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SilentEagle

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As always, very nice work SE & Blaze! :thumbup:

 

Any shots of what the mesh looks like down low compared to high?

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Really not bad, just some stuttering when loading the huge ground textures. But, this is still before land LOD's are made, so a lot of optimization is still needed, especially considering the size of textures we're using at the moment.

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WOW

 

Incredible what you achieved with these textures,im looking forward to this mod.

 

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Damn that mesh is nice! I'd much rather have something like that than this, for example...

 

http://img.photobucket.com/albums/v258/%3CFA%3EJaws/ScreenShot_034.jpg

 

... or this...

 

http://img4.hostingpics.net/pics/157921ScreenShot012HDR.jpg

 

... in combination with such a crude elevation model:

 

http://www.berkuts.ru/files/screenshots/vat-br-vfat2010/vat-br-vfat2010-64.jpg

 

Don't get me wrong, I like a smooth, faithful aircraft model as much as the next guy (in fact, I think it is an important part of why ED's sims have always looked better than the competition), but you can overshoot the target, you know. Sure, make curved surfaces as rounded as possible - arguably even rendering the gun muzzle in 3D is still reasonable - but those air vents are most definitely overkill. Same with the cockpit details, I understand that having a nice pilot model and perfectly round canopy frames is great for immersion, but that HUD camera (with wiring!) and the panel details around it are just pointless. How much time are you going to spend looking at your aircraft (let alone enemy aircraft) that closely? On the other hand, you'll be looking at the terrain mesh pretty much all the time, particularly in a sim like Black Shark or A-10 which place a lot of emphasis on low to medium altitude operations. Yet the terrain model has pretty much stayed the same since LOMAC while aircraft polycount has multiplied - IMHO the level of detail seen in the Hornet model (maybe slightly higher, but not much) is practically as good as it ever needs to be.

 

(Sorry about plagiarising other people's screenshots for brevity)

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Looks excellent. Do you know if there is high resolution data (10m) available for other world regions?

 

Damn that mesh is nice!

 

I'm not sure. What i do know is that I think I was wrong. Looking at my source files, it appears I have 1 arc second (30m) resolution ground mesh. The textures make the ground mesh look MUCH higher detail than it really is. In any case, it still looks presentable.

 

As always, very nice work SE & Blaze! :thumbup:

 

Any shots of what the mesh looks like down low compared to high?

 

Some of those shots were taken at only a couple thousand feet, so not too high altitude, but here's a shot: (Remember, this is WIP and photorealistic scenery will always look blurry at ground level)

 

screenshot176r.jpg

 

What's the frame rate hit like?

 

Well, as Blaze said, there is no LODs built in, so my game can only load 6 tiles (9600 sq km) or 24% of the map before it freaks out and crashes on me. In reality, you would never load that many terrain texture tiles in high detail. None the less, it still requires long loading times and occasional freezes (but high fps) at the current state. We'll do an evaluation once LODs are added as to whether the top texture resolution must be cut in half to allow smooth gameplay. If not, then of course I'll still offer different texture sizes for individual choice.

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I'm finding lots of color differences between imagery shots as I go further south. That will take a lot of work to get all tiles looking the same, if even possible.

 

and for good measure:

 

East of SF

screenshot177z.jpg

 

Golden Gate

screenshot178y.jpg

 

screenshot180oc.jpg


Edited by SilentEagle
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Wow, that looks awesome! Great work so far - keep us updated!

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Looks excellent. Do you know if there is high resolution data (10m) available for other world regions?

 

Yes, example Poland :>

 

http://www.zumi.pl/,,Szukaj,17.9420777,50.6809158,2,1b,namapie.html?p=2&lb_x=17.9408237&lb_y=50.6805478&rt_x=17.943331699999998&rt_y=50.6812838&p=1&ByMap=1

 

 

If I had better PC I would try to make part of my area. I think textures are nice detailed.

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The project is only a little over a week old. It will be many months for completion of land alone, not counting airports, objects, etc.

 

The southern half of the map has now been tested in game:

 

San Francisco

screenshot000sp.jpg

 

San Jose

screenshot001lv.jpg

screenshot002gh.jpg

 

East of San Jose

screenshot003mk.jpg

 

Northeast of San Jose

screenshot004sy.jpg

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Looks awsome! :thumbup:

 

 

Are you doing this terrain mainly for DCS or also for FC2? :music_whistling:

 

Well there are no tools for DCS A-10C, so this current map would work in DCS BS or FC2.

 

I changed the ground texture resolution from 4096x4096 to 2048x2048 and the result is similar while gaining the ability to load the whole map without LODs. I'm currently having an issue getting LODs to export to the lsa2 file, but once that is completed, performance should be very acceptable, at least for now. Thinking about the possibility of extending the map further south and east.

 

screenshot005xg.jpg

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with this new teqnuqie for making terrain, why havent Eagle Dynamics ade some photoreal ground textures and new mesh for DCS / FC2 already ? Looks great Silent Eagle ;)

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