j0nx Posted February 26, 2016 Posted February 26, 2016 Good luck getting a pascal in June is all I can say. Most likely they paper launch in June and won't be for sale until July and even then with the demand good luck finding one easily in stock before September. And this is all assuming they even launch in June as some have speculated. I'm sitting just fine with my 980ti now and it runs all my games in surround with max settings at 40-90fps depending on game. Tomb Raider is the lowest performing game and it runs between 35-60fps depending on scene with all settings at maximum. The rift will not be as demanding as my current surround setup in DCS and I am getting a solid 50-60fps with max settings now in the heart of Vegas so I'm sure the 980ti will be just fine for the lower rez of the rift. A 980ti now should not be wasted cash particularly when realistically you are minimum 7+ months wait for an in stock pascal. ROTORCRAFT RULE GB Aorus Ultra Z390| 8700K @ 4.9GHz | 32 GB DDR4 3000 | MSI GTX 1080ti | Corsair 1000HX | Silverstone FT02-WRI | Nvidia 3D Vision Surround | Windows 10 Professional X64 Volair Sim Cockpit, Rift S, Saitek X-55 HOTAS, Saitek Pro Flight Rudder Pedals, Microsoft FF2, OE-XAM Bell 206 Collective, C-Tek anti-torque pedals UH-1, SA342, Mi-8, KA50, AV8B, P-51D, A-10C, L39, F86, Yak, NS-430, Nevada, Normandy, Persian Gulf
Fab Posted February 26, 2016 Posted February 26, 2016 Good luck getting a pascal in June is all I can say. Most likely they paper launch in June and won't be for sale until July and even then with the demand good luck finding one easily in stock before September. And this is all assuming they even launch in June as some have speculated. I'm sitting just fine with my 980ti now and it runs all my games in surround with max settings at 40-90fps depending on game. Tomb Raider is the lowest performing game and it runs between 35-60fps depending on scene with all settings at maximum. The rift will not be as demanding as my current surround setup in DCS and I am getting a solid 50-60fps with max settings now in the heart of Vegas so I'm sure the 980ti will be just fine for the lower rez of the rift. A 980ti now should not be wasted cash particularly when realistically you are minimum 7+ months wait for an in stock pascal. ooohhhhhh you will be surpriced, at how demanding Oculus is !!!!:music_whistling: If you get solid 50 Fps as now, you will get around 20-35 Fps in oculus + Stutter Intel Core i7-6700K Cpu 4.00 GHz OC 4.8 GHz Water Cooled|32 GB DDR4 ram OC| Nvidia RTX 2080Ti| TrustMaster Warthog|Saitek Battle Pro Pedals | Logitec G13| Oculus Rift S :joystick: I´m in for a ride, a VR ride:pilotfly: https://www.youtube.com/channel/UCBX_-Hml7_7s1dggit_vGpA?view_as=public
hannibal Posted February 26, 2016 Posted February 26, 2016 A 980ti now should not be wasted cash particularly when realistically you are minimum 7+ months wait for an in stock pascal. thats fine. i will wait. i hope that dcs will be more stable at the turn of 2.0, and more modules are released and polished.. btw, news says pascal will be announced in april with a launch in june-ish find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
j0nx Posted February 27, 2016 Posted February 27, 2016 There is no way a rift will be pushing as many pixels as I am now in surround. Even in 3D surround I get 40fps and 3d surround is wayyyyy beyond anything a rift would demand. I'm fairly confident a 980ti will slay a rift compared to what I'm asking of it now. ROTORCRAFT RULE GB Aorus Ultra Z390| 8700K @ 4.9GHz | 32 GB DDR4 3000 | MSI GTX 1080ti | Corsair 1000HX | Silverstone FT02-WRI | Nvidia 3D Vision Surround | Windows 10 Professional X64 Volair Sim Cockpit, Rift S, Saitek X-55 HOTAS, Saitek Pro Flight Rudder Pedals, Microsoft FF2, OE-XAM Bell 206 Collective, C-Tek anti-torque pedals UH-1, SA342, Mi-8, KA50, AV8B, P-51D, A-10C, L39, F86, Yak, NS-430, Nevada, Normandy, Persian Gulf
Enduro14 Posted February 27, 2016 Posted February 27, 2016 dcs world will be perfectly fine with a 980ti and or 980 with the CV1. If you have been reading the news from wags he has said a few times already its a much better experience with cv1 and they continue to improve the VR aspect of dcs world. I got great performance with a dk2 and it will only be better with cv1 with all the changes being made. Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S
metalnwood Posted February 27, 2016 Posted February 27, 2016 There is no way a rift will be pushing as many pixels as I am now in surround. Even in 3D surround I get 40fps and 3d surround is wayyyyy beyond anything a rift would demand. I'm fairly confident a 980ti will slay a rift compared to what I'm asking of it now. Hopefully with dcs and optimisations it will be good but I wouldnt say that DCS and a 980ti currently slays the DK2 with less resolution ans less framerate. The cv1 is going to require an extra 77 million pixels/second on top of dk2.
