Bluedrake42 Posted December 26, 2012 Posted December 26, 2012 Whenever the P51 fires (especially when there's more than one) my FPS drops a lot, really similar to the way the mobile rocket artillery drops my fps as well. http://www.youtube.com/bluedrake42 Subscribe to me
Double_D Posted December 26, 2012 Posted December 26, 2012 Whenever the P51 fires (especially when there's more than one) my FPS drops a lot, really similar to the way the mobile rocket artillery drops my fps as well. Known issue..:thumbup: [TABLE][/url][sIGPIC]http://forums.eagle.ru/signaturepics/sigpic89949_15.gif[/sIGPIC][/Table] Recruiting for Aerobatic Team/Fighter Group... My Youtube channel
Fakum Posted December 28, 2012 Posted December 28, 2012 I appreciate the comment there Air Wolf, but do you or anyone know if it will be part of the 1.2.3 bug fix? I did review the Bug Fix sticky, but there was no specific mentions of any fix to this that I could interpret, unless I am mis interpreting this comment: Bug Fixes and Adjustments: DCS World • Tuned aircraft gun smoke. Does this represent the problem with the P-51D? Thanks for any clarification. Windows 10 Pro - 64 Bit / ASUS ROG Strix B650E-F Gaming / AMD 7800X3D / G.Skill Trident Z5 NEO 64GB DDR5 6000 Ram / SSD M.2 SK hynix Platinum P41 2TB / MSI Gaming GeForce RTX 4090 SUPRIM Liquid X 24G / SteelSeries Arctis 7 Headset /LG-Ultragear 38" IPS LED Ultrawide HD Monitor (3840 x 1600) / Track IR4 / Thrustmaster TPR Pendular Rudder Pedals / Virpil HOTAS VPC Constellation ALPHA-R & VPC MongoosT-50CM3 Throttle
Slap_Chop Posted December 28, 2012 Posted December 28, 2012 Gentlemen as I have stated earlier I believe what you are seeing is not a slow down in the sim but an actual super acceleration of your own consciousness and abilities. Observe ... I'd rather have a bottle in front of me than a frontal lobotomy and I've had both. [sIGPIC][/sIGPIC]
Ratfink Posted December 28, 2012 Posted December 28, 2012 The guns hit my FPS for 50%. The preliminary changelog for 1.2.3 states "Bug Fixes and Adjustments: DCS World • Tuned aircraft gun smoke." I hope this means the FPS hit is minimized. CORSAIR 5000D AIRFLOW Mid Tower | AMD RYZEN 7 9800X3D | G.Skill Trident Z5 Neo EXPO RGB 64GB (2x32GB) DDR5 PC5-48000C30 6000MHz | ASUS ROG X870E-E GAMING WIFI | Gigabyte RTX5080 Gaming OC 16GB | 4TB Lexar NM790 M.2 PCIe 4.0 | Seasonic Prime TX-1000 1000W 80 Plus Titanium Modular Power Supply | Lian Li Galahad II Trinity AIO 360mm | Meta Quest Pro | TM HOTAS Warthog | Saitek Combat Rudder Pedals | Win 11 Home | Asus PG348Q 34" 3440x1440 Monitor | Bose Companion 3 2.1 Sound
Kuky Posted December 28, 2012 Posted December 28, 2012 (edited) I have some bad news and some good news The bad news is it doesn't look like this FPS loss when firing 12.7mm MG in P-51D is fixed yet even in latest test version The good news is I think I have found the reason why and I've reported it to developers just now, so fingers crossed its sorted out soon Edited December 28, 2012 by Kuky PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
Manuel Posted December 28, 2012 Posted December 28, 2012 I have some bad news and some good news The bad news is it doesn't look like this FPS loss when firing 12.7mm MG in P-51D is fixed yet even in latest test version The good news is I think I have found the reason why and I've reported it to developers just now, so fingers crossed its sorted out soon Could you share the reason with us cause there might be a quickfix? PC: Asus P8Z77-M Mainboard; Intel i5-3570K (4x3,4Ghz) mit Scythe Mugen 3 CPU Kühler; 16Gb Corsair XMS3 1600Mhz; Nvidia GTX570 1280mb; Samsung 830 SSD; Samsung HDD Flight Sim Gear: TM Warthog; Saitek Pro Pedals; TM Cougars on an 19" screen; TrackIR 5 w/ trackclip pro; Logitech G35 headset
