tobaschi Posted March 5, 2016 Author Posted March 5, 2016 (edited) got in the Eve: Valkyrie alpha today... For my sense the VR experience in DCS W 2.0 is far far better Edited March 5, 2016 by tobaschi
Frusheen Posted March 5, 2016 Posted March 5, 2016 got in the Eve: Valkyrie alpha today... For my sense the VR experience in DCS W 2.0 is far far better Agreed. I got in a few weeks back. I wasn't impressed with it at all. It may be in part due to the dk2 resolution. It should be much better in CV1. DCS looks much more impressive though. __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051
Johnny Dioxin Posted March 5, 2016 Posted March 5, 2016 OK - I succumbed. £529/$753 delivered - July. I had to cancel my motorbike servicing to get that! My mate can do it... ;) Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS; Pimax Crystal Light I'm learning to fly - but I ain't got wings With my head in VR - it's the next best thing!
*Rage* Posted March 5, 2016 Posted March 5, 2016 A htc vice would've set you back two services! I cant wait for the reviews to come in. [sIGPIC][/sIGPIC] 64th "Scorpions" Aggressor Squadron Discord: 64th Aggressor Squadron TS: 195.201.110.22
DerekSpeare Posted March 5, 2016 Posted March 5, 2016 Agreed. I got in a few weeks back. I wasn't impressed with it at all. It may be in part due to the dk2 resolution. It should be much better in CV1. DCS looks much more impressive though. The promo videos make it look appealing, but in some ways it seems a bit arcadish to me. OK - I succumbed. £529/$753 delivered - July. I had to cancel my motorbike servicing to get that! My mate can do it... ;) :thumbup::thumbup: Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE
badaboom Posted March 5, 2016 Posted March 5, 2016 Awesome video thanks heaps for sharing. Looks like you have good frame rates over Vegas! Not my video,but Thank You:thumbup: [sIGPIC][/sIGPIC]
hansangb Posted March 5, 2016 Posted March 5, 2016 OK - I succumbed. £529/$753 delivered - July. I had to cancel my motorbike servicing to get that! My mate can do it... ;) Good to see you've got your priorities in order. :D After all, you can always ride your motorcycle, how often can you take A10/F15/UH1/etc. for a ride???? :joystick::pilotfly: hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1
Johnny Dioxin Posted March 5, 2016 Posted March 5, 2016 After all, you can always ride your motorcycle, how often can you take A10/F15/UH1/etc. for a ride???? :joystick::pilotfly: Now there's an idea! :v: Just think how much more authentic it would feel, flying in DCS World whilst on my bike with the Rift! :pilotfly: Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS; Pimax Crystal Light I'm learning to fly - but I ain't got wings With my head in VR - it's the next best thing!
DerekSpeare Posted March 5, 2016 Posted March 5, 2016 (edited) BoxxMann's settings for maximum frame rates of 75+ using the DK2 I did a few tests comparing frame rates with the DK2 running and off in DCS. I was using the Hawk. Below are my graphical configs for keeping the frame rates nice and high at nearly all times (during my tests). My target rate is 75fps to match the DK2 refresh rate. As you can see from the screen of my config that the settings are basically bare bones, high speed-low drag. As a consequence of making these side-by-side tests, it appears to me that making a number of these settings to enhance the visual quality does little to improve the visuals, but does A LOT to wreck the frames. Visibility Range, for example, doesn't really change things (for me) but from low to the max the frame rates get slaughtered. Using Flat Shadows is recommended, but LOW will periodically drop the frames. Note that I didn't have any other plane in the sky and it was just me and my Hawk. I tested with DCS 1.5, latest updates (v2.x eats frames like mad). Anyhow, I'm planning to test some more and see what I can see. Some may not believe it, but