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Simmod A-10 in FC2 problem


UWBuRn

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Ok, sorted. For Mikes i could twist the missile a place them with attaching point on the LAU, Papas don't like to be twisted (don't know why...) and i had to use Skypat values to place them in correct position.

 

Here's the code:

    launcher("{DB434044-F5D0-4F1F-9BA9-B73027E18DD3}", "LAU-105 - 2 AIM-9M", _("LAU-105 - 2 AIM-9M"), 
       {
           Picture = "aim9m.png",
           Count = 2,
           WorldID = "5",
           Weight = "200",
           Guided = "no",
       },
       {
           element("A10-PILON-DOP", 0.000000, 0.000000, 0.000000),
           element("AIM-9", 0.4, -0.125, -0.2875,
               drawarg(1, 1.000000),
               drawarg(2, 1.000000),
               drawarg(3, 0.8400000)
           ),
           element("AIM-9", 0.4, -0.125, 0.274,
               drawarg(1, 1.000000),
               drawarg(2, 1.000000),
               drawarg(3, -0.840000)
           ),
       }
   ),

   launcher("{3C0745ED-8B0B-42eb-B907-5BD5C1717447}", "LAU-105 - 2 AIM-9P", _("LAU-105 - 2 AIM-9P"), 
       {
           Picture = "aim9p.png",
           Count = 2,
           WorldID = "5",
           Weight = "200",
           Guided = "no",
       },
       {
           element("A10-PILON-DOP", 0.000000, 0.000000, 0.000000),
           element("AIM-9P", 0.400000, -0.043000, -0.351000,
               drawarg(1, 1.000000),
               drawarg(2, 1.000000)
           ),
           element("AIM-9P", 0.400000, -0.043000, 0.341000,
               drawarg(1, 2.000000),
               drawarg(2, 1.000000)
           ),
       }
   ),

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Ok, sorted. For Mikes i could twist the missile a place them with attaching point on the LAU, Papas don't like to be twisted (don't know why...) and i had to use Skypat values to place them in correct position.

 

Here's the code:

    launcher("{DB434044-F5D0-4F1F-9BA9-B73027E18DD3}", "LAU-105 - 2 AIM-9M", _("LAU-105 - 2 AIM-9M"), 
       {
           Picture = "aim9m.png",
           Count = 2,
           WorldID = "5",
           Weight = "200",
           Guided = "no",
       },
       {
           element("A10-PILON-DOP", 0.000000, 0.000000, 0.000000),
           element("AIM-9", 0.4, -0.125, -0.2875,
               drawarg(1, 1.000000),
               drawarg(2, 1.000000),
               drawarg(3, 0.8400000)
           ),
           element("AIM-9", 0.4, -0.125, 0.274,
               drawarg(1, 1.000000),
               drawarg(2, 1.000000),
               drawarg(3, -0.840000)
           ),
       }
   ),

   launcher("{3C0745ED-8B0B-42eb-B907-5BD5C1717447}", "LAU-105 - 2 AIM-9P", _("LAU-105 - 2 AIM-9P"), 
       {
           Picture = "aim9p.png",
           Count = 2,
           WorldID = "5",
           Weight = "200",
           Guided = "no",
       },
       {
           element("A10-PILON-DOP", 0.000000, 0.000000, 0.000000),
           element("AIM-9P", 0.400000, -0.043000, -0.351000,
               drawarg(1, 1.000000),
               drawarg(2, 1.000000)
           ),
           element("AIM-9P", 0.400000, -0.043000, 0.341000,
               drawarg(1, 2.000000),
               drawarg(2, 1.000000)
           ),
       }
   ),

 

Ah yes, thats perfect now! :thumbup:

 

screenshot071q.jpg

 

screenshot072b.jpg

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i'am not using these values in modman package (based on DCS package)

http://forums.eagle.ru/showthread.php?t=51915

 

{

element("A10-PILON-DOP", 0.000000, 0.000000, 0.000000),

element("AIM-9", 0.400000, -0.043000, -0.351000,

drawarg(1, 1.000000),

drawarg(2, 1.000000)

),

element("AIM-9", 0.400000, -0.043000, 0.341000,

drawarg(1, 1.000000),

drawarg(2, 1.000000)

),

}

 

That did the trick ;) Thanks

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UWBurn, i think is because the compatibility patch for the pylons, and not for the main A-10 mod.

 

But, the new Skypat modman 7.2 compatible A-10 mod resolved the problem. Thanks for your kind interest.

" You must think in russian.."

[sIGPIC][/sIGPIC]

 

Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´

 

Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4

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Some missions contain their on server.lua file. This will override the one you changed to fix the Simmod A-10 in E:\Program Files\Eagle Dynamics\LockOn Flaming Cliffs 2\Config\View.

 

If you're using W7, locate the mission in question. For example E:\Program Files\Eagle Dynamics\LockOn Flaming Cliffs 2\Missions\A-10A - A visit to the Port.miz. Right click on it and select 7-zip, Open Archive. When the Archive window opens check to see if the mission in question has a Config folder, double click it to open it, if it has a View folder, double click it to open. If there is a Server.lua file right click and select delete.

 

As always, back up the .miz file before doing this!

Try at your own risk!

 

Hope this helps!

 

SirWoofer out:thumbup:

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Does anyone have an issue where they have simmod A-10A installed and pylons are all lined up on your own aircraft (and AI when flying offline) but online other people that fly the A-10A I see their pylons are not lined up as if I am seeing their own pylons locations from their own A-10A.lua file

No longer active in DCS...

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