aaron886 Posted August 19, 2010 Posted August 19, 2010 It's more just a good sign that they're keeping up with the "latest." All they need is true utilization of multiple cores and we're in 2010!
kingneptune117 Posted August 19, 2010 Posted August 19, 2010 It's more just a good sign that they're keeping up with the "latest." All they need is true utilization of multiple cores and we're in 2010! Is it possible to release this kind of functionality through a patch? "When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return." - Leonardo da Vinci Intel i7-4790k | Cooler Master Hyper 212 Evo heat sink | Thermaltake Core V71 case | 750W EVGA PSU | 8gb G.SKILL Ripjaws DDR3 RAM | MSI Z97 Gaming 5 LGA 1150 motherboard | Samsung SSD | ASUS STRIX GTX 970 | Thrustmaster HOTAS Warthog | TIR 5 | Razer Deathadder | Corsair K70
636_Castle Posted August 19, 2010 Posted August 19, 2010 (edited) Is it possible to release this kind of functionality through a patch? I don't see why not. You can manually utilize all CPU cores by alt-tabbing out and resetting the affinity in the task manager. There's also 3rd party launchers at lockonfiles.com that do this as soon as you launch the sim. It's not 100% optimized, though. As for DX11, I'm thrilled about it. Finally an excuse to ditch my DX10 card that I'm so fed up with! I've had this 9800GTX+ since I built this rig, and it bottlenecks my CPU more than an espresso straw in a milkshake. Plus support for tessellation. I think many current DX9 users are going to be a little frustrated though. Edited August 19, 2010 by 636_Castle [sIGPIC][/sIGPIC] How To Fix Your X-52's Rudder!
EtherealN Posted August 19, 2010 Posted August 19, 2010 I don't see why not. You can manually utilize all CPU cores by alt-tabbing out and resetting the affinity in the task manager. There's also 3rd party launchers at lockonfiles.com that do this as soon as you launch the sim. It's not 100% optimized, though. The 3rd party launcher you are talking about serves very little purpose, since the products now have affinity to all cores even without it. This was only a factor during DCS:BS 1.0.0. The patch to 1.0.1 sorted this. However, note that this does not mean you "utilize all CPU cores" in the sense that they are all used at the same time. You do not make the process thread split into multiples. All you do is you allow the OS to switch between cores, something that can be done really fast to ensure that it works in the most free core. Also, this is not a question of "optimization". It's a question of re-implementing large parts of the code. This is being worked on though - for example the new sound engine was implemented as a separate thread, and I would suspect that such pieces of the application's intestines will be continually updated and placed in their own threads in that manner as and when they are implemented. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
636_Castle Posted August 20, 2010 Posted August 20, 2010 I was stating the launcher tool isn't optimized to give you full functionality. Sooo.. :noexpression: [sIGPIC][/sIGPIC] How To Fix Your X-52's Rudder!
Callsign.Vega Posted August 20, 2010 Posted August 20, 2010 Flight Sim's being heavily CPU Dependant, really need to go to multi-threaded to utilize 4-6 cores. Sim's like Black Shark really only use 1 core for the main simulator thread (no sound etc), really hampering FPS. My GPU barely reaches 50% utilization at 2560x1600, and only 1 of 4 cores is maxed out while playing BS and I get a measly ~25 FPS. Game designers really have to step it up and fully utilize current hardware. GPU: RTX 4090 - 3,000 MHz core / 12,000 MHz VRAM. CPU: 7950X3d - 5.2 GHz X3d, 5.8 GHz secondary / MB: ASUS Crosshair X670E Gene / RAM: G.Skill 48GB 6400 MHz SSD: Intel Optane P5800X - 800GB VR: Pimax Crystal CONTROLS: VPC MongoosT-50CM3 Base / VPC Constellation ALPHA Prime Grip / VPC MongoosT-50CM3 Throttle / TM Pendular Rudders
KungFuCharlie Posted August 20, 2010 Posted August 20, 2010 Parallel processing isn't a simple "mod" to a project. A game engine would have to be designed from the ground up with parallel processing in mind. Creating a multi-threaded application is a little tricky but easily do-able. Creating an application the truly supports parallel processing is a whole new challenge. I really wish game / sim designers would get on the parallel processing bandwagon soon but the cost (engineering wise) is probably out of range for many. Lets just hope ED is getting enough $ in military contracts to make this happen!! :D
