Fish Posted May 19, 2010 Posted May 19, 2010 Tried a coop mission with 2 su25s and 1 ka50 against a distributed threat of tanks and shiklas with unguided on the su's. While the ka was able to see starter safley with it's shval, we got toasted from ground aaa. Apart from seeing the smoke plumes of the active arty units it was almost impossible to pick the units from the background leaving us as sittin ducks whn we finally got a tally! Fish's Flight Sim Videos [sIGPIC]I13700k, RTX4090, 64gb ram @ 3600, superUltraWide 5120x1440, 2560x1440, 1920x1080, Warthog, Tusba TQS, Reverb VR1000, Pico 4, Wifi6 router, 360/36 internet[/sIGPIC]
Focha Posted May 19, 2010 Posted May 19, 2010 Tried a coop mission with 2 su25s and 1 ka50 against a distributed threat of tanks and shiklas with unguided on the su's. While the ka was able to see starter safley with it's shval, we got toasted from ground aaa. Apart from seeing the smoke plumes of the active arty units it was almost impossible to pick the units from the background leaving us as sittin ducks whn we finally got a tally! I questioned the same thing here; http://forums.eagle.ru/showthread.php?t=52975 Regards. ASUS N552VX | i7-6700HQ @ 2.59GHz | 16 GB DDR3 | NVIDIA GF GTX 950M 4 Gb | 250 Gb SSD | 1 Tb HD SATA II Backup | TIR4 | Microsoft S. FF 2+X52 Throttle+Saitek Pedals | Win 10 64 bits
GGTharos Posted May 19, 2010 Posted May 19, 2010 I reccomend having the Ka mount smoke rockets to spot for the Su's. I further reccomend that the Su's then nail whatever is spotted in a single pass and get the heck out of dodge. No coming back. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
flask Posted May 20, 2010 Posted May 20, 2010 Our collective chant for realisim has come back to Haunt us, I for one was suprised how difficult it is in FC2 to spot ground targets when flying the SU25A, ( Just Imagine how hard it is in the real world), but after a while I have started to adjust, and although I still get reamed more than I want, I have changed my tactics accordingly, and it is starting to work, the whole dynamics of FC has changed for the Bombers, Gather as much Intell on the target Area as you can. ( hopefully mission walla's will give more intell on the mission page for Bombers) Co-op when you can Choosing the correct hight for interdiction, Make your climb out from a known safe area( I use the weeds after attack untill back at IP) Use your initial IP to attack from Attack One Target at a time.
71st_Mastiff Posted May 20, 2010 Posted May 20, 2010 I recommend ground icon tags for with in 10k's to be seen by Ka's and ground pounders. Just like in IL2 you don't see the icons until your with in 10k's. :book: "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||
Nate--IRL-- Posted May 20, 2010 Posted May 20, 2010 I have to admit to having great difficulty with spotting targets too in the Frog, even after extensive research of the battlefield, you only have seconds to spot and line up a target even if you have the general area correct. With guided weapons it is nearly impossible to locate, line up and guide before overflying the target. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
RIPTIDE Posted May 20, 2010 Posted May 20, 2010 The LLTV pod is there for Su-25T's. Use it. [sIGPIC][/sIGPIC]
Nate--IRL-- Posted May 20, 2010 Posted May 20, 2010 The LLTV pod is there for Su-25T's. Use it. No LLTV for the frog though. The Cold War Warrior Campaign is definitely the toughest Sim experience I've had, especially the CAS missions. I find I have to fly a mission 2-4 times just to get the target position nailed and to be able to get out relatively unscathed. I applaud anybody that can do it in one run. OT - Does anybody know which file contains the HUD reflection bitmap for the Su-25? I'd like to make it more transparent. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
Vecko Posted May 21, 2010 Posted May 21, 2010 (edited) Yes,visibility in FC2.0 is poor and reason for that is to high default settings for fogparam values...It is good for FPS but you can forget on spotting targets visual without max zoom even from very short range.And if you use 4X AA or 8X like i do(i just cant fly without that), then you are realy toasted... :) After all,we don't need to be real pilots to say that something is wrong with visibility in FC2.0,just go outside and watch...Some things just must be much more spot-able without much of concetration(represented like zoom in lockon), like convoys on clear road ,grouped units on clear field ect. I will not say anything for ships... There is one sentence in my people, it goes like "...it is visible like from the airplane",unfortunately,that can't be used in lockon... Edited May 21, 2010 by Vecko ah, gramatic.... [sIGPIC][/sIGPIC] Virtual Aerial Operations
Paco Posted May 21, 2010 Posted May 21, 2010 Our collective chant for realisim has come back to Haunt us, I for one was suprised how difficult it is in FC2 to spot ground targets when flying the SU25A, ( Just Imagine how hard it is in the real world), but after a while I have started to adjust, and although I still get reamed more than I want, I have changed my tactics accordingly, and it is starting to work, the whole dynamics of FC has changed for the Bombers, Gather as much Intell on the target Area as you can. ( hopefully mission walla's will give more intell on the mission page for Bombers) Co-op when you can Choosing the correct hight for interdiction, Make your climb out from a known safe area( I use the weeds after attack untill back at IP) Use your initial IP to attack from Attack One Target at a time. Welcome to realism.....it's why we have JTACs and/or intel resources. Paco Paco
159th_Viper Posted May 21, 2010 Posted May 21, 2010 Welcome to realism..... Amen! Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
flask Posted May 21, 2010 Posted May 21, 2010 Welcome to realism.....it's why we have JTACs and/or intel resources. Paco Never thought anything other than that
isoul Posted May 21, 2010 Posted May 21, 2010 Personally I don't think that targets are easily distinguishable from the sky. Don't think of clear days in Iraq and Afghanistan... Think of normal days in Bosnia! Climate and weather in Georgia is more alike Bosnia or Yugoslavia. Then consider the successes in Iraq aerial-campaign and the ones in Bosnia and Yugoslavia aerial-campaigns. The weather, ground morphology and plantation has a huge impact when strike aircraft had to deal with smaller, non-stationary targets. Apart from this, there are many cases that a helicopter can spot and engage targets more efficiently than strike aircraft.
