rattler Posted June 30, 2010 Posted June 30, 2010 Question. the fence seems to be invisible till you get fairly close, then you see it no problem,but as you look further away, like viewing down the fence it starts to disappear. Is this a setting I don't have right or a small bug? Nice mod.:)
Mustang Posted June 30, 2010 Author Posted June 30, 2010 Question. the fence seems to be invisible till you get fairly close, then you see it no problem,but as you look further away, like viewing down the fence it starts to disappear. Is this a setting I don't have right or a small bug? Nice mod.:) What videocard do you have? If you own an nVidia card, you'd have to enable "Transparency AA" in your display settings, or if you own an ATi card you have to enable "Adaptive AA" Take a look at this previous post to see what i mean http://forums.eagle.ru/showpost.php?p=934995&postcount=13
rattler Posted June 30, 2010 Posted June 30, 2010 (edited) What videocard do you have? If you own an nVidia card, you'd have to enable "Transparency AA" in your display settings, or if you own an ATi card you have to enable "Adaptive AA" Take a look at this previous post to see what i mean http://forums.eagle.ru/showpost.php?p=934995&postcount=13 Thanks Mustang, will take a look and get back. Appreciate your help.:thumbup: Ok, here is a pick of my problem. I have nvidia, and supersampling on. Oh, and your fence bends in the right direction. At least here in Canada.LOL. Edited June 30, 2010 by rattler
Mustang Posted June 30, 2010 Author Posted June 30, 2010 That's really strange, this is what i see on my end: do you have anisotropic filtering turned up too? you might need that cranked up to see the chainlinks from further away. Oh, and what version of my mod are you using? version 6 was the final, the same one that's uploaded on here http://files.lockon.ru/en/140/
rattler Posted June 30, 2010 Posted June 30, 2010 That's really strange, this is what i see on my end: do you have anisotropic filtering turned up too? you might need that cranked up to see the chainlinks from further away. Oh, and what version of my mod are you using? version 6 was the final, the same one that's uploaded on here http://files.lockon.ru/en/140/ Yup got that, will look at my settings and give you a shout back with them.
rattler Posted June 30, 2010 Posted June 30, 2010 oK HERE ARE THE SETTING: AF=8x AA gama correction = on AA= override AA setting =16xq AA transparency = supersample Pre-render= 3 Tex filtier = off Tex quality = quality Thread opt. = off Triple buff = off Vertical sync = force off Card is nvidia geforce 9600 GT oc(from factory) New system with intel i7-930, 6gb wd ddr3 ram sound card is Xonar ds 7.1.
Mustang Posted June 30, 2010 Author Posted June 30, 2010 (edited) And here are the settings on my Radeon in ATI Tray Tools: try to match your settings as close to mine as possible and see what happens. edit: can anyone else with a GeForce card please help me out here? :) Edited June 30, 2010 by Mustang
shaggy Posted June 30, 2010 Posted June 30, 2010 It could be the texture filter.... Try Box as mustang has it. Intel Core i7-8700 3,20GHz - EVGA GeForce GTX 1080 Ti SC2 - 32Gb Ram - DCS on 500 GB SSD - Windows 10 - Thrusmaster Warthog - Thrustmaster TPR pedals - Track Ir 5 - Samsung Odyssey+ [sIGPIC][/sIGPIC] http://www.virtualredarrows.com
rattler Posted June 30, 2010 Posted June 30, 2010 It could be the texture filter.... Try Box as mustang has it. Shaggy, nice to here from you:). What would be the some as Box for the nvidia cards? Got your Eurofighter skins up on lockonfiles for the VEAO skins you did, Nice job on the skins. Hope everyone enjoys them. Also have the VEAO fc1.12 version uploaded. So far I don't think anyone has had any issues, knock on wood. Hope it stays that way. Going to do one more update, I think, some new textures and if no problems, I hope to have my new Cd box version of Fc2 arriving shortly. cheers and thanks again for those great skins.:thumbup:
Mustang Posted June 30, 2010 Author Posted June 30, 2010 OK, a little update ;) i've managed to figure out which file handles the gate textures inside and around the airbases, heres a little before and after: the airbase enclosures also benefit
