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Posted
IRL it is very easy to determine what the active runway is, by either listening to ATIS, or asking the tower or GC directly. I would think that in the military environment it is similarly easy.

 

When you have a situation where there are bugs preventing interaction with the ATC script or it gets "stuck" (which frequently happens) it's difficult to find that information out. I haven't yet tested if it sets the active runway to the direction the wind is coming from or not. I have often times been in the situation of not knowing what the game wants the active runway to be, and making the decision on my own.

 

When people want to play "hardcore" and pretend that they're doing it the way one would for real, that whole thing falls apart when you factor in the game elements mentioned above.

 

Exactly...It veries by pilot but one of the first things our pilots do when we launch is switch to the channel that repeats weather and airfield info.

 

What I've done lately when hosting missions (or am one of the flight leads) is I'll radio ATC to get that info and relay to my flight (using TARs they should hear ATCs responce). I then give the authorization to taxi for my flight and we press from there.

 

When the "hickups" with MP ATC are fixed we'll go with each pilot requesting taxi clearance in flight order...

  • 2 months later...
Posted

What's annoying is when shoot someone, there jet is going down in smoke and they are still able to fire back at you.

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Posted
Exactly...It veries by pilot but one of the first things our pilots do when we launch is switch to the channel that repeats weather and airfield info.

 

What I've done lately when hosting missions (or am one of the flight leads) is I'll radio ATC to get that info and relay to my flight (using TARs they should hear ATCs responce). I then give the authorization to taxi for my flight and we press from there.

 

When the "hickups" with MP ATC are fixed we'll go with each pilot requesting taxi clearance in flight order...

 

There is an AWOS-3/ ATIS function in DCS? I was not aware, do tell...

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Posted (edited)
That's why we lock our servers.

 

Get into an online squad and all your problems melt away.

 

IMHO this is one of most devastating thing happening to DCS-multiplayer. There is no better way to turn new players away INSTANTLY.

 

Only a tiny minority of players looking at playing this game online by joining a squad right away. IMHO in fact nobody does before playing under a different name on an open server, just to get a feeling for what he is up to.

 

IMHO the number of people jumping freshly into multiplayer and join a TS enforced server right away is just as small.

 

The result: 3 Servers out of 14 on a saturday night are without password. These 3 servers are filled to the max, 3/4 of the passworded servers are completely empty!

 

If you don't want to play with "noobs" on your server, it would be by far better to have servers running without password, possibly with easy missions, until you and your teammates join the server. Then you can still ask players online, if they'd like to join you on TS or rather leave before locking it.

 

But you would give interested players a chance to learn the game online, instead of forcing them in a runners-team, just because they want to go out for a walk.

Edited by Feuerfalke
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Posted

FF, I tend to agree with you - the bar is set to 'become a squad member'.

However, there are people out there who embrase the casual players. =STP=.

 

- It would be nice to see more open servers

- It would be nice to see more of the fresh players using Teamspeak and communicate with other players ingame.

 

Now, if we only could get some communication tools which could engourage fresh members to communicate - like builtin IM or Voice coms.

 

Okai, I'll go back to put together the latest ServMan release - so you gents can run *open* servers. ;)

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Posted
IMHO this is one of most devastating thing happening to DCS-multiplayer. There is no better way to turn new players away INSTANTLY.....

 

Amen!

 

An opinion vehemently shared by me.

 

By all means have a closed, passworded server for dedicated Squad Flights and Operations which in itself does not run for 24/7. When said operations are concluded, open the servers up for the remainder of the time till the next dedicated Squad flight/Operation.

 

What I would like to see is that all server admins get together, work together and corroborate in order to provide the Community with a Comprehensive, Accessible and Open MP experience, especially geared towards the newcomers to the Community. In doing so we'll no doubt attract a whole new user-base to the MP community previously lacking due to our very conduct to date in the almost 'sectarian' manner in which servers are run, albeit intentional or otherwise.

 

Just a thought mind you.......

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Posted

Hey Viper,

 

you got access to the CRT, don't you?

 

How about setting up a thread there to discuss how this could be achieved?!?

 

Sharing public-missions there for example could maybe attract more server-owners to host those missions publicly.

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Posted
Hey Viper,

 

you got access to the CRT, don't you?

 

How about setting up a thread there to discuss how this could be achieved?!?

 

Laud - I thought about that. Problem is that by it's very nature will create another level of separation between the members (this forum over here which is by it's very nature is impartial) and the Server admins, possibly further alienating new members/introducing a further measure of non-accessibility.

 

What I would like see attempted is to set up a thread here in the MP section and invite all server admins willing to participate in improving the MP experience to note their interest.

