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Posted

A minute of demo play - Sniper Elite v2

 

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Posted
Nice :D I actually played v1 some time back! Quite looking forward to this one!

 

+1, although the skeletal animations are quite cheesy.....could have done without them. Thoroughly enjoyed #1 though.

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Posted (edited)

I had played the first as well but had not payed much attention to this one. Got the demo from Steam and discovered the M rating and the reason.

 

From what little I played it might not be too bad. I suspect there will be no off switch for the 'gore' though.

 

EDIT: BTW, check YouTube for 'Sniper Elite v2 junk shot'....or perhaps don't!:cry:

Edited by cichlidfan

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Posted
+1, although the skeletal animations are quite cheesy.....could have done without them. Thoroughly enjoyed #1 though.

 

From what little I played it might not be too bad. I suspect there will be no off switch for the 'gore' though.

 

Come on over to Germany guys, those effects are banned here! I thought first it was because of the violence, but now I understand it is actually quality control! :lol:

Spoiler

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Posted

German censorship laws are just plain weird though. My "fav" example was when the "nazi german" flag in Hearts of Iron was replaced with the earlier Imperial flag, since the game would otherwise have been banned in germany. I understand not wanting to have gratuitous nazi symbols in games, but when it's just a question of historical correctness...

 

Though, on the other hand, in this specific case it really is a case of quality control. Pretty funny how that turned out. :P

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Posted (edited)

Though, on the other hand, in this specific case it really is a case of quality control. Pretty funny how that turned out. :P

 

I don't care either way but I suspect the extra graphics would get old quick considering how much of them I saw in just a few minutes of play. The shots without the 'visible man' graphics aren't too bad though.

 

EDIT: I might have to re-install the old version just to mess with this evening.:D

Edited by cichlidfan

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Posted

terrible. you can tell how awful a game is by the abundance of gimmicks. and why is the sniper wearing some shitty heroic gear that never existed in reality?

 

saw an entire level once. laughed off my seat. you can snipe a bunch of guys from a vantage point 50 feet away from the enemy position and try as they might to kill you, they just can't. 5 minutes of bloody screen later, you just killed 50 soldiers on your own with the help of exploding barrels.

Posted

This looks crap... you can go "wow" for first few times you see such effects (skeleton etc) and that's about it... exactly because these effectes area really cheesy (as nicely put by Viper) I would/will never get this.

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Posted

Yeh, the nuts getting shot off could keep me entertained for a few hours, though.

 

Have to agree with the above comments about the game looking rather poor. The original was ok, just got a bit dull.

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Posted

This is pretty much average shooter with incorporated "fatality" of Mortal Combat.

 

Is this arcade? yes! And how!

 

You have unlimited health that gets recharged (!) after bonding with cover. Your character in demo has 3(!) different kind of weapons, a butt load of ammo, grenades, mines and explosives. A main weapon that is zeroed for 0 yards apparently with no way to change windage or elevation. A mission for a player that is pure Hollywood. It's highly scripted; a typical rat in a maze game. AI that brings nothing to a game - same ol' artificial idiots.

What's good? ballistics. I don't know of any other game that incorporates wind. And that's about it.

 

But, sickly, I enjoy those kill cams.

Posted

 

But, sickly, I enjoy those kill cams.

 

Which is why it will sell well enough to generate a profit, especially since it was built in a relatively short period of time.

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  • 2 years later...
Posted

Thread resurrection time! :smartass:

 

For some reason I can't remember I came by this thread a while back, then picked up Sniper Elite 1, 2 and 3 in a Steam sale and played through all of them in the past couple of weeks.

 

 

 

IMO Sniper Elite 1 is outright terrible; the graphics are outdated, but that's not the problem. The problem is that the player gets stuck on every little stone that's lying around -- and there are many stones. Once the player gets spotted by an enemy, every enemy on the map seems to be on alert - even if the spotter drops dead from a silenced kill half a second later without sounding any alarm. The ability to move quickly or slowly makes little sense, the enemies almost always hear the player regardless. The ability to place traps doesn't make sense, since it's completely unforseeable where the game will spawn new enemies after certain goals are achieved. Maybe the most annoying design decision is to force certain playing styles upon the player in most stages of most missions, like "If you get spotted, it's all over", and in fact the mission then fails when that happens. This game is a pile of rubbish.

