BaD CrC Posted May 4, 2013 Posted May 4, 2013 (edited) I do hope it's a bug and not a removed feature. I acknowledge I didn't look too much in the CALC function yet, but what I love with the Shark is that still after 300+ Flight hours, I can still discover new system functions. Smil, did you trace the functions removed since BS1? With 1.2.4 you are again going trough the ac carrier elevator. I thought it was solved in 1.2.3? P.S: Now I'll have a look at this CALC function... Edited May 4, 2013 by BaD CrC https://www.blacksharkden.com http://discord.gg/blacksharkden
Erforce Posted May 4, 2013 Author Posted May 4, 2013 another sad day for BS. Imho, i don't think ED touches ABRIS anymore (which dosen't add bug)... so if we lost something in it, we may have an explanation one day... Carrier Elevator is still a nasty hole area. Never heard ED talked about it. TASK / ROLES acronyms guide Black Shark A.I. datalink guide illustrated (v1.2.4 Available on Wiki) DCS World Codex 1.1 : full units list (Speed/Weapons/Armor thickness/Threat zone/Weapon damage...) (Oct 2013) BlackShark 2 1.2.x Bug and glitches thread (v1.2.7)
Griffin Posted May 5, 2013 Posted May 5, 2013 I'm hoping Belsimtek will keep their products in better shape than ED. Only a couple of bugs corrected in 1.2.4 and none of them concerning the systems. :(
Mike Busutil Posted May 5, 2013 Posted May 5, 2013 (edited) Saw this today, also showed from any angle I looked at it. could not repeat. (v 1.2.4) Edited May 5, 2013 by Mike Busutil 1 [sIGPIC][/sIGPIC] Checkout my user files here: https://www.digitalcombatsimulator.com/en/files/filter/user-is-Mike Busutil/apply/
Erforce Posted May 14, 2013 Author Posted May 14, 2013 - Mike, i can't reproduce your graphic glitch, so did you. IMO it's something wrong from your install (but we never know..) -UPK does not crash my game in SP. If i can gather more feedback about it... - I intend to remove the Trim oversteer, because it's more likely a "fight against auto-pilot inputs" problem -Wingman AI is more smart than ever, enjoy !! - JG... Yes, Nimitz's elevators are non-consistent even in 1.2.4. About the calc function, it's more likely a bug, but i would like a confirmation from ED too. I've checked with previous versions of BS, and here's my results : Blackshark 2 1.1.1.1 : If you look closer to the ABRIS map, you can see the airport code : Once typed in calc, calculation are done : (don't ask me how it's working. i freaking don't know) But some airports in the manual shows wrong code : gelendzhic true code in calc is GLDZ, not URKG. BlackShark 2 1.2.1 (assumed it came with DCS World) : On the ABRIS map, all airports codes are removed. Leading to a malfunctionning CALC: Anyway, i'm so glad so see a few red lines in my OP (and i consier them minor). BS is really enjoyable atm. TASK / ROLES acronyms guide Black Shark A.I. datalink guide illustrated (v1.2.4 Available on Wiki) DCS World Codex 1.1 : full units list (Speed/Weapons/Armor thickness/Threat zone/Weapon damage...) (Oct 2013) BlackShark 2 1.2.x Bug and glitches thread (v1.2.7)
Mike Busutil Posted May 14, 2013 Posted May 14, 2013 Thanks Erforce, My install went fine with no issues, I had a few flight's with v 1.2.4 BS 2 and then went online. My first online flight I noticed the error. I tried a few times but could not repeat it. Maybe a server problem? Not sure but I never saw it again. [sIGPIC][/sIGPIC] Checkout my user files here: https://www.digitalcombatsimulator.com/en/files/filter/user-is-Mike Busutil/apply/
tietze Posted May 14, 2013 Posted May 14, 2013 - Can't start from ramp on a boat - Resolved v1.2.4 11855 Ahaa, that was the part of ship take-off that was corrected with 1.2.4. Still the choppers are falling off the boat before one could manage to start it though... Link: 1.2.4: Helicopter takeoff from ships corrected I was excited to see that something was done here. One should probably emphasize no fix has been promised. So... at the moment this part of the new update has left me wondering what part of "Helicopter takeoff from ships" has been corrected? Still I see choppers (KA-50 & UH-1H) falling off shipdecks (Normandy, Admiral Kruznetsov) or sliding in the direction the ship travels. Unlucky KA-50 moving slowly to the edge of the Admiral Kruznetsov (forward speed 20km/h, wind 8m/s) without any userintervention and parking brake engaged (as default) Here it is the Huey that has left its starting position and as a result broken the main rotor on the Normandy (forward speed 20km/h, wind 8m/s) 1 Please fix the KA-50 bugs :-) Black Shark: Controller profile & setup, TrackIR profile, pit. Warthog HOTAS: Lubing the stick and extending the stick. Posts on howto customize switches in DCS & . Must-have mods for DCS World and KA-50 (mostly JSGME). Casual couch pilot, watching capped.tv...
