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Posted

Anybody got any tips for getting the engine started? So far What I'm doing is (as per the tutorial)

 

1. Hold down the primer for one second

2. Hold down the starter

3. Set back to idle cutoff

 

All with no success. At all.

Posted

:(

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Posted

From the Quick Start manual:

 

Right Side

1- Battery Switch to ON. Press .

2- Generator Switch to ON. Press [V].

 

Front Dash

3- Move Fuel Shut-Off Valve to ON. Press [Left Ctrl + Left Shift + T]

4- Set Ignition Switch to BOTH. Press [Right Ctrl + END]

5- Fuel Booster Switch to ON. Press [DEL]

 

Left Side

6- Move the Throttle Handle forward one inch. Press [Numpad +].

7- Move Ram Air Control carburetor lever to RAM AIR position.

 

Cranking the Engine

8- Hold the Primer Switch up for three seconds. Hold [iNSERT].

9- Lift the cover guard [Right Shift + HOME] over the Starter Switch and then hold the Starter Switch up. Press [HOME].

10- While holding the Start Switch up and the engine is starting, move the Mixture Control from IDLE CUTOFF to Run. Press [M].

 

I have a feeling some of your are forgetting step 10.

Posted
I tried in the tutorial and gave up. Have not tried in any other situation seeing that I just got the sim last night.

 

I started first time after going through the tutorial. Struck me as almost too easy!

Posted (edited)

This engine model (I mean the simulated mathematical model, not the model of engine) is particularly finicky about starting from idle cut off (ie you MUST, whereas IRL I think if certain conditions were ok it would actually start fine). It remains to be seen what the A2A P51D model will do, but the current A2A P51 can be run on the primer alone for quite a while, as long as you keep priming it (which ties in with what I know from RL smaller aero engines, so it seems plausible to me). Also, the mixture axis there can be mapped to a slider, which makes pressing a button (the starter) while moving the mixture to 'run' a little easier. Nonetheless, if you do it by the book it works easily. It just defeated me a little the first time :)

 

Without knowing what the DCS Mustang simulates (no doubt a lot anyway), and also just from gut feel, the A2A engine model feels more 'dynamic', ie firing one one for a bit, erratic idle, oil smoke from wear etc. It really feels like you can 'play' with it and intentionally do things marginally to see what happens. The DCS engine either runs or it doesn't. Also, the DCS model is factory fresh, or at least well serviced and snag-free every single time. I'm only mildly qualified to comment, having only watched videos of large aero engine startups (watched and done plenty of real light aircraft startups, also large radials (Wasp and Cyclone, never done the start myself though), not quite the same though) so please don't flame too vigorously :)

Edited by ARM505
Posted

It would start from 'RUN', but you risk flooding the engine/carb, with potential for causing an intake fire. Thus, procedure is to always have it in 'CUT OFF' unless the engine is running.

 

Manuals different from the one the DCS P-51D manual is built on suggests an alternate method of starting the engine where you turn the engine over for six blades, turn the ignition on, then booster pump on and keep priming until the engine catches and only then do you move the mixture out of cut off. I think this method pre-dates the DCS manual one.

 

Takes the guess work out of priming at least, but requires some training to do things in the right sequence. Probably why they switched.

Posted

Where is this "Quick Start" manual found?

 

I do have the Flight manual download. I printed out pages 116 thru 134. Hopefully this will be sufficient for the basics of getting into the air and flying the pattern and landing.

 

My controls are basically setup, but I am sure my settings preferences will change over time.

 

I fly in full sim, no shortcuts, that way I do not have to relearn.

 

Of course I die a lot.

 

So, now time to do the training startup video tutorial.

 

Thanks for this thread.

Posted

Hey guys

 

I have a similar engine starting problem with my mission 6 vs 6 : red v blue air starts.

 

When I pick an aircraft and spawn in , there is a violent anti torque to the 'stang and the prop isn't rendering as moving, cold start in the air. The engine is off and just the sound of the air as it rushes past the airframe.

 

Attempted engine restart and doesn't restart and did a controlled descent ending up in the dirt/water....