 

I was positively surprised about Sniper Elite 2. It was better in almost every conceivable way. Enemy AI was much improved. The game got rid of movement speed -- while the player was crouched or prone, he could not be heard by enemies (this is obviously too aracade-ish, but still massively better than in part one where it was almost unpredictable which posture would make the enemies aware and which one wouldn't).

 

Most of all, the second game didn't force a particular playing style on the player, or at least it left much more freedom of choice -- I felt like it was really my choice whether I wanted to sneak, kill silently from up close or just go loud quickly and shoot my way through most of the time.

 

In comparison to part 1, Sniper Elite 2 was almost perfect. IMO it had one problem: it doesn't allow the player to save freely, instead it features autosave-on-waypoint. I know many people don't have a problem with that, but for me it's like the worst possible choice a videogame designer could make, because it takes an important freedom away from the player. More than anything, the choice/ability to save can determine a game's difficulty, and in a game as arcade-like, I'm not looking for a particularly difficult challenge. Most of the time, this wasn't too bad, but there were a few scenes that were ridiculously difficult and annoying because of it; and once I'd beaten these, it didn't feel like an accomplishment, I was just relieved that it was over and I could get on with the game.

 

After the positive experience with part 2, Sniper Elite 3 was a big disappointment. On the up side, it re-introduced the ability to save freely that had been there in the first game, but other than that, it failed on most aspects that had worked well in part 2, again forcing a certain playing style on the player; my impression is that the AI system was back to the way it had been in part one, where the mere fact that an enemy had spotted the player was enough to alert every enemy in the vicinity even though no alarm had been sounded. Part 2 had felt very narrow-pathed, but in war-torn Berlin that made sense. Somewhere in northern Africa, where part 3 takes place, this doesn't make a lot of sense and feels, again, like forcing the player into ridiculously tiny constraints. All in all, part 3 was pretty bad IMO.

 

 

 

I believe the following is relatively spoiler-free, but if you intend to play any of these games for the first time, maybe you shouldn't continue reading.

 

Things to be cautious about if you're an AI soldier in Sniper Elite (any of the titles, mostly): :D

  • After a sound-masked shot, a dead comrade lies in the middle of the street: "Now that's weird, why is there a dead guy? I should take a look. Well, he's dead alright, let's get back to patrol duty."
  • The player accidentally sprints a step; several floors above, an enemy hears him: "The enemy sniper is here! Everybody, alarm, get him!"
  • A comrade walks into a tripwire grenade: "Huh, an explosion? Weird. Someone should go check it out."
  • The player fires a single shot from his G-43, the same type that German soldiers are equipped with all over the map: "The enemy sniper is here! Quickly, get him!"
  • A comrade sees the player, opens up with his MP-40: "Oh, he's shooting someone. I wonder if that's relevant. I should raise my awareness level to 'suspicious'".
  • An enemy sees the player walking a long distance away - "The enemy! Get him!"
  • Three dozen guards, maybe more, have mysteriously disappeared all over the map (silent and concealed kills, bodies well hidden). This one guy is now guarding the base all alone where all his buddies used to come by and say "Hi" a few minutes ago. "Well, everything's calm and looking good. I guess everybody's just having lunch in the middle of the night, so I'll guard the base all alone, no worries."

 

I realize getting the AI right in such a game is pretty difficult, but these games don't do a particularly good job. :gun_sniper: :music_whistling:

Posted
What should a reader do, play DayZ? Suddenly?

 

Haven't played that yet, so I can't comment whether or not you should play it. If you choose to play it, I also can't give any advice on the preferred suddenness.

Posted
Thread resurrection time! :smartass:

 

For some reason I can't remember I came by this thread a while back, then picked up Sniper Elite 1, 2 and 3 in a Steam sale and played through all of them in the past couple of weeks.