JG14_Smil Posted May 14, 2013 Posted May 14, 2013 (edited) "Trim over steer" is fixed by using curves and lowering Y saturation in your X and Y control axis. You can easily see this when you test a higher curve (about 20). It is much easier to fly smoothly after doing so (and you are correct about fighting the AP). Flying smoothly is pretty important to me as there is little else to do in public server MP BS. :) Bad CrC: I am coming off a new install of DCS after a new SDD HD installation. I plan to setup a copy of BS2 to see what still works with it after I get DCSW all setup and make a restore copy. CALC routine worked in 1.2.3. (probably did nothing, but you could see the little green plus signs as it ran). I used it all the last week before 1.2.4 came along. Edited May 14, 2013 by JG14_Smil 1
Erforce Posted May 14, 2013 Author Posted May 14, 2013 Weird, because CALC is not functionning in any of my installs (1.2.1 thru 1.2.4) only working in BS2 1.1 About the drifting problem, it's the first of my list. ;) you still can take-off from a standing still boat. 1 TASK / ROLES acronyms guide Black Shark A.I. datalink guide illustrated (v1.2.4 Available on Wiki) DCS World Codex 1.1 : full units list (Speed/Weapons/Armor thickness/Threat zone/Weapon damage...) (Oct 2013) BlackShark 2 1.2.x Bug and glitches thread (v1.2.7)
Bucic Posted May 14, 2013 Posted May 14, 2013 Indeed, the Shark hasn't got much care in months. This has to change. I'd like to thank you all, guys, for putting the effort to report the bugs. 1 F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
karambiatos Posted May 14, 2013 Posted May 14, 2013 "Trim over steer" is fixed by using curves and lowering Y saturation in your X and Y control axis. You can easily see this when you test a higher curve (about 20). It is much easier to fly smoothly after doing so (and you are correct about fighting the AP). Flying smoothly is pretty important to me as there is little else to do in public server MP BS. :) not having over trim is pretty important for not crashing in fights as well can you show me your curve settings i put mine X and Y on 35 but its still there (a bit) tried 50 but it was a bit too much, and the input skipping was incredible at the further points in the curve A 1000 flights, a 1000 crashes, perfect record. =&arrFilter_pf[gameversion]=&arrFilter_pf[filelang]=&arrFilter_pf[aircraft]=&arrFilter_DATE_CREATE_1_DAYS_TO_BACK=&sort_by_order=TIMESTAMP_X_DESC"] Check out my random mods and things
tietze Posted May 14, 2013 Posted May 14, 2013 About the drifting problem, it's the first of my list. ;) Apparently I'm typing blind - I was just annoyed to see that the 1.2.4 correction was not a fix for the bug as old as the repair-bugs and so on... ;-) Give the shark some love! :pilotfly: Please fix the KA-50 bugs :-) Black Shark: Controller profile & setup, TrackIR profile, pit. Warthog HOTAS: Lubing the stick and extending the stick. Posts on howto customize switches in DCS & . Must-have mods for DCS World and KA-50 (mostly JSGME). Casual couch pilot, watching capped.tv...
