics of the warheads)

Posted

Outstanding work, just waiting on the release.

 

 

Spoiler:

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Posted

  • F-15C now has an energy model based on the -220 engines.

:thumbsup:

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"There will always be people with a false sense of entitlement.

You can want it, you can ask for it, but you don't automatically deserve it. "

Posted

Thanks for the update, the BVR and close-range engagements will surely get much more interesting. The MiG with the 6xR-77 will be a great though short-ranged fighter, and with the better turning and great T/W ratio, I believe will be simply awesome dogfighter...

Posted

Good work guys, sounds all good!

 

15s start-up any time you power the ECM on

 

But that's the only thing, i would say it's unreal. Is the ECM-generator once working, you can turn it on every time. No warm-up phase.

 

But i think that's ok, because i'm not blinking and other things are now improved.

 

 

Fire

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Posted
  • Burn through moved out
  • 25-28nm for fighters with older ECM
  • 23-24nm for fighters with newer ECM

Alright the game doesn't model real ECM system capabilities like jamming missile fuses, we're living with it. But why the burn-through ranges are extended? It could well be the opposite case. So, for what reasons exactly it happened?

  • Like 1
Posted

I can imagine, that it would be too complicated to write algorithms that calculate the 'real' burn-through range from at least four major factors:

 

Radar emitter power, ECM emitter power, Radar Cross Section and aspect.

 

The aspect itself would demand for an enourmous calculation power, because the aspect changes so quick.

 

I can live with two different ranges, it's better that just one fixed range that it was before.

kind regards,

Raven....

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Posted

Great :D

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

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