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Posted

This is awesome. I dont understand why this isnt a part of the dcs series yet. One should think it would be only a matter of having multiple textures running like a simple .gif animation. But hey im not a programmer, so I guess things are a lot more complicated :D

:pilotfly:Wolfpack Production:pilotfly:

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https://www.youtube.com/user/WolfpackproductionDK

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Posted

LOVE IT!

 

At 0:10 into the video, where the vid is showing unit selections, it shows a fictional unit, the "404th Air Brigade". Richard "Flexman" Hawley, who is the lead on the Combat-Helo project, was the leader of the 404th KamiKali virtual LB2 squad back in the LB2 days, of which I was lucky enough to be a member (I went by Ghostrider 16 back then, but too many Ghostriders these days). Awesome to see a shout out to his old virtual squad.

  • 1 month later...
Posted (edited)

Combat Helo

 

I always look for this title in this sub forum, expecting it to be bumped back to the first page. Surely it'd be seeing attention here. But I never do...so I'm starting to wonder if there's a dedicated thread for it.

 

Since "Combat Helo" returned nothing in the search results, I'm going to create a thread for it. :)

 

chheader.jpg

 

Fly the AH-64D Apache Longbow through the dusty valleys of Herat, Afghanistan. Combat-Helo features both front and rear cockpits for the Apache. Each cockpit is rendered in 3D and contains over 200 clickable switches. Both cockpits show case cutting-edge features such as dynamic reflections.
Combat Helo will feature a shared cockpit multiplayer experience, allowing you to take the battle online, and fly cooperatively with friends, trading between either the front or back seats of the helicopter. It also features a real-time arming system...allowing you to land, exit your helicopter on foot, manually load each weapon store hardpoint, and enter the cockpit again, all without having to leave the simulation.

 

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Combat Helo is an AH-64D Apache Longbow simulator nearing the end of development. However, the developer's are also constructing a fully functional CH-47D Chinook helicopter as well, to either be included in the release of the sim, or available as DLC.

 

screenshot_182_640.jpg

 

PIC2C8.tmp.jpg

 

PIC4BA.tmp.jpg

 

 

 

Dev Blog:

http://combathelo.blogspot.com/

Edited by 636_Castle

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How To Fix Your X-52's Rudder!

Posted

Glad you made a thread for it... it really does look impressively good. I love these small simulation development groups, they all seem to really have the right things in mind!

Posted (edited)

Crikey what did u type in the search?

http://forums.eagle.ru/showthread.php?t=70097&highlight=combat+helo

or

http://forums.eagle.ru/showthread.php?t=58260&highlight=combat+helo

 

A reminder of this great indie game doesn't hurt though.

 

What's most amazing is the quality and reality built into a peice of software that is being developed by 1 programmer, 1 graphics artist and 1 Flight model expert. ED take note!

Edited by Druid_

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Posted
Crikey what did u type in the search?

http://forums.eagle.ru/showthread.php?t=70097&highlight=combat+helo

or

http://forums.eagle.ru/showthread.php?t=58260&highlight=combat+helo

 

A reminder of this great indie game doesn't hurt though.

 

What's most amazing is the quality and reality built into a peice of software that is being developed by 1 programmer, 1 graphics artist and 1 Flight model expert. ED take note!

 

Really? Dang, well I put Combat Helo into my search box, and it didn't come up with Combat Helo threads. My bad. :D

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How To Fix Your X-52's Rudder!

Posted

Yeah,Really looking forward to this one,I've been following the developer on Twitter,He's been making some great strides in the code recently.

Patrick

mini.gif

Posted

The sim however has crawled to a stop due to funding issues.

Are you sure about that? There's plenty of updates on the dev blog over the past few months, including one just 24 hours ago.

 

Jan 2nd 2012 - New industrial building pictures.

 

Jan 19th 2012 - Development update on the launcher for Combat Helo

 

March 7th, 2012 - Update on the added development of the KBU.

 

Why do you say development has halted? It seems ongoing to me.

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How To Fix Your X-52's Rudder!

Posted

nice work for just 1 person.

hey ED, have any spare room in your studios / payroll?

