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Posted

I would like to suggest a feature for SLMOD and apologize if its been discussed already. To many pages for me to dig through.

 

I would like to see the ability for an Admin to directly assign points to a player for what ever reason for the auto kick/ban system. Seems like it would be fairly simple to implement. I appreciate any advice or help on the matter.

 

Thanks,

Shahdoh

Posted

So everything is working in SLMOD so far except for one small thing. If I change admin_tools_mission_folder = <string> to anything but nil it will not list the missions available. It will display the folder where the missions are held, but that's where it stops. I have the admin_display_mode = <string> set to both and when invoked while admin_tools_mission_folder = nil will display a block of white text listing the missions and scrolling lines of chat at the same time listing available missions. Any other setting as far as default mission folder has this same effect...even using a dropbox C:\users\admin\dropbox\missions will not allow the listings of missions. Any help would be great.

Posted
Have you tried using double backslashes? Like C:\\dropbox\\missions ?

 

No, but I will give that a try. I might not accomplish what I am after by using different folders. What I am after is a way for admins to upload missions to the folder and run them in the MP environment. However, even using the default folder, I cannot add a mission to the folder with my server running so it may be a lost cause anyway.

Posted

On my root-server i use Hardlinks/Junctions and FTP (or Teamviewer) for uploading Missions.

 

 

 

run cmd as admin

cd "c:\Folder for the Link"

mklink /j "Name" "c:\Target-Folder"

 

 

Posted
On my root-server i use Hardlinks/Junctions and FTP (or Teamviewer) for uploading Missions.

 

 

 

run cmd as admin

cd "c:\Folder for the Link"

mklink /j "Name" "c:\Target-Folder"

 

 

I added a room to my TS3 server for uploading missions and we are able to upload to the DCS server on the same server 2008 box:D

Posted
I would like to suggest a feature for SLMOD and apologize if its been discussed already. To many pages for me to dig through.

 

I would like to see the ability for an Admin to directly assign points to a player for what ever reason for the auto kick/ban system. Seems like it would be fairly simple to implement. I appreciate any advice or help on the matter.

 

Thanks,

Shahdoh

 

So, is this possible?

Posted

You mean like a one, two and three stage warning system and then kick the player? That should be possible, but who will do the change? Speed don't seem to be around much. I guess the easy way is to set kick time as low as possible and just kick the player as a warning and then after three kicks he gets banned. ServMan works that way.

Posted
You mean like a one, two and three stage warning system and then kick the player? That should be possible, but who will do the change? Speed don't seem to be around much. I guess the easy way is to set kick time as low as possible and just kick the player as a warning and then after three kicks he gets banned. ServMan works that way.

 

If I understand it correctly, the auto kick, auto ban system in SLmod works off a points system for infractions. Points assigned for team kills/collisions etc. I am requesting the ability for an admin to assign points directly to the system for infractions the game is not designed to detect. Taxiway take offs would be 1 example. This way, the autokick system would determine when enough points have been accumulated that a kick/ban was warranted, and then, most importantly, allow that person back on after a time. Right now, using the system, a kick will allow them right back on, but a ban, we have to go back and unban them manually for a minor infraction that we only wish to have a short punishment.

 

We have multiple admins and is tough to know how many times a person has been dealt with. The auto kick/ban system would know and deal with it based on its parameters.

 

Example: Banning occurs at 100 points (default value already in place if I remember correctly)

Player A comes on and does something against server rules, Admin sees this and assigns 25 points to the player and warns the player of the action.. Player A plays nice till admin leaves.. Then another admin catches them doing something again, assigns more points for the infraction. Eventually, unless he learns his lesson, will be banned by the auto kick/ban.

 

 

Hopefully this explains what we are looking for better, Thanks your responding.

Posted

It might be a little tricky because I believe the "points" assigned to a player are based on team kill stats, and are weighted by the number of infractions and time since last infraction. Likely if such a feature would be implemented a new infraction system would need to added on top of the current team-kill based stats. I haven't really looked at what all goes into the admin menu and "auto-admin" part of slmod that governs kicking and banning of players, so I'll have to figure out a decent way to implement what you want.

The right man in the wrong place makes all the difference in the world.