 

 

 

IMO Sniper Elite 1 is outright terrible; the graphics are outdated, but that's not the problem. The problem is that the player gets stuck on every little stone that's lying around -- and there are many stones. Once the player gets spotted by an enemy, every enemy on the map seems to be on alert - even if the spotter drops dead from a silenced kill half a second later without sounding any alarm. The ability to move quickly or slowly makes little sense, the enemies almost always hear the player regardless. The ability to place traps doesn't make sense, since it's completely unforseeable where the game will spawn new enemies after certain goals are achieved. Maybe the most annoying design decision is to force certain playing styles upon the player in most stages of most missions, like "If you get spotted, it's all over", and in fact the mission then fails when that happens. This game is a pile of rubbish.

 

I was positively surprised about Sniper Elite 2. It was better in almost every conceivable way. Enemy AI was much improved. The game got rid of movement speed -- while the player was crouched or prone, he could not be heard by enemies (this is obviously too aracade-ish, but still massively better than in part one where it was almost unpredictable which posture would make the enemies aware and which one wouldn't).

 

Most of all, the second game didn't force a particular playing style on the player, or at least it left much more freedom of choice -- I felt like it was really my choice whether I wanted to sneak, kill silently from up close or just go loud quickly and shoot my way through most of the time.

 

In comparison to part 1, Sniper Elite 2 was almost perfect. IMO it had one problem: it doesn't allow the player to save freely, instead it features autosave-on-waypoint. I know many people don't have a problem with that, but for me it's like the worst possible choice a videogame designer could make, because it takes an important freedom away from the player. More than anything, the choice/ability to save can determine a game's difficulty, and in a game as arcade-like, I'm not looking for a particularly difficult challenge. Most of the time, this wasn't too bad, but there were a few scenes that were ridiculously difficult and annoying because of it; and once I'd beaten these, it didn't feel like an accomplishment, I was just relieved that it was over and I could get on with the game.

 

After the positive experience with part 2, Sniper Elite 3 was a big disappointment. On the up side, it re-introduced the ability to save freely that had been there in the first game, but other than that, it failed on most aspects that had worked well in part 2, again forcing a certain playing style on the player; my impression is that the AI system was back to the way it had been in part one, where the mere fact that an enemy had spotted the player was enough to alert every enemy in the vicinity even though no alarm had been sounded. Part 2 had felt very narrow-pathed, but in war-torn Berlin that made sense. Somewhere in northern Africa, where part 3 takes place, this doesn't make a lot of sense and feels, again, like forcing the player into ridiculously tiny constraints. All in all, part 3 was pretty bad IMO.

 

 

 

I believe the following is relatively spoiler-free, but if you intend to play any of these games for the first time, maybe you shouldn't continue reading.

 

Things to be cautious about if you're an AI soldier in Sniper Elite (any of the titles, mostly): :D

  • After a sound-masked shot, a dead comrade lies in the middle of the street: "Now that's weird, why is there a dead guy? I should take a look. Well, he's dead alright, let's get back to patrol duty."
  • The player accidentally sprints a step; several floors above, an enemy hears him: "The enemy sniper is here! Everybody, alarm, get him!"
  • A comrade walks into a tripwire grenade: "Huh, an explosion? Weird. Someone should go check it out."
  • The player fires a single shot from his G-43, the same type that German soldiers are equipped with all over the map: "The enemy sniper is here! Quickly, get him!"
  • A comrade sees the player, opens up with his MP-40: "Oh, he's shooting someone. I wonder if that's relevant. I should raise my awareness level to 'suspicious'".
  • An enemy sees the player walking a long distance away - "The enemy! Get him!"
  • Three dozen guards, maybe more, have mysteriously disappeared all over the map (silent and concealed kills, bodies well hidden). This one guy is now guarding the base all alone where all his buddies used to come by and say "Hi" a few minutes ago. "Well, everything's calm and looking good. I guess everybody's just having lunch in the middle of the night, so I'll guard the base all alone, no worries."

 

I realize getting the AI right in such a game is pretty difficult, but these games don't do a particularly good job. :gun_sniper: :music_whistling:

 

Ah, you know, game AI will sort itself out once Skynet is installed and operational. ;)

Posted
Ah, you know, game AI will sort itself out once Skynet is installed and operational. ;)

 

If we can outsmart the T-800 like that, the future is looking pretty bright for humans. :D

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