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Posted

Hi Guys,

 

just asking this question in case anyone has already tried it.

I am looking to get the KA-50 armed with Mavricks.

I have both KA-50 and the A-10C modules.

Is there any way to get the mavricks working on the black shark?

By any means at all?

I am looking to do some testing and want the missiles available.

 

I have already added it to the payload but i am unable to fire them.

I have changed the database so i can fire them but they are laser designated and need constant guidance and are just like the VIKHR / hellfire missiles.

 

Thanks

  • Like 1
Posted
.....but i am unable to fire them....

 

.....so i can fire them.....

 

So, which one is it? Do you mean that they are not fire-and-forget? Which Mavericks?

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Posted

I don't think that L-Mavs are in the database. The Mavs present are visual LOBL.

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Posted (edited)

Thanks for the replies.

If i simply add mavricks to the KA-50 payload they do not fire.

(Any model of mavrick).

I changed:

C:\Program Files\Eagle Dynamics\DCS World\Config\Weapons\missile_data.lua and gave it a "Head Type=4" (laser). With that modification, I can fire the Mavricks (along with any kind of weapon like nukes) but they are not fire and forget and need constant Laser guidance like the VIKHR and HELLFIRE missiles.

 

@Sense, I know that by default; it can't fire them. I'm wondering if there is a way i can mod ANYTHING to make it work.

In the past I made the Cannon have a range of over 10KM and fire with sniper accuracy which was a fairly simply modification. Surely there must be a way to fire the Mavs from the Black Shark.

 

Thanks again for the help guys.

Edited by prawncracker
  • Like 1
Posted

Well if you make it a laser guided missile, then of course it can't be fire and forget. But why do you want them? Surely you will only able to carry two at which point take KH-25's.

Always remember. I don't have a clue what I'm doing

Posted (edited)
Hi Guys,

 

just asking this question in case anyone has already tried it.

I am looking to get the KA-50 armed with Mavricks.

I have both KA-50 and the A-10C modules.

Is there any way to get the mavricks working on the black shark?

By any means at all?

I am looking to do some testing and want the missiles available.

 

I have already added it to the payload but i am unable to fire them.

I have changed the database so i can fire them but they are laser designated and need constant guidance and are just like the VIKHR / hellfire missiles.

 

Thanks

 

I think I've missed something here?

 

Mavericks on a KA-50?

 

Dear god, what are we coming too. Lets just chuck Iglas on a F15-C or vikhr's on a

A10C?

 

It's not realistic, at all. I seem to remember a thread like this a couple of years ago about stingers being mounted on the wings of KA-50's? It's is a study sim. The series is a study series. It is respected because of it's accuracy and the community is in uproar whenever an exploit is used to ruin others' experience on a server. Undoubtedly the inner coding will not allow you to fire mavericks because it'd NEVER happen. Like.......ever.

 

Why not try to get IGLAS on the wing tips, which 'is' possible but not part of an original equipment CES, but an equipment Mod done during the late 80's?

Edited by Tyger

 

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Posted

If the OP so wishes, he is entitled to load his shark with the proverbial sharks with head mounted laser beams without being pestered.

In the meantime, there are measures in place that prevent people from using unwanted mods in MP, so there is no need to be dismissive. People can do whatever they feel like in SP.

 

Let's get back OT.

Good, fast, cheap. Choose any two.

Come let's eat grandpa!

Use punctuation, save lives!

Posted (edited)

I'm not pestering sobek, at all. You should know me better than that.

 

Sure he's entitled to load it with the heads of hammerheads if he wants, but I'm merely pointing out that its not realistic and asking the question "why"?

 

I've also tried to direct his curiosity toward a solution which is fairly viable, that being IGLAS on the wing tips. Controversial for the hardcore, but realistic and a battlefield mod nonetheless.

 

Good luck to him, but I feel for one minute that we can't give our point of view without being immediate stomped upon, then there's something seriously wrong here.

 

I look forward to flying with you again sometime.

 

'T'

Edited by Tyger

 

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Posted (edited)
If the OP so wishes, he is entitled to load his shark with the proverbial sharks with head mounted laser beams without being pestered.

In the meantime, there are measures in place that prevent people from using unwanted mods in MP, so there is no need to be dismissive. People can do whatever they feel like in SP.

 

Let's get back OT.

 

[Edited.]

 

Or maybe the mods section.

http://forums.eagle.ru/forumdisplay.php?f=89

Edited by sobek
1.2

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Posted

sorry guys, I didn't mean to start a barney. :)

I have no intention of using this stuff in multiplayer or at all really.

I am asking if it is possible or what would be required for the BS to fire mavricks.

 

The sim is great, accurate and doesn't need any modifications... I'm just a guy that likes to see what can and can't be done within the restrictions of the sim.

 

I could plop a KH-41 onto the shark and make it work (and it does) but Gaining an unfair / artificial advantage over the enemy isn't my goal here.

 

I just wish to know if adding mavricks is possible without being an ED Dev :)

 

One of the other questions I have asked is to change the contact points...

I made a simple AH-64D mod that uses the BS cockpit.

All weapon systems work fine and it flies well.

The only issue is when it comes to landing...