Enduro14 Posted February 27, 2016 Posted February 27, 2016 Issue isn't the pixel the issue is the amount of objects being drawn that slaughter the cpu and cause low frame rate. Gpu side of the house the cards will actually be worked. Having many hours in 3D and dk2 the number one problem currently is object count and processor not able to maintain performance. You guys are looking at the wrong thing the amount of pixels currently are not the problem it is object count hence why draw distance setting net the biggest frame rate increase. Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S
Frusheen Posted February 27, 2016 Posted February 27, 2016 Objects are undoubtedly the biggest performance issue in DCS right now. My bet it's an optimization issue. I delidded and overclocked my 4770k to 4.6Ghz with an already overclocked 980ti and there are still issues in DK2 with the NTTR map. CV1 performance will be dependent on asynchronous timewarp and further optimization of objects. __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051
DerekSpeare Posted February 27, 2016 Posted February 27, 2016 There is no way a rift will be pushing as many pixels as I am now in surround. Even in 3D surround I get 40fps and 3d surround is wayyyyy beyond anything a rift would demand. I'm fairly confident a 980ti will slay a rift compared to what I'm asking of it now. If you're not getting 90 fps AT ALL TIMES and in all places, you will not run the CV1 without ghosting/stutter/judder. YOU MUST have a system capable of sustaining these frame rates. If you use VR you must have your frame rates exceed your HMVRD's refresh rate at all times. For the DK2 it's 75 and for the CV1 it's 90; Vive is 90 as well. The instant the frame rates drop lower than this is when your get out-of-synch display anomalies causing judder, leading to disorientation. Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE
Flamin_Squirrel Posted February 27, 2016 Posted February 27, 2016 90fps! good grief, I thought 75 was a lot. Looks like I'll be cutting right back on the detail levels.
Rocky49 Posted February 27, 2016 Posted February 27, 2016 Ran the VR test on Valve today and pasted at the highest level. I had all kinds of other programs running in the back ground at the same time, Don't know how accurate the valve test is but it would seem I am good to go. System:Motherboard Asus ROG Strix Z390-E,Asus ROG GeForce RTX 2080Ti OC, GPU, 32GB Corsair Vengeance DDR4 Ram, Intel i9 9900K @ 5 GHz , cooled by NZXT Kraken X52, Acer XB270HU G-Sinc monitor, Windows 10 Pro, Warthog joystick and throttle with wasy extension, VBK Gunfighter Pro and MCG Pro,MFG Rudder, running on a dedicated 1TB Samsung 970 Pro M2 Nvme , Super Wheel Stand Pro, with a HP Reverb G2
Enduro14 Posted February 27, 2016 Posted February 27, 2016 I RAN dcs world with dk2 with dips down to the 40's and was absolutely no problem. You dont need to maintain the fps, and with what ED is doing for vr adding time warp and such it will be no problem. Again this thread is just full of fps fear mongering lol Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S
Frusheen Posted February 27, 2016 Posted February 27, 2016 I RAN dcs world with dk2 with dips down to the 40's and was absolutely no problem. You dont need to maintain the fps, and with what ED is doing for vr adding time warp and such it will be no problem. Again this thread is just full of fps fear mongering lol How could you possibly describe fps in the 40s as no problem? It's a juddering mess at that frame rate. Maybe your immune to judder or just didn't move your head the entire time but for the vast majority of people 40fps will be unbearable. With asynchronous timewarp you can have dips in fps but not a constant low rate. When you experience VR locked at the higher refresh rates I think you'll appreciate the difference. I had NTTR locked at 75fps and it was fantastic. Since the last update things have worsened and it is not nearly as comfortable. As we move out of alpha I'm sure it will improve again. A good example of timewarp is flyinside. It's not comfortable at all in P3d for extended periods with low fps but the judder is improved with slight dips. __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051
