tusler Posted July 7, 2012 Posted July 7, 2012 I picked up the P51 today, I have been flying the A2A P51 in FSX. Let me tell you, WoW:huh: There is nothing in common between the two products when it comes to flight model, taxi model, takeoff and landing. The A2A in FSX with all settings at Hard is way easy. I put the DCS 51 to simulation and have to relearn everything:smartass: I got it in the air 1 out of 5 tries. Yes I did go through the training. It is very rewarding to accomplish stuff with the DCS model cause I am actually learning things...And this is only the Beta being compared to a finished polished product. I like the A2A because of the persistent damage model and the engine management. It is fun. But the DCS P51 is light years ahead of it in simulation IMHO:thumbup: Thanks guys! Ask Jesus for Forgiveness before you takeoff :pilotfly:! PC=Win 10 HP 64 bit, Gigabyte Z390, Intel I5-9600k, 32 gig ram, Nvidia 2060 Super 8gig video. TM HOTAS WARTHOG with Saitek Pedals
Panzertard Posted July 7, 2012 Posted July 7, 2012 Now thats a great first time reaction, love hearing these stories. I'm sure ED are too. Thanks for sharing :) The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning
smnwrx Posted July 7, 2012 Posted July 7, 2012 I picked up the P51 today, I have been flying the A2A P51 in FSX. Let me tell you, WoW:huh: There is nothing in common between the two products when it comes to flight model, taxi model, takeoff and landing. The A2A in FSX with all settings at Hard is way easy. I put the DCS 51 to simulation and have to relearn everything:smartass: I got it in the air 1 out of 5 tries. Yes I did go through the training. It is very rewarding to accomplish stuff with the DCS model cause I am actually learning things...And this is only the Beta being compared to a finished polished product. I like the A2A because of the persistent damage model and the engine management. It is fun. But the DCS P51 is light years ahead of it in simulation IMHO:thumbup: Thanks guys!Dang! I was just getting ready to go to bed and then I go and read this post. Now I have to fire up the ol' Mustang for a few circuits! Thank you sir :sleep: 1
Speedbrake Posted July 7, 2012 Posted July 7, 2012 Here is another story. I loaded up DCS World and the P-51D about five days ago. I've pretty much got takeoff down and landings are coming along although there is still a slight tendency to catch a ground loop slowing down. Now touch and go with flaps are totally another thing...I've got a lot of work to do there. However on my first flight I went up to about 8,000 feet and put the plane into an intentional spin. It was so realistic!!! I used to spin all the time when instructing in the USAF T-37. I recovered after letting it spin several rotations but not before it entered a reverse spin. It felt great!!! The fight model in this aircraft is a thing of beauty. Thaks ED!
Red Tail Posted July 7, 2012 Posted July 7, 2012 Hi, Just curious, but has anyone managed to defeat the AI at the highest level yet?
Nate--IRL-- Posted July 7, 2012 Posted July 7, 2012 Hi, Just curious, but has anyone managed to defeat the AI at the highest level yet? No :( All I can do is bring the fight to a stalemate. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
PeterP Posted July 7, 2012 Posted July 7, 2012 (edited) -I remember a post of some of the DEV's admitting that the AI has to be tweaked a little - as they right now have some "Über-skills" in determining your vector. And they will tweak the AI to be a little more forgiving against a human opponent. (...sorry searched my ass-off but couldn't find the post. - maybe I read it in the Russian P-51 thread via Goggle translate...) BTW: I manage to shoot the AI down one time - but I know that I was only lucky to hit him. After I cased him 20min - I just fired all what I had on-board into the blue with grim frustration - without seriously aiming at all..:) - that did the trick...but I suck at reproducing it predictable... Edited July 7, 2012 by PeterP
cichlidfan Posted July 7, 2012 Posted July 7, 2012 There is nothing in common between the two products when it comes to flight model, taxi model, takeoff and landing. The A2A in FSX with all settings at Hard is way easy. Thanks guys! Keep in mind that the current tail wheel physics will be changing. Tailwheel swivelling physics is totally reworked, so the matter of discussions totally changed! :) ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
smnwrx Posted July 7, 2012 Posted July 7, 2012 (edited) Hi, Just curious, but has anyone managed to defeat the AI at the highest level yet? I used to have a problem with the "uber" AI also. There was a a thread on here somewhere about how the AI needs to be tweaked and "unlimited energy". Slowly more and more people began posting on how they got the bugger and tips on how they did it. He is no pushover but he can be beat on a regular basis. I am no pro by any means but here are tips i use to down him. -The AI is pretty predictable, after dying a million times I noticed a few patterns, such as: when you are out turning him he will go to the vertical and use his unlimited energy. -Patience is key! When he would pull to the vertical I would get anxious and immediately fallow him up. Instead i learned to let my energy