Kuky Posted December 28, 2012 Posted December 28, 2012 Could you share the reason with us cause there might be a quickfix? Figured this question would pop-up... check the screenshot and tell me what you see? Shells... lot of them... for every round you or anyone else fires there is a shell object for it that lasts about a minute I think (I haven't actually measured but it's around there approximately) In this shot my FPS was 21... as shells disappeared one by one my FPS was going up and when all shells were gone my FPS was at 35. So I hope I'm onto it and developers acknowledge and fix this... not sure if you can have quick fix till issue is properly sorted out... if this is not confirmed to be the real cause then it'll end up as just false hope... and at least I'll be able to say I tried :doh: PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
Fakum Posted December 28, 2012 Posted December 28, 2012 Thanks for your feedback Windows 10 Pro - 64 Bit / ASUS ROG Strix B650E-F Gaming / AMD 7800X3D / G.Skill Trident Z5 NEO 64GB DDR5 6000 Ram / SSD M.2 SK hynix Platinum P41 2TB / MSI Gaming GeForce RTX 4090 SUPRIM Liquid X 24G / SteelSeries Arctis 7 Headset /LG-Ultragear 38" IPS LED Ultrawide HD Monitor (3840 x 1600) / Track IR4 / Thrustmaster TPR Pendular Rudder Pedals / Virpil HOTAS VPC Constellation ALPHA-R & VPC MongoosT-50CM3 Throttle
Manuel Posted December 28, 2012 Posted December 28, 2012 Figured this question would pop-up... check the screenshot and tell me what you see? Shells... lot of them... for every round you or anyone else fires there is a shell object for it that lasts about a minute I think (I haven't actually measured but it's around there approximately) In this shot my FPS was 21... as shells disappeared one by one my FPS was going up and when all shells were gone my FPS was at 35. So I hope I'm onto it and developers acknowledge and fix this... not sure if you can have quick fix till issue is properly sorted out... if this is not confirmed to be the real cause then it'll end up as just false hope... and at least I'll be able to say I tried :doh: maybe there is a setup for the lifetime of a shell so you could adjust that. When the disappearance of the shells would be as fast as your fire rate, then you should have no fps drop, cause there are no shells :megalol:. I am not that involved into programming and those hard core adjustements, but maybe this can help. PC: Asus P8Z77-M Mainboard; Intel i5-3570K (4x3,4Ghz) mit Scythe Mugen 3 CPU Kühler; 16Gb Corsair XMS3 1600Mhz; Nvidia GTX570 1280mb; Samsung 830 SSD; Samsung HDD Flight Sim Gear: TM Warthog; Saitek Pro Pedals; TM Cougars on an 19" screen; TrackIR 5 w/ trackclip pro; Logitech G35 headset
Kuky Posted December 28, 2012 Posted December 28, 2012 Well there needs to be shells visible dropping out of the wing as this is a feature of the DCS P-51D so you can't make them disappear too quick. I don't know if each shell has collision model also, if it does that would be real killer as each one would need CPU cycled for the duration of its life (as long as its visible). As I don't know this need to wait what devs say and do about it. PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
Nate--IRL-- Posted December 28, 2012 Posted December 28, 2012 Problem is that the FPS drop still happens even if the shells are not in view, this leads me to doubt they are the main cause. Sit in Cockpit at 20000ft over the sea and start firing, no shells in view yet the FPS plummets. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
Manuel Posted December 28, 2012 Posted December 28, 2012 Well good point there. We will see what the dev's have to say. Thanks for your input and your work! PC: Asus P8Z77-M Mainboard; Intel i5-3570K (4x3,4Ghz) mit Scythe Mugen 3 CPU Kühler; 16Gb Corsair XMS3 1600Mhz; Nvidia GTX570 1280mb; Samsung 830 SSD; Samsung HDD Flight Sim Gear: TM Warthog; Saitek Pro Pedals; TM Cougars on an 19" screen; TrackIR 5 w/ trackclip pro; Logitech G35 headset
