UWBuRn Posted April 1, 2010 Author Share Posted April 1, 2010 Ok, sorted. For Mikes i could twist the missile a place them with attaching point on the LAU, Papas don't like to be twisted (don't know why...) and i had to use Skypat values to place them in correct position. Here's the code: launcher("{DB434044-F5D0-4F1F-9BA9-B73027E18DD3}", "LAU-105 - 2 AIM-9M", _("LAU-105 - 2 AIM-9M"), { Picture = "aim9m.png", Count = 2, WorldID = "5", Weight = "200", Guided = "no", }, { element("A10-PILON-DOP", 0.000000, 0.000000, 0.000000), element("AIM-9", 0.4, -0.125, -0.2875, drawarg(1, 1.000000), drawarg(2, 1.000000), drawarg(3, 0.8400000) ), element("AIM-9", 0.4, -0.125, 0.274, drawarg(1, 1.000000), drawarg(2, 1.000000), drawarg(3, -0.840000) ), } ), launcher("{3C0745ED-8B0B-42eb-B907-5BD5C1717447}", "LAU-105 - 2 AIM-9P", _("LAU-105 - 2 AIM-9P"), { Picture = "aim9p.png", Count = 2, WorldID = "5", Weight = "200", Guided = "no", }, { element("A10-PILON-DOP", 0.000000, 0.000000, 0.000000), element("AIM-9P", 0.400000, -0.043000, -0.351000, drawarg(1, 1.000000), drawarg(2, 1.000000) ), element("AIM-9P", 0.400000, -0.043000, 0.341000, drawarg(1, 2.000000), drawarg(2, 1.000000) ), } ), Link to comment Share on other sites More sharing options...
Mustang Posted April 1, 2010 Share Posted April 1, 2010 Ok, sorted. For Mikes i could twist the missile a place them with attaching point on the LAU, Papas don't like to be twisted (don't know why...) and i had to use Skypat values to place them in correct position. Here's the code: launcher("{DB434044-F5D0-4F1F-9BA9-B73027E18DD3}", "LAU-105 - 2 AIM-9M", _("LAU-105 - 2 AIM-9M"), { Picture = "aim9m.png", Count = 2, WorldID = "5", Weight = "200", Guided = "no", }, { element("A10-PILON-DOP", 0.000000, 0.000000, 0.000000), element("AIM-9", 0.4, -0.125, -0.2875, drawarg(1, 1.000000), drawarg(2, 1.000000), drawarg(3, 0.8400000) ), element("AIM-9", 0.4, -0.125, 0.274, drawarg(1, 1.000000), drawarg(2, 1.000000), drawarg(3, -0.840000) ), } ), launcher("{3C0745ED-8B0B-42eb-B907-5BD5C1717447}", "LAU-105 - 2 AIM-9P", _("LAU-105 - 2 AIM-9P"), { Picture = "aim9p.png", Count = 2, WorldID = "5", Weight = "200", Guided = "no", }, { element("A10-PILON-DOP", 0.000000, 0.000000, 0.000000), element("AIM-9P", 0.400000, -0.043000, -0.351000, drawarg(1, 1.000000), drawarg(2, 1.000000) ), element("AIM-9P", 0.400000, -0.043000, 0.341000, drawarg(1, 2.000000), drawarg(2, 1.000000) ), } ), Ah yes, thats perfect now! :thumbup: Link to comment Share on other sites More sharing options...
HiJack Posted April 1, 2010 Share Posted April 1, 2010 i'am not using these values in modman package (based on DCS package) http://forums.eagle.ru/showthread.php?t=51915 { element("A10-PILON-DOP", 0.000000, 0.000000, 0.000000), element("AIM-9", 0.400000, -0.043000, -0.351000, drawarg(1, 1.000000), drawarg(2, 1.000000) ), element("AIM-9", 0.400000, -0.043000, 0.341000, drawarg(1, 1.000000), drawarg(2, 1.000000) ), } That did the trick ;) Thanks Link to comment Share on other sites More sharing options...
Esac_mirmidon Posted April 2, 2010 Share Posted April 2, 2010 UWBurn, i think is because the compatibility patch for the pylons, and not for the main A-10 mod. But, the new Skypat modman 7.2 compatible A-10 mod resolved the problem. Thanks for your kind interest. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4 Link to comment Share on other sites More sharing options...
AustinN360 Posted April 3, 2010 Share Posted April 3, 2010 It seems to show up in a few of the single A10 missions, yet not in the A10 campaign. Weird? Try the mission attached to this post. It should fix the cockpit bug for the firing range mission.A-10A - Firing range.miz Link to comment Share on other sites More sharing options...
Maverick322 Posted April 4, 2010 Share Posted April 4, 2010 How did you do that? I also have the problem in A Port Visit and Airbase Attack.. Link to comment Share on other sites More sharing options...
AustinN360 Posted April 4, 2010 Share Posted April 4, 2010 Try these missions:A-10A - A visit to the Port.mizA-10A - Airbase.miz Link to comment Share on other sites More sharing options...
Maverick322 Posted April 4, 2010 Share Posted April 4, 2010 Thank you very much! Link to comment Share on other sites More sharing options...
V.i.z.i Posted April 4, 2010 Share Posted April 4, 2010 Try these missions: Very thank for missions ...works no bugs :thumbup: Link to comment Share on other sites More sharing options...
SirWoofer Posted April 7, 2010 Share Posted April 7, 2010 Some missions contain their on server.lua file. This will override the one you changed to fix the Simmod A-10 in E:\Program Files\Eagle Dynamics\LockOn Flaming Cliffs 2\Config\View. If you're using W7, locate the mission in question. For example E:\Program Files\Eagle Dynamics\LockOn Flaming Cliffs 2\Missions\A-10A - A visit to the Port.miz. Right click on it and select 7-zip, Open Archive. When the Archive window opens check to see if the mission in question has a Config folder, double click it to open it, if it has a View folder, double click it to open. If there is a Server.lua file right click and select delete. As always, back up the .miz file before doing this! Try at your own risk! Hope this helps! SirWoofer out:thumbup: 1 Link to comment Share on other sites More sharing options...
Kuky Posted April 10, 2010 Share Posted April 10, 2010 Does anyone have an issue where they have simmod A-10A installed and pylons are all lined up on your own aircraft (and AI when flying offline) but online other people that fly the A-10A I see their pylons are not lined up as if I am seeing their own pylons locations from their own A-10A.lua file No longer active in DCS... Link to comment Share on other sites More sharing options...
NRG-Vampire Posted July 23, 2010 Share Posted July 23, 2010 Hey Mustang and Skypat ! Who made this ^ new&nice A10-PILON-DOP.LOM ? Coz i'd like to ask him to make an almost same/less wide LAU-115+2*LAU-127= Dual AMRAAM pylon model for the Hornet :thumbup: TY Link to comment Share on other sites More sharing options...
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