Enduro14 Posted February 27, 2016 Posted February 27, 2016 well i didnt have any problems with it THIS technology depends on the user you cant blanket statement that it wont work and wont be a good experience if your not locked to whatever frame rate because that is not true. Not worried one bit about cv1 as Dk2 was perfect for me even below the Dreaded 75 fps...... Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S
DerekSpeare Posted February 27, 2016 Posted February 27, 2016 There are many experienced VR users who post to this thread. Many have been using VR since the DK1, and I have been using the DK2 for 18 months. It's unrealistic to expect a positive experience with sustained frame rates lower than the device refresh rate. That's only being setup to fail - or get sick. Timewarp is not the end all cure. It smooths out the things in some ways, but if the underlying frame rates of the system go too low, the timewarp cannot sustain FPS equal to the device refresh rate, or DRR. An excellent implementation of Asynchronous Timewarp is found in Flyinside. I have been using that one since the pre-alpha days, sometime back in October of 2014. If guys are cool with low frame rates, great...if that's ok for them, excellent. I'd not want it, and I am sure experienced VR users here agree that you must have good frame rates to ensure a positive experience with VR. Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE
Frusheen Posted February 27, 2016 Posted February 27, 2016 well i didnt have any problems with it THIS technology depends on the user you cant blanket statement that it wont work and wont be a good experience if your not locked to whatever frame rate because that is not true. Not worried one bit about cv1 as Dk2 was perfect for me even below the Dreaded 75 fps...... Well every engineer at oculus and valve disagree. They've been striving for years to reduce latency. I'll take their word for it over yours. If you're ok with judder then good for you - I'm not. __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051
Enduro14 Posted February 27, 2016 Posted February 27, 2016 I honestly don't care what you say or think I'm simply stating from my experience and it's longer than 18 months with a rift is it's a subjective experience per user. You guys want to preach about fps this and that and tell people their wrong and will have a horrible experience without exhibit A, the truth is in my experience you will have an enjoyable flight not locked at 75 or 90 fps again user dependent. While you are over their stressing about numbers I'm over here enjoying the tech. Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S
DerekSpeare Posted February 27, 2016 Posted February 27, 2016 I'm curious why a 980ti SLI would get anything less than 75fps in any case. Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE
Enduro14 Posted February 27, 2016 Posted February 27, 2016 Well with Dcs world for example you can have the strongest video card all you want but when you have so many objects being drawn and dragging down the processor you will lose fps. Same problem in nvidia 3D. The one thing I'm hoping is as stated by wags their will be a separate VR menu for in game graphics. Hopefully it will be done in order to reduce the non needed draw of objects in VR to improve performance. Not worried gpu power side of house we will all be covered their. The weak link is the objects and the cpu in VR and or nvidia 3D. Granted even in the cv1 I doubt we will benefit from the same high draw distances fellas in 2d run as we don't really have first hand experience yet on exactly how much better the visual fidelity is compared to the dk2 in Dcs world. I always ran a extremely modified high visual draw distance in the dk2 to keep the frames up. Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S
S3NTRY11 Posted February 28, 2016 Posted February 28, 2016 In my DK2 experience anything significantly lower than 75 fps (<60), isn't just crappy, it's downright headache inducing. If you are able to not have any issues with it, all I can say is that I'm damn jealous. I guess at least the Rift guys will have async timewarp to help out a bit. Slip the surly bonds of Earth [sIGPIC][/sIGPIC] Core i7 2600k@4.5||Z77 Extreme 6||16GB RAM WIN 10||HTC Vive ||G940||1080Ti
Vladdo Posted February 28, 2016 Posted February 28, 2016 I'm curious why a 980ti SLI would get anything less than 75fps in any case. DCS nor anything VR is in SLI. And I really can't see that changing anytime soon.