Current Projects:  Grayflag ServerScripting Wiki

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread)

 SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum

Posted

Yes I see your request but Speed is not here to implement something else, maby Grimes will use his skills to solve your request. In ServMan you can kick the player for X times and then he is banned. My server settings allow two (2) kicks and then automatically bans the player. If you like to unban the player you do that with admin command from the chat as well so there are no fiddling with local files. The autokick threshold can be changed in ServMan, mine are set to 35 points.

Posted

Question, when I run a MP mission called Talon's Reach on the MP server I get the following error message. SLMOD ERROR: invalid variable type in slmod.units_firing_net Can someone tell me what this indicates and if there is a way to resolve this issue?

Posted

Blooze,

That took way to long to figure out... Apparently non existent stopflag values are being sent as a blank string instead of a nil. I'm not entirely sure where that is happening at. So I have simply added a an extra if condition to all of the effected functions. Try out this version https://github.com/mrSkortch/DCS-SLmod/tree/develop to see if it that makes the mission run without errors.

 

Shahdoh, I still have to figure out the ins and outs of the chat message and penalty system before attempting to implement what you want. My current priority though is releasing an updated version of mist before I work on adding stuff to slmod.

The right man in the wrong place makes all the difference in the world.

Current Projects:  Grayflag ServerScripting Wiki

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread)

 SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum

  • 2 months later...
Posted

it seems that since we have installed slmod on our server, that it crashes way more frequently...every few hours now :(

i am not sure, but it seems this is related with slmod, since before the install the server hardly ever crashed.

any ideas?

  • 2 months later...
Posted

To the OP, have you tried using that "guide" yourself ?

Because i just did exactly what was told there ( not like there are that many steps ) however there was no config.lua created.

Posted
To the OP, have you tried using that "guide" yourself ?

Because i just did exactly what was told there ( not like there are that many steps ) however there was no config.lua created.

 

Are you looking in the saved games/slmod folder after starting and stopping a single player mission?

Posted
Are you looking in the saved games/slmod folder after starting and stopping a single player mission?

 

No, i do that after starting a multiplayer game, like it said in the first post.

 

Configuration Instructions:

1) Start DCS Multiplayer. By the time you get to the Master Server login menu, a new config.lua file will be created in C:/Users/<Your Account>/Saved Games/DCS/Slmod/. Exit multiplayer.

  • 2 weeks later...
Posted (edited)

Does anyone know of any easy to install "lua interpreters" for wordpress?

I got this fancy idea of putting up the stats on my webpage after reading

 

The saved data is in the form of a serialized Lua table, and thus can be reloaded into anything else that has access to a Lua interpreter. This includes

external websites.

 

Also, how do I find my own host_ucid?

In order for the host computer to get credit in the SlmodStats system, you must enter the UCID of the host computer below.

The UCID must be in quotes, like this:

host_ucid = "a29fb043d814a012452f043dc"

 

Thanks.

Edited by <Grizzly>
  • 1 month later...
Posted

i looked at the stats.lua being generated and noted that while it tracks flight time, UID and airframes, it doesnt seem to track weapons or ground kils for our WWII server. if the config like other scripts where the weapons need to be defined?

ASUS Tuf Gaming Pro x570 / AMD Ryzen 7 5800X @ 3.8 / XFX Radeon 6900 XT / 64 GB DDR4 3200 

"This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL

Posted

I brought up a while back, the ability for an admin to assign points against a player directly to go towards kicking/banning someone( like the team kill points). Has there been any effort or thoughts on this yet?

Posted
i looked at the stats.lua being generated and noted that while it tracks flight time, UID and airframes, it doesnt seem to track weapons or ground kils for our WWII server. if the config like other scripts where the weapons need to be defined?

 

No, slmod should be able to pick up all any weapon added to the game without any custom input to the script. The only exceptions are cluster bombs due to how events occur with clusters when compared to everything else. The bomb is what appears on the shot event while the sub-munitions are registered with hit events.

 

However there is currently a bug where events don't occur when dropping a bomb, which effects all bombs. Missiles and rockets should be fine, but I tested it with an A-10C and not a WW2 aircraft so I'd hope there isn't any difference.

 

I brought up a while back, the ability for an admin to assign points against a player directly to go towards kicking/banning someone( like the team kill points). Has there been any effort or thoughts on this yet?

 

I haven't done anything with it. Fixing bugs with slmod is about all the time I have for it at the moment. It is on github if anyone wants to take a crack at it.

The right man in the wrong place makes all the difference in the world.

Current Projects:  Grayflag ServerScripting Wiki

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread)

 SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum

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