diveplane Posted September 26, 2012 Posted September 26, 2012 (edited) early screen below. most of the credit goes to monotwix on this one , trying to figure if we can get the birds to fly around waypoints on map , add collision model as well. for now its tweaking the animation . low poly flock of animated birds.. later on if the mod turns out well for realism we would need to script in hours , night time roost no birds flying around. ... Edited September 26, 2012 by diveplane 3 https://www.youtube.com/user/diveplane11 DCS Audio Modding.
Kuky Posted September 26, 2012 Posted September 26, 2012 now that would be one really interesting mod to have ED need to get involved in this 1 PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
MTFDarkEagle Posted September 26, 2012 Posted September 26, 2012 now that would be one really interesting mod to have ED need to get involved in this This! Lukas - "TIN TIN" - 9th Shrek Air Strike Squadron TIN TIN's Cockpit thread
159th_Viper Posted September 26, 2012 Posted September 26, 2012 Interested to see the animation. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
diveplane Posted September 26, 2012 Author Posted September 26, 2012 close up the birds are very low in quality but, as u can see from a distance they look quite effective. still adjusting the animation and what way to have it running in the sim.. https://www.youtube.com/user/diveplane11 DCS Audio Modding.
Grimes Posted September 26, 2012 Posted September 26, 2012 Duck hunt with an M1 Abrams anyone? The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
159th_Viper Posted September 26, 2012 Posted September 26, 2012 Duck hunt with an M1 Abrams anyone? :megalol: Feature-request for the XM1028 to be submitted soon :D Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
Chazz_BMF Posted September 26, 2012 Posted September 26, 2012 Now only missing is some cows, must admit ti have sent quite a few to the slaughterhouse in arma 2 :devil: :pilotfly:Wolfpack Production:pilotfly: -=<[WiN 10, I7 3770K @ 4,5 Ghz, Corsair H100i, Sabertooth Z77, 16 GB Dominator, Sapphire 7970 VaporX 6GB, C70 Vengance, Thrustmaster Warthog HOTAS, Saitek Pro rudder, Track IR, Beyerdynamics MMX 300 ]>=- DCS/FC2/FC3/Arma videos on my channel: https://www.youtube.com/user/WolfpackproductionDK "Fortes Furtuna Juvat"
joey45 Posted September 26, 2012 Posted September 26, 2012 They don't need to be high poly anyway. Great mod anyway. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
HungaroJET Posted September 26, 2012 Posted September 26, 2012 (edited) Duck hunt with an M1 Abrams anyone? LOL Grimes :megalol:, sure we will able to hunt if it get collison model :gun_sniper::rotflmao: now that would be one really interesting mod to have ED need to get involved in this http://www.lockonfiles.com/index.php/files/file/946-birds-mod/ Easy cake, i was brainstorming earlier about the same ^ Im removing the crane, converting to edm, adding collison model (same as birds meshes) re-numbering two animation Arguments to 40(chopper rotors), puting into ME as a chopper, puting into mission around runways, adding wapoints, start enoute task, search then engage :D --> Hard Landings :lol: Edited September 26, 2012 by HungaroJET Atop the midnight tarmac, a metal beast awaits. To be flown below the radar, to bring the enemy his fate. HAVE A BANDIT DAY ! [sIGPIC][/sIGPIC] "When I'm working on a problem, I never think about beauty. I think only how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong." - R. Buckminster Fuller (1895 - 1983), American Architect, Author, Designer, Inventor, and Futurist
Agg Posted September 26, 2012 Posted September 26, 2012 This is a very good idea, the more living the DCS world becomes, the better. I would love to see birds and animals when Im flying around.
Pyroflash Posted September 26, 2012 Posted September 26, 2012 ..search then engage.. Yeah, sounds about right for animals when it comes to aircraft :D If you aim for the sky, you will never hit the ground.
HungaroJET Posted September 26, 2012 Posted September 26, 2012 Yeah, sounds about right for animals when it comes to aircraft :D Sure :D Hostile Angry Birds :lol: Atop the midnight tarmac, a metal beast awaits. To be flown below the radar, to bring the enemy his fate. HAVE A BANDIT DAY ! [sIGPIC][/sIGPIC] "When I'm working on a problem, I never think about beauty. I think only how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong." - R. Buckminster Fuller (1895 - 1983), American Architect, Author, Designer, Inventor, and Futurist
diveplane Posted September 26, 2012 Author Posted September 26, 2012 heres a screen of them quite close up , still look very good. https://www.youtube.com/user/diveplane11 DCS Audio Modding.
