B25Mitch Posted November 13, 2012 Posted November 13, 2012 (edited) I'm attempting to compile a list of the particle effects in DCS world, along with ratings, comments and constructive criticism. Lately there have been some quite good ones added, and as some of these are hopefully improved I'll update the list. Please let me know if I'm missing anything major! Explosion 1 Rating: B This effect is appropriate for larger missile impacts, such as Mavericks, and smaller bombs. Not suitable for cluster weapons due to impact on framerate and size of the explosion. Needs to be scalable. Explosion 2 Rating: D Unrealistic explosion looks like a firecracker going off. Not really suitable for anything at the moment. Explosion 3 Rating: B This effect depicts a less violent explosion, such as a fuel-air fireball with a billowing cloud of smoke. Smoke needs to last longer, and the flames could use higher resolution textures. Explosion 4 Rating: C "Ammo cookoff" explosion with flaming debris and smoke trails. Smoke dissipates much too quickly, and the ejected fire and smoke trails are low-resolution and fuzzy. Impact 1 Rating: B Ground impact plume for armour piercing and smaller calibre shells. Needs to have better scaling for different calibres - currently small-arms fire causes the same size effect as 120mm AP. Impact 2 Rating: A Armour impact effect - visually effective and well-scaled for different calibres. No improvement necessary. Ground smoke Rating: A Burning vehicle flames and smoke. Scalable, affected by wind, nicely animated particle textures and low impact on frame rate. Possible improvements include an increase in plume height, and a gradual dissipation of the effect over time. Generic dust and smoke effect Rating: F Used for rotor wash, collapsing buildings, vehicles popping smoke and MBT main gun firing effect. Noticeable impact on frame rate in some cases. Needs to be replaced with customized effects. Cylindrical fire Rating: D Animated object that needs to be replaced with a proper particle effect. Cylindrical fire is somewhat effective on fast-moving aircraft. Looks terrible when stationary on the ground. Tire smoke on touchdown Rating: D Similar to the old vehicle dust effect. Too dense, particles do not fade out properly and the wheel emits them for too long after touchdown. Needs an overhaul. Water splash Rating: F Also not a particle effect. Crudely animated splash object; does not fade out smoothly, but disappears before the splash is finished. Needs a particle effect similar to Impact 1. Vehicle dust Rating: A Dynamic dust effect, including mud spray on tracked vehicles. Visually pleasing and realistic; needs no improvement. Aerial explosion Rating: D 3-pronged explosion with quickly fading smoke. Needs a more dynamic and irregular flash and fireball, and smoke should linger for about twice as long. Aerial smoke Rating: D Currently looks like a thick grey line in the sky. Could use more variation in the smoke trail and better texturing, like the ground smoke. Aerial gun smoke Rating: B Effective for the most part, but has some peculiar characteristics, such as 'sticking' to the gun barrel while the weapon is being fired, and then letting go afterwards. Can also appear flat from some angles in the Black Shark. Rocket exhaust Rating: C Acceptable, except for being the wrong colour. Needs to be changed to an orange hue. Contrails Rating: D Lots of flickering, emitted from the engines in 'chunks' at regular intervals. Reportedly causes an FPS impact (Quirk). Wingtip vapour Rating: N/A Currently broken. Previous versions of the effect did not fade in or out - appeared and disappeared instantly. Sparks Rating: N/A Currently broken. Previously worked great and made belly landings on the runway look spectacular. Edited November 13, 2012 by B25Mitch 6
Quirkitized Posted November 13, 2012 Posted November 13, 2012 I just really really really want a steady framerate rather than effects and what have you causing fps to jump from 60 to 5 to 30 to 20 to 10 to 40 to 50 to 25 to 15 to 7 to 3 to 60 in the matter of a few minutes depending on whats going on. Other than that I'm not sure what to vote or rate? They look good, just need some serious tweaks I think.
B25Mitch Posted November 13, 2012 Author Posted November 13, 2012 You say you are having framerate issues caused by particles - If so, please identify which of these cause the issue! That's one of the main reasons I'm putting this up here, so we can move forward in diagnosing fps problems caused by particles. There is a common misconception that good looking particle effects kill your FPS. The effects which I have given the rating "A" do NOT kill your FPS, and still mange to look good.
Witchking Posted November 13, 2012 Posted November 13, 2012 (edited) Fantastic post Mitch. COmpletely agree. I love the new effects added in 1.2.2...the dust spray from vehicles and the armor impact effect. Regarding landing.... ED...if you see videos on youtube...when planes touch down, they create a nice spiral smoke. It would be pretty cool to see that. Also the opacity on that smoke is tooo high. perhaps if it was a bit more "particulate" and not like a paper cut out..would look good. In my opinion, the cylindrical fire needs a change... and explosion 2...pop corn effect would be nice if it was merged with other explosions as particles....but not good on its own. Edited November 13, 2012 by Witchking WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|
Quirkitized Posted November 13, 2012 Posted November 13, 2012 You say you are having framerate issues caused by particles - If so, please identify which of these cause the issue! That's one of the main reasons I'm putting this up here, so we can move forward in diagnosing fps problems caused by particles. There is a common misconception that good looking particle effects kill your FPS. The effects which I have given the rating "A" do NOT kill your FPS, and still mange to look good. I wasn't sure exactly how to interpret your post. Mainly it's CBUs , low flying black shark (ground effect) and mlrs, overcast clouds, and contrails. I am not sure what ones from your pictures depicts those explosions and effects. I also believe ED is more than well aware of these issues, I was just kind of ranting. To stay on topic with the thread, then I guess, from your pictures, I would say "explosion 1" "generic dust and smoke effect" Like I said before, I think the effects are great, just need fps tweaks, which ED is well aware of. I am unsure of how to rate them or give them grades as there is no system to rate them on, only personal opinion.