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Posted (edited)
Are you sure about that? There's plenty of updates on the dev blog over the past few months, including one just 24 hours ago.

 

Jan 2nd 2012 - New industrial building pictures.

 

Jan 19th 2012 - Development update on the launcher for Combat Helo

 

March 7th, 2012 - Update on the added development of the KBU.

 

Why do you say development has halted? It seems ongoing to me.

 

Yea, Tyger is right, development has, according to that very same blog you just posted- been slowed recently. The art guy who lives in Bangkok got flooded, and now the programmer guy who lives in the UK has got to deal with financial crap. That doesn't mean the game's not coming out, they just had to slow work on it for a while.

 

I will definitely be buying this game, but do take note: the terrain is limited to 40 km X 40 km. That's the major draw-back to this otherwise promising-looking title. Also, from the looks of it, the flight model and avionics modeling will be good, but not quite up to DCS standards.

Edited by Speed

Intelligent discourse can only begin with the honest admission of your own fallibility.

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Posted
I will definitely be buying this game, but do take note: the terrain is limited to 40 km X 40 km. That's the major draw-back to this otherwise promising-looking title. Also, from the looks of it, the flight model and avionics modeling will be good, but not quite up to DCS standards.

 

If first title will success, sequels will have bigger terrain, it's been said already. It's their first game and team is just three guys, they have to start small.

Posted
Yea, Tyger is right, development has, according to that very same blog you just posted- been slowed recently. The art guy who lives in Bangkok got flooded, and now the programmer guy who lives in the UK has got to deal with financial crap. That doesn't mean the game's not coming out, they just had to slow work on it for a while.

 

I will definitely be buying this game, but do take note: the terrain is limited to 40 km X 40 km. That's the major draw-back to this otherwise promising-looking title. Also, from the looks of it, the flight model and avionics modeling will be good, but not quite up to DCS standards.

 

I'm a happy camper with longbow2 avionics standard, given the level of classified data and such small team. When ED makes one, i'l buy that too.

[SIGPIC][/SIGPIC]
Posted
If they do a respectable job, I'll try to use my wallet to encourage them. That's how it works, isn't it?

 

Sure. But I still think that's good they are aiming at reasonable level. Anyone remember FO? :thumbup:

Posted (edited)
... Also, from the looks of it, the flight model and avionics modeling will be good, but not quite up to DCS standards.

The flight model will be as close as you can get. Richard will be incorporating Fred naar's Helicopter Total Realism (HTR) physics module into CH. Should be as good as DCS.

 

As for the avionics ... to quote the Combat Helo programmer ...

"Combat-Helo includes almost all of the Apache's avionic and targetting systems. Each system is finely crafted to simulate it's real counterpart. CH also contains a realistic start-up procedure."

 

More on avionics in CH here The nvg and FLIR is modelled also. Prepare to be surprised.

Edited by Druid_

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Posted

when they state, "dynamic campaign" i wonder if it truly is... be great to find out... cant wait.

quoted by alphdelta

"Mediumcore is what we're aiming at. That is to say, not the MilSim approach of Falcon 4/DCS:BS, and not the sim-lite approach of TK's sims. A comfortable middle ground with a fully clickable cockpit but without the need to remember a 30 step engine start-up process. :)"

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Posted
I'm a happy camper with longbow2 avionics standard, given the level of classified data and such small team. When ED makes one, i'l buy that too.

 

Maybe because you don't remember what the Longbow 2 avionics standard was? The Flaming Cliffs 2 avionics standard or example, far exceeds the Longbow 2 avionics standard in many respects, heck, I'd probably say that FC 2 has a better avioncs standard overall. And FC2 is a survey sim. Longbow 2 was a great game, even a decent helo sim for its time (1997), but by today's standard... it sucks for a study sim. Anyway, Longbow 2 was an awesome game though, heck, up to just a few years ago, I was still able to fire it up on my old win XP laptop (after an extensive install process and running apps to deliberately slow my computer to a tiny fraction of its rated performance).

Intelligent discourse can only begin with the honest admission of your own fallibility.

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Now includes remote server administration tools for kicking, banning, loading missions, etc.

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