SkateZilla Posted November 8, 2013 Posted November 8, 2013 (edited) the doc or sample doesnt seem to help... guess i go trial and error. Float doesnt seem to work, Visibility is on or off only, no fades... so.... Edited November 8, 2013 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
luckybob9 Posted November 8, 2013 Author Posted November 8, 2013 the doc or sample doesnt seem to help... guess i go trial and error. Float doesnt seem to work, Visibility is on or off only, no fades... so.... I have never used float, or even know what it does. But theoretically you could use the scale modifier on the same argument number as the visibility one to give the illusion Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
Blaze Posted November 8, 2013 Posted November 8, 2013 Float allows a texture to fade in and out. Like the cockpit lights in the new F-15C cockpit. There isn't really any documentation on how to use it. If I have time I can put together a quick how-to. i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. "
SkateZilla Posted November 8, 2013 Posted November 8, 2013 Float allows a texture to fade in and out. Like the cockpit lights in the new F-15C cockpit. There isn't really any documentation on how to use it. If I have time I can put together a quick how-to. That would help alot, I've tried a few different things and none of them have worked so far. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
-Rudel- Posted November 13, 2013 Posted November 13, 2013 Anyone having issues with the reflective skins showing the environment on the wrong side? I'm not sure if it's an export issue or not. https://magnitude-3.com/ https://www.facebook.com/magnitude3llc https://www.youtube.com/@magnitude_3 i9 13900K, 128GB RAM, RTX 4090, Win10Pro, 2 x 2TB SSD, 1 x 15TB SSD U.2 i9 10980XE, 128GB RAM, RTX 3090Ti, Win10 Pro, 2 x 256GB SSD, 4 x 512GB SSD RAID 0, 6 x 4TB HDD RAID 6, 9361-8i RAID Controller i7 4960X, 64GB RAM, GTX Titan X Black, Win10 Pro, 512GB PCIe SSD, 2 x 256GB SSD
Blaze Posted November 13, 2013 Posted November 13, 2013 That's strange...! Haven't had that yet. Using the latest plugins? i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. "
NRG-Vampire Posted November 13, 2013 Posted November 13, 2013 (edited) Anyone having issues with the reflective skins showing the environment on the wrong side? I'm not sure if it's an export issue or not. uh, that's strange iv never seen that before, maybe that's a negative value reflection on your model i guess this is an export isssue, but you should check it in dcsw too, maybe only the modelviewer got this problem (maybe texture problem for modelviewer: there are some sample textures with grass, clouds and trees which used for visualisation of reflection - maybe those are wrongly used in MV) or you should ask hungarojet to fix your edm file - only a few byte changes in the hexadecimal table of your edm file and everything will be fine :) Edited November 13, 2013 by NRG-Vampire
Blaze Posted November 13, 2013 Posted November 13, 2013 For what it's worth, I also don't use plugin versions that are newer than the version of DCSW I'm exporting to. It makes no sense. :) i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. "
NRG-Vampire Posted November 13, 2013 Posted November 13, 2013 i guess they use future exporter versions (1.2.8-1.2.9) because of upcoming edge features
SkateZilla Posted November 13, 2013 Posted November 13, 2013 you sure it's a reflection map bug? I had A similar issue when I saved my Bump Map as Specular Map, or vise Versa, dont remember which, it would load the reflection of the world upside down and bump mapping would be missing. http://forums.eagle.ru/showpost.php?p=1687210&postcount=12 Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
-Rudel- Posted November 13, 2013 Posted November 13, 2013 (edited) Thanks for all of your replies. Everything I test is with Beta 1.2.7 and latest plug-in / mv. I have the same issue in beta game. I suppose it's a texture/model issue, as our old model works just fine. I'll keep messing around. Skatezilla, I remember that thread. I'm glad you brought it up, I've been searching for it like crazy! Thanks guys, I'll report my progress. Edit In: Appears I might have had material/map names conflicting the files. Changed all the maps (Map #xxx) to default names, except the material. Work now. Cheers Edited November 13, 2013 by -Rudel- https://magnitude-3.com/ https://www.facebook.com/magnitude3llc https://www.youtube.com/@magnitude_3 i9 13900K, 128GB RAM, RTX 4090, Win10Pro, 2 x 2TB SSD, 1 x 15TB SSD U.2 i9 10980XE, 128GB RAM, RTX 3090Ti, Win10 Pro, 2 x 256GB SSD, 4 x 512GB SSD RAID 0, 6 x 4TB HDD RAID 6, 9361-8i RAID Controller i7 4960X, 64GB RAM, GTX Titan X Black, Win10 Pro, 512GB PCIe SSD, 2 x 256GB SSD
