rextar Posted February 10, 2011 Posted February 10, 2011 Before anyone says it i know its not an f16!! Ok heres the set level flight nose down, touching 290-300 knots, pull up i want to get back on my six oclock Nooo it wont pull over the top performing a loop !! Ive tryed it countless times it will not do a loop, ! She starts yawing and its really getting me down guys Ideas?? Intel i5 3.2 ghz 8 GB crucial ram gtx 660 superclocked 2gb 500watt corsair psu win7 64bit extreme pro track ir5 Turtle beach x12
bmbpdk Posted February 10, 2011 Posted February 10, 2011 try diving and at approx. 320-350 knots pull the baby back, but not to hard, othervise you loose your "lift" under your vings and she goes down Inno3d RTX 2070 Twin X2, ASUS STRIX Z270E Gaming, Intel i7 7700K, 32GB Corsair vengeance, Kingston Hyper X FPS Alloy Cherry MX Red, Logitech G102 Prodigy, Track Ir 5, Thrustmaster Warthog HOTAS, Saitek Combat Rudder pedals, Beyer Dynamic DT770, Acer CB280HK 4K monitor, Win 10 Pro 64bit
rextar Posted February 10, 2011 Author Posted February 10, 2011 No way that needs adressing as an a10 doesnt need to be at 350 knots to do a loop!! Intel i5 3.2 ghz 8 GB crucial ram gtx 660 superclocked 2gb 500watt corsair psu win7 64bit extreme pro track ir5 Turtle beach x12
bmbpdk Posted February 10, 2011 Posted February 10, 2011 then you are sure to have enough speed :) Inno3d RTX 2070 Twin X2, ASUS STRIX Z270E Gaming, Intel i7 7700K, 32GB Corsair vengeance, Kingston Hyper X FPS Alloy Cherry MX Red, Logitech G102 Prodigy, Track Ir 5, Thrustmaster Warthog HOTAS, Saitek Combat Rudder pedals, Beyer Dynamic DT770, Acer CB280HK 4K monitor, Win 10 Pro 64bit
WarriorX Posted February 10, 2011 Posted February 10, 2011 Is the airframe clean or did you have a payload on her when you tried the loop? [sIGPIC][/sIGPIC] "Is that you John Wayne?.......Is this me?" Full Metal Jacket //My Mission Data Card//My Cold Start Checklist //Clearing a Hung Store Tutorial //CDU Offset//Asterisk Error Correction Procedure//JTAC UTM Coordinate Entry Tutorial//JTAC 9 Line Lat Long Coordinate Entry Tutorial
Agg Posted February 10, 2011 Posted February 10, 2011 And you're sure that you're not pulling too hard on the stick? Just yanking the stick back will, as bmbpdk said, cause one of the wings to stall and you'll get the behavior that you're describing. Dont be too hard on the controls, smooth and firm inputs are key.
Mugenjin Posted February 10, 2011 Posted February 10, 2011 We can only guess unless you post a track. E.g. pulling too hard etc.
rextar Posted February 10, 2011 Author Posted February 10, 2011 Yeah ok think ive got it now, payload yes but not tooo firm off the stick! Thanks guys !!!!! Intel i5 3.2 ghz 8 GB crucial ram gtx 660 superclocked 2gb 500watt corsair psu win7 64bit extreme pro track ir5 Turtle beach x12
lobo Posted February 10, 2011 Posted February 10, 2011 Set increased power. Dive to gain momentum. Level off momentarily before applying back pressure. Use rudder to keep straight. Coming over the top of the loop ease up on the back pressure to keep it round. Coming down the backside increase back pressure and throttle back as speed increases. If you just yank the stick all the way back you will do a high speed stall. Also the Hog is not overpowered you have to really manage energy. Keep practicing. You'll get it! :) Lobo's DCS A-10C Normal Checklist & Quick Reference Handbook current version 8D available here: http://www.digitalcombatsimulator.com/en/files/172905/
ragenoob Posted February 11, 2011 Posted February 11, 2011 really far from perfection of a good loop, a little trk if u need..loop.trk [sIGPIC]http://www.digitalcombatsimulator.com/images/userbars/A-10C_UserBar_01.gif[/sIGPIC]
kingneptune117 Posted February 11, 2011 Posted February 11, 2011 i've done a loop in it at 275 knots no problem. Check to make sure you don't have a lot of gas and a very high payload. "When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return." - Leonardo da Vinci Intel i7-4790k | Cooler Master Hyper 212 Evo heat sink | Thermaltake Core V71 case | 750W EVGA PSU | 8gb G.SKILL Ripjaws DDR3 RAM | MSI Z97 Gaming 5 LGA 1150 motherboard | Samsung SSD | ASUS STRIX GTX 970 | Thrustmaster HOTAS Warthog | TIR 5 | Razer Deathadder | Corsair K70
rextar Posted February 11, 2011 Author Posted February 11, 2011 Good post will try that. God ed this sim is amazing!!! Intel i5 3.2 ghz 8 GB crucial ram gtx 660 superclocked 2gb 500watt corsair psu win7 64bit extreme pro track ir5 Turtle beach x12
razorseal Posted February 12, 2011 Posted February 12, 2011 What's the thrust to weight ratio on this thing?
