Smokin Hole Posted January 16, 2011 Posted January 16, 2011 I'm not good enough with the A-10 to appreciate the mission generator but it looks like a very promising feature. Online Coops set up with the generator have big potential. No risk of boredom here.
213 Posted January 16, 2011 Posted January 16, 2011 Well, this sims been interesting, and it was great learning how to fly a heli, but in the end, its kind of boring. Without any real FPS action, in the end, its just a shooting gallery. The AI is pretty stupid, and so doesn't give much fun. The tanks just sit there. The terrain is bland, flat, and uninteresting. What the developers of this sim need to do is make add ons for Crysis or Arma 2. Especially Crysis. Now that would be interesting. As it is now, now that I've learned all the basics, there's just not much to do with that knowledge in game. There's just no multiplayer world. why are you expecting "fps action" in a simulation game? for adhd gaming, there's call of duty. thank you. bye.
Henchman14 Posted January 17, 2011 Author Posted January 17, 2011 Oh, please, I wouldn't touch COD with a stick. If you want good FPS - Its Crysis or Arma 2.
bogusheadbox Posted January 17, 2011 Posted January 17, 2011 Oh, please, I wouldn't touch COD with a stick. If you want good FPS - Its Crysis or Arma 2. The only FPS with any kind of simulation detail is arma.
AlanHR Posted January 17, 2011 Posted January 17, 2011 Oh, please, I wouldn't touch COD with a stick. If you want good FPS - Its Crysis or Arma 2. Please don't mix tactical shooter game with FPS game. Arma 2 is nothing like Crysis unless you play Arma 2 only on Berserk server.
Lieuwe Posted January 17, 2011 Posted January 17, 2011 I think the DCS series needs more gameplay too, after you master the plane then what are you supposed to do? http://www.lieuwedevries.com High Quality Aircraft profile drawings
159th_Viper Posted January 17, 2011 Posted January 17, 2011 ......after you master the plane then what are you supposed to do? What do real pilots do? They fly missions. No, you will not run out: Utilize the random mission generator. And it will take you a helluva lot of months if not years to say that you have actually mastered the plane, if ever :) Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
Lieuwe Posted January 17, 2011 Posted January 17, 2011 But that's where I get bored, their just isolated missions. I won't say I have completely and totally mastered the A-10C but I can fly, navigate and blow stuff up and survive most of the time. http://www.lieuwedevries.com High Quality Aircraft profile drawings
element1108 Posted January 17, 2011 Posted January 17, 2011 (edited) This discussion is going around in circles; some get bored quicker than others, i've been flying the shark since 2008 and I'm not bored of it, yet some are bored after a month...what is there left to discuss really? Without insulting each other..nothing. The dev's have already said they're aiming for a more dynamic experience, what's done is done right now, buy it or don't. It is what it is, at best it's the best desktop aircraft simulation experience that is essentially what the military use to train with, at worst it lacks a "living breathing turning world". The problem with military contracts is the military doesn't give a rats ass about "gameplay" or whether or not it's a living breathing world. They want a procedure trainer for the most part and pay big dollars for said trainer. Consumers on the other hand want a full scale global simulation of the most complex and dynamic entity of all...war..and we want it for cheap and we want it now. Edited January 17, 2011 by element1108
159th_Viper Posted January 17, 2011 Posted January 17, 2011 But that's where I get bored, their just isolated missions...... I hear you. But then again, how does that differ from CAS missions flown daily in Afhgan/other theatres of Operations? Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
power5 Posted January 17, 2011 Posted January 17, 2011 Okay, so the a/c part is basically built from military money. So to bring that to consumers they would have plenty of resources to build a better game world. They have basically nothing to spend on the a/c since the military contract paid for that. Take out a few top secret functions and you have a civilian game. Now all that is needed is to add the game world. If you compare it to the a/c quality, you have to admit it appears to have been done in a weekend. I know it takes much more work, but in comparison to the excellent a/c quality its lacking for sure. [sIGPIC][/sIGPIC] Aaron i7 2600k@4.4ghz, GTX1060-6gb, 16gb DDR3, T16000m, Track IR5 BS2-A10C-UH1-FC3-M2000-F18C-A4E-F14B-BF109
