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Posted

Why are 104th providing a new wingman command menu file with this mod that removes some commands from the menu and adds some other items?

 

File: \Scripts\Input\wingmencommandplane.lua

Posted
Why are 104th providing a new wingman command menu file with this mod that removes some commands from the menu and adds some other items?

 

File: \Scripts\Input\wingmencommandplane.lua

That file assigns a new keys over the stock one. Haven't seen the stock one in a while but this is the part that matters.

 

WC['RearmingPlanes'] = {
keyCommands = {
{combos = {{key = 'F1'}},  down = 4501},
{combos = {{key = 'F2'}},  down = 4502},
{combos = {{key = 'F3'}},  down = 4503},
{combos = {{key = 'F4'}},  down = 4504},
{combos = {{key = 'F5'}},  down = 4505},
{combos = {{key = 'F6'}},  down = 4506},
{combos = {{key = 'F7'}},  down = 4507},
{combos = {{key = 'F8'}},  down = 4508},
{combos = {{key = 'F9'}},  down = 4509},
{combos = {{key = 'F10'}}, down = 4510},
{combos = {{key = '1'}},  down = 4511},
{combos = {{key = '2'}},  down = 4512},
{combos = {{key = '3'}},  down = 4513},
{combos = {{key = '4'}},  down = 4514},
{combos = {{key = '5'}},  down = 4515},
{combos = {{key = '6'}},  down = 4516},
{combos = {{key = '7'}},  down = 4517},
{combos = {{key = '8'}},  down = 4518},
{combos = {{key = '9'}},  down = 4519},
{combos = {{key = '0'}}, down = 4520},
{combos = {{key = '='}}, down = 4521},
{combos = {{key = 'F11'}}, down = wsRepHumanBack},
{combos = {{key = 'F12'}}, down = wsRepHumanAbort}}

[sIGPIC][/sIGPIC]

Posted

Yes I see that but it also removes some of the F12 assignments and moves assignment from F11 to F12 in stead. Why is that nessesary? Or is it just someone that feals ED's default is not doing the job? I just wonder why...

 

EDIT:

Think I stay avay from this mod atm until folks have used it for a while ;)

Posted
Yes I see that but it also removes some of the F12 assignments and moves assignment from F11 to F12 in stead. Why is that nessesary? Or is it just someone that feals ED's default is not doing the job? I just wonder why...

 

Its the same file as was used by Wolverine. Basically the only reason I use it is for its key assignments for the rearm menu. I know some of them aren't working properly.... the F11 back button for refuel doesn't work for example (but F12-Exit does so.. it wasn't a deal breaker for me to use Wolverines file.) F11 and F12 are only used for menu handling IIRC.

EDIT:

Think I stay avay from this mod atm until folks have used it for a while ;)

 

That's cool. I mean its hardly going to effect you on the 104th anyway. I never see you in a Su/MiG. :P

[sIGPIC][/sIGPIC]

Posted
Its the same file as was used by Wolverine. Basically the only reason I use it is for its key assignments for the rearm menu. I know some of them aren't working properly.... the F11 back button for refuel doesn't work for example (but F12-Exit does so.. it wasn't a deal breaker for me to use Wolverines file.) F11 and F12 are only used for menu handling IIRC.

 

 

That's cool. I mean its hardly going to effect you on the 104th anyway. I never see you in a Su/MiG. :P

 

True :music_whistling:

Posted

Here are the changes done if you wish to change back to original. Why they add number key 1 - 0 in the menu i havent the foggiest idea about. Rearming changes to F1 - F10 is done completely in other files.

 

Original file on left. First one removes the possibility to exit the menu on the power source selcetion:

picture.php?albumid=380&pictureid=3541

 

Second change adds 1 - 0 keyes to the menu:

picture.php?albumid=380&pictureid=3542

 

The other changes is done to refueling and ground power menues:

picture.php?albumid=380&pictureid=3543

 

(HJ)

Posted (edited)

Couple hours not there, and I missed the party lol...

 

Ok, for those who think we are stupid, or I am stupid lol, we just thought about to give the FC2.0 a bit of s spice, with, the scenario of upgraded SU-27`s against the US F-15C`s. But I thought about my Miggy too, I mean, I really like to fly the German MiG, on the daily server with R-27R-R-60M, against AIM-120C's and R-77, and if you are in the range of fire to make a kill too, u are in the no escape zone on the advanced missiles or planes. This was not bothering at all, it was a good training instead, but the idea rist up, for a scenario, where German MiGs, would be get a AIM-120B upgrade, to fight along with the other nations on NATO side if you want.

 

We have no EF-2000 or F-4F on German side to fly with, too bad. So in this case, I thought it is a good chance to give the German MiG, a new life in our FC2.0, for our scenario with or against advanced Flankers.

 

My first hour with the MiG and AIM-120B was clearly showing, it is not a monster born now, it was the otherway around. With youre AIM-120B in youre mind you start to think to offensive with the little bird, and youre own radar what is weak, and fuel range, no ECM, makes a huge cut in the plan lol.

You simply start to fly rong, you need to stay on the silent path, like before with the R-60-R-27R combo, to get with "dirty tactics" close on the enemy, to make a kill.

 

This is now a test, and the month will show for everyone, what differents it will give on the game balance, if R-77 will edited or a AIM-120B on a german MiG.

 

So in this case, you "like it or hate it" it is youre decision, but I dont like to see that we are been called "stupid" or "I am about the MiG" this is just a bit overrated from some of you. ;)

 

Just don't panic..

Edited by MoGas
  • Like 1
Posted

I'd love to see some stats from Moa after all this is done, more or less like the ones Case generated before.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted (edited)
Here are the changes done if you wish to change back to original. Why they add number key 1 - 0 in the menu i havent the foggiest idea about. Rearming changes to F1 - F10 is done completely in other files.

