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Posted

The firing angle is corrected and they now hit! Yay!

When attempting to fire a salvo, the reticle moves laterally immediately after the first launch, thus making it difficult/impossible to get the second Vikhr in the air. Boo!

 

I'm pretty certain that the reticle didn't show this behavior before, but I could be wrong. Anyone else?

Posted

I'm at work now and I'm trying to visualize what you're saying, is it the large circle that you have to line up to get launch authorization? Is it the circle itself or does the whole plane move? Does it move to the left or right depending on which side the Vikhr was fired from?

 

Like I said, I'm at work but what comes to mind is a yawing effect from the missile being fired. But it could be completely unrelated.

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Posted

I believe this has actually been talked about. Its not a bug. Its the systems adjusting the targeting gate for the opposite pod on the aircraft. So, you fire the left one, the gate adjusts to align the right side.

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Posted
I believe this has actually been talked about. Its not a bug. Its the systems adjusting the targeting gate for the opposite pod on the aircraft. So, you fire the left one, the gate adjusts to align the right side.

 

After testing this out myself, this sounds like exactly what it's doing. It shifts to the side that is being fired from next.

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Posted
So how do you unleash a salvo? Just position the gate so that the target is as far to whichever side as possible?

 

you must use the ''override permission launch'' or something like that

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Posted (edited)

Nate here is a copy of the relevant section

 

The Vikhr missile laser beam control system provides for its precise guidance owing to data transmission to the missile in the course of its launch, which is excluded in homing systems. The Vikhr missile control system has high jamming immunity because its receiver faces the carrier, thereby protecting it from jamming signals.

 

A series of non-imaging detectors face backwards from the missile toward the launch platform and guide the missile toward the centre of the laser beam

Edited by hawk4base
Posted

Latest version of DCSW.

 

When using Vikhrs the big circle recitule or designator is moving from the center of the HUD below to a point where it´s impossible to see it.

 

When i pick up a target in the Shkval and turn on the laser, the big reticle circle suddenly is centered.

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Posted
Latest version of DCSW.

 

When using Vikhrs the big circle recitule or designator is moving from the center of the HUD below to a point where it´s impossible to see it.

 

When i pick up a target in the Shkval and turn on the laser, the big reticle circle suddenly is centered.

 

I'm not sure I understand, would you happen to have a short track of the issue?

 

Nate

Posted

Sure here it is.

 

Three attacks. You can see how, after the attack if i climb steppy changing weapons, when i came back to Vikrhs, the designator is moved down. Sometimes more, sometimes less, and when i pick up a target and get solid block the reticule centers itself.

 

Before the reticule in previous DCSW versions was always centered without moving.

Vikrh Reticule.trk

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Posted
you must use the ''override permission launch'' or something like that

 

This works. Fly towards the target, place the target on level with the reticle but at the midline, switch to salvo mode, override and then launch both. Still, it didn't work this way before and it doesn't work this way in the Ka-50. In the Shark, the reticle moves more towards midline, presumably so that both missiles can hit the grid.

Posted (edited)

Why is the TV now turning itself off when vikhr hits?

 

I just tried the Vikhrs in Su-25T and when first turned on the TV with Vikhrs seleted the reticle is in the centre of the HUD, but when targets enters missile range it dips bellow (so I have to reposition the aircraft nose) and I can't fire a salvo of 2 Vikhrs... when first one fires reticle is moved far off to the side and outside of where I am aiming (this seems rather stupid design if its by design). I read now you can use LA to have second Vikhr fire (haven't tried this yet) but I notice now TV turns itself off once the missile hits meaning I have to turn Tv on again and slew to lock next target (hello.... what a time waste while I am still flying fast towards the target? This has to be a bug?

 

EDIT: never mind, I think this was caused by auto assigned commands to my controllers mixing with my Cougar Foxy profile... I have tried this again and this time Tv did not turn off after vikhr hit. I am still unsure though how pairs of Vikhrs should be fired, this time I was able to fire them both and I did not have to use LA at all... needs more testing/learning I guess

 

EDIT2: I found the cause for Tv turning off, it's becayse of time delay I set in Cougar Foxy profile - on same button, short press turns laser on/off and long press turns Tv on off - so when I turn off the laser to fire next missile I sometimes press the button too long (it was set to 250ms) and hence trigered to turn Tv off... so all is good and its not DCS bug.

Edited by Kuky

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Posted

Something about the issue with circular Vikrh reticule moving outside HUD?

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Posted
Sure here it is.

 

Three attacks. You can see how, after the attack if i climb steppy changing weapons, when i came back to Vikrhs, the designator is moved down. Sometimes more, sometimes less, and when i pick up a target and get solid block the reticule centers itself.

 

Before the reticule in previous DCSW versions was always centered without moving.

 

Thanks I've not seen that before and I fly the Toad quite a bit, how odd.

 

Nate

Posted

Thank you for taking time to investigate it.

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  • 3 weeks later...
Posted

Just tried to engage an armor collumn of 5...

 

The only way I could fire more Vikhrs is when launch override is on and salvo mode is on...

...but even then, the maximum missiles released are just two, and they are released so close apart that it is impossible to steer the second one to another target...

 

The second way is to turn the laser ON/OFF...

 

...is that it? Can someone enlighten me?

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Posted

I engage 2, max. 3 targets in one pass, switching off laser each time the preceding missile hits. Usually I fire two missiles per pass if there are threats in target environment, three with no threats, but very rarely, as the third one may not stabilize its path before impact.

 

Now, when Wikipedia says the missiles are fired in pairs, it means salvo shots vs. one target. I don't think you can guide more missiles vs several targets at one time, you only carry one laser.

 

Or do you think it would be possible to launch in 1 sec intervals for example, guide 3-4 the missiles down one beam, and then "walk" the beam down a column perhaps? I can imagine that working, but it could be quite unreliable, and also depends on the beam's ability to re-position... Again, this is just a speculation.

Posted (edited)
I engage 2, max. 3 targets in one pass, switching off laser each time the preceding missile hits. Usually I fire two missiles per pass if there are threats in target environment, three with no threats, but very rarely, as the third one may not stabilize its path before impact.

 

Now, when Wikipedia says the missiles are fired in pairs, it means salvo shots vs. one target. I don't think you can guide more missiles vs several targets at one time, you only carry one laser.

 

Or do you think it would be possible to launch in 1 sec intervals for example, guide 3-4 the missiles down one beam, and then "walk" the beam down a column perhaps? I can imagine that working, but it could be quite unreliable, and also depends on the beam's ability to re-position... Again, this is just a speculation.

 

Yes, this is completely possible, and is used to great effect in the Su-25T. it is completely reliable and useful if executed correctly. the missile will re-direct a good distance even, depending on how far out it is when the first missile impacts its target.

 

However, with the Ka-50 it is made significantly more difficult by the fact that you are unable to fire multiple missiles in succession. Remember that after you fire one missile, you are forced to wait a few seconds before the system will let you fire another one.

Edited by Pyroflash

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