 

All members from newcomers to veterans can then note/follow the participation and have an active role in shaping some type of structure/MP council that can hopefully provide some type of arrangement which will see all servers actively working together to provide a variety of missions on open servers for a majority of the time, Squad considerations permitting.

 

Facilitating such an arrangement will ensure impartiality and nurture entire Community input which is absolutely vital if such an endeavour is to succeed.

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Posted

Will do!

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Posted
FF, I tend to agree with you - the bar is set to 'become a squad member'.

However, there are people out there who embrase the casual players. =STP=.

 

- It would be nice to see more open servers

- It would be nice to see more of the fresh players using Teamspeak and communicate with other players ingame.

 

Now, if we only could get some communication tools which could engourage fresh members to communicate - like builtin IM or Voice coms.

 

Okai, I'll go back to put together the latest ServMan release - so you gents can run *open* servers. ;)

 

IMHO a built in communication-tool should have a very high priority in a complex simulation like DCS. Today games live through multiplayer - and DCS is no exception from this rule.

 

 

However, to bring the arguments to a single point and back to topic:

 

IMHO we, as a community in a narrow segment of the gaming market, should invite all people onto our servers, show them what communication and teamwork can do with this wonderful simulation and convince them this way to join our comms or squadrons.

 

Not the other way around.

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Posted

My 2 cents. Once we have a dedicated server then a lot more servers will be available to players. I try and encourage new players to join me but obviously without a dedicated server I can only run part time. I started a thread about impromtu games but that fell flat:(

 

I still think though that if people take the time to find out teamspeak details from whichever source and join and interact with the hosts/clients then it all becomes a much more pleasant and enjoyable environment.

Currently I have about 10 different ts3 bookmarks and have been and introduced myself to a variety of communities within the DCS world.

Without exception I have always been invited back and have been met with politness good crack and enjoyable flying.

 

So passworded servers are a pain but most can be accessed if you do a little homework:)

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Posted
So passworded servers are a pain but most can be accessed if you do a little homework:)

 

Question is, what about those who don't want to do additional homework.

 

And let's not forget another hurdle: Language! Sure somebody living in the UK or US probably has no problem joining a Teamspeak where most likely English will dominate. But what about the many players from other countries?

 

Our community consists of a lot of players who didn't learn English at school, and even if they learned, they may not want to hurt your ears with their version of English ;)

 

What would you do, when you were forced to join a German or French TS in order to play online? Would you really join such a server? Honestly?

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Posted

Good thoughts here. One reason I see the CRT forums is being good is that people can say whatever they want without fear. But not many people are apart of those forums. ED's forums get tons more traffic and members looking through them. I guess as long as people don't talk about things that may break the rules it'll be ok then.

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Posted

Well, we could give up the extra CRT-Forums, if we could have a closed section here at the ED-Forums instead (Multiplayer-Section-Subforum :) )!???

 

Viper & GGTharos could preferably moderate that section.

 

Would something like this be possible???

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Posted

Would something like this be possible???

 

I could certainly forward a proposal for a Multiplayer sub-forum for consideration to the powers-that-be.....

 

However

 

1 - Would be an open-forum available to all to garner necessary input from the entire Community and to maintain transparency.

 

2 - What would the sub-forum deal with, ie mandate? In other words, description?

 

Multiplayer Server Administration?

 

Thoughts?

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Posted

I suppose I am spoilt somewhat from being a member of an international community for the past 11 years and don't feel anxious about joining new teamspeak servers. You should listen to all our Finns talking in their native toungue:)

I am however keen to do my part and will start running an open server whilst I am at work to provide a MP environment for folk to sample. I think I now got servman running correctly enough:book:

It still begs the question of in game coms. Would be neet to be able to communicate on the radios like TARS in game:)

 

Question. If I ran a copy of A10 on our colo'd server would it need the host in game? How can this be accomplished. I think the 74th server is deadicated?

Would ED donate activation for server copy;)

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Posted

@Viper: Sounds like you're thinking about the public MP-Server related topic only, while I was thinking about ED-Forums to host the whole CRT, to have everything related to inter-squadron coordinations at this centrel meeting point. In my eyes that would also be an opportunity for ED, to get in closer contact with all the virtual squadrons, pushing their product to the edge (MP-side).

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Posted

@viper

if u do a MPrelated thread, wouldnt it be a "logical" choice to move the "AirTaskingOrder"-thread and the "Communitytraining for DCS Newcomer"-thread to this new section ?

 

As far as I understood the thread here, The ATO and Newcomertraining are the "perfect steps" to connect the community and (lets say) "to transfer the noobs to combatreadynes"

 

Ato:

show the flights which are announced(date,server,ts) with the rules(Pw or no PW, no tk, no taxywayTO, etc) and the briefing(combatmission, trainingmission, specific intel or pics etc)

 

Communitytraining:

get the new guys started(supervised learning by doing, help with hotassetup, etc) without have them to join up a squadron.

