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Oculus Rift and DCS World Discussion  

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  1. 1. Oculus Rift and DCS World Discussion

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Posted

How are you capable of dealing with the horrendous judder / stuttering when turning your head below 75 fps? It's way too distracting for me

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Posted
How are you capable of dealing with the horrendous judder / stuttering when turning your head below 75 fps? It's way too distracting for me

 

its simple - there are no judders

or maybe i didnt realize them ...

now idea

i have judders when i come under 20/25 frames and it feels not good /realistic

 

 

@Frusheen when i play with monitor my grafikcard is fully used

so i think my cpu is not limiting

Posted

Welp I just figured it out, at least on my end

 

For some reason enabling vsync in the options locks my VR FPS to 57. Now that I disabled it I get a constant 75, very nice

Posted

so yeah

 

finaly with all settings on low i got the "magic" 75 frames ...

no stable but i see it

 

but 4 me there is no different between all above 25 and 75

or lets say all round 37 frames

whatever

 

do you know the problem with the replay - that the vision is "confused" when you look a replay on monitor what you was flying in rift

do you know how to fix it ?

Posted

It's just rubbish that low frame rates with the oculus is acceptable. I'm at least glad to know that the developers don't buy into this nonsense.

Derek "BoxxMann" Speare

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Posted
It's just rubbish that low frame rates with the oculus is acceptable. I'm at least glad to know that the developers don't buy into this nonsense.

Anyone that can handle VR with low FPS is clearly a mutant, and needs to be hidden away from society.

 

I honestly don't know how they do it; I go to Hurl Town.

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Posted (edited)

The Overload VR demo is a good way to test one's constitution in VR. I never get vr induced "discomfort", but after about 20 mins of spinning and whirling in Overload I got a bit uneasy - and I have very high frame rates. I'd likely get used to it in time, but sub-75 frames there are a flat no go. Those who think low frames are ok should try it out in Overload.

 

[ame]https://www.youtube.com/watch?v=4LZArZOVuEM[/ame]

 

I ran that video in real time with Fraps running which kept the frame rates low...I won't make that mistake again :puke:

Edited by DerekSpeare

Derek "BoxxMann" Speare

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Posted

For obvious reasons both Oculus and Vive settled on 90hz and high frame rates for a decent VR experience. If they could have gotten away with running VR sims at 30fps, that required a much cheaper gpu they would have. 30fps in VR is nonsense at least with the current VR hardware/software.

Posted
We're all different, you know. There is always a portion of the population outside the norm in everything.

 

Your absolutely right, but I'm not so sure there are any humans that wouldn't find Judder very annoying.

Posted

My understanding is 90 Hertz is necessary not to reduce judder, although it certainly does that, it's because at less than 90 Hertz refresh rate a significant portion of the population gets physically nauseous

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Posted (edited)

oh thats cool

 

i get punished only because i tell you that i have no problems with "low" frame rate in rift

 

thats crazy

but if you like it

 

i just wana share my experience

and when i wana follow that "mainstream" thats says you need xtrem big hardware i NEVER want give oculus my money

but i did

with a ****ing ati 5850

and i played alot of diffent games

and you can call me mutant or whatever you want

but i had fun an NO sickness

 

:pilotfly:

 

btw. i still miss an answer of that question

hopefully there are some users here they have a rift an can answer

 

 

do you know the problem with the replay - that the vision is "confused" when you look a replay on monitor what you was flying in rift

do you know how to fix it ?

Edited by ariyaner
Posted

I don't think anyone was punishing you, more flabbergasted. It's inconceivable - You keep using that word... :) - that anyone wouldn't get sick when the FPS is sooo low in Rift. That's all.

 

Also, ati 5850 seems little under powered for Rift. GTX 980 class (so that's what, R9-290X?) is what's recommended.

 

And I'm not even counting the CPU requirement. Like it or not. VR takes a lot of power...to run smoothly. Since you don't get sick at lower FPS, consider that a gift! :)

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Posted

lighten up Francis

 

no one is "punishing" you

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Posted

This looks like the first venture into motion simulation in VR by manipulating the inner ear. Samsung have announced a headphone which stimulates a nerve to fool the vestibular system.

 

This could be great for DCS:

 

 

I'm sure some better videos will be released in the coming days.

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Posted
This looks like the first venture into motion simulation in VR by manipulating the inner ear. Samsung have announced a headphone which stimulates a nerve to fool the vestibular system.

 

This could be great for DCS:

 

 

I'm sure some better videos will be released in the coming days.