running everything in DCS to the max will literally cripple this PC with the Oculus. TEST System - i7-5930(4.2ghz)/GTX980ti - ~14000 CPU passmarks, ~11400 GPU passmarks. Errata: I think non VR users are spoiled by being able to run their details up a lot while still enjoying great frame rates. As a consequence of high frame rates, it's appearing to me that there are graphical optimizations that require attention, but are masked at times when frames dip here or there when using screens. It's easy to overlook large swings with a screen, even when the frames may go lower. That said, I'm betting that there are elements in DCS that the developers should optimize to ensure fast rendering fidelity (IIRC, it was VicX who raised a similar point). Edited March 6, 2016 by DerekSpeare Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE
hansangb Posted March 5, 2016 Posted March 5, 2016 Derek, This is for 2.0, is that right? hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1
Frusheen Posted March 5, 2016 Posted March 5, 2016 BoxxMann's settings for maximum frame rates of 75+ using the DK2 I did a few tests comparing frame rates with the DK2 running and off in DCS. I was using the Hawk. Below are my graphical configs for keeping the frame rates nice and high at nearly all times (during my tests). My target rate is 75fps to match the DK2 refresh rate. As you can see from the screen of my config that the settings are basically bare bones, high speed-low drag. As a consequence of making these side-by-side tests, it appears to me that making a number of these settings to enhance the visual quality does little to improve the visuals, but does A LOT to wreck the frames. Visibility Range, for example, doesn't really change things (for me) but from low to the max the frame rates get slaughtered. Using Flat Shadows is recommended, but LOW will periodically drop the frames. Note that I didn't have any other plane in the sky and it was just me and my Hawk. I tested with DCS 1.5, latest updates (v2.x eats frames like mad). Anyhow, I'm planning to test some more and see what I can see. Some may not believe it, but running everything in DCS to the max will literally cripple this PC with the Oculus. TEST System - i7-5930(4.2ghz)/GTX980ti - ~14000 CPU passmarks, ~11400 GPU passmarks. Errata: I think non VR users are spoiled by being able to run their details up a lot while still enjoying great frame rates. As a consequence of high frame rates, it's appearing to me that there are graphical optimizations that require attention, but are masked at times when frames dip here or there when using screens. It's easy to overlook large swings with a screen, even when the frames may go lower. That said, I'm betting that there are elements in DCS that the developers should optimize to ensure fast rendering fidelity (IIRC, it was VicX who raised a similar point). Derek those numbers are interesting. I've found in NTTR I required about 200fps average at 1080p to maintain 75fps in the rift. There is undoubtedly object optimization required. The delta should not need to be so large between the two. The latest updates have also reduced my performance in the NTTR even on minimum settings. Still lots of work needed in the alpha. I could no longer fly over Vegas. One thing I read in another thread was to set the gauges to update every frame. It's said to reduce stuttering which seems to be occurring even at high frame rates. Worth a try for the rift also. My dk2 is boxed up awaiting the end of an eBay auction. I'll be grounded for a few more weeks until cv1 arrives. __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051
dot Posted March 5, 2016 Posted March 5, 2016 cpu and gpu usage will hopefully be improved with patches. I've switched from 8 core xenon @ 2.3ghz to a 4 core i7 @4.5 ghz, but unfortunately I haven't seen a lot of improvement. At the moment, it seems to be optimised for lowering the TDP, not VR framerate.