Kuky Posted December 28, 2012 Posted December 28, 2012 What if the shells have LOD range of 100000m as many objects had in game... you won't see them that far but they will be there. Here's what I tried at first (I was doing this while checking if this was part of the announced fixes for 1.2.3) and I just started firing guns while sitting in cockpit and then I noticed long time after I was out of ammo, and what I thought was enough time for all shells to already reach the ground... my FPS was still lower then before I started firing... only some minute later I started seeing FPS slowly go up again... so this might just be it... again if it's not it was worth a shot. PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
Nate--IRL-- Posted December 28, 2012 Posted December 28, 2012 What if the shells have LOD range of 100000m as many objects had in game... you won't see them that far but they will be there. Here's what I tried at first (I was doing this while checking if this was part of the announced fixes for 1.2.3) and I just started firing guns while sitting in cockpit and then I noticed long time after I was out of ammo, and what I thought was enough time for all shells to already reach the ground... my FPS was still lower then before I started firing... only some minute later I started seeing FPS slowly go up again... so this might just be it... again if it's not it was worth a shot. If the Shells are not in the camera FOV they won't have an impact on FPS. A simple experiment would be to remove the Shell model and retest. I've no idea what that model is called however. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
rextar Posted December 28, 2012 Posted December 28, 2012 Whenever the P51 fires (especially when there's more than one) my FPS drops a lot, really similar to the way the mobile rocket artillery drops my fps as well. +1 Intel i5 3.2 ghz 8 GB crucial ram gtx 660 superclocked 2gb 500watt corsair psu win7 64bit extreme pro track ir5 Turtle beach x12
Kuky Posted December 28, 2012 Posted December 28, 2012 (edited) Would these shells be 308 cal? EDIT: Disregard... 3D model for these shells is: .../Bazar/World/Shapes/shell_50cal.EDM Rename this file to something else and test... there is still lower FPS when firing (has to be due to CPU calculations for rounds trajectory) but as you stop firing the FPS goes up to normal. So if anyone wants to try it (rename this file) and see if they get better FPS that would be good. Edited December 28, 2012 by Kuky PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
Ratfink Posted December 29, 2012 Posted December 29, 2012 I've only noticed FPS drop whilst firing, back to normal when trigger released (average 40 fps with my settings) CORSAIR 5000D AIRFLOW Mid Tower | AMD RYZEN 7 9800X3D | G.Skill Trident Z5 Neo EXPO RGB 64GB (2x32GB) DDR5 PC5-48000C30 6000MHz | ASUS ROG X870E-E GAMING WIFI | Gigabyte RTX5080 Gaming OC 16GB | 4TB Lexar NM790 M.2 PCIe 4.0 | Seasonic Prime TX-1000 1000W 80 Plus Titanium Modular Power Supply | Lian Li Galahad II Trinity AIO 360mm | Meta Quest Pro | TM HOTAS Warthog | Saitek Combat Rudder Pedals | Win 11 Home | Asus PG348Q 34" 3440x1440 Monitor | Bose Companion 3 2.1 Sound
Slayer Posted December 29, 2012 Posted December 29, 2012 (edited) Maybe it's not the model of the shell but the calculation for all those little shells tumbling around since it happens when they are not in view. Edit: might help to also have a CPU meter and GPU like afterburner running and observe what happens when firing. Edited December 29, 2012 by Slayer [sIGPIC][/sIGPIC] System Specs Intel I7-3930K, Asrock EXTREME9, EVGA TITAN, Mushkin Chronos SSD, 16GB G.SKILL Ripjaws Z series 2133, TM Warthog and MFD's, Saitek Proflight Combat pedals, TrackIR 5 + TrackClip PRO, Windows 7 x64, 3-Asus VS2248H-P monitors, Thermaltake Level 10 GT, Obutto cockpit