jctrnacty Posted August 20, 2010 Posted August 20, 2010 Flight Sim's being heavily CPU Dependant, really need to go to multi-threaded to utilize 4-6 cores. Sim's like Black Shark really only use 1 core for the main simulator thread (no sound etc), really hampering FPS. My GPU barely reaches 50% utilization at 2560x1600, and only 1 of 4 cores is maxed out while playing BS and I get a measly ~25 FPS. Game designers really have to step it up and fully utilize current hardware. I have a deep faith in ED in multicore support, because if someone is able to program something so sophisticated and complicated like BS then multicore support is just a question of time. The problem is that very often you have to dump most of the work and begin from scratch. Because you need to build whole program with MC support in mind from the begining. It is not easy to add it later. [sigpic][/sigpic] MB MSI x570 Prestige Creation, RYzen 9 3900X, 32 Gb Ram 3333MHz, cooler Dark rock PRO 4, eVGA 1080Ti, 32 inch BenQ 32011pt, saitek X52Pro, HP Reverb, win 10 64bit
Sticky Posted August 20, 2010 Posted August 20, 2010 I have a deep faith in ED in multicore support, because if someone is able to program something so sophisticated and complicated like BS then multicore support is just a question of time. The problem is that very often you have to dump most of the work and begin from scratch. Because you need to build whole program with MC support in mind from the begining. It is not easy to add it later. How many years would that take? Wouldnt you much rather have a new DCS plane each year that would take? Who knows how many years it would take, three, four years? Would you exchange those three or four DCS planes for the one new engine? How much faster would that engine be anyway? Would it be worth it? Maybe if they have a seperate group working with the new engine while the larger group keeps doing the DCS modules, but does ED have these recources? I hope we will see true multicore support one day, but I dont see how that can be done without sacrificing upcoming releases. [sIGPIC][/sIGPIC] My Sim/Game CV: Falcon 1,3,4. Gunship. A10 TankKiller. Fighter Bomber. Strike eagle 2&3. F19 Stealth Fighter. F117. Wings. F29 Retaliator. Jetfighter II. F16 Fighting Falcon. Strike Commander. F22 Raptor. F16MRF. ATF. EF2000. Longbow 1&2. TankKiller2 Silent Thunder. Hind. Apache Havoc. EECH. EAW. F22 ADF. TAW. Janes WW2,USAF,IAF,F15,F18. F18 Korea. F18 Super Hornet. B17 II. CFS 2. Flanker 2&2.5. BOB. Mig Alley. IL2. LOMAC. IL2FB. FC2. DCS:BS. DCS:A10C.
Sticky Posted August 20, 2010 Posted August 20, 2010 If the choice is having four DCS modules in four years BUT having to buy a new faster cpu two times during these four years VS nothing at all for four years what would you choose? Ofcourse four years is just a wild guess, it could be anything. [sIGPIC][/sIGPIC] My Sim/Game CV: Falcon 1,3,4. Gunship. A10 TankKiller. Fighter Bomber. Strike eagle 2&3. F19 Stealth Fighter. F117. Wings. F29 Retaliator. Jetfighter II. F16 Fighting Falcon. Strike Commander. F22 Raptor. F16MRF. ATF. EF2000. Longbow 1&2. TankKiller2 Silent Thunder. Hind. Apache Havoc. EECH. EAW. F22 ADF. TAW. Janes WW2,USAF,IAF,F15,F18. F18 Korea. F18 Super Hornet. B17 II. CFS 2. Flanker 2&2.5. BOB. Mig Alley. IL2. LOMAC. IL2FB. FC2. DCS:BS. DCS:A10C.
Boberro Posted August 20, 2010 Posted August 20, 2010 I dont see how that can be done without sacrificing upcoming releases. Neither do I. Anyway new engine is more important. Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
Sticky Posted August 20, 2010 Posted August 20, 2010 What if you had a lethal disease and only had a couple of years left to live?:cry: [sIGPIC][/sIGPIC] My Sim/Game CV: Falcon 1,3,4. Gunship. A10 TankKiller. Fighter Bomber. Strike eagle 2&3. F19 Stealth Fighter. F117. Wings. F29 Retaliator. Jetfighter II. F16 Fighting Falcon. Strike Commander. F22 Raptor. F16MRF. ATF. EF2000. Longbow 1&2. TankKiller2 Silent Thunder. Hind. Apache Havoc. EECH. EAW. F22 ADF. TAW. Janes WW2,USAF,IAF,F15,F18. F18 Korea. F18 Super Hornet. B17 II. CFS 2. Flanker 2&2.5. BOB. Mig Alley. IL2. LOMAC. IL2FB. FC2. DCS:BS. DCS:A10C.