 

i am excited for this technology..

but just like the virturix omni, treadmill, i want to see both these hardware get more game support and an SDK.

 

cause these things are alot of money just to use on one or two games.

but would be great if DCS supports it should it become possible to

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Posted (edited)
I'd be very willing to try this with DCS World!! Although I just might have to keep a couple of barf bags unlocked & ready to be loaded....:D

But then, it'd be maximum realism! :thumbup:

 

i would try also!

but buying it is another story...

if it is compelling enough for DCS maybe i will buy depending on cost.

i have no problem being an early adopter if its worth the money.

 

btw, whats your favorite vive experience?

sorry about my comments about ur video, but it was really painful to watch, almost like someones grandma driving a race car or something. :/

but will say that i am jealous that u had a taste of consumer PC level VR.. with DCS!

Edited by hannibal

find me on steam! username: Hannibal_A101A

http://steamcommunity.com/profiles/76561197969447179

Posted

There will be plenty, from both Rift and Vive, once the units start being delivered.

 

A little patience... not long to go.

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With my head in VR - it's the next best thing!

Posted (edited)
LOL, no, those videos were not done by me,

I posted TribalInstincts video in the HTC Vive thread, because so far as I can find, even as of today, he is still the only person to post a video showing DCS World working with the Vive!!!

Other Words, TribalInstincts video is the best "and only" video of DCS World + HTC Vive you gonna see, today anyway, which, yeah, is kinda sad...:cry::D, but hey, at lest he did one....

 

uhm.. i clicked both your links - where is this DCS/Vive video?

 

he has a video with "A-10" in the title but unless he made a really really short clip in a huge video, i didn't see any DCS in there...

 

 

 

 

 

[[ edit - THIS : [ame=https://www.youtube.com/watch?v=JUuGnt4Uy8Y]THIS[/ame] is not DCS - even though it has "A-10" in the title (??) ]]

Edited by SDsc0rch

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Posted

This video has probably been linked to here - it is a little old, but it may be of interest to people who, like me, are somewhat late to the VR party and have only seen the recent 'hype' stuff on YT. It told me a lot that I didn't know (and all of it sounds great).

 

So if you are also relatively new to this thread, and don't want to spend ages ploughing through it, you might like to make a coffee and give this a look:

 

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I'm learning to fly - but I ain't got wings

With my head in VR - it's the next best thing!

Posted
uhm.. i clicked both your links - where is this DCS/Vive video?

 

he has a video with "A-10" in the title but unless he made a really really short clip in a huge video, i didn't see any DCS in there...

 

[[ edit - THIS :

is not DCS - even though it has "A-10" in the title (??) ]]

 

lol. maybe this video is click bait?

but if dcs implemented an game laser pointer like to work like this video, that would spark a high interest for me to get the vive (maybe)

find me on steam! username: Hannibal_A101A

http://steamcommunity.com/profiles/76561197969447179

Posted

I received this email yesterday. This makes the Rift the single best Kickstarter investment that I have made. :D

 

Hi Stephen,

Thanks for your order!

This email confirms that we've received your preorder of the Oculus Rift.

Order Number: 61300006702509

Items:

Oculus Rift ($0.00 ) x 1 = $0.00

Taxes, Surcharges and Fees: Applicable shipping, taxes and duties will be added to and charged in your payment upon shipment of the unit.

Order Total: $0.00

Tracking #: (will be assigned when your order ships)

Shipping Information:

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Please save this e-mail for reference. If there is a problem with your order, our support team will ask for your order number.

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Posted
These Are The 30 Rift Launch Titles Available On Day One

 

No mention of DCS! ?? What gives? Seems Oculus is hyping and promoting bunches of software but consistently ignores DCS, yet the few DK2 users who tried DCS all clamour and praise it.

 

DCS wont run on the oculus minimum requirements..

which includes the

Graphics Card: GeForce GTX 970 or AMD Radeon R9 290 or better.

CPU: Intel Core i5 4590 or greater.

RAM: 8GB or more.

 

UNTIL DCS IS FULLY OPTIMIZED TO RUN DCS AT 90Hz MINIMUM or AVG?? (definitely NOT at the MAX) with those specs... DCS WILL NEVER BE AN OCULUS READY TITLE...

 

https://www.oculus.com/en-us/blog/powering-the-rift/

 

 

I HOPE DCS WILL OPTIMIZE of course! and change this fact in the future

find me on steam! username: Hannibal_A101A

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