159th_Viper Posted September 26, 2012 Posted September 26, 2012 What are they supposed to be? Almost look like Magpies at a quick glance. Agree - looks good. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
diveplane Posted September 26, 2012 Author Posted September 26, 2012 What are they supposed to be? Almost look like Magpies at a quick glance. Agree - looks good. retexture them i think , to make them like a flock of crows / ravens common species worldwide. also could texture gulls for seaports, bay areas on map. https://www.youtube.com/user/diveplane11 DCS Audio Modding.
badger66 Posted September 26, 2012 Posted September 26, 2012 I would love to see animals when Im flying around. How about little pink piggy's with wings ? I reckon most fly with "birds" option switched off , so why would they want this mod ?
badger66 Posted September 26, 2012 Posted September 26, 2012 Sure :D Hostile Angry Birds :lol: Theres going ta be a lot of dem once FC3 hits the scene , F-15 EAGLES !!!
diveplane Posted September 26, 2012 Author Posted September 26, 2012 (edited) How about little pink piggy's with wings ? I reckon most fly with "birds" option switched off , so why would they want this mod ? i rekon many users would like to see the visual aspect along with the birds % setting in the sims options. Edited September 26, 2012 by diveplane https://www.youtube.com/user/diveplane11 DCS Audio Modding.
HungaroJET Posted September 26, 2012 Posted September 26, 2012 i rekon many users would like to see the visual aspect along with the birds % setting in the sims options. ...but you wont be able to do (the visual) everywhere Increasing birds % in settings is increasing (engine) failures by altitude - lower altitude means higher chance of failure, but this failure is valid all over the map - (i think over the sea also but im not sure coz im also not using the birds % in settings) so the propably only way for visual is put birds as individual object into ME/mission another idea: using all over the map just like smallshits :D ==> birds everywhere, wherever grass grow :smilewink: Atop the midnight tarmac, a metal beast awaits. To be flown below the radar, to bring the enemy his fate. HAVE A BANDIT DAY ! [sIGPIC][/sIGPIC] "When I'm working on a problem, I never think about beauty. I think only how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong." - R. Buckminster Fuller (1895 - 1983), American Architect, Author, Designer, Inventor, and Futurist
Kuky Posted September 26, 2012 Posted September 26, 2012 ...but you wont be able to do (the visual) everywhere Increasing birds % in settings is increasing (engine) failures by altitude - lower altitude means higher chance of failure, but this failure is valid all over the map - (i think over the sea also but im not sure coz im also not using the birds % in settings) so the propably only way for visual is put birds as individual object into ME/mission another idea: using all over the map just like smallshits :D ==> birds everywhere, wherever are trees :smilewink: fixed it for you :smilewink: PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
Agg Posted September 26, 2012 Posted September 26, 2012 i rekon many users would like to see the visual aspect along with the birds % setting in the sims options.That's correct, I turn off the birds option now, simply because there are no birds around.
diveplane Posted September 26, 2012 Author Posted September 26, 2012 (edited) ...but you wont be able to do (the visual) everywhere Increasing birds % in settings is increasing (engine) failures by altitude - lower altitude means higher chance of failure, but this failure is valid all over the map - (i think over the sea also but im not sure coz im also not using the birds % in settings) so the propably only way for visual is put birds as individual object into ME/mission another idea: using all over the map just like smallshits :D ==> birds everywhere, wherever grass grow :smilewink: yes i was thinking those 2 options, really the dev team would need to code the visual side of it up with the birds % setting in options. our alternative for now is editor route, user can add them when creating a mission. but may have to create the birds as a ai aircraft option so they fly around waypoints created by user. ..see how it goes. Edited September 26, 2012 by diveplane https://www.youtube.com/user/diveplane11 DCS Audio Modding.
HungaroJET Posted September 26, 2012 Posted September 26, 2012 fixed it for you :smilewink: No Kuky, i wrote grass, coz of smallshit, and we can find grass in forests also. We can find grass on slopes/hillsides. There are no smallshit above 2000 meters and on rough and high mountains, but no trees on fields. So, i think this Birds-Smallshits comparison is good enough for start. Moreover, as i remember Gransurf used animated Smallshits, so animated Birds also should be used - almost everywhere but of course not as dense as grass/smallshits. ;) Atop the midnight tarmac, a metal beast awaits. To be flown below the radar, to bring the enemy his fate. HAVE A BANDIT DAY ! [sIGPIC][/sIGPIC] "When I'm working on a problem, I never think about beauty. I think only how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong." - R. Buckminster Fuller (1895 - 1983), American Architect, Author, Designer, Inventor, and Futurist
KLR Rico Posted September 26, 2012 Posted September 26, 2012 This mod looks awesome. It would be neat if it could be generated as part of the ground clutter, but i suppose that would have to be done on ED's side. As far as being collidable, what kind of damage would it cause? Instant death? i5-4670K@4.5GHz / 16 GB RAM / SSD / GTX1080 Rift CV1 / G-seat / modded FFB HOTAS
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