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Posted

I've just had a go at this game, it really is good fun, and it looks superb and runs sooooo smoothly :)

 

Now that i've got it all configured for my TrackIR, CH Throttle and stick it's even better, *almost* feels like a sim hehe

  • Like 1
Posted

Off topic: Bozos!!!

 

Check those clowns on activist-sun:

 

 

I mean BS kicks that in the **tthole :lol:

 

I'd rather get a face to windshield than get this on PS3/box/PC or any other console for that matter.

 

Sim is a sim. You turn a sim into arcade, you turn a Cadillac into a Buick..

 

NOT COOL

 

Let's hear what you have to say..:thumbup:

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Posted
Spoiler

AMD Ryzen 9 5900X, MSI MEG X570 UNIFY (AM4, AMD X570, ATX), Noctua NH-DH14, EVGA GeForce RTX 3070 Ti XC3 ULTRA, Seasonic Focus PX (850W), Kingston HyperX 240GB, Samsung 970 EVO Plus (1000GB, M.2 2280), 32GB G.Skill Trident Z Neo DDR4-3600 DIMM CL16, Cooler Master 932 HAF, Samsung Odyssey G5; 34", Win 10 X64 Pro, Track IR, TM Warthog, TM MFDs, Saitek Pro Flight Rudders

 

Posted

Also, you start on LZ, and almost in any mission for successful ending you need to land choppa on LZ.

 

sounds like nuklear strike...:doh:

 

Anyhow, does it beat blackshark? Sim wise?

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Posted

checking it nouww!!!

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Posted
sounds like nuklear strike...:doh:

 

Anyhow, does it beat blackshark? Sim wise?

 

It doesn't. Because it is not a sim technical. It has some sim features. But a comparison with BS is out of place.

Spoiler

AMD Ryzen 9 5900X, MSI MEG X570 UNIFY (AM4, AMD X570, ATX), Noctua NH-DH14, EVGA GeForce RTX 3070 Ti XC3 ULTRA, Seasonic Focus PX (850W), Kingston HyperX 240GB, Samsung 970 EVO Plus (1000GB, M.2 2280), 32GB G.Skill Trident Z Neo DDR4-3600 DIMM CL16, Cooler Master 932 HAF, Samsung Odyssey G5; 34", Win 10 X64 Pro, Track IR, TM Warthog, TM MFDs, Saitek Pro Flight Rudders

 

Posted

cool. so A-10 gets the bag ;)

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Posted

Could someone that has played both games: "Enemy Engaged" and "Apache: Air Assault" make a fast comparison? Which one has more sim features, does AAA have dynamic campaign, etc.?

[sIGPIC][/sIGPIC]

Posted
Could someone that has played both games: "Enemy Engaged" and "Apache: Air Assault" make a fast comparison? Which one has more sim features, does AAA have dynamic campaign, etc.?

 

No dynamic campaign, I think EECH is a better "simulation" experience. There are 14-16 campaign missions and that's about it. It's more of an action game than a flight sim.

  • Like 1
Posted (edited)
This is not a "SIM", i'ts a 3. person game made for consoll play like HAWX. But I'm sure it's fun for an hour or two.

 

(HJ)

I will argue, it's not a 3-rd person game, best experience in Apache (for me as a simmer) is playing on Veteran with 1-st person view and TrackIR.

 

And it's absolutely not like HAWX, I don't know why you compare them?

 

Because HAWX is complete waste of time, planes are not realistic looking (A-10 with afterburners, MiG-29 with it's refueling probe always extracted for example), stupid storyline, beam-projectors over city at night, 100 rockets per plane, stupid teenagers rant always on the radio chatter, fly model - are you kidding, and yeah - take a look how cockpits look like.

 

In opposite Apache - have visually good modelled cockpit, accurate HUD and FLIR, accurate external model (even with moving pitot blades), what do you hear on radio - is close to military jargon, in terms of allowed speed \ altitude \ number of rockets it's pretty realistic, have good flight model, damage model, and with good focus on small details.

 

So I'm really missing the point how these two can be compared?

Yes It's do not require to learn much, but it's a good game experience, we called such games a simulators not so long ago.

Overall after DCS series, LOMAC became arcade too? :D

 

Apache Air Assault - is like new game in Commanche series, it can be compared to other Novalogic "sims" like F-22, which bring me to serious simming.

 

Just my few cents.

