Highwayman-Ed Posted June 25, 2012 Posted June 25, 2012 Will we continue to use the same damage modelling for Combined Arms as is in the current DCS simulators, or will it introduce any new features such as modelling armor sloping, penetration values and effects from different weapon systems? Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC]
STP Dragon Posted June 25, 2012 Posted June 25, 2012 (edited) Would be cool. The behaviour how/why ground forces exploding is not realistic. Meanwhile I used to this behaviour but it is very strange. The ground forces are always 100% operational till a specific "damage limit" is reached. Then they will explode. There are no parts falling off while fighting, no destroyed tank chain but still dangerous main-gun etc. In my point of view this should be the next step ED have to do. Edited June 25, 2012 by =STP= Dragon Homepage: Spare-Time-Pilots DCS:BlackShark v1.0.2: BLINDSPOTs EditorMod DRAGONs ArmA2-Sounds DRAGONs BS1 TRAININGPACK DRAGONs MISSIONPACK [bS & FC2] DCS:World: TM WARTHOG PROFIL FOR BS2 DRAGONs BS2_TRAININGPACK DRAGONs TRAININGPACK DRAGONs MISSIONPACK
genbrien Posted June 25, 2012 Posted June 25, 2012 The ground forces are always 100% operational till a specific "damage limit" is reached. Then they will explode. There are no parts falling off while fighting, no destroyed tank chain but still dangerous main-gun etc. IIRC it was said that hitting a vehicule will affect his performances (like a disabled gun) but it won't appear graphicly Do you think that getting 9 women pregnant will get you a baby in 1 month?[sIGPIC][/sIGPIC] Mobo: Asus P8P67 deluxe Monitor: Lg 22'' 1920*1080 CPU: i7 2600k@ 4.8Ghz +Zalman CNPS9900 max Keyboard: Logitech G15 GPU:GTX 980 Strix Mouse: Sidewinder X8 PSU: Corsair TX750w Gaming Devices: Saytek X52, TrackIr5 RAM: Mushkin 2x4gb ddr3 9-9-9-24 @1600mhz Case: 690 SSD: Intel X25m 80gb
STP Dragon Posted June 25, 2012 Posted June 25, 2012 That would be cool... it's the first step in the right direction. :) Homepage: Spare-Time-Pilots DCS:BlackShark v1.0.2: BLINDSPOTs EditorMod DRAGONs ArmA2-Sounds DRAGONs BS1 TRAININGPACK DRAGONs MISSIONPACK [bS & FC2] DCS:World: TM WARTHOG PROFIL FOR BS2 DRAGONs BS2_TRAININGPACK DRAGONs TRAININGPACK DRAGONs MISSIONPACK
Jona33 Posted June 25, 2012 Posted June 25, 2012 That already happens, especially to engines which I've seen knocked out several times. Always remember. I don't have a clue what I'm doing
Eddie Posted June 25, 2012 Posted June 25, 2012 That would be cool... it's the first step in the right direction. :) It has been implemented since BS1.
Dejjvid Posted June 25, 2012 Posted June 25, 2012 But it's rarely seen, or my CCIP skills are just too awesome ;) Something that would be really awesome is a few different damage animations. The smoke and WAAAAAIIT FOR IT (Achmed style) explosions is getting old now. i7 8700K | GTX 1080 Ti | 32GB RAM | 500GB M.2 SSD | TIR5 w/ Trackclip Pro | TM Hotas Warthog | Saitek Pro Flight Rudder [sigpic]http://www.132virtualwing.org[/sigpic]
Eddie Posted June 25, 2012 Posted June 25, 2012 Something that would be really awesome is a few different damage animations. The smoke and WAAAAAIIT FOR IT (Achmed style) explosions is getting old now. Yep, the new smoke and explosions effects added in 1.1.2 are an improvement. But there is still a long way to go, as with many areas. It's a long road, but we'll get there eventually. There are lot of things that could be improved/implemented as far as weapon effects/damage modelling goes (airburst munitions and fragmentation effect for one), but no doubt we'll see things like this in time.
STP Dragon Posted June 25, 2012 Posted June 25, 2012 It has been implemented since BS1. Really??? Never noticed that... :huh: Homepage: Spare-Time-Pilots DCS:BlackShark v1.0.2: BLINDSPOTs EditorMod DRAGONs ArmA2-Sounds DRAGONs BS1 TRAININGPACK DRAGONs MISSIONPACK [bS & FC2] DCS:World: TM WARTHOG PROFIL FOR BS2 DRAGONs BS2_TRAININGPACK DRAGONs TRAININGPACK DRAGONs MISSIONPACK
simtex Posted June 25, 2012 Posted June 25, 2012 It's a long road, but we'll get there eventually. I belive you're right. The improvements in DCS:W were quite a pleasant suprise.
Razorback Posted June 25, 2012 Posted June 25, 2012 Damage modeling : When a Russian tank is hit by a shell or an anti-tank missile, the turret is most of the time ejected from the chassis and rests on the ground at a few meters of the tank. Is it not possible to make this kind of modelling for DCS World and Combined Arms? It will be great !!
Silver_Dragon Posted June 25, 2012 Posted June 25, 2012 You need hit the ammo carrousell to blow the turret, need calculate penetration and distance of the explosive charge, and set a % to blow them to ignite the propelent charges.. For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Rotareneg Posted June 25, 2012 Posted June 25, 2012 They should implement the World of Tanks damage modeling system, where my shells deflect off the wings of a mosquito, while their crew can fart in my general direction and destroy my tank instantly.
ED Team NineLine Posted June 25, 2012 ED Team Posted June 25, 2012 You need hit the ammo carrousell to blow the turret, need calculate penetration and distance of the explosive charge, and set a % to blow them to ignite the propelent charges.. And there goes my FPS again :D Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Razorback Posted June 25, 2012 Posted June 25, 2012 You need hit the ammo carrousell to blow the turret, need calculate penetration and distance of the explosive charge, and set a % to blow them to ignite the propelent charges.. You don't need to hit the ammo carrousell, when the turret or the chassis is also hit, the gun ammo will also detonate with the heat inside the vehicle. 99% of destoyed russian tanks have the turret out of the chassis...
roob Posted July 6, 2012 Posted July 6, 2012 They should implement the World of Tanks damage modeling system, where my shells deflect off the wings of a mosquito, while their crew can fart in my general direction and destroy my tank instantly. :lol::lol::lol: been there done that My DCS stream [sIGPIC][/sIGPIC] Past broadcasts, Highlights Currently too much to do... But watch and (maybe) learn something :)
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