ED Team Wags Posted September 5, 2005 ED Team Posted September 5, 2005 As inclusion of new features in the 1.11 patch is pretty much complete and remaining work is mostly focused on improving multiplayer further, this will probably be the last update post prior to patch release. 1- Cockpit visibility has been increased, allowing greater view around ejection seat. 2- Lighting reflections have been added to all canopies. 3- Clients can now always enter their selected aircraft if the server has been running for more than eight hours. 4- Client stability in multiplayer has been increased. 5- Client aircraft no longer shake when on the ground if in the Caucasus region. 6- View editing of client recorded track files has been corrected. 7- In order to correctly view 1.1 training tracks, a utility has been provided that negates the new missile logic. 8- The "Press S" client message is no longer displayed at the start of a multiplayer game. 9- Su-25T cockpit lights will no longer work unless the aircraft power has been turned on. 10- Landing approach audio cues now cease once over the runway threshold. 11- Players may now recover on an aircraft carrier after it has turned. 12- If two clients simultaneously spawn on an aircraft carrier deck, the program will no longer crash. 13- New AIM-54C model by Mig-Mag Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
S77thFever Posted September 5, 2005 Posted September 5, 2005 Thank you for keeping the community updated. Looking forward to the patch release.
Dusty Rhodes Posted September 5, 2005 Posted September 5, 2005 Thanks a bunch Wags! Dusty Rhodes Play HARD, Play FAIR, Play TO WIN Win 7 Professional 64 Bit / Intel i7 4790 Devils Canyon, 4.0 GIG /ASUS Maximus VII Formula Motherboard/ ASUS GTX 1080 8 GB/ 32 Gigs of RAM / Thrustmaster HOTAS Warthog / TrackIR 5 / 2 Cougar MFD's / Saitek Combat Pedals/ DSD Button Box FLT-1
S77th-konkussion Posted September 5, 2005 Posted September 5, 2005 11- Players may now recover on an aircraft carrier after it has turned YES!! [sIGPIC]http://forums.eagle.ru/attachment.php?attachmentid=43337&d=1287169113[/sIGPIC]
Mustang Posted September 5, 2005 Posted September 5, 2005 11- Players may now recover on an aircraft carrier after it has turned YES!! man, the times i've spawned *next* to the carrier or half off it lol does this mean the MFD ILS will match the carrier heading too? hate doing visual landings :p
S77th-Dante Posted September 5, 2005 Posted September 5, 2005 some welcome news here. Savage 77th Squadron 'S77th' http://www.s77th.com The Lomac League, For Squadrons & Single Players http://www.LomacLeague.com
S77th-RYKE Posted September 5, 2005 Posted September 5, 2005 Thanks a bunch for the update , can't wait to try it ------------- Savage 77th Squadron 'S77th' http://www.s77th.com The Lomac League, For Squadrons & Single Players http://www.LomacLeague.com [sIGPIC]http://img.photobucket.com/albums/v108/madmaxx69/LOMAC/Rykesig1.jpg[/sIGPIC] Savage 77th , http://s77th.com |Core i7 920|Asus P6T Deluxe V2|GTX 285|9600GT-OC|6G DDR3|Softh on 3x22"CRTs|Tir2|yeahIsaidTir2|X-45|Haf 932|Vista Ultimate 64|
S77th-konkussion Posted September 5, 2005 Posted September 5, 2005 man, the times i've spawned *next* to the carrier or half off it lol does this mean the MFD ILS will match the carrier heading too? hate doing visual landings :p whoop.. I didn't know it got that bad.. I only knew about the ILS going caddy-whompous after a turn. [sIGPIC]http://forums.eagle.ru/attachment.php?attachmentid=43337&d=1287169113[/sIGPIC]
rekoal Posted September 5, 2005 Posted September 5, 2005 thanks for the info!! p.s i typed this on my psp! rekoal
Posted September 5, 2005 Posted September 5, 2005 Thanks but what about the msvcrt.dll bug? I'm getting this crash on certain missions. Hope you will fix this in 1.11. Thanks again!
Guest Cali Posted September 5, 2005 Posted September 5, 2005 Hey Wags can you tell them to hold off on the patch until mid-November hehe
Prophet_169th Posted September 5, 2005 Posted September 5, 2005 7- In order to correctly view 1.1 training tracks, a utility has been provided that negates the new missile logic. Thanks Wags! this is good to hear. Does #7 suggest what I think it suggest? Advanced missle dynamics?
Trident Posted September 5, 2005 Posted September 5, 2005 No I don't think so. New missile physics are scheduled for v1.2, what Wags is talking about is probably improved seeker logic. Good news none the less, looking forward to the patch!
Gazehound Posted September 6, 2005 Posted September 6, 2005 Cheers :) 12- If two clients simultaneously spawn on an aircraft carrier deck, the program will no longer crash. My experience is that the program dosent crash, rather the aircraft do, as they start on the takeoff ramp, not in parking. Is this addressed? VVS504 Red Hammers
Shaman Posted September 6, 2005 Posted September 6, 2005 Wow, nice list of niceee improvements! 51PVO Founding member (DEC2007-) 100KIAP Founding member (DEC2018-) :: Shaman aka [100☭] Shamansky tail# 44 or 444 [sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer
Pilotasso Posted September 6, 2005 Posted September 6, 2005 1- Cockpit visibility has been increased, allowing greater view around ejection seat. Bear in mind that in 1.1 zooming out to a broader cockpit view results in missile trails to degenerate into toilet paper like trails. And other graphical glitches. Is it fixed? .
adi-Michael Posted September 6, 2005 Posted September 6, 2005 thanks WAGS!! NICE NEWS!! :) :D Some news about the online air refueling? The problems with the probe during the flight in multiplayer will be eliminated? {adi}-Michael ---- CO Air Dominators Italia site: http://www.ad-ita.it From Italian Community {adi}-Michael - Istruttore Eagles Bombers Air Dominators Italia http://www.ad-ita.it From Italian Community http://www.ad-ita.it/images/avatarbanners/Targ.Mike.jpg
jason_peters Posted September 6, 2005 Posted September 6, 2005 did not see in the list - fixed object pop-up (Dxrenderer.dll) now like 1.0 version No - I'm not obsessed - really I'm not - lol --------- System: i7-8700k @ 4.9GHz; Nvidia RTX 2080ti; 32GB (2 x 16) DDR4 @ 3333Mz Ram; ASUS ROG Strix z370-E; SSD Drive; Oculus Rift-S; Thrustmaster HOTAS Warthog
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