Ratfink Posted December 29, 2012 Posted December 29, 2012 Maybe it's not the model of the shell but the calculation for all those little shells tumbling around since it happens when they are not in view. Edit: might help to also have a CPU meter and GPU like afterburner running and observe what happens when firing. I've noticed in the 1v1 instant action, when I'm taking rounds from the AI (which is a lot :) I get huge FPS drop. So maybe it's an issue when ANY bullets are in the air, not just mine. CORSAIR 5000D AIRFLOW Mid Tower | AMD RYZEN 7 9800X3D | G.Skill Trident Z5 Neo EXPO RGB 64GB (2x32GB) DDR5 PC5-48000C30 6000MHz | ASUS ROG X870E-E GAMING WIFI | Gigabyte RTX5080 Gaming OC 16GB | 4TB Lexar NM790 M.2 PCIe 4.0 | Seasonic Prime TX-1000 1000W 80 Plus Titanium Modular Power Supply | Lian Li Galahad II Trinity AIO 360mm | Meta Quest Pro | TM HOTAS Warthog | Saitek Combat Rudder Pedals | Win 11 Home | Asus PG348Q 34" 3440x1440 Monitor | Bose Companion 3 2.1 Sound
rextar Posted December 29, 2012 Posted December 29, 2012 This is a noob question I know but has anyone looked at the other modules and compare the bullet rate FPS ie no drop in a10c? Intel i5 3.2 ghz 8 GB crucial ram gtx 660 superclocked 2gb 500watt corsair psu win7 64bit extreme pro track ir5 Turtle beach x12
Kuky Posted December 29, 2012 Posted December 29, 2012 A-10C doesn't drop shell casings like P-51D, other aircraft in FC3 don't have this modeled either (can't remember if Ka-50 has it but even if it does fire rate is much less and also uses different ammo so most likely 3D model of it is different, possibly not even detailed as this one) PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
falcon_120 Posted December 29, 2012 Posted December 29, 2012 Gentlemen as I have stated earlier I believe what you are seeing is not a slow down in the sim but an actual super acceleration of your own consciousness and abilities. Observe ... rofl, that's exactly my perception of it :) .
rextar Posted December 29, 2012 Posted December 29, 2012 A-10C doesn't drop shell casings like P-51D, other aircraft in FC3 don't have this modeled either (can't remember if Ka-50 has it but even if it does fire rate is much less and also uses different ammo so most likely 3D model of it is different, possibly not even detailed as this one) Fair comment was just an idea Intel i5 3.2 ghz 8 GB crucial ram gtx 660 superclocked 2gb 500watt corsair psu win7 64bit extreme pro track ir5 Turtle beach x12
socal500 Posted December 31, 2012 Posted December 31, 2012 This is a noob question I know but has anyone looked at the other modules and compare the bullet rate FPS ie no drop in a10c? I think it has to do with the trail as well because it happens when opponent rounds shoot past me, for example if hes right on my tail and numerous rounds fly by and are not even hitting my plane. To me this is not acceptable in a software package claiming to be a Digital Combat Simulation. The slow down takes away from the realism and ruins the experience. Fix the crap or remame to DS.. Digital Simulation. With the exception of square fire :huh: ( look out window when you lose a wing or go external view) and the FPS drop mentioned its a nice simulation but when paying premium price for a single aircraft you would expect these things to be right or at the very least be addressed in a timely manner. I recorded multiple scenarios of the fire and frame rate issue and will post it on youtube so at least some will be aware. I definitely would not have purchased if I had known it would not be addressed by now.
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