build before fallowing him up, A little prop feathering goes a long way also when you are trying to pick up speed -Im a horrible shot! So I continue to pursue him until i have a clear shot. One time I had went through every bullet i had as he crossed my nose thinking I would never get a good shot on him. I continued to fallow and be patient and before i knew it i was so close i could have shot him with my side arm, although my first kill had to wait for another try at it. -I try and aim for his wings, seems like I have to dump a lot of lead into the fuselage whereas the wing falls apart fairly easily. -Finally load him up to max gross. Like ED said, the AI still needs a little tweaking so i tweak it myself. I tried to post a .trk of me getting the kill in about 4 turns but i keep getting a error. Good Luck Edited July 7, 2012 by smnwrx
TimmyD Posted July 7, 2012 Posted July 7, 2012 I used to have a problem with the "uber" AI also. There was a a thread on here somewhere about how the AI needs to be tweaked and "unlimited energy". Slowly more and more people began posting on how they got the bugger and tips on how they did it. He is no pushover but he can be beat on a regular basis. I am no pro by any means but here are tips i use to down him. -The AI is pretty predictable, after dying a million times I noticed a few patterns, such as: when you are out turning him he will go to the vertical and use his unlimited energy. -Patience is key! When he would pull to the vertical I would get anxious and immediately fallow him up. Instead i learned to let my energy build before fallowing him up, A little prop feathering goes a long way also when you are trying to pick up speed -Im a horrible shot! So I continue to pursue him until i have a clear shot. One time I had went through every bullet i had as he crossed my nose thinking I would never get a good shot on him. I continued to fallow and be patient and before i knew it i was so close i could have shot him with my side arm, although my first kill had to wait for another try at it. -I try and aim for his wings, seems like I have to dump a lot of lead into the fuselage whereas the wing falls apart fairly easily. -Finally load him up to max gross. Like ED said, the AI still needs a little tweaking so i tweak it myself. I tried to post a .trk of me getting the kill in about 4 turns but i keep getting a error. Good Luck The .50 Cals need to do a lot more damage than is modelled in this Simulator. Getting hit in an aircraft of that era by .50 cal would be like someone hitting the plane as hard as they could with a massive sledge hammer so several hits would knock his plane out of control for a short time period or at least he would become slightly unstable. ED: SORT THE DAMAGE OUT. ;) [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic90244_1.gif[/sIGPIC]Windows 7 Ultimate 64 on OCZ SSD, (AM3)AMD955BE x4 3.2GHz - GPU AMD6950 x2Gb - 16Gb Ripjaw G-Skill DDR3 PC12800 1600MHz https://www.facebook.com/#!/FerociousFrankie
Panzertard Posted July 7, 2012 Posted July 7, 2012 ED: SORT THE DAMAGE OUT. ;) ED have their own sources which they rely on. Nothing will be tweaked until they have official documentation which supports your claim. So with that, if you can find some ARR or other documents of P51D taking damage from .50 cals would probably go a long way. PS; wikipedias is not regarded as trustworthy info. The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning
tusler Posted July 8, 2012 Author Posted July 8, 2012 The more I see the more incredible this Sim is:) here is a pic of my first landing, which went much better than my first takeoff attempt. I came down a little hard, understatement:wacko:, but look at this sceenie, the right tire is compressed as well as the right strut:poster_oops:. I am sure the tires would need to be changed so that's a case of beer to the mechanic:rolleyes:. I did not have the brakes on even though all the smoke looks like it. Ask Jesus for Forgiveness before you takeoff :pilotfly:! PC=Win 10 HP 64 bit, Gigabyte Z390, Intel I5-9600k, 32 gig ram, Nvidia 2060 Super 8gig video. TM HOTAS WARTHOG with Saitek Pedals
Panzertard Posted July 8, 2012 Posted July 8, 2012 hehe good landing - you came back in one piece ;) The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning
TimmyD Posted July 8, 2012 Posted July 8, 2012 ED have their own sources which they rely on. Nothing will be tweaked until they have official documentation which supports your claim. So with that, if you can find some ARR or other documents of P51D taking damage from .50 cals would probably go a long way. PS; wikipedias is not regarded as trustworthy info. don't need to find documents, it's a well chronicled fact in Videos and military books about the P-51, where it is compared to radial engined planes such as the P47. A .50 round in the engine WILL bring a mustang down, maybe not destroy it but it will stop running very quickly. This is why the 8th USAAF were very loathed to strafe airfields with P51's until very near to the end of the war. Have you ever seen the damage that a .50 cal does to a large engine block? I have! [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic90244_1.gif[/sIGPIC]Windows 7 Ultimate 64 on OCZ SSD, (AM3)AMD955BE x4 3.2GHz - GPU AMD6950 x2Gb - 16Gb Ripjaw G-Skill DDR3 PC12800 1600MHz https://www.facebook.com/#!/FerociousFrankie