 

Original file on left. First one removes the possibility to exit the menu on the power source selcetion:

 

 

Second change adds 1 - 0 keyes to the menu:

 

 

The other changes is done to refueling and ground power menues:

 

 

(HJ)

 

Please tell me on what plane we have Power source menu in FC2.0 :doh:

 

I'll be direct.. there is no important effect of the changes made, apart from the obvious... giving us 1 - 0 options. :book:

Edited by RIPTIDE

[sIGPIC][/sIGPIC]

Posted (edited)
Please tell me on what plane we have Power source menu in FC2.0 :doh:

 

I'll be direct.. there is no important effect of the changes made, apart from the obvious... giving us 1 - 0 options. :book:

I dont know either. Initially I was just asking why the changes is done. Is there some sense in it at all? Or is someone just playing around with the files?

 

EDIT:

And I belive it is small errors/changes like this one that break a good installed SIM creating small errors you cant figer out. Resently I had a MOD installed that completly disabled MODMAN and FC2 installation, nothing worked at all. I don't like that ;)

Edited by HiJack
Posted
I dont know either. Initially I was just asking why the changes is done. Is there some sense in it at all? Or is someone just playing around with the files?

 

EDIT:

And I belive it is small errors/changes like this one that break a good installed SIM creating small errors you cant figer out. Resently I had a MOD installed that completly disabled MODMAN and FC2 installation, nothing worked at all. I don't like that ;)

Ya. Well I can garantee you that this mod is not going to break modman or FC2.0 or whatever LMAO.

 

But I tell you a secret... I use that file to spy on your webcam and steal your Visa numbers.

[sIGPIC][/sIGPIC]

Posted

But I tell you a secret... I use that file to spy on your webcam and steal your Visa numbers.

 

:D

★★★ 🇷🇺 ★★★

Posted

I applaud the 104th for thinking outside the little box of "lets stay 100% accurate in relation to history books" and deviate into the fictional realm, while staying plausible.

 

After all this is a computer game which probably will never receive any more love from ED. For 99% accuracy we have DCS series.

Posted
It's possible to have 8 of those babies loaded :thumbup:

 

emoticon-games-014.gifSPAMRAAMSKI

 

 

:P

Novice or Veteran looking for an alternative MP career?

Click me to commence your Journey of Pillage and Plunder!

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'....And when I get to Heaven, to St Peter I will tell....

One more Soldier reporting Sir, I've served my time in Hell......'

Posted (edited)

I'm just trying to scare all others off so I can have RIPTIDE for myself :P

 

EDIT:

Oh, and the loadout menu change is good but I kept only the section for rearming and skipped the changes in F11/F12. Works fine ;)

Edited by HiJack
Posted

MiG-29G doesn't belong in a battle with 27's and 15's, its role is to fly around its own base listening for AWAX intercept calls on deep flying aggressive bad guys. This is the burden for the pilot, if you choose this aircraft thats your lot, no pushing on the offensive. Putting AMRAAMs on it is just plain daft and makes a mockery of serious simming. Killed by 29 carrying 120 sort of kills it for me. :)

  • Like 2

"[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart

51st PVO "Bisons" - 100 KIAP Regiment

Fastest MiG pilot in the world - TCR'10

https://100kiap.org

Posted (edited)

Did not make a strike fighter F-16C and F-18C? Sure MiG-29g?

1.[ATTACH]51228[/ATTACH] онлайн.server Aviasibir

2.[ATTACH]51229[/ATTACH]test

All this is available online for flights.

Edited by ALF7

Онлайн-MG:joystick:

 

"Страшнее Шилки зверя нет".

"ПИСДРУНС СС ПП".

"Носи ППК с молоду-любить будешь до старости".

"СА-Танки решают все!"

"- А мы, старшина, ни за первую и не за вторую… Мы – за третью. За эту… За как её?.. За Родину!"

 

 

__|77|________:::::: =}-

\~~~~~~~~~/~~~~~~~ NAVAL AVIATION FAN ~~~~~~~

Posted
MiG 29G is German version.
No. I'm talking about something that you can use the MiG-29g for the support and patrol, and for the strike fighter to use the same F-16 and F-18

Онлайн-MG:joystick:

 

"Страшнее Шилки зверя нет".

"ПИСДРУНС СС ПП".

"Носи ППК с молоду-любить будешь до старости".

"СА-Танки решают все!"

"- А мы, старшина, ни за первую и не за вторую… Мы – за третью. За эту… За как её?.. За Родину!"

 

 

__|77|________:::::: =}-

\~~~~~~~~~/~~~~~~~ NAVAL AVIATION FAN ~~~~~~~

Posted
MiG-29G doesn't belong in a battle with 27's and 15's, its role is to fly around its own base listening for AWAX intercept calls on deep flying aggressive bad guys. This is the burden for the pilot, if you choose this aircraft thats your lot, no pushing on the offensive. Putting AMRAAMs on it is just plain daft and makes a mockery of serious simming. Killed by 29 carrying 120 sort of kills it for me. :)

 

 

Every time someone gets killed by AIM-120 from a MiG-29G, baby Jesus cries. Just jokin. Yes, it is a bit hypothetical to be sure. If it proves to be disruptive, we can always retract it and consider it a test. I don't think many people will choose the G regularly though anyhow. Just watch out for a certain sniper from the 104th.

  • Like 1
Posted

Do u plan adding Mig-29K?

Intel Core i5 2500k @ 4.2Ghz, 8GB Kingston HyperX @1.6GHz, Ati Radeon HD7870 2GB GDDR5, 19' 1440x900 screen

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