 

The original beta release candidate couple of days ago was fine for any cold engine starts and any airborne starts. Mission attached and track attached and as soon as I unpause, the torque spins the plane and prop stops. Also noticed the engine instruments are strangely as if I am doing a cold start on the ground. Anyone else have the same problem?

 

Had to take a picture of that. Not every day you are 4000ft and the instruments show a dead engine ..... :)

 

Redfish

server-20120505-203611.trk

Batumi v Kobuleti.miz

635316139_dcs2012-05-0520-51-52-35.thumb.jpg.8daa060c72347a7e574105f04c465773.jpg

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AEF 161 Squadron CO ~~~ My YouTube Channel ~~~ "We struck down evil with the mighty sword of teamwork and the hammer of not bickering." The Shoveller ... Mystery Men

Posted
Where is this "Quick Start" manual found?

 

It was linked in a post but i'm unable to find it again now i need it...

Would it be possible to make a sticky for that quickstart ?

Posted (edited)
Hey guys

 

I have a similar engine starting problem with my mission 6 vs 6 : red v blue air starts.

 

When I pick an aircraft and spawn in , there is a violent anti torque to the 'stang and the prop isn't rendering as moving, cold start in the air. The engine is off and just the sound of the air as it rushes past the airframe.

 

Attempted engine restart and doesn't restart and did a controlled descent ending up in the dirt/water....

 

The original beta release candidate couple of days ago was fine for any cold engine starts and any airborne starts. Mission attached and track attached and as soon as I unpause, the torque spins the plane and prop stops. Also noticed the engine instruments are strangely as if I am doing a cold start on the ground. Anyone else have the same problem?

 

Had to take a picture of that. Not every day you are 4000ft and the instruments show a dead engine ..... :)

 

Redfish

 

Interesting, will take a look. EDIT:- You sure that's the right track? - oh and by the way the mustang cannot fly inverted without starving the engine of fuel.

 

Nate

Edited by Nate--IRL--
Posted
Interesting, will take a look. EDIT:- You sure that's the right track? - oh and by the way the mustang cannot fly inverted without starving the engine of fuel.

 

Nate

 

Hey Nate

 

Thanks for the reminder about the inverted flight in the Mustang. I knew about the upside down fuel problems that are similar to A-10C inverted flight. Attached another track.

 

What happens with the airborne starts when I host a MP mission and un-pause the sim. The prop stops instantly and the engine is dead. I end up snap rolling over spinning in less than 1/2 a second and at a high bank angle 90-120degrees from stable wings level flight when spawning into any airborne start airframe.

 

The MP mission was hosted 24hrs ago for about six hours with hilarious results (I need practice in Air to Air) The engine problem was not evident and is only a problem since the new release/install. I uninstalled the old version 1.1.2.0 and did a brand new install for 1.1.2.1. After a successful installation, loaded my P-51D mission into the ME and saved using the 1.1.2.1 version. Also went to another MP server - blackbaron was hosting one just 10 minutes ago and the same thing happened. He had randoms join his server and they could all start up and fly. I couldn't and tried re-spawning in the available MP slots.

 

Redfish

server-20120505-220855.trk

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AEF 161 Squadron CO ~~~ My YouTube Channel ~~~ "We struck down evil with the mighty sword of teamwork and the hammer of not bickering." The Shoveller ... Mystery Men

Posted
Manuals different from the one the DCS P-51D manual is built on suggests an alternate method of starting the engine where you turn the engine over for six blades, turn the ignition on, then booster pump on and keep priming until the engine catches and only then do you move the mixture out of cut off. I think this method pre-dates the DCS manual one.

 

Takes the guess work out of priming at least, but requires some training to do things in the right sequence. Probably why they switched.

 

 

First, I need to correct myself. The above procedure post-dated the one from AAF 51-127-5, as it is for the post-war F-51 in -52.

 

Secondly, the alternative procedure works, and seems to be faster and less sensitive to underpriming and poor timing. Try it!

 

Cheers,

/Fred

Posted
ErichVon and Lib - see my sig ;)

 

Haven't checked the latest beta installer yet to see if it contains the documents, though.

 

Thanks for the links.