SkateZilla Posted November 13, 2012 Posted November 13, 2012 Missing Wingtip Emmiters, Contrail Emmiters, etc. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
REL Posted November 13, 2012 Posted November 13, 2012 Grate Post B25Mitch!!! I completely agree with your observation. Over all a lot of work needs to be done in the effect area IMHO. Will keep an eye open for changes and post...
B25Mitch Posted November 13, 2012 Author Posted November 13, 2012 Thanks for the suggestions all, I've added contrails the list and a couple of effects that appear to be broken.
SyntaxError Posted November 13, 2012 Posted November 13, 2012 Whoa this is exactly what we needed. Hope we see some really awesome effects added but sadly they will always be held back by the current engine. F/A-18C - A-10C - FC3 - L-39C/ZA - Ka-50 - UH-1H - Mi-8MTV2 - F-86F - Spitfire - P-51D - P-47D - BF-109K - CA
upupandaway Posted November 13, 2012 Posted November 13, 2012 Great idea for a thread. I have no real clue but I´ve always been thinking/hoping that the new engine "EDGE" will bring the whole sim to a DX11 level (concerning just the render path), including the effects (although it´s always called a terrain engine). [sIGPIC][/sIGPIC] Deedle, deedle!
Agg Posted November 13, 2012 Posted November 13, 2012 I wonder if we'll ever get some decent vapor effects... I understand that it's not on the top of ED's "to do list", but still, people have been asking about this for years now. If we get a Hornet or Viper module without vapor I think Im going to cry :P
mjeh Posted November 13, 2012 Posted November 13, 2012 (edited) If we get a Hornet or Viper module without vapor I think Im going to cry :P If we get a viper module I will cry tears of joy. Hornet would be fine too I suppose :) As for effects, the new ones look really good but I have to agree with most of the points of the OP. (G)round impacts from small arms fire look ridiculous now, and dropping more than one cbu-87 at the same time will kill my fps for a good 5-10 seconds. Like literally, I'll get between 1 and 5 FPS on my rig that is still reasonably respectable. And let's not mention MLRS Edited November 13, 2012 by mjeh oh right, let's stay on topic too.
112th_Rossi Posted November 13, 2012 Posted November 13, 2012 I think the CBU87 explosion problem is due to the fact that the explosions themselves are not particle effects. They use a single circular texture with an alpha channel applied to it (so its semi transparent). The explosion ejects the textures to create the effect. This is fine for one explosion but for a CBU87 which can be dozens, I'm thinking the engine can't render the textures fast enough nor compute their trajectory effeciently. Using a directx particle emitter would be much more effecient (rendered on the gfx card) but it would take time to produce.
[DBS]TH0R Posted November 13, 2012 Posted November 13, 2012 Very nicely put together. Now we have a complete picture. Lets hope some of these effects, in particular those that are broken and cause massive FPS drops get addressed soon. P8Z68 | 2500k @ 4.5 | GTX 1080Ti | 2x8 GB @ 1600 | TM Hog (extended 7cm) & MFG Crosswind (S/N 007) | TIR v5 WWII bomber formations | DCS P-51D: [TEST] TO distance / gross weight / temperature
JABO2009 Posted November 13, 2012 Posted November 13, 2012 Fantastic post Mitch. COmpletely agree. I love the new effects added in 1.2.2...the dust spray from vehicles and the armor impact effect. Regarding landing.... ED...if you see videos on youtube...when planes touch down, they create a nice spiral smoke. It would be pretty cool to see that. Also the opacity on that smoke is tooo high. perhaps if it was a bit more "particulate" and not like a paper cut out..would look good. In my opinion, the cylindrical fire needs a change... and explosion 2...pop corn effect would be nice if it was merged with other explosions as particles....but not good on its own. +1 Intel I7 - 10700 K @ 3,80GHz / 64 GB DDR3 / RTX 3090 / Win 10 Home 64 bit / Logitech X56 HOTAS / HP Reverb G2 Running DCS on latest OB version
Megagoth1702 Posted November 13, 2012 Posted November 13, 2012 Absolutely agree. It would be not that much of a deal if ED opened their config files to the commuty. I am sure that we are able of scaling, assigning and even creating our own particle effects... Look at the WarFX mod for arma 2. All hand made self made stuff. http://www.youtube.com/watch?v=YPHDwmUZZmM&feature=channel&list=UL http://www.youtube.com/watch?v=5kG4Pd3RBYs&feature=channel&list=UL (2nd video has many slow motion scenes in it. no flash in the final mod as as long as seen in the video) [sIGPIC][/sIGPIC] System specs:2500k @ 4.6 GHz 8GB RAM HD7950 OC'd Win7 x64 Posting tracks to make your DCS better - attention bump incoming!
Apples Posted November 14, 2012 Posted November 14, 2012 Absolutely agree. It would be not that much of a deal if ED opened their config files to the commuty. I am sure that we are able of scaling, assigning and even creating our own particle effects... Look at the WarFX mod for arma 2. All hand made self made stuff. http://www.youtube.com/watch?v=YPHDwmUZZmM&feature=channel&list=UL http://www.youtube.com/watch?v=5kG4Pd3RBYs&feature=channel&list=UL (2nd video has many slow motion scenes in it. no flash in the final mod as as long as seen in the video) Agree!! Plus that WarFx is Sweet!! [sIGPIC][/sIGPIC] 6 Monitors, 5 Video Cards, 90inch Flat Screen, Intel Bad Ass 2 @ 72.6Ghz, Atari Hotas!!!
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