jctrnacty Posted August 20, 2010 Posted August 20, 2010 How many years would that take? Wouldnt you much rather have a new DCS plane each year that would take? Who knows how many years it would take, three, four years? Would you exchange those three or four DCS planes for the one new engine? How much faster would that engine be anyway? Would it be worth it? Maybe if they have a seperate group working with the new engine while the larger group keeps doing the DCS modules, but does ED have these recources? I hope we will see true multicore support one day, but I dont see how that can be done without sacrificing upcoming releases. 1. I dont know 2. Yes I would 3. Maybe 3 or 4 or 5 4. No I wouldnt If I say i have a deep faith in ED and MC support, then it doesnt mean I want it right here and right now. I think you misunderstood something. So there is no need to be offensive immediately. [sigpic][/sigpic] MB MSI x570 Prestige Creation, RYzen 9 3900X, 32 Gb Ram 3333MHz, cooler Dark rock PRO 4, eVGA 1080Ti, 32 inch BenQ 32011pt, saitek X52Pro, HP Reverb, win 10 64bit
Sticky Posted August 20, 2010 Posted August 20, 2010 I wasnt trying to be offensive, I have no clue why you would think that, maybe I need to rethink how I express myself? Anyway you wrote that its a question of time, and I just wanted to know how much time you would think was an acceptable sacrifice, for discussion purposes, nothing else LOL [sIGPIC][/sIGPIC] My Sim/Game CV: Falcon 1,3,4. Gunship. A10 TankKiller. Fighter Bomber. Strike eagle 2&3. F19 Stealth Fighter. F117. Wings. F29 Retaliator. Jetfighter II. F16 Fighting Falcon. Strike Commander. F22 Raptor. F16MRF. ATF. EF2000. Longbow 1&2. TankKiller2 Silent Thunder. Hind. Apache Havoc. EECH. EAW. F22 ADF. TAW. Janes WW2,USAF,IAF,F15,F18. F18 Korea. F18 Super Hornet. B17 II. CFS 2. Flanker 2&2.5. BOB. Mig Alley. IL2. LOMAC. IL2FB. FC2. DCS:BS. DCS:A10C.
Sticky Posted August 20, 2010 Posted August 20, 2010 Also: Time = Money ;) [sIGPIC][/sIGPIC] My Sim/Game CV: Falcon 1,3,4. Gunship. A10 TankKiller. Fighter Bomber. Strike eagle 2&3. F19 Stealth Fighter. F117. Wings. F29 Retaliator. Jetfighter II. F16 Fighting Falcon. Strike Commander. F22 Raptor. F16MRF. ATF. EF2000. Longbow 1&2. TankKiller2 Silent Thunder. Hind. Apache Havoc. EECH. EAW. F22 ADF. TAW. Janes WW2,USAF,IAF,F15,F18. F18 Korea. F18 Super Hornet. B17 II. CFS 2. Flanker 2&2.5. BOB. Mig Alley. IL2. LOMAC. IL2FB. FC2. DCS:BS. DCS:A10C.
nscode Posted August 20, 2010 Posted August 20, 2010 (edited) Edited August 20, 2010 by nscode Never forget that World War III was not Cold for most of us.
Speed Posted August 20, 2010 Posted August 20, 2010 It's more just a good sign that they're keeping up with the "latest." All they need is true utilization of multiple cores and we're in 2010! Well, according to that link Poko posted, http://blogs.amd.com/play/2009/09/09/directx-11-–-what-to-expect/, then SOME multicore support is part of what directx11 provides. Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
sinelnic Posted August 20, 2010 Posted August 20, 2010 How many years would that take? Wouldnt you much rather have a new DCS plane each year that would take? Who knows how many years it would take, three, four years? Would you exchange those three or four DCS planes for the one new engine? How much faster would that engine be anyway? Would it be worth it? Maybe if they have a seperate group working with the new engine while the larger group keeps doing the DCS modules, but does ED have these recources? I hope we will see true multicore support one day, but I dont see how that can be done without sacrificing upcoming releases. Excellent points. From my experience the key part would be if they´d have to start entirely from scratch, making the new engine project basically a 3-yr R&D project + 1 yr for adapting the content to the engine and bug fixing, or if they have already done experiments, prototyping, and/or have gone through the low level design exercise that is required. If they did do the R&D part during the last four years (say since the establishment of the Core technology in the consumer market), I´d wildly guess a 2 year work. I would think that going multicore is not the only benefit of a new engine. DCS could improve fidelity immensely by actually modelling the atmosphere, as a dynamic fluid rather than the current static simplification, allowing for thermal currents, wind deflection in mountains, aircraft induced turbulence, all things that would take the overall flight "model" to the next level on par with high-end systems. Besides that, dynamic modeling of air temperature and humidity would allow for a very realistic weather system. Couple that with the enormous