Chivas Posted June 19, 2015 Posted June 19, 2015 Apparently its possible to see under the gap of the nose section of the headset that people have been able to look thru. Personally it would just kill immersion for me, as I can use my Hotas and type without having to look at my keyboard or Hotas. :) Also VAC software will be very handy for many communication requirements.
PiedDroit Posted June 19, 2015 Posted June 19, 2015 Apparently its possible to see under the gap of the nose section of the headset that people have been able to look thru. Personally it would just kill immersion for me, as I can use my Hotas and type without having to look at my keyboard or Hotas. That would kill immersion only if your keyboard and desk are very bright and could be distracting, otherwise, I don't think that would bother much.
atomdude Posted June 19, 2015 Posted June 19, 2015 Hi i just bought an Oculus DK2 and i am trying to get it to work on DCS. i have looked and tried the combinations mentioned on the web and no success. i have a nvidia vido card. please i am desperate, anyone who has it working with the latest oculus driver version and the updated dcs would be great. I AM DESPERATE. thanks :helpsmilie::helpsmilie::helpsmilie::helpsmilie::helpsmilie::helpsmilie::helpsmilie:
Chivas Posted June 19, 2015 Posted June 19, 2015 (edited) 24 Minutes with Oculus Founder Palmer Luckey on Rift CV1, Touch Controllers, Fresnel Lenses and More This is a very good revue of the current Rift status, that also suggests that all specs aren't necessarily nailed down until the manufacturing process begins. It also continues to prove that those starting and indorsing the theory that Facebook, and Vive have killed the Rift will continue to be wrong. Edited June 19, 2015 by Chivas
Revelation Posted June 20, 2015 Posted June 20, 2015 (edited) Hi i just bought an Oculus DK2 and i am trying to get it to work on DCS. i have looked and tried the combinations mentioned on the web and no success. i have a nvidia vido card. please i am desperate, anyone who has it working with the latest oculus driver version and the updated dcs would be great. I AM DESPERATE. thanks :helpsmilie::helpsmilie::helpsmilie::helpsmilie::helpsmilie::helpsmilie::helpsmilie: You need to set the Oculus to extended mode and make sure you have clicked the option in DCS to automatically detect the Rift. From there all you do is launch the mission you want to fly and put on the Rift. Edited June 20, 2015 by Revelation grammar Win 10 Pro 64Bit | 49" UWHD AOC 5120x1440p | AMD 5900x | 64Gb DDR4 | RX 6900XT
AurelTristen Posted June 20, 2015 Posted June 20, 2015 Also, I'm not sure if DCS works with the most recent rift runtime. You may need to roll back a version or two. Entropy Squadron Possibly the least serious group of pilots on Earth [sIGPIC][/sIGPIC]
atomdude Posted June 21, 2015 Posted June 21, 2015 Thanks, it worked perfectly somehow!!!! it is far better that what i have imagined!!!!! now i have the jittering effect when i turn my head, how can i make it smooth??
TomOnSteam Posted June 21, 2015 Posted June 21, 2015 Thanks, it worked perfectly somehow!!!! it is far better that what i have imagined!!!!! now i have the jittering effect when i turn my head, how can i make it smooth?? make sure you are getting at least 75fps :) (put all of your graphics settings to low/off and see if this helps - then start turning things up one at a time to see how far you can go without it jittering). Also making a new mission with only one aircraft (yours) helps too. --------------------------------------------------------------------------------- Cockpit Spectator Mode
HesterDW Posted June 23, 2015 Posted June 23, 2015 DCS noob here. :D So I've got the DK2 running, very smoothly, until I get near dogfights. Then my framerate absolutely tanks. Do people running AI dogfights smoothly have monster rigs cuz mine is no slouch. I have read that the current engine doesn't have hyperthreading. Could that be why? It only happens around several AI. 3570k @ 3.4Ghz (Maybe I need an overclock) 970 Sli 8GB ram And I've heard EDGE is supposed to have hyperthreading? I found a second hand DK2 for 200. It looks like the CV1 announcement is already making it cheaper despite the release date being still so far away. I'm so eager to go back to VR simming! Specially now that I have the Huey. I think that guy just really wanted to get rid of that thing. Looking at eBay, you'd think the CV1 increased the DK2 price lol. Congrats though, thats a ridiculous deal.
Rangi Posted June 23, 2015 Posted June 23, 2015 And I've heard EDGE is supposed to have hyperthreading? . No. PC: 6600K @ 4.5 GHz, 12GB RAM, GTX 970, 32" 2K monitor.
HesterDW Posted June 23, 2015 Posted June 23, 2015 No. Woops I mean multi-threading, which dx9 doesn't have. Yea, pretty sure ED isn't working with Intel.
Rangi Posted June 23, 2015 Posted June 23, 2015 Woops I mean multi-threading, which dx9 doesn't have. Yea, pretty sure ED isn't working with Intel. Also no. I had a good look but could not find the post, but a while back Wags said DCS 2 would not have multi-threading as it would not provide a good enough performance boost. I'm just going from memory so the exact quote is probably a bit different. PC: 6600K @ 4.5 GHz, 12GB RAM, GTX 970, 32" 2K monitor.
