104th_Crunch Posted March 25, 2010 Posted March 25, 2010 Here is a (perhaps little old but still) useful unclassified document from USAF on missile evasion teqniques and the possible results of such. It is suggested that quick jinks are more powerful than for example long sustained turns or barrel rolls for that matter Thanks Yoda!
A.S Posted March 25, 2010 Posted March 25, 2010 look at this rediculous video, i am really upset :( ..i hear you ..... . ... .. .. ... [sIGPIC][/sIGPIC]
ED Team Wags Posted March 25, 2010 ED Team Posted March 25, 2010 I'd just like to point out the GG and Yoda were instrumental in many of the A2A improvements. They were invaluable testers. 1 Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
GGTharos Posted March 25, 2010 Author Posted March 25, 2010 Thanks Wags :) And we couldn't have done it without your support and the willingness of the devs to work with us. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
71st_Mastiff Posted March 25, 2010 Posted March 25, 2010 The problem with jinking is that the textures of the missile disappear in-current form of FC1.12b, and you cant see a missile trail or which way the missile is? As in real life you would see that. you would see the flash of the launch also if your looking at your RWR and looking outside your cockpit to at least try to pick up the approximate area of the flash or missile trail.:joystick: "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-128gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Asus||
GGTharos Posted March 25, 2010 Author Posted March 25, 2010 You mean the missile contrails don't hang around long enough? I would imagine it's an attempt to avoid murdering your GPU :) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
SEFalcon Posted March 25, 2010 Posted March 25, 2010 Sounds good. :thumbup: We can finally begin to battle? :music_whistling: 1 NOUS DEFIONS
GGTharos Posted March 25, 2010 Author Posted March 25, 2010 First round of battle goes to me as I say: No release date :D [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
EtherealN Posted March 25, 2010 Posted March 25, 2010 Soon™ ? :D [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
3Sqn_TomAce Posted March 25, 2010 Posted March 25, 2010 Awesome news guys thanks.... Yes no more LA'd over ranged ET's
Prophet Posted March 25, 2010 Posted March 25, 2010 Very good news. Sounds like 2.0 is going to drastically change the online experience.
thaFunkster Posted March 25, 2010 Posted March 25, 2010 Sounds great. Should be much more realistic. Funk on YouTube!
Sov13t Posted March 25, 2010 Posted March 25, 2010 Can someone please provide, an explanation as to why a SARH would be more vulnerable to CM vs ARH? (not based on P-27 vs AIM-120/P-77 due to the obvious age difference of the missiles, just purely theoretically) I thought with the host's radar pinpointing the target, the SARH has to be less worried about hitting chaff rather than the actual target. Thanks in advance. 1 [sIGPIC][/sIGPIC] 51st PVO Regiment | Forum | Statistics DCS: MiG-21Bis
GGTharos Posted March 25, 2010 Author Posted March 25, 2010 These SARH missiles are 10 years older technology than the ARH. That's all there is to it. If you want to get a more technical answer, it's really a lot of guess-work - but no, the fact that the aircraft is illuminating the target vs. the missile itself doing so isn't a big factor here as far as I've been able to tell except that the ARH might be able to peform better ECCM. As far as chaff goes, it could more to do with seekers and their processors being more modern, thus leading to less seeker settling time, less time to filter out chaff, newer and more interesting algorithms, newer and more interesting hardware, etc etc. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Sov13t Posted March 25, 2010 Posted March 25, 2010 These SARH missiles are 10 years older technology than the ARH. That's all there is to it. If you want to get a more technical answer, it's really a lot of guess-work - but no, the fact that the aircraft is illuminating the target vs. the missile itself doing so isn't a big factor here as far as I've been able to tell except that the ARH might be able to peform better ECCM. As far as chaff goes, it could more to do with seekers and their processors being more modern, thus leading to less seeker settling time, less time to filter out chaff, newer and more interesting algorithms, newer and more interesting hardware, etc etc. Gotcha, thanks! Interesting topic nonetheless. (the electronics of the warheads) [sIGPIC][/sIGPIC] 51st PVO Regiment | Forum | Statistics DCS: MiG-21Bis
Outlaw24 Posted March 25, 2010 Posted March 25, 2010 Outstanding work, just waiting on the release. Spoiler: MSI Z790 Carbon WIFI, i9 14900KF, 64GB DDR4, MSI RTX 4090, VKB STECS Mk ll throttle, VKB Gunfighter Ultimate MCG Pro w/200mm Extension, Winwing Orion Rudder Pedals W/damper, Wingwin Monitors/MFD's, UTC MK II Pro, Virpil TCS Plus Collective, MSI 34" QD-OLED @240Hz monitor, Samsung 970 Pro M2 2TB (for DCS), Playseat Air Force Seat, KW-980 Jetseat, Vaicom Pro, Tek Creations panels and controllers.