Panzertard Posted July 8, 2012 Posted July 8, 2012 It's ED you need to convince, with some good documentation. If you're able to contribute, perhaps you could dig up some of the links, pdf, or books references? :) The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning
sobek Posted July 8, 2012 Posted July 8, 2012 A .50 round in the engine WILL bring a mustang down, maybe not destroy it but it will stop running very quickly. This is why the 8th USAAF were very loathed to strafe airfields with P51's until very near to the end of the war. The engine damage model is still WIP. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
159th_Viper Posted July 8, 2012 Posted July 8, 2012 A further factor is the ammunition modelled, which is why the effect of rounds on target is not as 'spectacular' as seen on war footage. That's presupposing the fact that those commenting on damage are actually putting rounds on target - a track would help. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
leafer Posted July 8, 2012 Posted July 8, 2012 Hi, Just curious, but has anyone managed to defeat the AI at the highest level yet? I have. Check out the vid: http://forums.eagle.ru/showpost.php?p=1489100&postcount=93 AI set to highest, merge speed for both of us were set to 300 mph and same weight and alt. ED have been taking my money since 1995. :P
stiffstarch Posted July 19, 2012 Posted July 19, 2012 HOW DO I SET WEIGHT AND SPEED FOR AI HEY THERE..saw your post about beating the AI mustang 1 V 1. I am new here and just trying to get in the air was a challenge. Now I find myself completely beaten by super STANG AI. How did you change the weight and speed for the AI in the 1 V 1 single mission. I feel like a complete dunce here..keep looking in the editor but can't find where to change opponents values. Thanks
mmaruda Posted July 19, 2012 Posted July 19, 2012 Regarding the .50 cal - I am a long term IL2 player, this was discussed many times among the IL-2 community, and all I can say is... noone will ever be happy. With the last IL2 patch some adjustments were made to the ammo type (incendiary, AP rounds, bla, bla, bla), anyway, they seem to have sorted it, at least according to what the "egzperts" say, by properly modelling the ammo configuration in the belt. That said, ED's Mustang does a lot more damage than than the one in IL2. Not sure if ammo type is modelled, but it is pretty deadly. The reason why people might see a problem is convergence. In IL2 it is whatever you set it to, so people can adjust to their preference and it really makes a difference. Now in DCS, we have it fixed at around 300 yards. The K14 minimum distance is 600 yards. So I would assume, people don't get the expected damage, because they fire from too far away and most rounds go past. As for the AI, it is tough because it flies in this perfect fashion. But once you analyse it... it's tough, but kind of boring - too much looping. Some adjustments would be cool, so the AI would start making mistakes on occasion, it would feel more like fighting a human. How it is now, the player is thrown into some deep water. Anyway, the Mustang is great, I was sceptical, but ED has proven that it can make great study sim of a prop plane. Now, we need some proper WWII setting for this. Dogfighting Mustangs 1 on 1 is fine, but not really how air combat was in that day. The best aces would get their kills by exploiting opportunities, like bouncing an unsuspecting sucker at high speed and being gone before he'd realize what happened. Some bomber escort fur-balls would really be awesome.
leafer Posted July 19, 2012 Posted July 19, 2012 (edited) HEY THERE..saw your post about beating the AI mustang 1 V 1. I am new here and just trying to get in the air was a challenge. Now I find myself completely beaten by super STANG AI. How did you change the weight and speed for the AI in the 1 V 1 single mission. I feel like a complete dunce here..keep looking in the editor but can't find where to change opponents values. Thanks You can change fuel and load out in the payload page but first, click once on the aircraft icon then click on the payload icon. See pic... As for fighting AI, you just have to keep at it. Someone said once AI gets on your six you're done but it isn't true. You can shake it off with scissor and just by being unpredictable. I had spent about a month sparing with it and getting my butt hammered repeatedly. Frustrating doesn't even describe it. :D Edited July 19, 2012 by leafer ED have been taking my money since 1995. :P
Pyroflash Posted July 19, 2012 Posted July 19, 2012 You can change fuel and load out in the payload page but first, click once on the aircraft icon then click on the payload icon. See pic... You can shake it off with scissor and just by being unpredictable. I had spent about a month sparing with it and getting my butt hammered repeatedly. Frustrating doesn't even describe it. :D The scissor, a magical BFM technique to rule them all :D. If you aim for the sky, you will never hit the ground.
leafer Posted July 20, 2012 Posted July 20, 2012 Forget the ring and use the scissors. :D ED have been taking my money since 1995. :P
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