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Posted

This may be a dumb question, but .......

Back in the Flaming Cliffs 1 days, I distinctly remember the ability to fire the onboard cannon in conjunction with SPPU-22 pods on the T-Frog. The default setting would fire the centerline cannon, the 2 setting fired one set of pods, the 4 setting fired two sets of pods (if 4 were carried) and the ALL setting would fire the centerline cannon and all 4 gun pods at the same time. As of now, I can only get the 4 pods to fire in the ALL setting, which has the same behavior as if on the 4 setting. I do realize that the pods and the onboard cannon's targeting piper are offset even when the pods are in the full up position.

 

Question - was this ability originally implemented incorrectly and fixed in subsequent patches from Flaming Cliffs 2 on, or, am I getting so old that I just can't remember how to fire ALL guns at once? If this ability still does exist, how the heck do you do it?

Posted

I don't think it would make sense to have both the pods and the fixed cannon firing at different points.

The options on the WC panel for the SPPU-22 pods( which are also for freefall bombs) are 'single - pair - four - All', single is obviously your fixed cannon. When using 'All', the pods will be used until they are expended, then it automatically switches to fixed cannon.

I also thought the fixed cannon and Pods being fired together feature existed in FC1, though I maybe wrong.

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Posted

 

Question - was this ability originally implemented incorrectly and fixed

 

Yes.

 

As Frostie said, the internal cannon and gunpods have vastly different ballistic and firing solutions and accordingly cannot be fired simultaneously. When the 'ALL' mode is selected in the T-Toad the gunpods will first fire until their ammo is depleted. Thereafter the main gun will automatically be selected and the targeting reticle will be recomputed to accord with the main gun ballistics/firing solution.

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Posted (edited)

Thanks for replying Guys.

Your explanations makes a lot of sense. I prefaced my question with the statement that I realize the pipers are in different positions for exactly the reason you state.

 

I don't think it would make sense to have both the pods and the fixed cannon firing at different points.

 

And ....

 

I also thought the fixed cannon and Pods being fired together feature existed in FC1, though I maybe wrong.

 

I don't think you're wrong. I'm just glad that you've confirmed that I'm not crazy.

 

As a long time Lock On supporter (don't let the post count fool you), I enjoy flying the T-Frog almost as much as the A-10C, due to the Semi-AFM. You may remember a few of our encounters in MP as well, which is why I trust your proficiency on this issue. I seem to recall that you've put in quite a few hours in the Frogfoot too.

I've also had an opportunity to test your assertion that in the ALL position, the gunfire from the pods automatically switch back to the centerline cannon once the pods are empty. You do have to release the trigger, however, for the reversion to onboard (fixed) cannon to take place. This is something I didn't know.

 

It still begs the question, when and why did this change? Was it a correction in FC2, or perhaps one of the patches? Waiting for GG to weigh in on this one. Although, he may not recall, since he spent so much time in the F-15C :D :smilewink:.

 

GreyGhost? Anyone?

 

Edit: Thanks Viper for confirming the correction.

Edited by S77th-ReOrdain
Posted

Funny, in FC, I used to angle my a/c so the center line cannon pipper aligned with the gun pod pipper, then it worked fine. of course that defeated the purpose of laser designated gun pods. (I assume laser targeting still works?) I haven't tested the pods yet.

Posted

More lead down range the better..

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

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Posted

I remember a video - was it Ironhand, or an official ED teaser for FC - a nice dogfight ...

A2A might be a situation where it would be OK to have all guns firing - the divergent trajectories would fill up a bit more space while you were trying to lead the shot.

Cheers.

Posted

Pretty sure the gun pods weren't meant to ever be used in dogfighting.

 

More lead down range is manifestly not a good thing if a good portion of it will just miss.

Posted

Ever been in the butts of a firing range????

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted

If everyone zeroes their weapons for five thousand meters farther than the targets, like your main gun when using cannon pods, I'll stand up on top of the berm.

Posted
I'll stand up on top of the berm.

 

I definitely would not - There's always one trigger-happy dude that puts rounds down where they have to right to be :D

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Posted

In 1.2 'ALL' used to use the internal cannon ammunition, or at least it was never on '4' after the pods had finished. You could never see it firing though.

Posted
In 1.2 'ALL' used to use the internal cannon ammunition, or at least it was never on '4' after the pods had finished. You could never see it firing though.

 

I believe that if you leave the switch on 'ALL', the HUD displays the ammo quantity for the internal gun PLUS the gun pods. Once you exhaust the pods, it'll show less than 4 because it's showing total ammo quantity, including the pods.

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