Posted (edited)
From the Quick Start manual:

 

Right Side

1- Battery Switch to ON. Press .

2- Generator Switch to ON. Press [V].

 

Front Dash

3- Move Fuel Shut-Off Valve to ON. Press [Left Ctrl + Left Shift + T]

4- Set Ignition Switch to BOTH. Press [Right Ctrl + END]

5- Fuel Booster Switch to ON. Press [DEL]

 

Left Side

6- Move the Throttle Handle forward one inch. Press [Numpad +].

7- Move Ram Air Control carburetor lever to RAM AIR position.

 

Cranking the Engine

8- Hold the Primer Switch up for three seconds. Hold [iNSERT].

9- Lift the cover guard [Right Shift + HOME] over the Starter Switch and then hold the Starter Switch up. Press [HOME].

10- While holding the Start Switch up and the engine is starting, move the Mixture Control from IDLE CUTOFF to Run. Press [M].

 

I have a feeling some of your are forgetting step 10.

 

The only thing I found in the 1st beta (1.1.2.0), in order to get the engine going in step #10, I dropped the Mixture Control to the bottom and it fired right up, then I set it to Run. It did not turn over 1st couple tries as instructed in step #10, so I re-primed it.

 

I was in Full sim, no cheats, Missions: P51-Camp1.miz

 

I would guess at this stage of development, an individual map might make a difference as to screwups. I have seen this to be true in other sims.

 

This plane is much trickier taking off and landing than Aces High, but a lot of fun. Trimming it out flying it is also more realistic, of course.

 

Nice! I love it.

Edited by ErichVon
Posted

Without knowing what the DCS Mustang simulates (no doubt a lot anyway), and also just from gut feel, the A2A engine model feels more 'dynamic', ie firing one one for a bit, erratic idle, oil smoke from wear etc. It really feels like you can 'play' with it and intentionally do things marginally to see what happens. The DCS engine either runs or it doesn't. Also, the DCS model is factory fresh, or at least well serviced and snag-free every single time. I'm only mildly qualified to comment, having only watched videos of large aero engine startups (watched and done plenty of real light aircraft startups, also large radials (Wasp and Cyclone, never done the start myself though), not quite the same though) so please don't flame too vigorously :)

 

The engine slow run model is still WIP. Btw. try starting it at -20°C. ;)

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Use punctuation, save lives!

Posted
ErichVon and Lib - see my sig ;)

 

Haven't checked the latest beta installer yet to see if it contains the documents, though.

 

Thanks a lot !

And the latest beta contains only the flight manual, not the quickstart.

 

Thank you ! :thumbup:

Posted
Apologies - I just don't see it when I watch the track - I see full left on the control stick until inverted and engine keeps running.

 

What do you see when you watch the track?

 

Nate

 

Here's the youtube video of a Cold Start Vasiani instant action.

 

 

What is that noise (not the SU-25 spooling up)?

 

Redfish

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AEF 161 Squadron CO ~~~ My YouTube Channel ~~~ "We struck down evil with the mighty sword of teamwork and the hammer of not bickering." The Shoveller ... Mystery Men

Posted
Thanks a lot !

And the latest beta contains only the flight manual, not the quickstart.

 

Thank you ! :thumbup:

 

I like calling in the ground electrical to plug in, no need to wear that battery out...

 

:joystick:

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55" Sony OLED TV, Oculus VR

 

Posted

Fixed it. Just reinstalled the P-51D module again. SP and MP work now. I can only think it was a data corruption somewhere with the installation......

 

Happy days are here again.

 

Redfish

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AEF 161 Squadron CO ~~~ My YouTube Channel ~~~ "We struck down evil with the mighty sword of teamwork and the hammer of not bickering." The Shoveller ... Mystery Men

Posted (edited)
I have uninstalled and re-installed twice now but prop won't turn. Gutted.

 

I only have started up here: Missions: P51-Camp1.miz

in full sim, no cheats, manual cold start.

 

Are there other airfields to start at?

 

The startup process is kind of finicky like an old Willys Jeep with a manual choke on a cold morning.

Edited by ErichVon
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