159th_Viper Posted May 14, 2012 Posted May 14, 2012 Did Ricardo not make a Russian version and English version of the pit in the day? Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
ZMEY-HS- Posted May 14, 2012 Posted May 14, 2012 which Su-25T cockpit mod do you use? I really like that russian HD version, definietly not ricardo's. Thats Richardo's pit, just redrawn a bit and translated signs myself.
Bucic Posted May 14, 2012 Posted May 14, 2012 What about the fundamental flaw, namely the puffs. Is it even possible to finally ditch the puffs-based smokes in contemporary games? Smoke is continuous and every game I ever saw* makes smoke of puffs. Rather shameful. * well, almost every game. EECH did some continuous effects and it did it well. Also the underrated wingtip vortices from Flanker 2 series... F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
PeterP Posted May 14, 2012 Posted May 14, 2012 I think that is a hard task if the particle-effects don't simulate fluids.
Bucic Posted May 14, 2012 Posted May 14, 2012 I've just watched an ArmA 3 video and it seems the smoke there is not 90's If those puff-loving bustards (if you cnow ArmA series, you'll know what I mean) could do it puffless, anyone can ;) F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Mechanist Posted May 14, 2012 Posted May 14, 2012 Thats Richardo's pit, just redrawn a bit and translated signs myself. Noticed some matches, but the color and the signs are different. Private use only, or will be released sometime? "Fighters make movies, bombers make history."
sobek Posted May 14, 2012 Posted May 14, 2012 You can use more smaller puffs, but as always computational complexity increases as well. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
ZMEY-HS- Posted May 14, 2012 Posted May 14, 2012 Noticed some matches, but the color and the signs are different. Private use only, or will be released sometime? I mailed Ricardo few monthes ago, but didnt get any response. I'm not greedy, but as far as it is mostly his great work, i won't release anything without his permission. Plus, su-25 pit uses some Arma 2 textures. :D
Mechanist Posted May 14, 2012 Posted May 14, 2012 Really neat, and I understand the problem. "Fighters make movies, bombers make history."
ALDEGA Posted May 14, 2012 Posted May 14, 2012 I've just watched an ArmA 3 video and it seems the smoke there is not 90's If those puff-loving bustards (if you cnow ArmA series, you'll know what I mean) could do it puffless, anyone can ;)It seems they use more puffs and better looking textures :D Mafia2 puffs are interesting -WT4hsoByJU
ZMEY-HS- Posted May 14, 2012 Posted May 14, 2012 I wish arma had the same puffs physics... It is just ridiculous when you see burning wreck inside hangar and smoke goes through walls\roofs.
Bucic Posted May 14, 2012 Posted May 14, 2012 You can use more smaller puffs, but as always computational complexity increases as well. So there isn't any "shaders" that do that yet? :) I get it that there aren't any. What about that volumetric stuff that is being used to visualize clouds? @ZMEY-HS- As you can see we can't even get proper visualization. You can bet making the physics part (smoke interacting with other objects etc.) is whole another story. F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
213 Posted May 14, 2012 Posted May 14, 2012 all that comes from engine modernization. i'm not sure who's responsible for that, but generally russian developers do no focus on such things. the last company i convinced to do multicore (graviteam for steel armor) is still reluctant to admit that it was a good thing. they generally consider it a waste of time that should have gone into other areas.
Nate--IRL-- Posted May 14, 2012 Posted May 14, 2012 all that comes from engine modernization. i'm not sure who's responsible for that, but generally russian developers do no focus on such things. the last company i convinced to do multicore (graviteam for steel armor) is still reluctant to admit that it was a good thing. they generally consider it a waste of time that should have gone into other areas. So it could be end up being a lot of work for little gain, FPS wise? I would suspect that retro fitting Multi-core support would be far more difficult that designing for it, when starting from scratch. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
Irregular programming Posted May 14, 2012 Author Posted May 14, 2012 (edited) all that comes from engine modernization. i'm not sure who's responsible for that, but generally russian developers do no focus on such things. the last company i convinced to do multicore (graviteam for steel armor) is still reluctant to admit that it was a good thing. they generally consider it a waste of time that should have gone into other areas. No sane game company, russian or otherwise will update their engine to a multithreaded one just like that. We are probably talking about an investment that might easily cost a hundred thousand dollars in man hours, and that is for something that will not generate a immediate return. Also, your graphics card handle billboards using shaders, your processor shouldn't be taxed at all. Also, I made my own mod: I am not 100% happy with it but it's better than before. Edited May 14, 2012 by Irregular programming
Rusty_M Posted May 14, 2012 Posted May 14, 2012 That looks pretty decent. A good thickness to it. Does it increase the complexity and reduce framerates? The world is going mad. Me? I'm doing fine! http://www.twitch.tv/rusty_the_robot https://www.youtube.com/user/RustyRobotGaming
Joyride Posted May 14, 2012 Posted May 14, 2012 I'd also like to see 100+ rounds of 30mm D.U. to cause instant damage/explosion to some targets, rather than the current everything-takes-five-seconds-to-explode. Would be much more gratifying from the cockpit during a gun run to see some soft targets being ripped apart/exploding on impact.
Dr_Arrow Posted May 14, 2012 Posted May 14, 2012 Awesome smoke mod! By the way which Su-25T cockpit mod do you use? I really like that russian HD version, definietly not ricardo's. I would also love to have russian HD version of Ricardo's pit.
Irregular programming Posted May 14, 2012 Author Posted May 14, 2012 No sane game company, russian or otherwise will update their engine to a multithreaded one just like that. We are probably talking about an investment that might easily cost a hundred thousand dollars in man hours, and that is for something that will not generate a immediate return. Also, your graphics card handle billboards using shaders, your processor shouldn't be taxed at all. Also, I made my own mod: I am not 100% happy with it but it's better than before. That looks awesome ^^^ please share! Here we go, I've not noticed any negative performance on my machine but yeah it's probably a lot more demanding than the default smoke.FireVehicle.lua 1
ED Team Wags Posted May 14, 2012 ED Team Posted May 14, 2012 I mailed Ricardo few monthes ago, but didnt get any response. I'm not greedy, but as far as it is mostly his great work, i won't release anything without his permission. Plus, su-25 pit uses some Arma 2 textures. :D We have tried to contact Ricardo as well, but without success. If any of you are in contact with him, please PM me with a means of reaching him. Thanks Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
159th_Falcon Posted May 14, 2012 Posted May 14, 2012 And this is exactly why we all love ED, there involvement whit the community. Drinks on me!:D [sIGPIC][/sIGPIC] The keeper of all mathematical knowledge and the oracle of flight modeling.:)
SmokeyTheLung Posted May 14, 2012 Posted May 14, 2012 I'd also like to see 100+ rounds of 30mm D.U. to cause instant damage/explosion to some targets, rather than the current everything-takes-five-seconds-to-explode. Would be much more gratifying from the cockpit during a gun run to see some soft targets being ripped apart/exploding on impact. +1 To add to that, some vehicles (mainly armored I suppose) should never get past that initial burning stage... They should just cook for a while :devil_2: System specifications: Computer, joystick, DCS world, Beer
213 Posted May 14, 2012 Posted May 14, 2012 not really. if it keeps burning, the shells will explode eventually.
Nate--IRL-- Posted May 14, 2012 Posted May 14, 2012 Here we go, I've not noticed any negative performance on my machine but yeah it's probably a lot more demanding than the default smoke. Looks great - it does have a performance hit - but if you have high frames anyway you'll not notice it. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
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