 

If more Squadron take advantage of these 2 "tools" we(the whole online Community) generate a much faster growing community of onlinepilots based on the simple psychological fact that it is more appreciated to "do what u like than do what u have to" regarding joining a squad or entering the TS. .... remember ... were still doing that for fun and in our leasurtime.

 

hope the "thought" is understood ....its pretty hard to come to the point in a foreign laguage ;-)

 

=STP= Schnarre

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Posted
;1217271']@viper

if u do a MPrelated thread, wouldnt it be a "logical" choice to move the "AirTaskingOrder"-thread and the "Communitytraining for DCS Newcomer"-thread to this new section ?

 

Not only a thread and yes, would make sense :)

 

See below:

 

 

@Viper: Sounds like you're thinking about the public MP-Server related topic only, while I was thinking about ED-Forums to host the whole CRT, to have everything related to inter-squadron coordinations at this centrel meeting point. In my eyes that would also be an opportunity for ED, to get in closer contact with all the virtual squadrons, pushing their product to the edge (MP-side).

 

No - not a single topic only but a Sub-Forum dedicated to all these aspects.

 

Obviously there would be certain threads that as a consequence would be addressed by server admins/certain individuals etc ect only. I feel it however important to stress that the entire structure be open for all to view and garner input where necessary to foster a sense of transparency and impartiality., especially as said for new members/those with no Squad affiliations.

 

That said, would probably be prudent to start at the start, so to speak. I'm certain that once the foundation is addressed, ie a 'Communal Meeting place', all further issues will follow as a matter of course, inevitably leading to a space that will indeed address all the issues you refer to, ie 'everything related to inter-squadron coordinations at this centrel meeting point. In my eyes that would also be an opportunity for ED, to get in closer contact with all the virtual squadrons, pushing their product to the edge (MP-side)'.

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Posted
Well, we could give up the extra CRT-Forums, if we could have a closed section here at the ED-Forums instead (Multiplayer-Section-Subforum :) )!???

 

Viper & GGTharos could preferably moderate that section.

 

Would something like this be possible???

 

That would not work...Most admins and other people that fly use CRT forums to report and discuss people that need to be taken care of. We can't discuss that stuff here. Although most squads you can post in their forums about things, some more then others. Some have images they try to uphold :D

 

The CRT forums is centrally located so we don't have to visit multiply forums to talk about the same thing.

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Posted
That would not work...Most admins and other people that fly use CRT forums to report and discuss people that need to be taken care of. We can't discuss that stuff here....

 

Issues can be addressed with Servman. Provided that matters are discussed in a calm/rational mattter via PM or otherwise, I do not foresee a problem.

 

A central 'Servman' database shared by the entire MP Server Community will as a consequence act as a major deterrent straight off-the-bat. You will have a scenario where people will be well aware going in that if you transgress on one server the entire Server community will as a consequence be off-limits due to the inherent co-operation that exists between Servers/Admins.

 

 

 

The CRT forums is centrally located so we don't have to visit multiply forums to talk about the same thing.

 

 

That is exactly the scenario one is attempting to prevent. For the newcomer to the genre/forums, it immediately smacks of Elitism. Now it goes without saying that that is not the case at all - it however at first glance appears as such: Therein lies the bother.

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Posted

Ok, so you guys (ED+mods) get something started and we'll see how it developes and which direction things will go.

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Posted

Yes, issues can be fixed with Servman. Sometimes things need to be discussed about what's going on. We cannot do that here currently. The CRT forums have been great at giving certain members a place to meet and talk about that stuff. Maybe it's too early in the morning for me or I'm thinking something different. A central Servman database you are talking about, like a forum, a list of concerns or a place where people can input problems they have/had on servers with the offenders name/track?

 

EDIT: Laud, you talking about what mods are allowed on servers?

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Posted
Yes, issues can be fixed with Servman. Sometimes things need to be discussed about what's going on. We cannot do that here currently. The CRT forums have been great at giving certain members a place to meet and talk about that stuff. Maybe it's too early in the morning for me or I'm thinking something different.

 

You're right. The discussions about incidents on servers need to remain in closed environment.

 

A central Servman database you are talking about, like a forum, a list of concerns or a place where people can input problems they have/had on servers with the offenders name/track?

 

I'd think he means a central ban-database where servman can directly connect to and recive ban-list information, to prevent those who got on the ban-list from playing on any server with servman installed.

 

EDIT: Laud, you talking about what mods are allowed on servers?

 

No. Which of my postings are you referring to?

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Posted

I was thinking about something else Laud. I thought you were talking about game mods, not forum mods.

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