rattler Posted June 30, 2010 Posted June 30, 2010 OK, a little update ;) i've managed to figure out which file handles the gate textures inside and around the airbases, heres a little before and after: the airbase enclosures also benefit Cool. Version 7.LOL. It never ends, you always find something to tweak.:D
Kuky Posted June 30, 2010 Posted June 30, 2010 Nice one again Mustang... I will update to latest version tonight :) PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
rattler Posted June 30, 2010 Posted June 30, 2010 Nice one again Mustang... I will update to latest version tonight :) If you check back further in this thread, you will see a pic of mine with the new .bmp. Could you please let me know if you have the same and if not, if you have a nvidia card, could you let me know your settings. Would appreciate the help.:)
Mustang Posted July 1, 2010 Author Posted July 1, 2010 (edited) Argh, i hit a problem with those latest gate textures :doh: I don't know if you guys saw it in the previous screenshots, but i've just found to my horror that the gates and supports for the guard towers share the same damn texture! (don't laugh TOO much) so now, i've been forced to remake the gates without the chainlinks, the result is this: the flipside of this i suppose is that at least the guardtowers get new supports, and the gates looks a little better than they did before. I do have to say though, that guard tower is one ugly mess, no matter how hard i try i cannot make the textures around the cabin stop flickering and going seethrough, same goes for the rooftop (noticed i've also changed the wooden sidewall textures in the 2 screenshots, more testing) Edited July 1, 2010 by Mustang
rattler Posted July 1, 2010 Posted July 1, 2010 Yes, that must be a bug. I have had it since I loaded this sim. on. I don't know if version1.02 had it or not but FC sure has. Luck you don't see them much.:D Looking good. Now if I can just figure out why it fades away in the distance on me, I will have it knocked.:D Cheers Good Luck and standing by for version 7:):thumbup:
Mustang Posted July 1, 2010 Author Posted July 1, 2010 Ok, updated the mod to include the new textures, go try it out guys :thumbup: http://files.lockon.ru/en/140/ 1
Nate--IRL-- Posted July 1, 2010 Posted July 1, 2010 Thanks Mustang. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
Ghostrida9 Posted July 1, 2010 Posted July 1, 2010 hmm dont get me wrong bit i think the Gates and Guardtower looks better with the Chainlinks, the Gate looks like everybody can run through it without the Chainlinks:lol:, great work anyway RAF Gütersloh Airbase Project Now or Never
Mustang Posted July 1, 2010 Author Posted July 1, 2010 (edited) hmm dont get me wrong bit i think the Gates and Guardtower looks better with the Chainlinks, the Gate looks like everybody can run through it without the Chainlinks:lol:, great work anyway the gates has huge gaps in them beforehand :D i still think my textures look better than these stock ones ;) i just really really wished that ED didn't make it so the textures were shared with other objects, oh well :) Edited July 1, 2010 by Mustang
Robin_Hood Posted July 1, 2010 Posted July 1, 2010 The fences are looking very good ! I find the watchtower kinda strange with this metal support. Maybe a new wooden support and gates would look good ? If wooden gates don't look too funny 2nd French Fighter Squadron
Mustang Posted July 1, 2010 Author Posted July 1, 2010 Maybe a new wooden support and gates would look good ? If wooden gates don't look too funny Hmm ok, i'll see what i can do ;)
rattler Posted July 1, 2010 Posted July 1, 2010 Personally if you put the chain link texture on the gate, don't worry about the tower as you don't see them much anyway so what the heck what it looks like. Fence is the better of two evils. IMHO.:thumbup:. Nice work.:)
Mustang Posted July 1, 2010 Author Posted July 1, 2010 Personally if you put the chain link texture on the gate, don't worry about the tower as you don't see them much anyway so what the heck what it looks like. Fence is the better of two evils. IMHO.:thumbup:. Nice work.:) The problem is, you DO see them quite a bit, especially in DCS Black Shark they're often a feature around the FARPs (and also in FC2.0 since it's merged with DCS)
Recommended Posts