winz Posted January 17, 2011 Posted January 17, 2011 Take out a few top secret functions and you have a civilian game. Not really. Because living world is only one of many things military doesn't care about. The next thing would be graphical effects. AI would be propably the next one. There are lots of things a military sim doesn't need, but DCS has. As for the gameplay element. The tools for immersive gameplay are there, the deployment campaign showed that it can be done, even if some mission had it's problems. Also the campaigns in FC 2.0 weren't that bad (I personaly enjoyed all :) ). The Valley A-10C Version Revanche for FC 3
GGTharos Posted January 17, 2011 Posted January 17, 2011 (edited) This is not correct. The A-10C in DTS and A-10C in DCS are separately developed. This is required by contract ... it isn't a matter of 'take out a few top secret functions from DTS', they NEVER GO IN to begin with. ED does not get to see secret stuff, period. You do not get the DTS code in DCS. Futhermore, features in DTS and DCS can be (And are) different. And as winz said, the military is not necessarily interested in a living world. By and large, a mission profile is typically flown against a specific scenario that they are interested to train in with a relatively static target in the case of the A-10C. If they need anything more interactive, they fly the real thing. Okay, so the a/c part is basically built from military money. So to bring that to consumers they would have plenty of resources to build a better game world. They have basically nothing to spend on the a/c since the military contract paid for that. Take out a few top secret functions and you have a civilian game. Now all that is needed is to add the game world. If you compare it to the a/c quality, you have to admit it appears to have been done in a weekend. I know it takes much more work, but in comparison to the excellent a/c quality its lacking for sure. Edited January 17, 2011 by GGTharos [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
ED Team Groove Posted January 17, 2011 ED Team Posted January 17, 2011 I would like share a rather proffessional POV about the world in DCS: Black Shark with you guys. Real helicopter pilots which are used to multi million dollar simulators were amazed about the detail and realism of the "NOE world" in DCS:BS. That level of detail was unknown to most of them (in simulators). While i agree that having a mixed world of infantry and flightsimulators is a simmers dream, im not sure if there would be much fun in there, especially for the ground troups. Dedicated battlefield air sorties like Su-25, A-10C and attack helicopters are the nightmare of the boots on the field. Our Forum Rules: http://forums.eagle.ru/rules.php#en
TeeJay82 Posted January 17, 2011 Posted January 17, 2011 While i agree that having a mixed world of infantry and flightsimulators is a simmers dream, im not sure if there would be much fun in there, especially for the ground troups. Dedicated battlefield air sorties like Su-25, A-10C and attack helicopters are the nightmare of the boots on the field. mmmh.... isnt that kinda close to the real deal?
BKLronin Posted January 17, 2011 Posted January 17, 2011 Dedicated battlefield air sorties like Su-25, A-10C and attack helicopters are the nightmare of the boots on the field. Right, but I remember at least a few threads where manpads have been declared as the worst nightmare of our "super gunships". I think it´s balanced or it has to be somewhat balanced in RL like it is in a game of chess. [sIGPIC][/sIGPIC]
winz Posted January 17, 2011 Posted January 17, 2011 I think it´s balanced or it has to be somewhat balanced in RL like it is in a game of chess. Why? War isn't about fair game. The Valley A-10C Version Revanche for FC 3
