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Oculus Rift and DCS World Discussion


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Oculus Rift and DCS World Discussion  

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  1. 1. Oculus Rift and DCS World Discussion

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    • on the fence, will BUY LATER (at retail launch)


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Clickable pits are a good idea in VR, but I'm referring to, and personally prefer the tactile feedback of Hotas systems switches, dials, levers, etc, and never use clickable cockpits. Maybe someday if a VR glove gave tactile feedback, but I'm not so sure that will be properly done anytime soon. I also like the fact I don't have to memorize all the different aircraft cockpit switch etc positions.

Hehe, that's the exact opposite for me, I prefer to put basic functions on the HOTAS and use the systems in cockpit, it's funny how people can have a completely different view on thing ;)

In the end, it's better to have some kind of good tactile feedback, be it the mouse (for clickable pits), the HOTAS or any home made pit.

 

Exactly, also when I need to type jtac coord or other tasks in a10c I can see keyboard just fine through the slits

Yeah, cameras are neat but maybe the best system will be simple openings in the lower field of view :D

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Hi all,

Seeing keyboard technically should not be an issue (try

)

 

My dream setup for oculus DK2 would definitely have to include Logitech G940 (because it has FF) and something like this :D

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  • ED Team

https://www.oculus.com/blog/first-look-at-the-rift-shipping-q1-2016/

 

Since the earliest days of the Oculus Kickstarter, the Rift has been shaped by gamers, backers, developers, and enthusiasts around the world. Today, we’re incredibly excited to announce that the Oculus Rift will be shipping to consumers in Q1 2016, with pre-orders later this year.

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

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Just got an email that Oculus is shipping Q1 2016, pre-orders later this year. Technical specifications next week.

 

So did the person with the post above yours.

ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:

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I'm not seeing passthrough a camera, hopefully there will be add-ons.

Not sure what's the sliding button on the bottom of HMD is for, maybe lens adjustment?

Main thing for me is the resolution, hoping for 4k, but we might have to wait 2nd or 3rd release...

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Credit Card ready...

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

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I'm not seeing passthrough a camera, hopefully there will be add-ons.

Not sure what's the sliding button on the bottom of HMD is for, maybe lens adjustment?

Main thing for me is the resolution, hoping for 4k, but we might have to wait 2nd or 3rd release...

 

4K is most definitely a no-go, though with all this added time hopefully we'll see improvements in other areas.

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Hopefully the Vive and/or Oculus will have an IPD adjustment or a very wide range of usable IPD's, otherwise I will have to pass until later versions. The next few weeks should be very interesting. I would imagine that DCS is one of the developers who've been given one of the Crescent Bay prototypes, so I'm also looking forward to EDGE and DCS VR optimizations.

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My thoughts for which item I will purchase are which one has the highest resolution and which one will have DCS support out of the box.If it turns out they are equal and both have DCS support then I will get the Vive,why wait 4 or 5 extra months if I dont have to. If it turns out the Oculus has better features down the road then I will sell the Vive and get the Rift. Either way this is a great time for flight sim fans!!

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Oculus Rift CV1

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WOW!!! That is awesome!!

 

hsb

hsb

HW Spec in Spoiler

---

 

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:thumbup: Way cool!! :thumbup: :thumbup:

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some Final specs and minimal specs for experience:

2160x1200@90Hz

 

https://www.oculus.com/blog/powering-the-rift/

 

NVIDIA GTX 970 / AMD 290 equivalent or greater

Intel i5-4590 equivalent or greater

8GB+ RAM

Compatible HDMI 1.3 video output

2x USB 3.0 ports

Windows 7 SP1 or newer


Edited by SkateZilla

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

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ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:

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Ok what's the per eye then? Never mind that resolution is split between two eyes so it's still not enough resolution. Bummer. At least it will be better than dk2


Edited by rcjonessnp175

I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.

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Ok what's the per eye then? Never mind that resolution is split between two eyes so it's still not enough resolution. Bummer. At least it will be better than dk2

1080x1200 @ 90Hz is then the final per eye. More than enough. But for their game it is same as 2160x1200 as it needs double rendering as that is the field of view area.

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