mic1184 Posted February 24, 2011 Posted February 24, 2011 am i correct that HOF in INV stat screen is ft AGL as the skeets have a radar altimeter (wonder what those thingies cost) [sIGPIC][/sIGPIC] MB: DFI Lanparty UT P35-T2R CPU: Core 2 Quad Q6600 G0 @ 3,6 GHz @ 1,328V VGA: MSI GTX460 HAWK @ 850/1700/1000 MHz MFCD: Eizo S2231 22" S-PVA RAM: A-Data Vitesta 2 x 2048 MB @ 960 MHz FLT EQPM: Saitek X-52 Pro, TrackIR 5
GGTharos Posted February 24, 2011 Posted February 24, 2011 Passively. Quite passively. CBU97 is a smart munition and is what is used if you really MUST hit a vehicle as they actively seek targets to destroy. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
MTFDarkEagle Posted February 24, 2011 Posted February 24, 2011 CBU 87 & 97 --> Passive CBU 105 & 107 --> Smart Lukas - "TIN TIN" - 9th Shrek Air Strike Squadron TIN TIN's Cockpit thread
mic1184 Posted February 24, 2011 Posted February 24, 2011 (edited) ...the ugly word "passive" doesn't give the cbu 97 any credit for actively using a passive IR sensor in order to get the direction where it actively shoots the copper to... :book: ..but then the wind corrected version is relying on the plane's INS data (sounds rather passive) to actively steer itself to where we get back to discuss the active, passive or semi-active role of the skeets... :smartass: ...using its active radar altimeter also seems to be quite an active activity to me... Edited February 24, 2011 by mic1184 [sIGPIC][/sIGPIC] MB: DFI Lanparty UT P35-T2R CPU: Core 2 Quad Q6600 G0 @ 3,6 GHz @ 1,328V VGA: MSI GTX460 HAWK @ 850/1700/1000 MHz MFCD: Eizo S2231 22" S-PVA RAM: A-Data Vitesta 2 x 2048 MB @ 960 MHz FLT EQPM: Saitek X-52 Pro, TrackIR 5
GGTharos Posted February 24, 2011 Posted February 24, 2011 It doesn't do anything 'actively' ... I suggest spending two minutes thinking about what it means to actively seek a target vs. passively ;) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Mugenjin Posted February 25, 2011 Posted February 25, 2011 am i correct that HOF in INV stat screen is ft AGL as the skeets have a radar altimeter (wonder what those thingies cost) HOF means at which altitude the CBU will deploy the submunitions (which in turn deploy skeets).
WarriorX Posted February 25, 2011 Posted February 25, 2011 Sorry for the mistake in calling it centripedal, that's what I get when I'm not careful with my mouse clicks with the auto spell checker suggestions. Thanks for the correction.:doh: 1 [sIGPIC][/sIGPIC] "Is that you John Wayne?.......Is this me?" Full Metal Jacket //My Mission Data Card//My Cold Start Checklist //Clearing a Hung Store Tutorial //CDU Offset//Asterisk Error Correction Procedure//JTAC UTM Coordinate Entry Tutorial//JTAC 9 Line Lat Long Coordinate Entry Tutorial
sobek Posted February 25, 2011 Posted February 25, 2011 Hmm, sounds good, and it is centrifugal force by the way :) There is no such thing as centrifugal force, there is just inertia. :) Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
Mugenjin Posted February 25, 2011 Posted February 25, 2011 The skeet itself would call it centrifugal force though :megalol:
Stretch Posted February 25, 2011 Posted February 25, 2011 There is no such thing as centrifugal force, there is just inertia. :) 5 Tim "Stretch" Morgan 72nd VFW, 617th VFS Other handles: Strikeout (72nd VFW, 15th MEU Realism Unit), RISCfuture (BMS forums) PC and Peripherals: https://pcpartpicker.com/user/RISCfuture/saved/#view=DMp6XL Win10 x64 — BMS — DCS — P3D
RodBorza Posted February 25, 2011 Posted February 25, 2011 I don't know if it is modeled in the game, but I believe that the problems with SFWs has been the footprint profile. Some videos on YouTube show that if you send the CBU right in the center of a group of vehicles spread out in an area, the Pk will be very high. Maybe the varying results people have is due to that. Look in this video at 3:28 for the footprint profile. It has the form of 4 elipses centered in a point. Each elipse is an individual skeet trajectory. Video: Textron Systems BLU-108 SFW This is an amazing sim! 'Nuff said!:pilotfly: YouTube: SloppyDog
Avilator Posted February 25, 2011 Posted February 25, 2011 That may or may not be true, depending on how the bomb works. IDK how the bomb actually spreads the pucks, but if it spins faster the pucks have more inertia, not centrifugal force. If they are actually pushed radially outward in addition to spinning, then centrifugal force exists. WarriorX, centripetal force acts towards the center of the circle. There is no such thing as centrifugal force, there is just inertia. :) :doh::doh: What was I thinking? And this from a physics student, no less. I only respond to that little mechanical voice that says "Terrain! Terrain! Pull Up! Pull Up!" Who can say what is impossible, for the dream of yesterday is the hope of today and the reality of tomorrow. -Robert Goddard "A hybrid. A car for enthusiasts of armpit hair and brown rice." -Jeremy Clarkson "I swear by my pretty floral bonet, I will end you." -Mal from Firefly
jazjar Posted February 25, 2011 Author Posted February 25, 2011 O.K, I've been playing around in the missions and what I find is that for tanks, you must have a low HOF, and everything else's HOF is dictated by its' size. I had good reliable results doing this. Another thing is that the 97 seems to work best when the canister splits when it is right over the target, and that the target be centralized in the bomblet pattern. Just reporting my findings! Hope they help! [sIGPIC][/sIGPIC]
Zomba Posted February 25, 2011 Posted February 25, 2011 Being pedantic, I know, but the BLU-108 munition is active, not passive. Each skeet uses a passive IR camera and an active laser to detect the distinctive profile of a target. I don't test for bugs, but when I do I do it in production.