effte Posted February 12, 2011 Posted February 12, 2011 What's the thrust to weight ratio on this thing? Just somewhat below negative... ;) A-10A model dash 1 tells us static thrust 8,900 lbf per engine at sea level standard. 1 ----- Introduction to UTM/MGRS - Trying to get your head around what trim is, how it works and how to use it? - DCS helos vs the real world.
Weta43 Posted February 12, 2011 Posted February 12, 2011 You shouldn't have any trouble doing a loop at those speeds if you don't pull the stick too hard, and have the throttle hard forward. Cheers.
Bucic Posted February 12, 2011 Posted February 12, 2011 Just somewhat below negative... ;) A-10A model dash 1 tells us static thrust 8,900 lbf per engine at sea level standard. What does 'below negative thrust to weight ratio' mean? :) F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
SimFreak Posted February 12, 2011 Posted February 12, 2011 you can do loops and cuban 8s without any problem. Just learn how to maintain E. Obviously this is WITHOUT drag handing under wings.
Avilator Posted February 12, 2011 Posted February 12, 2011 What does 'below negative thrust to weight ratio' mean? :) The aircraft has less thrust than weight. I.E., it could not push itself straight up, as most other (lightly loaded) fighters could. End result: you need to be careful when making evasive/violent maneuvers to not bleed off too much speed. 1 I only respond to that little mechanical voice that says "Terrain! Terrain! Pull Up! Pull Up!" Who can say what is impossible, for the dream of yesterday is the hope of today and the reality of tomorrow. -Robert Goddard "A hybrid. A car for enthusiasts of armpit hair and brown rice." -Jeremy Clarkson "I swear by my pretty floral bonet, I will end you." -Mal from Firefly
effte Posted February 12, 2011 Posted February 12, 2011 (edited) What does 'below negative thrust to weight ratio' mean? :) I think the technical term would be Papa India double Sierra Tango Alpha Kilo Echo, with regards to the stunning performance the installed powerplants give the aircraft at max gross. ;) Edited February 12, 2011 by effte pun.ctuation ----- Introduction to UTM/MGRS - Trying to get your head around what trim is, how it works and how to use it? - DCS helos vs the real world.
BiPod Posted February 12, 2011 Posted February 12, 2011 Just somewhat below negative... ;) QUOTE] Effte may have been making a little joke there reguards the low power compared to a top fighter. The correct term is power to weight ratio is "less than one". The engines would have to be mounted backwards to get a negative ratio. 1
BiPod Posted February 12, 2011 Posted February 12, 2011 Sorry Effte, I was a bit slow there. Didn't know what you meant by a double pie and steak. Five mins later it came to me.;) BiPod
Bucic Posted February 12, 2011 Posted February 12, 2011 The aircraft has less thrust than weight. I.E., it could not push itself straight up, as most other (lightly loaded) fighters could. End result: you need to be careful when making evasive/violent maneuvers to not bleed off too much speed. I meant that it's impossible to get a negative thrust to weight ratio and below negative is beyond any math I got in contact with :smartass: A hint: Below 1 is not yet negative. 1 F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Frazer Posted February 12, 2011 Posted February 12, 2011 If all is modeled right, you should be able to do all this. But ofcourse, this demo is flown with clean wings, and very likely without full fuel load. 1 Forum | Videos | DCS:BS Demo1 / Demo2 | YouTube Channel [sIGPIC][/sIGPIC]
effte Posted February 12, 2011 Posted February 12, 2011 Avilator, sorry for throwing you a curve ball there. No hard feelings, I hope? One also needs to bear in mind that TTW ratio does not include drag, so unless airspeed is insignificant the net force available for accelerating/climbing will be less than the thrust. This may or may not have implications on the achievable climb angle with TTW above unity. For info on an in my opinion more interesting measure of performance, google "specific excess power". Bipod, figured you would. :) Bucic, it's not impossible. Reversers... :D 1 ----- Introduction to UTM/MGRS - Trying to get your head around what trim is, how it works and how to use it? - DCS helos vs the real world.
Bucic Posted February 12, 2011 Posted February 12, 2011 Bucic, it's not impossible. Reversers... :D It depends on whether you treat the thrust as vector or scalar :P Thrust as scalar and you still get - impossible. Besides, I meant A-10, obviously ;) F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
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