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DCS World 2.0 and New Maps Discussion Thread


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Posted
I think we should sticky that comment given the amount of people that are going to keep asking!:pilotfly:

 

Only if someone gets rid of all the outdated stickies.

 

i.e. Pre-Purchase "DCS: A-10C Warthog"

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Posted
seriously may ? oh bummer I hoped something in february.

 

Note, he said 'hoping' and 'updates' for May. My guess is that in another month the only thing most people are going to remember is 'May'!;)

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Posted

Absolutely. I bet even if they had an update in April, people would still demand their May update.

 

Of course, this would be easy to fix with a screenshot of a generic bush in the desert, so I don't imagine it will be too much of a problem.

[sIGPIC][/sIGPIC]

Posted
Absolutely. I bet even if they had an update in April, people would still demand their May update.

 

Of course, this would be easy to fix with a screenshot of a generic bush in the desert, so I don't imagine it will be too much of a problem.

 

Of course we could, since many of us paid for Nevada back in Oct, 2010. :music_whistling:

 

And, no, a screenshot of a bush wouldn't be enough. A screenshot with a bush and a shadow and perhaps a cloud or two would be though. :lol:

Posted

Wonder if the extra $20 we paid as original beta testers back in Oct 2010 is still in the bank gaining interest ?

 

So much was mentioned back then, I won't say promised because that may annoy some people

Remember the 346 Fire Fighters, Medics & Police who died on 9-11.......

 

Selective memory is a wonderful thing, especially when certain posts simply disappear into the ether never to be seen again, unless I have a copy of the original post copied and pasted into word documents and saved .... just in case :)

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Posted

obviously. dx11 is compatible with any previous dx version. otherwise how will modern cards play dx9 games?

 

also, will the caucasus map be adapted to the new edge engine?

Posted

A vid of the Nellis area from an airliner for comparison:

 

Wish I was there now with a lawnchair and a sixpack to watch RedFlag heh

It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm

Posted

Now that we have 64bit DCS i hope it will be dx11.

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Posted
obviously. dx11 is compatible with any previous dx version. otherwise how will modern cards play dx9 games?

 

also, will the caucasus map be adapted to the new edge engine?

 

AFAIK no Caucasus won't be adapted as they'd have to go from scratch again so not much point.

Always remember. I don't have a clue what I'm doing

Posted

also, will the caucasus map be adapted to the new edge engine?

 

They have stated in the past that the Caucasus map will not be updated.

 

(But I do hope they reconsider this after they release the Nevada map)

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Posted
obviously. dx11 is compatible with any previous dx version. otherwise how will modern cards play dx9 games?

 

Through using Dx9 runtimes. ;)

You don't actually run the Dx9 code in Dx11. The backwards compatibility happens at the card - in that it is able to accept the results of the Dx9 codepath. (This is why some users who have Dx11 find that they have to install Dx9 redist manually to get appropriate libraries.)

 

There are also some games that use Dx10 or 11 not to use any new features, but only to use the new codepath to get the same stuff done in a more hardware-efficient way. (Dx10 and 11 does some things more efficiently than Dx9 - an example of a game that does this is Bad Company 2 - it can use either runtime, but when when using something newer than Dx9 it will render exactly the same graphics but at a higher speed.)

 

But the important thing is that it's the cards (and their drivers etcetera) that are backwards compatible, not DX itself. (All AFAIK, I don't code for DX myself so I may have misunderstood.)

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Posted
How will it impact the sim?

 

Well you know how you need a 4.0GHz processor to play this game above 35FPS average as it is right now?

 

Well by the nevada update, you will need a 6Ghz processor for the same results.

 

:)

 

I'd say this is most likely incorrect. Different things have different demands hardware-wise, and do stuff in different ways. Wait until it's closer to being finished before speculating on it's hardware requirement impact. ;)

 

Most specifically, remember that Dx11 is more efficient than Dx9, so you can do the same (or better) stuff that you do in Dx9, but requirements will drop - not increase. We'll see when Nevada etcetera is closer to being finished how this all pans out. :)

[sIGPIC][/sIGPIC]

Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер

Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog

DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules |

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| Life of a Game Tester
Posted
but requirements will drop - not increase.

 

I'm betting a full pint that this will get back to you in horrendous out-of-context references. :beer:

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"Engineering is the art of modelling materials we do not wholly understand, into shapes we cannot precisely analyse so as to withstand forces we cannot properly assess, in such a way that the public has no reason to suspect the extent of our ignorance." (Dr. A. R. Dykes - British Institution of Structural Engineers, 1976)

  • 3 weeks later...
Posted

Uhm, that picture obviously show poor lighting and poor modelling...

And texture are too blurry!

 

Mmh, I'm afraid this map wouldn't live through the fan-base test. Ouch.

 

 

 

 

 

 

 

 

 

 

:P kidding of course.

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