BaD CrC Posted May 29, 2013 Posted May 29, 2013 Did you guys saw some improvement in latest 1.2.4 patch? Is CALC function or missing airports in beacons.lua back? Of course, I am not expecting to see the top listed bugs corrected, but maybe the ones which appeared from the previous patch? 1 https://www.blacksharkden.com http://discord.gg/blacksharkden
JG14_Smil Posted May 29, 2013 Posted May 29, 2013 (edited) I only notice that Senaki Inner/Outter NDBs do not work. Edited May 29, 2013 by JG14_Smil
Erforce Posted May 29, 2013 Author Posted May 29, 2013 (edited) Hi all :) I've played a bit around, and as far as i know, i've read : - SA-TLF switch is working again (confirmed) - Max Altitude changed (invalidated) - Max IAS alarm sound off (invalidated) - CALC Still not working (confirmed (manual testing)) Counting on you for NDB/Beacons stuff. [OT] By the did you checked my new DCS Codex on mod & apps sub forum ? ;) If not, wait for 1.1, it will have some correction and new stuff, as long as a nice video. [/OT] Edited May 29, 2013 by Erforce TASK / ROLES acronyms guide Black Shark A.I. datalink guide illustrated (v1.2.4 Available on Wiki) DCS World Codex 1.1 : full units list (Speed/Weapons/Armor thickness/Threat zone/Weapon damage...) (Oct 2013) BlackShark 2 1.2.x Bug and glitches thread (v1.2.7)
tietze Posted May 29, 2013 Posted May 29, 2013 - Max IAS alarm sound off (infirmed) I had IAS alarm sound yesterday when I flew the KA-50 (too fast). When is the sound off, when it is supposed to be on - or am I misunderstanding you? Please fix the KA-50 bugs :-) Black Shark: Controller profile & setup, TrackIR profile, pit. Warthog HOTAS: Lubing the stick and extending the stick. Posts on howto customize switches in DCS & . Must-have mods for DCS World and KA-50 (mostly JSGME). Casual couch pilot, watching capped.tv...
Erforce Posted May 29, 2013 Author Posted May 29, 2013 Whoops, was certain this word (infirmed) was English too. So i've corrected my post, and added links. Only good news is your news tietze. SA-TLF switch clickable again ;) Hopefully, Wags didn't passed by and repped me down again saying "nonsense" TASK / ROLES acronyms guide Black Shark A.I. datalink guide illustrated (v1.2.4 Available on Wiki) DCS World Codex 1.1 : full units list (Speed/Weapons/Armor thickness/Threat zone/Weapon damage...) (Oct 2013) BlackShark 2 1.2.x Bug and glitches thread (v1.2.7)
BaD CrC Posted May 30, 2013 Posted May 30, 2013 DCS: Black Shark 2 Spanish localization: Missing textures for Ka-50 in some missions has been fixed. Woohoo! :huh: :cry: @Erforce: Link to your DCS codex? https://www.blacksharkden.com http://discord.gg/blacksharkden
gunterlund21 Posted May 30, 2013 Posted May 30, 2013 What does SA-TLF do. In the manual is says it has no function. I was in Art of the Kill D#@ it!!!!
JG14_Smil Posted May 30, 2013 Posted May 30, 2013 It does nothing. If it works now it is a fluke as I doubt any energy was expended on fixes for BS. For the latest update all we got was multi monitor trouble for many Helios users.
Erforce Posted May 30, 2013 Author Posted May 30, 2013 Haha BaD CrC, yes the spanish patch note made me laugh too. But we can't say no-one cares BS anymore. :D this patch has a Black Shark Line ! Hurray ! for my codex, just take a look at my signature ;) Actually, SA10 reload time is wrong (3600s, not never), and MRLS show temporary number that i did not removed. V1.1 will include the scoring system. I'm largely Off Topic, so further discussion can't be continued here. TASK / ROLES acronyms guide Black Shark A.I. datalink guide illustrated (v1.2.4 Available on Wiki) DCS World Codex 1.1 : full units list (Speed/Weapons/Armor thickness/Threat zone/Weapon damage...) (Oct 2013) BlackShark 2 1.2.x Bug and glitches thread (v1.2.7)
BaD CrC Posted May 31, 2013 Posted May 31, 2013 Got it. Crazy amount of work and very useful. Thanks. Sorry, just realized it was in your sig. Still have to test the beacons.lua. https://www.blacksharkden.com http://discord.gg/blacksharkden
MaverickF22 Posted June 3, 2013 Posted June 3, 2013 The problem reported by Mike Busutil with those weird numbers appearing to the right of the flares program, i've had also, but only after i've rearmed my KA-50 from an aircraft carrier! So only if rearming the KAMOV from an aircraft carrier will get you that thing, otherwise the flares work fine even if that appears. Mistakes, obviously, show us what needs improving. Without mistakes, how would we know what we had to work on! Making DCS a better place for realism. Let it be, ED!
JG14_Smil Posted June 4, 2013 Posted June 4, 2013 The problem of Helios getting covered up by DCS seems to be isolated to use of the main menus. Using the MP shortcut, there is no issue of it happening for me and it is repeatable.
BaD CrC Posted June 4, 2013 Posted June 4, 2013 AND stopping then restarting Helios often solves the problem. https://www.blacksharkden.com http://discord.gg/blacksharkden
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