Auger73 Posted June 23, 2015 Posted June 23, 2015 Woops I mean multi-threading, which dx9 doesn't have. Yea, pretty sure ED isn't working with Intel. DCS currently has multi-threading. The DCS sound engine is on one thread, and the rest of DCS is on another. Rendering, even on DX9, is done via multi-threading, since modern GPUs have multiple cores. What would be nice to see is ED possibly using additional threads for AI / physics, or wherever they can get more bang for the buck, since most machines running DCS probably have 4 cores these days.
dot Posted June 23, 2015 Posted June 23, 2015 DCS currently has multi-threading. The DCS sound engine is on one thread, and the rest of DCS is on another. Rendering, even on DX9, is done via multi-threading, since modern GPUs have multiple cores. What would be nice to see is ED possibly using additional threads for AI / physics, or wherever they can get more bang for the buck, since most machines running DCS probably have 4 cores these days. Using one thread for audio and another for everything else could hardly be called multithreading. Hopefully with a bit of elbow grease DCS engine programmers will be able to spawn more than two threads at some point... https://software.intel.com/en-us/articles/multi-threaded-rendering-and-physics-simulation/ https://software.intel.com/en-us/articles/designing-the-framework-of-a-parallel-game-engine/ https://software.intel.com/en-us/videos/dont-dread-threads-part-1/
cichlidfan Posted June 23, 2015 Posted June 23, 2015 Also no. I had a good look but could not find the post, but a while back Wags said DCS 2 would not have multi-threading as it would not provide a good enough performance boost. I'm just going from memory so the exact quote is probably a bit different. Here is the relevant quote. [*]Better use of multiple GPUs (CPU multi-threading is not being pursued as it will provide little if any gain) ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
blkspade Posted June 23, 2015 Posted June 23, 2015 Rendering, even on DX9, is done via multi-threading, since modern GPUs have multiple cores. What would be nice to see is ED possibly using additional threads for AI / physics, or wherever they can get more bang for the buck, since most machines running DCS probably have 4 cores these days. That's really not the same thing at all. All the GPU potential is held back by waiting on DX9's single threaded batching. Rendering should be multi-threaded in DX11 (better but not optimally), as well as allowing for some of those "whatevers" to be potentially handled via DirectCompute on the GPU (which isn't a thing in DX9). We know the core engine is single threaded (not accounting for audio), and I expect the AI will still be CPU and in that single thread. Physics makes a lot of sense to be handle via direct compute, hopefully that'll be the case. http://104thphoenix.com/
HesterDW Posted June 23, 2015 Posted June 23, 2015 Thanks guys. I hope that dx11 will at least offer better CPU/GPU utilization in some way. If the current DK2 support is any indication I'd expect the CV1 to be nearly compatible out-of-box, and I can barely run the DK2.
Chivas Posted June 24, 2015 Posted June 24, 2015 Wags.....Oculus is setting up its own VR store...which you visit, download games, and play all while in the Rift. Since DCS has been working closely with Oculus, will people be able to buy DCS at the Rift Home store?
Revelation Posted June 24, 2015 Posted June 24, 2015 Wags.....Oculus is setting up its own VR store...which you visit, download games, and play all while in the Rift. Since DCS has been working closely with Oculus, will people be able to buy DCS at the Rift Home store? I think all ED would need to do is offer DCSW2, which is free, in the OR store. Win 10 Pro 64Bit | 49" UWHD AOC 5120x1440p | AMD 5900x | 64Gb DDR4 | RX 6900XT
dot Posted June 24, 2015 Posted June 24, 2015 (edited) What about HTC Vive support? DCS is Steam game so I'm hoping someone is looking into this. Do ED guys have Vive devkit? Edit: They do! \o/ http://forums.eagle.ru/showpost.php?p=2417071&postcount=89 Edited June 24, 2015 by dot
Frusheen Posted June 24, 2015 Posted June 24, 2015 What about HTC Vive support? DCS is Steam game so I'm hoping someone is looking into this. Do ED guys have Vive devkit? Edit: They do! \o/ http://forums.eagle.ru/showpost.php?p=2417071&postcount=89 Check the Vive thread. ED have two Vive dev kits. __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051
Chivas Posted June 24, 2015 Posted June 24, 2015 Check the Vive thread. ED have two Vive dev kits. Yes, DCS has received two Vive headsets, but the big question is when or will they have time to implement support IF a lot of work is required. There is no doubt they will try the Vive headset to see how it works with the VR features already built into DCS for the Rift support, and try to access how much work would be required to implement both. BUT I wouldn't hold my breath, as I doubt the development would have much time to look at the Vive headset, when they are currently up to their ass in alligators trying to get EDGE out the door. Wags did suggest he would get back to us after the access the situation. :) Hopefully Wags will have some info before the Vive goes on sale, and the Rift preorders are available.
dot Posted June 25, 2015 Posted June 25, 2015 I'd to hear which one is better (crescent bay or vive) from devs, if they are allowed to tell us. I'm most interested in tracking and image quality.
rcjonessnp175 Posted June 25, 2015 Posted June 25, 2015 Oh wow that's awesome hope to hear some feedback from the devs! I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.
cichlidfan Posted June 25, 2015 Posted June 25, 2015 I'd to hear which one is better (crescent bay or vive) from devs, if they are allowed to tell us. I'm most interested in tracking and image quality. Promoting one product over the other would not be in ED's best interest in terms of maintaining a good relationship with the developers of VR gear. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
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