I still fly Apache just for fun, even when I do enjoy high fidelity of DCS A-10C.

 

Could someone that has played both games: "Enemy Engaged" and "Apache: Air Assault" make a fast comparison? Which one has more sim features, does AAA have dynamic campaign, etc.?

Enemy Engaged is more SIM than AAA, AAA didn't have dynamic campaign and not focused on helicopter systems.

But, my point of view is following - I've stopped to play Enemy Engaged after DCS Ka-50 release. Really, after Black Shark's fidelity all this small little inadequate things which all over in EE bothered me much. From other side AAA - looks like more appealing to me because it's not pretending to be a big-letter SIM, it's just give you right simming mood, immersion and fun.

Edited by Mnemonic
  • Like 1
Posted

OK. I just watched some of the ingame videos published on youtube and that looked a lot like HAWX. There also was a game review video that specified AAA as an 3. person view game. Please add a good in cockpit video that shows the "SIM" factor ;)

 

And from the provided game forum I read that the multiplayer is limited. Can you post something about the multiplayer features? Is it possible to host a server or is that a centralized game server shared with console players? Or Player to Player invites?

 

(HJ)

Posted (edited)
OK. I just watched some of the ingame videos published on youtube and that looked a lot like HAWX. There also was a game review video that specified AAA as an 3. person view game.

Please add a good in cockpit video that shows the "SIM" factor ;)

Dumb reviews, just it. Don't know what do you see "a lot like HAWX" in it. Does DCS Ka-50 in arcade mode look a lot like HAWX?

I posted bunch of In-cockpit screen-shots in the beginning of the thread.

Sorry don't have time to make a video.

 

And from the provided game forum I read that the multiplayer is limited. Can you post something about the multiplayer features? Is it possible to host a server or is thet a centralized game server shared with console players? Or Player to Player invites?

(HJ)

Multiplayer is bad, because too small amount of players play it, it's like if you turn on CoD Black Ops, go to multiplayer - and see empty servers list.

It's very rare someone is opening a game, or someone join your server, because of that I couldn't say much, I was able to play 2 missions in multiplayer so far. :(

MP missions looks interesting, but so far I can't check them.

 

AAA Devs did a huge mistake - you can join a game only when it starts or between missions, because of that you don't see any game which already started in your server list.

 

It is possible to host a server, but you need someone to join you.

Also it is available to play in local network.

 

Also, looks like AAA is badly marketed, and very underrated.

Edited by Mnemonic
Posted

well i think your looking at it from the wrong pespective the mainstream gamers that use ps3 xbox360 will be looking for games that they can get into straight away:joystick: (not have to study a 700+manual for days:smartass: ) and have fun playing ..the main selling point for most consol games is the FUN factor ......

 

so why not look at it this way it is bringing our niche market to the masses and a few of those gamers are gonna get hooked playing sim style games and then look to a more serious sim like bs or a10 .....and that is good for us simmers and for companys like ED :):pilotfly:

Posted

yeah, I suppose. Well, keep our spirits up... And our hopes high, its a fine community.

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Posted

Sim-Lite games are never a bad thing. There were players who never played any flight sim before who picked up Wings Of Prey and now have either purchased IL-2 or FC2.

 

Introductory genre games are never a bad thing. It helps more when seasoned sim-vets are in there too helping the rookie pilots along. This also provides the gateway to more serious sims for the rookies.

 

Never snub your nose at a Sim-Lite game....especially if it is somewhat popular. Get out and cultivate the fields. Maybe some pilots will come out of it :)

Posted

I tried the demo of this and I think it is very fun. Does anyone who has it know if your customized chopper is used in multi player or in the campaign?

Posted
Nice vid Eagleye, I'm reading reviews on this and its funny how reviewers punish a score by saying "it's too difficult for the average gamer" ...... . . . . . . . . . . . . . .. .

 

Since when did learning how to be good at a game become a negative? In many ways that's the best part...learning. It's the best part of any superhero movie, any fantasy movie...learning and discovering are far more interesting than immediately blowing things up and beating the game in 4 hours.

 

i agree wholeheartedly mate too many finish in 5 hours cod style games around its nice to find something that takes time to learn and get better at ..

at least your getting your moneys worth in play time :)

  • Like 1
Posted

Are there any X-52 pro profiles that I can use? I can't waste my time from A-10C on configuring this game.

 

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