Markeebo Posted March 5, 2016 Posted March 5, 2016 REALLY looking forward to the first CV1 reports popping up here when they ship. Sent from my iPhone using Tapatalk
DerekSpeare Posted March 6, 2016 Posted March 6, 2016 (edited) I updated the nvidia drivers to 362.00 from 361.91 and have possibly received what looks to be a bit of a boost in frame rates. I'm also expecting asynchronous time warp to help frame rates as well when it comes out. My tests were with DCS 1.5. Edited March 6, 2016 by DerekSpeare Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE
TomOnSteam Posted March 6, 2016 Posted March 6, 2016 Is anyone expecting for the prices of either VR headset to go up after release? I'm just not understanding how people are pre-ordering something that they haven't tried. (especially for the price). --------------------------------------------------------------------------------- Cockpit Spectator Mode
hansangb Posted March 6, 2016 Posted March 6, 2016 Most of us have DK2. So the incremental improvement from DK1 to DK2 and the purported improvements in CV1 gave me enough confidence to order it. hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1
S3NTRY11 Posted March 6, 2016 Posted March 6, 2016 Is anyone expecting for the prices of either VR headset to go up after release? I'm just not understanding how people are pre-ordering something that they haven't tried. (especially for the price). There's a term for that, and it's milked every time. Early adoption. Slip the surly bonds of Earth [sIGPIC][/sIGPIC] Core i7 2600k@4.5||Z77 Extreme 6||16GB RAM WIN 10||HTC Vive ||G940||1080Ti
average_pilot Posted March 6, 2016 Posted March 6, 2016 Is anyone expecting for the prices of either VR headset to go up after release? I'm just not understanding how people are pre-ordering something that they haven't tried. (especially for the price).After years (YEARS!!) waiting for it, following the development process in a daily basis, reading every bit of information available... what else should I do? Is not like I've just known about the Rift, or VR in general, last week.
Johnny Dioxin Posted March 6, 2016 Posted March 6, 2016 A htc vice would've set you back two services! I cant wait for the reviews to come in. I am thinking more and more that the Rift will end up more expensive, in total, than the Vive - especially here in the UK. The cost to me at the moment for the Rift is £529 ($753) - but that does not include VAT (and any other hidden charges that may be thrown at us). Just adding the VAT puts another 20% on top - so that makes it £635 ($904) rounded. Then there's the cost of the 'Touch' controllers to boot, as you get the similar Vive controllers included in the £749 ($1,066) delivered price tag. I bet they will not leave me much change of £100 - and whether that will include VAT and delivery, who knows? So it could well end up costing more than the Vive. Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS; Pimax Crystal Light I'm learning to fly - but I ain't got wings With my head in VR - it's the next best thing!
wormeaten Posted March 6, 2016 Posted March 6, 2016 Check the other supliers from EU. Point is when you order something from other EU country there is no additional cost. If you order it from US than on original price add delivery + 5% custom and than on all of it add ATV. There will be soon good DIY alternative based on 6" 2560x1440 530ppi based screens with MIPI board. Cost of such screen and board right now is around 250$ so some DIY proyect should cost not much than 350$ all. If I have to pay around 1000€ for VR than I will wait for Star VR to be released. StarVR do not have tunnelvision whit his 210° FOV comparing with 110° Oculus/Vive.
Enduro14 Posted March 6, 2016 Posted March 6, 2016 Great post Derek and it's the same thing with what we Dealt with in 1.2. What you are seeing is the same thing we see in 4K, and nvidia 3dvision. The engine is just not yet optimized for anything above 1080p and now on top of that VR. Only thing we can do is hope that the separate menu for VR in 2.0 when it's updated makes the system much more efficient. For me 2.0 runs many times better than now 1.5.3. The two things I have noticed with all my testing is draw distance of objects and shadows are the biggest fps killers and cause major usage fluctuations between the Gpu and Cpu. Hope for the best with the up coming changes to 2.0 down the road. But to be honest I'm keeping any hope and excitement in check until the VR devices are out and so are updates. Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S
hansangb Posted March 6, 2016 Posted March 6, 2016 There's a term for that, and it's milked every time. Early adoption. Early Adoption for some. Opportunity cost for others. hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1
Johnny Dioxin Posted March 6, 2016 Posted March 6, 2016 ...and wouldn't we be having a real laugh if the retail version turned out to cost even more... :megalol: Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS; Pimax Crystal Light I'm learning to fly - but I ain't got wings With my head in VR - it's the next best thing!
dot Posted March 6, 2016 Posted March 6, 2016 If you are a VR fan, the price should be the last of your worries. I am bit worried however that we might not get such a step up from DK2 as everyone expects (and compared to improvements from DK1 to DK2) DK2 brought us positional tracking and about 50% increase in resolution. compared to DK1 CV1 to DK2 is only about 25% more pixels and it comes with xbone controller...:joystick:
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