The wheels sink into the ground then pop up repeatedly and it wont sit still (like it has been landed on a bouncy castle)

I have seen people mention this before but there has been no comment about how it was resolved.

 

Thanks again for the replies guys, Much appreciated.

Posted
sorry guys, I didn't mean to start a barney. :)

I have no intention of using this stuff in multiplayer or at all really.

I am asking if it is possible or what would be required for the BS to fire mavricks.

 

The sim is great, accurate and doesn't need any modifications... I'm just a guy that likes to see what can and can't be done within the restrictions of the sim.

 

I could plop a KH-41 onto the shark and make it work (and it does) but Gaining an unfair / artificial advantage over the enemy isn't my goal here.

 

I just wish to know if adding mavricks is possible without being an ED Dev :)

 

One of the other questions I have asked is to change the contact points...

I made a simple AH-64D mod that uses the BS cockpit.

All weapon systems work fine and it flies well.

The only issue is when it comes to landing...

The wheels sink into the ground then pop up repeatedly and it wont sit still (like it has been landed on a bouncy castle)

I have seen people mention this before but there has been no comment about how it was resolved.

 

Thanks again for the replies guys, Much appreciated.

No. You didn't start a Barney. We get what you're trying to do, FairPlay. Just pointing out that it's not really 'realistic' is it?

 

Anyway, the person you need to contact, without shadow of doubt is 'hijack'. The problem you are having with the AH-64 mod is LOD and crash parameters.

 

He has come across this problem before when he made the excellent ship mod.

 

Drop him a line.

 

Good luck.

 

'T'

 

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Posted
sorry guys, I didn't mean to start a barney. :)

 

You did nothing untoward. :)

Good, fast, cheap. Choose any two.

Come let's eat grandpa!

Use punctuation, save lives!

Posted

hahahahahahheheeheheheeee

 

Hellfires would probably be more siutible then mavs..

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Posted
sorry guys, I didn't mean to start a barney. :)

I have no intention of using this stuff in multiplayer or at all really.

I am asking if it is possible or what would be required for the BS to fire mavricks.

 

The sim is great, accurate and doesn't need any modifications... I'm just a guy that likes to see what can and can't be done within the restrictions of the sim.

 

I could plop a KH-41 onto the shark and make it work (and it does) but Gaining an unfair / artificial advantage over the enemy isn't my goal here.

 

I just wish to know if adding mavricks is possible without being an ED Dev :)

 

One of the other questions I have asked is to change the contact points...

I made a simple AH-64D mod that uses the BS cockpit.

All weapon systems work fine and it flies well.

The only issue is when it comes to landing...

The wheels sink into the ground then pop up repeatedly and it wont sit still (like it has been landed on a bouncy castle)

I have seen people mention this before but there has been no comment about how it was resolved.

 

Thanks again for the replies guys, Much appreciated.

 

Hi there, did u tried my mod?

http://forums.eagle.ru/showthread.php?t=98921

 

I have the same problem but only when landing gear is lowered, but wheels don't sink, if you don't lower landing gear it won't pop up either

ah64a.trk

Posted
haha.

 

@Joey, Already have hellfires :)

 

 

Would be more realistic to get hellfires fire and forget on this apache then getting mavs on shark

Posted (edited)

sorry guys, I didn't mean to start a barney. smile.gif

I have no intention of using this stuff in multiplayer or at all really.

I am asking if it is possible or what would be required for the BS to fire mavricks.

Don't worry you've started nothing, nobody accused you of cheating or even mentioned you using this in multiplayer, just directing you to the right thread.

Edited by sobek
1.3 again

"[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart

51st PVO "Bisons" - 100 KIAP Regiment

Fastest MiG pilot in the world - TCR'10

https://100kiap.org

Posted

I imagine you are running into the same problem other people had when they tried to add the R-73 to the aircraft. I've found that the AI can generally fire weapons the player can't. Try loading an AI Ka-50 with Mavericks; I'll bet you they will fire.

 

If the OP is able to make a mod that enables IGLAS to be mounted on the wingtips, we'll host it on the 74th's servers.

This would probably require a custom model for the wing-mounted Igla pods, though the Shturm launcher may do as placeholders. Does anyone have good pictures of them? I've kinda just assumed they were in pairs, but I can't say I've ever seen any helicopter actually armed with them.

Posted

IGLAS on wingtips? completely realistic to those who were skeptical:

 

http://www.fas.org/man/dod-101/sys/ac/row/ka-50.htm

 

".......The 30-mm cannon is the same as on the BMP-2. It also carries guided air-to-air missiles IGLA-V (Needle C), already extensively tested and sold to buyers abroad"

However, this was for the KA-50 Werewolf variant (those sold to other countries, including turkey who later developed the airframe into the Eragdon) is also capable of carrying the AA-11 (NATO Des 'Archer'), otherwise known as the R-73.

 

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Posted
IGLAS on wingtips? completely realistic to those who were skeptical:

If by "realistic" you mean "they had plans at one point to do it", then yes.

If by "realistic" you mean "they actually can carry them", then no. No Ka-50 was ever tested with either the Igla or R-73, and they lack the software to utilize them.

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