S77th-konkussion Posted March 25, 2010 Posted March 25, 2010 ooo-raH. [sIGPIC]http://forums.eagle.ru/attachment.php?attachmentid=43337&d=1287169113[/sIGPIC]
Blaze Posted March 25, 2010 Posted March 25, 2010 F-15C now has an energy model based on the -220 engines. :thumbsup: i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. "
Fahhh Posted March 25, 2010 Posted March 25, 2010 Thanks for the update, the BVR and close-range engagements will surely get much more interesting. The MiG with the 6xR-77 will be a great though short-ranged fighter, and with the better turning and great T/W ratio, I believe will be simply awesome dogfighter...
104th_Crunch Posted March 25, 2010 Posted March 25, 2010 MiG-29C should turn better than in FC1. Should it not actually out turn the F-15 and Su-27?
VTJS17_Fire Posted March 25, 2010 Posted March 25, 2010 Good work guys, sounds all good! 15s start-up any time you power the ECM on But that's the only thing, i would say it's unreal. Is the ECM-generator once working, you can turn it on every time. No warm-up phase. But i think that's ok, because i'm not blinking and other things are now improved. Fire Hardware: Intel i5 4670K | Zalman NPS9900MAX | GeIL 16GB @1333MHz | Asrock Z97 Pro4 | Sapphire Radeon R9 380X Nitro | Samsung SSDs 840 series 120GB & 250 GB | Samsung HD204UI 2TB | be quiet! Pure Power 530W | Aerocool RS-9 Devil Red | Samsung SyncMaster SA350 24" + ASUS VE198S 19" | Saitek X52 | TrackIR 5 | Thrustmaster MFD Cougar | Speedlink Darksky LED | Razor Diamondback | Razor X-Mat Control | SoundBlaster Tactic 3D Rage ### Software: Windows 10 Pro 64Bit [sIGPIC][/sIGPIC]
Maximus_G Posted March 25, 2010 Posted March 25, 2010 Burn through moved out 25-28nm for fighters with older ECM 23-24nm for fighters with newer ECM Alright the game doesn't model real ECM system capabilities like jamming missile fuses, we're living with it. But why the burn-through ranges are extended? It could well be the opposite case. So, for what reasons exactly it happened? 1
golfsierra2 Posted March 25, 2010 Posted March 25, 2010 I can imagine, that it would be too complicated to write algorithms that calculate the 'real' burn-through range from at least four major factors: Radar emitter power, ECM emitter power, Radar Cross Section and aspect. The aspect itself would demand for an enourmous calculation power, because the aspect changes so quick. I can live with two different ranges, it's better that just one fixed range that it was before. kind regards, Raven.... [sigpic]http://www.crc-mindreader.de/CRT/images/Birds2011.gif[/sigpic]
sniffer Posted March 25, 2010 Posted March 25, 2010 Good news! :thumbup: Can't wait! :joystick: [sIGPIC][/sIGPIC]
Boberro Posted March 25, 2010 Posted March 25, 2010 Great :D Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
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