Vecko Posted May 30, 2010 Posted May 30, 2010 OK realism freks ,how many live units do you see on this pic? :) Note that screnshot is taken with 100% of quality...But don't look too long , you know, it is not realistic...:smilewink: [sIGPIC][/sIGPIC] Virtual Aerial Operations
MoGas Posted May 30, 2010 Posted May 30, 2010 OK realism freks ,how many live units do you see on this pic? :) Note that screnshot is taken with 100% of quality...But don't look too long , you know, it is not realistic...:smilewink: How far you wanna see a tank?
Vecko Posted May 30, 2010 Posted May 30, 2010 (edited) I will answer you with question... Do you need telescop in your eyes to(maybe) spot target from 1-2km on the open field even if you know their microlocation? Just imagine real situation like this on picture...Tell me pls, whether the real pilot had any problems to see targets in this kind of situation? P.S. And,can you see something? It is there, right in front of your nose?:) Or maybe you suggest to turn off AA and set textures on low maybe? Edited May 30, 2010 by Vecko [sIGPIC][/sIGPIC] Virtual Aerial Operations
Boberro Posted May 30, 2010 Posted May 30, 2010 I don't see anything left... I was looking at it long time. Is there any unit still alive? 1 Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
Moa Posted May 30, 2010 Posted May 30, 2010 Personally I don't think that targets are easily distinguishable from the sky. Don't think of clear days in Iraq and Afghanistan... Think of normal days in Bosnia! Climate and weather in Georgia is more alike Bosnia or Yugoslavia. Then consider the successes in Iraq aerial-campaign and the ones in Bosnia and Yugoslavia aerial-campaigns. The weather, ground morphology and plantation has a huge impact when strike aircraft had to deal with smaller, non-stationary targets. Apart from this, there are many cases that a helicopter can spot and engage targets more efficiently than strike aircraft. That is why the A-10 was designed as it is (straight wings and long-lasting turbofans). It can go very slowly for a jet which gives you more time to spot targets of opportunity. Its armour lets you get low enough to do so. The Frogfoot isn't designed to operate like this. It makes fast slashing runs from medium altitude.
SEwhiteG Posted May 30, 2010 Posted May 30, 2010 Lol yes there is more units left.:music_whistling: Hmmmmm.........Logic and reality stops where LO 2.0 starts.:doh: Very sad but true.:no_sad:
159th_Viper Posted May 30, 2010 Posted May 30, 2010 Inability to spot Units from less than 2km is most definitely indicative of a User-System error and not LockOn 2.0 ;) Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
Vecko Posted May 30, 2010 Posted May 30, 2010 (edited) Inability to spot Units from less than 2km is most definitely indicative of a User-System error and not LockOn 2.0 ;) Ahaaaa, i see ,oufff(*wipes sweat from the forehead)... For second i thought that ,maybe, problem is new realistic settings of lockon...;) There we go Bob...;) Edited May 30, 2010 by Vecko 1 [sIGPIC][/sIGPIC] Virtual Aerial Operations
159th_Viper Posted May 30, 2010 Posted May 30, 2010 You know what thought did, eh.......:D Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
bumfire Posted May 30, 2010 Posted May 30, 2010 I don't see anything left... I was looking at it long time. Is there any unit still alive? Yes, on the edge of the 5 degree right bank angle line, a truck is there. I only saw it after I saved the picture and then used windows picture viewer to zoom in big time. Ingame I would of NEVER of saw that, well not in a hurry anyway. Personally I find that targets are too hard to find in FC2, some people will say realism etc, but IMHO I think they are a tad on the small side. I think it needs to be slightly adjusted so that they are just a touch easier to spot, but thats just me.
Boberro Posted May 30, 2010 Posted May 30, 2010 WTH It's really difficult to spot units in Aniso adn all maxed out :O Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
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