room for improvement in the visual simulation given by the new technologies, with particle-based dynamic clouds, smoke and precipitations; using DX11 tesselator for terrain (maybe going procedural) that could allow, for instance, to have very detailed cities where all non-building objects become 3D instead of textures at close range (i.e. cars, traffic lights, small plants, crops, etc) while at the same time, the long-distance textures are pre-rendered from those objects (so forests don´t pop up from nowhere); using newer techniques for object drawing (i.e. full DX11 geometry instancing); collidable trees (why not); and finally, dynamic terrain lighting with mountain, building and vegetation-casted shadows on all objects plus dynamic higlights in the terrain according to the sun position (so that sun-bathed forests look like a sun-bathed broccoli if you get the picture). So I would think a beefy engine update ED-style, would be quite something, and something I would personally pay for and enjoy as much as a new plane. The level of detail in the plane simulation, at least for me, means that I need to get close to professional standards to fly the machines well, with a true sense of satisfaction, and that takes years, not days, to obtain, so I´m in no hurry for new planes if I´m getting something like I described above instead. Couple that with a more complex and realistic mission evaluation system, career mode, dynamic campaign... hell I´d pay a lot. 1 Westinghouse W-600 refrigerator - Corona six-pack - Marlboro reds - Patience by Girlfriend "Engineering is the art of modelling materials we do not wholly understand, into shapes we cannot precisely analyse so as to withstand forces we cannot properly assess, in such a way that the public has no reason to suspect the extent of our ignorance." (Dr. A. R. Dykes - British Institution of Structural Engineers, 1976)
Surf Posted August 20, 2010 Posted August 20, 2010 (edited) Nice Wags. Adding DX11 haze/smoke/water capablities will be great, and improve an already compelling enviroment. -Surf Edited August 20, 2010 by Surf [sIGPIC][/sIGPIC] /i7 860 @ 4.18 ghz air/Asus Maximus Formula III/4 gig DDR3 1600 /Sapphire VaporX 5850 2 gig DDR5 oc'ed/Noctua CPU Air Cooler /3ea WD 74 gig Raptors in RAID 0/1 TB WD Caviar/Antec 900 /Windows 7 Home 64 bit/MS Gaming Keyboard/Logitec G5 Mouse /Saitek X52 Pro/TrackIR Vector/3ea Cougar MFD's/3ea 23" LED's /Thermaltake 650w PS
Python Posted August 20, 2010 Posted August 20, 2010 How many years would that take? Wouldnt you much rather have a new DCS plane each year that would take? Who knows how many years it would take, three, four years? Would you exchange those three or four DCS planes for the one new engine? How much faster would that engine be anyway? Would it be worth it? Maybe if they have a seperate group working with the new engine while the larger group keeps doing the DCS modules, but does ED have these recources? I hope we will see true multicore support one day, but I dont see how that can be done without sacrificing upcoming releases. I know i for one would be a much happier chap getting a new DCS every year, it means we may get round to a classic British attack aircraft while im still young, variety is what we all want ofcourse. I think alot depends on how DCSWH performs over the range of our systems, im hoping for the best, i suppose we will fing out soon enough. If I say i have a deep faith in ED and MC support, then it doesnt mean I want it right here and right now. I think you misunderstood something. So there is no need to be offensive immediately. I didnt see anything offensive in sticky's post?? were all friends here :) 1 [sIGPIC][/sIGPIC]
Martillo1 Posted August 20, 2010 Posted August 20, 2010 What if you had a lethal disease and only had a couple of years left to live?:cry: Then you are screwed :cry: Vista, Suerte y al Toro! [sIGPIC][/sIGPIC]
TheMoose Posted August 20, 2010 Posted August 20, 2010 DX11 :wub: Thanks ED Antec 900 gaming tower, PSU: Corsair 750W, Q6600, Asus P5K, 8Gig Mushkin, Nvidia eVGA 280 GTX Superclocked 1G DDR3, SSDNOW200 Kingston Drive, TrackIr 3000+Vector, Logitech Extreme 3D Pro joystick, Saitek rudder pedals pro, Sharp 42" inch LCD Aquo. OS: windows 7 64bit.
lce Posted August 20, 2010 Posted August 20, 2010 I know you guys are busy, but maybe it's a good idea to update the DCS front page/ news section with some of this info! http://www.digitalcombatsimulator.com/ looks kinda old not having recent news/screnshots. :) [sIGPIC][/sIGPIC]
metalnwood Posted August 20, 2010 Posted August 20, 2010 Bloody hell is there a person under that. Reminds me of hawk from buck rogers...
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