LawnDart Posted January 8, 2011 Share Posted January 8, 2011 As always, very nice work SE & Blaze! :thumbup: Any shots of what the mesh looks like down low compared to high? [sigpic]http://www.virtualthunderbirds.com/Signatures/sig_LD.jpg[/sigpic] Virtual Thunderbirds, LLC | Sponsored by Thrustmaster Corsair 750D Case | Corsair RM850i PSU | ASUS ROG MAXIMUS X CODE | 32GB Corsair DDR4 3200 | Intel i7-8086K | Corsair Hydro H100i v2 Cooler | EVGA GTX 1080 Ti FTW | Oculus Rift | X-Fi Titanium Fatal1ty | Samsung SSD 970 EVO 1TB NVMe | Samsung SSD 850 EVO 1TB | WD Caviar Black 2 x 1TB | TM HOTAS Warthog | TM Pendular Rudder | TM MFD Cougar Pack | 40" LG 1080p LED | Win10 | Link to comment Share on other sites More sharing options...
Mugenjin Posted January 8, 2011 Share Posted January 8, 2011 Gimme now! Stunning work, +1 ;D Link to comment Share on other sites More sharing options...
Ells228 Posted January 8, 2011 Share Posted January 8, 2011 What's the frame rate hit like? Link to comment Share on other sites More sharing options...
Blaze Posted January 8, 2011 Share Posted January 8, 2011 Really not bad, just some stuttering when loading the huge ground textures. But, this is still before land LOD's are made, so a lot of optimization is still needed, especially considering the size of textures we're using at the moment. i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. " Link to comment Share on other sites More sharing options...
jctrnacty Posted January 8, 2011 Share Posted January 8, 2011 WOW Incredible what you achieved with these textures,im looking forward to this mod. thumbs up [sigpic][/sigpic] MB MSI x570 Prestige Creation, RYzen 9 3900X, 32 Gb Ram 3333MHz, cooler Dark rock PRO 4, eVGA 1080Ti, 32 inch BenQ 32011pt, saitek X52Pro, HP Reverb, win 10 64bit Link to comment Share on other sites More sharing options...
Trident Posted January 8, 2011 Share Posted January 8, 2011 Damn that mesh is nice! I'd much rather have something like that than this, for example... http://img.photobucket.com/albums/v258/%3CFA%3EJaws/ScreenShot_034.jpg ... or this... http://img4.hostingpics.net/pics/157921ScreenShot012HDR.jpg ... in combination with such a crude elevation model: http://www.berkuts.ru/files/screenshots/vat-br-vfat2010/vat-br-vfat2010-64.jpg Don't get me wrong, I like a smooth, faithful aircraft model as much as the next guy (in fact, I think it is an important part of why ED's sims have always looked better than the competition), but you can overshoot the target, you know. Sure, make curved surfaces as rounded as possible - arguably even rendering the gun muzzle in 3D is still reasonable - but those air vents are most definitely overkill. Same with the cockpit details, I understand that having a nice pilot model and perfectly round canopy frames is great for immersion, but that HUD camera (with wiring!) and the panel details around it are just pointless. How much time are you going to spend looking at your aircraft (let alone enemy aircraft) that closely? On the other hand, you'll be looking at the terrain mesh pretty much all the time, particularly in a sim like Black Shark or A-10 which place a lot of emphasis on low to medium altitude operations. Yet the terrain model has pretty much stayed the same since LOMAC while aircraft polycount has multiplied - IMHO the level of detail seen in the Hornet model (maybe slightly higher, but not much) is practically as good as it ever needs to be. (Sorry about plagiarising other people's screenshots for brevity) Link to comment Share on other sites More sharing options...
topol-m Posted January 8, 2011 Share Posted January 8, 2011 It looks great from this altitude but I`d like to see some screens showing the terrain from low altitude. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
SmokeyTheLung Posted January 8, 2011 Share Posted January 8, 2011 Fantastic! System specifications: Computer, joystick, DCS world, Beer Link to comment Share on other sites More sharing options...
SilentEagle Posted January 8, 2011 Author Share Posted January 8, 2011 Looks excellent. Do you know if there is high resolution data (10m) available for other world regions? Damn that mesh is nice! I'm not sure. What i do know is that I think I was wrong. Looking at my source files, it appears I have 1 arc second (30m) resolution ground mesh. The textures make the ground mesh look MUCH higher detail than it really is. In any case, it still looks presentable. As always, very nice work SE & Blaze! :thumbup: Any shots of what the mesh looks like down low compared to high? Some of those shots were taken at only a couple thousand feet, so not too high altitude, but here's a shot: (Remember, this is WIP and photorealistic scenery will always look blurry at ground level) What's the frame rate hit like? Well, as Blaze said, there is no LODs built in, so my game can only load 6 tiles (9600 sq km) or 24% of the map before it freaks out and crashes on me. In reality, you would never load that many terrain texture tiles in high detail. None the less, it still requires long loading times and occasional freezes (but high fps) at the current state. We'll do an evaluation once LODs are added as to whether the top texture resolution must be cut in half to allow smooth gameplay. If not, then of course I'll still offer different texture sizes for individual choice. Link to comment Share on other sites More sharing options...
SilentEagle Posted January 8, 2011 Author Share Posted January 8, 2011 (edited) I'm finding lots of color differences between imagery shots as I go further south. That will take a lot of work to get all tiles looking the same, if even possible. and for good measure: East of SF Golden Gate Edited January 8, 2011 by SilentEagle 1 Link to comment Share on other sites More sharing options...