bogusheadbox Posted January 17, 2011 Posted January 17, 2011 (edited) I would like share a rather proffessional POV about the world in DCS: Black Shark with you guys. Real helicopter pilots which are used to multi million dollar simulators were amazed about the detail and realism of the "NOE world" in DCS:BS. That level of detail was unknown to most of them (in simulators). While i agree that having a mixed world of infantry and flightsimulators is a simmers dream, im not sure if there would be much fun in there, especially for the ground troups. Dedicated battlefield air sorties like Su-25, A-10C and attack helicopters are the nightmare of the boots on the field. I dunno Groove. I love playing Arma and the interactive element of a good pilot getting the troops to a cleverly thought out insertion point. Its quite easy to hide and move a number of soldiers in an urban environment. Outside of the urban environment, the troops would need to co-ordinate with better defenses. Though if they do ever create the dream of cross platforming the game (ground and air simulation) then they will need a way to put in ordinance / asset tracking (something i think should be implemented in game now) to give a reason for advancing and a reason for retreating. I tell you what though, crack the cross platform issue and i sure as hell will purchase DCS:Chinook or DCS Blackhawk. Love a good insertion :smilewink: [Edit] That could be taken wrong Edited January 17, 2011 by bogusheadbox
Cali Posted January 17, 2011 Posted January 17, 2011 Right, but I remember at least a few threads where manpads have been declared as the worst nightmare of our "super gunships". I think it´s balanced or it has to be somewhat balanced in RL like it is in a game of chess. Why? War isn't about fair game. That's one thing that made me upset about some of the lock on patches. Some made the game more balanced, because some people were crying, the F-15 is too good, the ET's/120 and R77 are too good. Well the ET's needed to be fixed, they aren't a head on BVR missile. War isn't fair like you said Winz. Desert Storm wasn't fair, what war was fair? i7-4820k @ 3.7, Windows 7 64-bit, 16GB 1866mhz EVGA GTX 970 2GB, 256GB SSD, 500GB WD, TM Warthog, TM Cougar MFD's, Saitek Combat Pedals, TrackIR 5, G15 keyboard, 55" 4K LED
BKLronin Posted January 17, 2011 Posted January 17, 2011 Why? War isn't about fair game. Yeah sure but were talkin about a simulator here that should be fair. I mean a balanced multi role game where every part has its counterpart. Like Starcraft, got it? [sIGPIC][/sIGPIC]
Cali Posted January 17, 2011 Posted January 17, 2011 Yeah sure but were talkin about a simulator here that should be fair. I mean a balanced multi role game where every part has its counterpart. Like Starcraft, got it? They can have there counterparts, but that doesn't mean they are fair. I wouldn't want a dumbed down sim to make it fair. make it how it should be, if one side has a advantage, learn better tactics. i7-4820k @ 3.7, Windows 7 64-bit, 16GB 1866mhz EVGA GTX 970 2GB, 256GB SSD, 500GB WD, TM Warthog, TM Cougar MFD's, Saitek Combat Pedals, TrackIR 5, G15 keyboard, 55" 4K LED
winz Posted January 17, 2011 Posted January 17, 2011 Yeah sure but were talkin about a simulator here that should be fair. I mean a balanced multi role game where every part has its counterpart. Like Starcraft, got it? The aim of a simulator is to simulate, not to make fair, balanced gameplay. If you are aiming for a balanced gameplay, then you have to make sacrifices on the simulation part, because real war isn't balanced. A10 vs ground troops will never be fair, the same way Su27 vs A10 will never be fair. How can you make ground troops fair againts something that is designed to kill them? The Valley A-10C Version Revanche for FC 3
GGTharos Posted January 17, 2011 Posted January 17, 2011 No, we're not. We're talking about a simulator which also happens to simulate the unfairness of war ... got it? :D Yeah sure but were talkin about a simulator here that should be fair. I mean a balanced multi role game where every part has its counterpart. Like Starcraft, got it? [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
BKLronin Posted January 17, 2011 Posted January 17, 2011 Got it! Modern war aims to be unfair I can remember that the US forces even have a name for that. I still like the fact that a XXX $ Unit can take out a XXXXXXX $or even a XXXXXXXX $ unit. So at least it is somehow balanced or every war would be carried out like IRAQI Freedom :D USA vs USA is balanced if you got a plane battlefield and clone soldiers that act all the same in the same situations. Take THAT! :smartass: [sIGPIC][/sIGPIC]
GGTharos Posted January 17, 2011 Posted January 17, 2011 I don't have to take anything ... you can whine all you want about some A-10C dropping JDAMs on your head from 20000' where your MANPAD won't reach him ;) 1 [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Recommended Posts