NRG-Vampire Posted February 25, 2011 Posted February 25, 2011 (edited) Being pedantic, I know, but the BLU-108 munition is active, not passive. Each skeet uses a passive IR camera and an active laser to detect the distinctive profile of a target. http://www.youtube.com/watch?v=fkVZnRQ1Ao0&feature=related http://forums.eagle.ru/showthread.php?t=66930&highlight=rockeye&page=3 Edited February 25, 2011 by NRG-Vampire
GGTharos Posted February 25, 2011 Posted February 25, 2011 You aren't being pedantic, you're being another person who doesn't understand the difference between active and passive target search ;) Being pedantic, I know, but the BLU-108 munition is active, not passive. Each skeet uses a passive IR camera and an active laser to detect the distinctive profile of a target. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
mckee14 Posted February 25, 2011 Posted February 25, 2011 i'm generally more concerned about the activity or passivity of my targets, rather than my munitions ;) Democracy is choice, not freedom...
goldfinger35 Posted February 26, 2011 Posted February 26, 2011 Need some advice with cbu-97/105. If 25 static tanks are aligned like in the picture, where should my TGP be aimed at? No. 13 or No. 23? Point is: is explosion covered area from my aiming point forward, or is it spread to all sides? i7 920@4.0Ghz, 12 GB RAM, ATI 4890, LG L246WHX@1920x1200, Saitek X52 Pro, Saitek pro flight rudder pedals, TrackIR4, Audigy 2ZS, Logitech G9x, Vista 64bit.
159th_Viper Posted February 26, 2011 Posted February 26, 2011 With the 105 - #13. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
goldfinger35 Posted February 26, 2011 Posted February 26, 2011 O.K. Thanks! How about CBU-87, CBU-97 and CBU-103? i7 920@4.0Ghz, 12 GB RAM, ATI 4890, LG L246WHX@1920x1200, Saitek X52 Pro, Saitek pro flight rudder pedals, TrackIR4, Audigy 2ZS, Logitech G9x, Vista 64bit.
159th_Viper Posted February 26, 2011 Posted February 26, 2011 Same with 103 as you are dropping the smart-bomb on the co-ords smack in the middle of the KZ. As for 87 and 97 I would suppose that the same principle finds applicability, ie setting #13 as SPI. You are however then just dropping dumb-bombs with error-probabilities far exceeding the WCMD's. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
Para_Bellum Posted February 26, 2011 Posted February 26, 2011 With CBU 87/97s I seem to get the best results by aiming for point #18 so far.
jazjar Posted February 26, 2011 Author Posted February 26, 2011 (edited) In the Sunset Sierra mission, when you first are trying to destroy the four artillery guns on the farmland, how many CBU-105s or 97s should it take? I tried one CBU-105 at 2200 burst altitude and got only one gun! I then tried another at 1500 burst altitued and it still killed only one gun! Is there a way to drop 105s or 97s so I can get all of them in one go? The artillery pieces are spread pretty far apart. They are spread about 530 meters apart. Edited February 26, 2011 by jazjar [sIGPIC][/sIGPIC]
EtherealN Posted February 26, 2011 Posted February 26, 2011 Use GAU-8... Right tool for the job. ;) [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
sobek Posted February 26, 2011 Posted February 26, 2011 (edited) Point is: is explosion covered area from my aiming point forward, or is it spread to all sides? IRL as far as i can tell, the area most likely resembles a tilted conic section (with minor deviations). Edited February 26, 2011 by sobek Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
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