vicx Posted February 28, 2016 Posted February 28, 2016 (edited) I'm glad there is a robust discussion over performance here. I have to say that I agree a lot with the points made by DerekSpeare. Derek has a DK2 and he knows what good performance vs bad performance looks like. Even though he has a pimp rig he has still experienced poor VR performance in DCS. That is realistically where we are with VR in DCS right now. --- I also agree with S3NTRY11. I just can't play DCS for anything more than a minute in my DK2 when the framerate falls below 75/150. It doesn't make me sick but it does start to hurt my eyes and make them tired. I experience it as irritation that grows. --- Enduro maybe you are immune and I would say congratulations. I think you are fairly rare when it comes to your immunity to low frames and/or visual artifacts from the current implementation of timewarp in DCS 1.5/2.0. I do ASSUME you are playing DCS 2.0 with Rift SDK 0.8.0.0. You could still be playing DCS 1.2.8 with Rift SDK 0.5.0.0 in which case we are comparing oranges to lemons. --- Frusheen, agree with you about asynchronous timewarp but I still expect to see glowing reviews of async timewarp on Rift day zero. Personally I will want to see it with my own eyes or see reviews from "skeptical" reviewers who I can trust. People trying something in VR for the first time are generally unreliable reviewers until they can report things without the VR glow. I was so guilty of this -> Combined Arms in VR is freaking awesome. Sorry to anyone who actually believed that CA in VR represented any pinnacle of achievement in immersive VR. :music_whistling: --- Rocky49 don't be so sure about how ready your hardware is. You need to keep in mind is that the SteamVR test uses either the Source2 engine or Unity engine with a custom SteamVR renderer. The results are only useful as an indication of the performance you can expect from SteamVR launch titles or games from teams that have worked closely with Valve. --- Fab is correct on how demanding VR is. It is not just FPS ... low latency requirement is the real killer but it is good that the SteamVR test does measure this. If you want to learn some stuff watch this video on VR rendering. For me the last half of the video was the most interesting. [ame=https://www.youtube.com/watch?v=JO7G38_pxU4]Valves best practices from last year[/ame]. --- hannibal I have the same feels. Waiting is hard but the benefits of the new silicon will be undeniable. VR performance per dollar spent will radically improve. Either wait to save money or wait to get twice the perf on the high end. A double perf jump in a single generation doesn't happen very often. Although I don't think that this will translate into performance in DCS ... maybe with DCS CPU limit is also significant. --- 14th_JAR I am really glad you are getting a Rift. Look forward to your posts. Edited February 28, 2016 by vicx
hannibal Posted February 28, 2016 Posted February 28, 2016 yep! waiting is hard. but im trying to be realistic. who knows, maybe we dont have to wait to long, once the rift is out, maybe DCS can fully optimize for VR, and ppl with their 970s, and 980s can run DCS VR in a satisfactory performance. but i will wait for pascal Titan. i can not wait till early 2017 for a 1080Ti. and knowing i will get a pascal, its stupid to spend money on a 980Ti, knowing that i will get a pascal card.. thats 650$ for a 980Ti, and then another 600 for the pascal GTX 1080... 1200+ $ if you are that impatient. i figure if i get pascal Titan Y for 1000$ (supposely coming in june), it will hold me over till 2018 for volta. to me, 1000$ is cheaper in the long run. find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
Rocky49 Posted February 28, 2016 Posted February 28, 2016 Vicx I have every right to be optimistic as I currently run DCSW 2 at 130 -189 most of the time, only dipping to the mid 80s rarely. I run at 2560 at all high settings. By the time ED gets DCSW 2 optimised and ready for the CV1 I am sure that I will easily be able to maintain at least 90 frames. System:Motherboard Asus ROG Strix Z390-E,Asus ROG GeForce RTX 2080Ti OC, GPU, 32GB Corsair Vengeance DDR4 Ram, Intel i9 9900K @ 5 GHz , cooled by NZXT Kraken X52, Acer XB270HU G-Sinc monitor, Windows 10 Pro, Warthog joystick and throttle with wasy extension, VBK Gunfighter Pro and MCG Pro,MFG Rudder, running on a dedicated 1TB Samsung 970 Pro M2 Nvme , Super Wheel Stand Pro, with a HP Reverb G2
DerekSpeare Posted February 28, 2016 Posted February 28, 2016 The significant demands VR places on overall system performance cannot be understated. It also demands that the graphical elements making up the world be created as efficiently as possible to not to waste precious computing time. I believe it was VicX who posted some examples of objects the bogged down frame rates unnecessarily due to poor construction. While the user can throw all of the best hardware available at the problem, that gets frustrating and costly. This has been my own solution over 25+ past years of simming :/ Perhaps what's responsible is that developers, ED in this case, take ownership of things and work to optimize their work more to improve it with VR and begin by cleaning up areas that need it. As VR improves, adoption rates will rise. That will place a greater need on performance developers won't be able to over look. For 2d monitor users, a drop in frames from 75 to 65 isn't really anything to notice. However, a drop in frames from 75 to 65 is VERY significant to VR users. Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE
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