Blaze Posted November 14, 2013 Posted November 14, 2013 Hmm, good to know! :) i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. "
-Rudel- Posted November 14, 2013 Posted November 14, 2013 You're telling me! I was about to die if this MiG cant have a metal skin..lol https://magnitude-3.com/ https://www.facebook.com/magnitude3llc https://www.youtube.com/@magnitude_3 i9 13900K, 128GB RAM, RTX 4090, Win10Pro, 2 x 2TB SSD, 1 x 15TB SSD U.2 i9 10980XE, 128GB RAM, RTX 3090Ti, Win10 Pro, 2 x 256GB SSD, 4 x 512GB SSD RAID 0, 6 x 4TB HDD RAID 6, 9361-8i RAID Controller i7 4960X, 64GB RAM, GTX Titan X Black, Win10 Pro, 512GB PCIe SSD, 2 x 256GB SSD
luckybob9 Posted November 14, 2013 Author Posted November 14, 2013 possibly two materials having the same names. All must be unique Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
SouLey Posted November 17, 2013 Posted November 17, 2013 (edited) Hi all ! I would like to know if someone could help me with my problem : I have 3D Studio Max 2011 (32bits - 64bits) installed but when I want to set up the EDM plugin, I can't check any versions ! (See the Attachment) Thanks to you ! Edited November 17, 2013 by SouLey
NRG-Vampire Posted November 17, 2013 Posted November 17, 2013 (edited) i have another problem with recent versions of modelviewers i can't convert cmd models into edm format conversion runs well and converted edm file size seems ok but the new edm file is invisible, even if i used cmd specular checkbox should i change something in MV before i start converting old formats ? and what is z bias for transparents and opaque ? Edited November 17, 2013 by NRG-Vampire
HungaroJET Posted November 17, 2013 Posted November 17, 2013 Hi all ! I would like to know if someone could help me with my problem : I have 3D Studio Max 2011 (32bits - 64bits) installed but when I want to set up the EDM plugin, I can't check any versions ! (See the Attachment) Thanks to you ! Looks there are bugs in the newest plugins/modelviewers. Souley you should try older plugin versions. (or you should reinstall your 3dsmax) Vampire, there are another bug: missing Material Attributes (Material_Name) and missing Glossiness Uniforms (specFactor) for textures in the converted file (from CMD to EDM). Maybe ED used another (non-public) version of modelviewer for converting old formats into EDM format. Atop the midnight tarmac, a metal beast awaits. To be flown below the radar, to bring the enemy his fate. HAVE A BANDIT DAY ! [sIGPIC][/sIGPIC] "When I'm working on a problem, I never think about beauty. I think only how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong." - R. Buckminster Fuller (1895 - 1983), American Architect, Author, Designer, Inventor, and Futurist
SouLey Posted November 17, 2013 Posted November 17, 2013 Thanks for you answer HungaroJET I already did the both what you told me but they don't work... Do you think that's possible to install the plugins file by file manually ?
luckybob9 Posted November 18, 2013 Author Posted November 18, 2013 Hi all ! I would like to know if someone could help me with my problem : I have 3D Studio Max 2011 (32bits - 64bits) installed but when I want to set up the EDM plugin, I can't check any versions ! (See the Attachment) Thanks to you ! try running it with admin privileges. Is max installed into a custom path? Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
SouLey Posted November 19, 2013 Posted November 19, 2013 I did it too but nothing... I installed file by file and now it works fine !
ArleighBurke Posted November 28, 2013 Posted November 28, 2013 I have the same problem where i cant select anything... But also I have 3Ds Max 2013.... Anyway Im trying to do work on the Ticonderoga Class Cruiser and the Frigate can someone help me possibly by converting them to a 3D model file that is openable?
Silver_Dragon Posted November 28, 2013 Posted November 28, 2013 For now, EDM exporter only work on 3Ds Max 2010/11/12, expected future 2013 compatibility soon. For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
joey45 Posted November 28, 2013 Posted November 28, 2013 Awesome that means I can delete 2012 and only have one version installed. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
NRG-Vampire Posted December 1, 2013 Posted December 1, 2013 Zach, so is there no way to convert old cmd and lom models to edm format by modelviewer since 1.2.4 ? :cry:
aaron886 Posted December 1, 2013 Posted December 1, 2013 Somewhere in there, the EDM format was further optimized. Might be related.
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