VTB_Ray Posted January 8, 2011 Share Posted January 8, 2011 Wow, that looks awesome! Great work so far - keep us updated! [sIGPIC][/sIGPIC] Virtual Thunderbirds, LLC | Sponsored by Thrustmaster Cooler Master HAF X Case | EVGA SuperNOVA G2 1000W PSU | EVGA Z270 Classified K | Intel Core i7 7700k @ 5.0 Ghz | 512GB Samsung 960 Pro SSD | 16 GB G.Skill TridentZ DDR4 @ 3200 MHZ | EVGA GTX 1080ti FTW3 | WD 6TB 7200 RPM | Oculus Rift | TM HOTAS Warthog | 27" ASUS VG278H 3D monitor | Windows 10 64 bit | Link to comment Share on other sites More sharing options...
Boberro Posted January 8, 2011 Share Posted January 8, 2011 Looks excellent. Do you know if there is high resolution data (10m) available for other world regions? Yes, example Poland :> http://www.zumi.pl/,,Szukaj,17.9420777,50.6809158,2,1b,namapie.html?p=2&lb_x=17.9408237&lb_y=50.6805478&rt_x=17.943331699999998&rt_y=50.6812838&p=1&ByMap=1 If I had better PC I would try to make part of my area. I think textures are nice detailed. Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ Link to comment Share on other sites More sharing options...
MadTommy Posted January 8, 2011 Share Posted January 8, 2011 SilentEagle very cool mate, great work. i5-3570K @ 4.5 Ghz, Asus P8Z77-V, 8 GB DDR3, 1.5GB GTX 480 (EVGA, superclocked), SSD, 2 x 1680x1050, x-fi extreme music. TM Warthog, Saitek combat pro pedals, TrackIR 4 Link to comment Share on other sites More sharing options...
Cali Posted January 8, 2011 Share Posted January 8, 2011 That is just stunning! i7-4820k @ 3.7, Windows 7 64-bit, 16GB 1866mhz EVGA GTX 970 2GB, 256GB SSD, 500GB WD, TM Warthog, TM Cougar MFD's, Saitek Combat Pedals, TrackIR 5, G15 keyboard, 55" 4K LED Link to comment Share on other sites More sharing options...
Ells228 Posted January 8, 2011 Share Posted January 8, 2011 Thanks for the answers guys and just...WOW!! Link to comment Share on other sites More sharing options...
SVKSniper Posted January 8, 2011 Share Posted January 8, 2011 I have same problem...I create country with 48 template. But if i use 48 hiresbmp(8192 or 2048) textur its on FC transparent...If i use 1024bmp all textur its ok....but no good for me:))) Support my work Link to comment Share on other sites More sharing options...
hannibal Posted January 9, 2011 Share Posted January 9, 2011 only if there was FS global2010 for DCS... find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179 Link to comment Share on other sites More sharing options...
john_X Posted January 9, 2011 Share Posted January 9, 2011 when will it be released? this is the thing i dreamed for, ground textures at this level in lock on. awesome! Link to comment Share on other sites More sharing options...
SilentEagle Posted January 9, 2011 Author Share Posted January 9, 2011 The project is only a little over a week old. It will be many months for completion of land alone, not counting airports, objects, etc. The southern half of the map has now been tested in game: San Francisco San Jose East of San Jose Northeast of San Jose Link to comment Share on other sites More sharing options...
Viper101 Posted January 9, 2011 Share Posted January 9, 2011 Good god SE!:shocking: [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
SmokeyTheLung Posted January 10, 2011 Share Posted January 10, 2011 Holy Moly:worthy: System specifications: Computer, joystick, DCS world, Beer Link to comment Share on other sites More sharing options...
Sawamura Posted January 10, 2011 Share Posted January 10, 2011 Looks awsome! :thumbup: Are you doing this terrain mainly for DCS or also for FC2? :music_whistling: Link to comment Share on other sites More sharing options...
SilentEagle Posted January 10, 2011 Author Share Posted January 10, 2011 Looks awsome! :thumbup: Are you doing this terrain mainly for DCS or also for FC2? :music_whistling: Well there are no tools for DCS A-10C, so this current map would work in DCS BS or FC2. I changed the ground texture resolution from 4096x4096 to 2048x2048 and the result is similar while gaining the ability to load the whole map without LODs. I'm currently having an issue getting LODs to export to the lsa2 file, but once that is completed, performance should be very acceptable, at least for now. Thinking about the possibility of extending the map further south and east. 1 Link to comment Share on other sites More sharing options...
shaggy Posted January 10, 2011 Share Posted January 10, 2011 with this new teqnuqie for making terrain, why havent Eagle Dynamics ade some photoreal ground textures and new mesh for DCS / FC2 already ? Looks great Silent Eagle ;) Intel Core i7-8700 3,20GHz - EVGA GeForce GTX 1080 Ti SC2 - 32Gb Ram - DCS on 500 GB SSD - Windows 10 - Thrusmaster Warthog - Thrustmaster TPR pedals - Track Ir 5 - Samsung Odyssey+ [sIGPIC][/sIGPIC] http://www.virtualredarrows.com Link to comment Share on other sites More sharing options...
Vekkinho Posted January 10, 2011 Share Posted January 10, 2011 +Great!+ [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
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